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Feb 19th, 2017
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  1. Users:
  2.  
  3. <users>
  4.     <user name="username1">
  5.         <points>1000</points>
  6.         <daily>FriFeb172017</daily><!--When the user last spoke - careful, can be nonexistent if user never spoke but was created by addpoints-->
  7.         <pokemon><!--One of these nodes exists for each pokemon the user has, can be zero nodes-->
  8.             <num>001</num>
  9.             <lvl>100</lvl>
  10.             <shiny>False</shiny>
  11.             <id>00001</id><!--Pokemon unique identifier to refer to by in chat-->
  12.         </pokemon>
  13.         <pokemon>
  14.             <num>001</num>
  15.             <lvl>100</lvl>
  16.             <shiny>False</shiny>
  17.             <is>00002</id>
  18.         </pokemon>
  19.         <item name="pokeball" /><!--Node for each item the user has - can be none of these-->
  20.         <item name="pokeball" />
  21.     </user>
  22.     <user name="username2"><!--demo user with no items or pokemon-->
  23.         <points>1000</points>
  24.         <daily>FriFeb172017</daily>
  25.     </user>
  26.     <user name="counter"><!--demo user created by addpoints()-->
  27.         <points>1000</points>
  28.     </user>
  29. </users>
  30.  
  31. Pokemon:
  32.  
  33. <pokemon>
  34.     <pkmn num="0">
  35.         <name>Missingno</name>
  36.     </pkmn>
  37.     <pkmn num="1">
  38.         <name>Bulbasaur</name>
  39.         <buyable>Yes</buyable><!--Node doesn't exist if pokemon isn't buyable-->
  40.         <price>40</price><!--Price to either buy or evolve to the pokemon-->
  41.         <catchrate>45</catchrate>
  42.         <type1>Grass</type1>
  43.         <type2>Poison</type2><!--Node doesn't exist if the pokemon has no type2-->
  44.         <evolution><!--One of these nodes per evolution the pokemon has-->
  45.             <to>2</to>
  46.             <type>level</type><!--Valid types are: level (can evolve after certain level), random (I.E., Tyrogue), day/night (Eevee), stone, trade, special (specific item)-->
  47.             <requ>16</requ><!--Requirement for evolution - level amount, what type of stone, or what kind of item required-->
  48.         </evolution>
  49.         <nickname>nickname</nickname><!--Node doesn't exist if pokemon has no nickname, can have multiples of these nodes for multiple nicknames-->
  50.     </pkmn>
  51. </pokemon>
  52.  
  53. Items:
  54.  
  55. <items>
  56.     <item name="thunderstone"><!--Item referable name-->
  57.         <name>Thunder Stone</name><!--Displayable name-->
  58.         <price>50</price>
  59.     </item>
  60. </items>
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