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This is /ntg/'s Character Ideas Compendium, created for archiving purposes and to have a reference when modding becomes possible.
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If you want your ideas posted here just reply to any of the posts of [A E S T H E T I C S anon] and he will add them here.
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>Sniper
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>Active: 
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	>Line Up the Sights: become stationary for three seconds and fire three shots from your current weapon
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>Passive: 
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	>Scope: better accuracy, slower fire rate, camera pans with your curser
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>Throne Butt: 
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	>Crackshot: active only takes one second
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>Ultras
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	>A: Deadeye: shoot six shots with your active
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	>B: Run and Gun: move while using active
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>Necromancer (female because waifuism)
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>Active: 
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	>Make a green necromancer circle around the crosshair
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	>You can use it once when you kill 25% of the enemies in the area
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	>You can have 8 stacked at once
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>Passive: 
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	>All freaks are friendly
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>Throne butt: 
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	>25% Chance to spawn a friendly explo freak, 10% chance for a friendly rhino freak.
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>Ultra 
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	>A: Each corpse spawns two freaks instead of one
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	>B: Only Explo freaks spawn
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>Mimic
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	>unlocks by reaching the throne without opening weapon chests.
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	>Skin B is a golden weapon chest that unlocks by storing all the golden weapons(not at the same time)
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	>make up whatever backstory you want.
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>Active: 
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	>Can swap the weapon inside him/her/whatever
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>Passive:
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	>can store 3 weapons
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	>125% of normal reload time
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	>After getting a weapon out you have to wait to 150% of that weapon's load time.
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	>Other mimics are aggressive,but also drop one more mini-pickup
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>Throne Butt: 
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	>Weapons load 25% faster (i know that's not how throne butt is supposed to work but shut up)
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>Ultras
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	>A: Broken teeth: removes having to wait when switching third weapon.
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	>B: Paradox storage:lets you put a fourth weapon inside
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	>with ultra B The 4 weapons would be in sets of 2,and using the special would change the set,and then you could change normally.
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>Vendor
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	>A bandit who got stuck in one of the vending machines. Joins the mutants after they cut him some arm holes
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>Active:
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	>Vend: Turns on the vending machine, dispensing one random weapon. 
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	>Unfortunately for the bandit, the gears of the machine tear him up pretty badly when he does this, so he loses half his current health. 
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	>(Guns dispensed this way will be of a rarity one level lower than your current level. Like a reverse version of Robot’s passive)
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>Passive:
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	>Armored:Takes 1 less damage from all sources (Minimum 1 damage)
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>Throne Butt 
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	>Premium Stock: Guns dispensed from the vending machine will now be one level HIGHER than your current level (like Robot's passive)
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>Ultras
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	>A: Anti-theft Measures: Reinforces the vending machine’s plating, reducing all incoming damage by 3 (Minimum 1 damage)
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	>B: Jackpot: Vending machine now has a chance to drop a big weapon chest when used.
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>Crow Man
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>Active: 
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	>Flight: Slowly Reloadable flight. Allows travel to any chosen area and evades any form of damage in the meantime.
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>Passive: 
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	>Thief: All enemies have a small chance at dropping weapons at cost of the weapon difficulty dropping one tier.
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>Throne Butt: 
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	>Air Strike: Landing from his active creates a small radius of damage.
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>Ultras 
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	>A: Crash Landing: Possibly a much larger, explosive radius of damage upon landing 
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	>B: Arms Dealer: Much larger enemy weapon drop rate as well as normal weapon increased weapon tier.
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	>B: Arms Dealer: Much larger enemy weapon drop rate as well as normal weapon increased weapon tier.
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>RENEGADE
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Passive:
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>Can only start with melee weapons
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>Longer melee range
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>Faster melee swings
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>Decreased ammo capacity
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Active:
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>Slow enemy projectiles in a small radius
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Throne Butt:
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>Even faster swing speed
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Ultra A: Execution
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>Melee swings are longer and stronger
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>Range bonus is equal to half Long Arms, damage is increased by 33%
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Ultra B: Massacre
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>Melee swings are wider, deflect all projectiles, and knock enemies back