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Users:
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<users>
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	<user name="username1">
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		<points>1000</points>
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		<daily>FriFeb172017</daily><!--When the user last spoke - careful, can be nonexistent if user never spoke but was created by addpoints-->
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		<pokemon><!--One of these nodes exists for each pokemon the user has, can be zero nodes-->
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			<num>001</num>
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			<lvl>100</lvl>
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			<shiny>False</shiny>
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			<id>00001</id>
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			<id>00001</id><!--Pokemon unique identifier to refer to by in chat-->
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		</pokemon>
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		<pokemon>
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			<num>001</num>
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			<lvl>100</lvl>
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			<shiny>False</shiny
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			<is>00002</id>
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		</pokemon>
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		<item name="pokeball" /><!--Node for each item the user has - can be none of these-->
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		<item name="pokeball" />
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	</user>
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	<user name="username2">
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	<user name="username2"><!--demo user with no items or pokemon-->
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		<points>1000</points>
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		<daily>FriFeb172017</daily>
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	</user>
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	<user name="counter"><!--demo user created by addpoints()-->
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		<points>1000</points>
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	</user>
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</users>
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Pokemon:
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<pokemon>
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	<pkmn num="0">
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		<name>Missingno</name>
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	</pkmn>
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	<pkmn num="1">
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		<name>Bulbasaur</name>
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		<buyable>Yes</buyable><!--Node doesn't exist if pokemon isn't buyable-->
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		<price>40</price><!--Price to either buy or evolve to the pokemon-->
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		<catchrate>45</catchrate>
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		<type1>Grass</type1>
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		<type2>Poison</type2><!--Node doesn't exist if the pokemon has no type2-->
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		<evolution><!--One of these nodes per evolution the pokemon has-->
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			<to>2</to>
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			<type>level</type><!--Valid types are: level (can evolve after certain level), random (I.E., Tyrogue), day/night (Eevee), stone, trade, special (specific item)-->
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			<requ>16</requ><!--Requirement for evolution - level amount, what type of stone, or what kind of item required-->
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		</evolution>
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		<nickname>nickname</nickname><!--Node doesn't exist if pokemon has no nickname, can have multiples of these nodes for multiple nicknames-->
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	</pkmn>
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</pokemon>
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Items:
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<items>
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	<item name="thunderstone"><!--Item referable name-->
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		<name>Thunder Stone</name><!--Displayable name-->
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		<price>50</price>
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	</item>
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</items>