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- This is /ntg/'s Character Ideas Compendium, created for archiving purposes and to have a reference when modding becomes possible.
- If you want your ideas posted here just reply to any of the posts of [A E S T H E T I C S anon] and he will add them here.
- >Sniper
- >Active:
- >Line Up the Sights: become stationary for three seconds and fire three shots from your current weapon
- >Passive:
- >Scope: better accuracy, slower fire rate, camera pans with your curser
- >Throne Butt:
- >Crackshot: active only takes one second
- >Ultras
- >A: Deadeye: shoot six shots with your active
- >B: Run and Gun: move while using active
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- >Necromancer (female because waifuism)
- >Active:
- >Make a green necromancer circle around the crosshair
- >You can use it once when you kill 25% of the enemies in the area
- >You can have 8 stacked at once
- >Passive:
- >All freaks are friendly
- >Throne butt:
- >25% Chance to spawn a friendly explo freak, 10% chance for a friendly rhino freak.
- >Ultra
- >A: Each corpse spawns two freaks instead of one
- >B: Only Explo freaks spawn
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- >Mimic
- >unlocks by reaching the throne without opening weapon chests.
- >Skin B is a golden weapon chest that unlocks by storing all the golden weapons(not at the same time)
- >make up whatever backstory you want.
- >Active:
- >Can swap the weapon inside him/her/whatever
- >Passive:
- >can store 3 weapons
- >125% of normal reload time
- >After getting a weapon out you have to wait to 150% of that weapon's load time.
- >Other mimics are aggressive,but also drop one more mini-pickup
- >Throne Butt:
- >Weapons load 25% faster (i know that's not how throne butt is supposed to work but shut up)
- >Ultras
- >A: Broken teeth: removes having to wait when switching third weapon.
- >B: Paradox storage:lets you put a fourth weapon inside
- >with ultra B The 4 weapons would be in sets of 2,and using the special would change the set,and then you could change normally.
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- >Vendor
- >A bandit who got stuck in one of the vending machines. Joins the mutants after they cut him some arm holes
- >Active:
- >Vend: Turns on the vending machine, dispensing one random weapon.
- >Unfortunately for the bandit, the gears of the machine tear him up pretty badly when he does this, so he loses half his current health.
- >(Guns dispensed this way will be of a rarity one level lower than your current level. Like a reverse version of Robot’s passive)
- >Passive:
- >Armored:Takes 1 less damage from all sources (Minimum 1 damage)
- >Throne Butt
- >Premium Stock: Guns dispensed from the vending machine will now be one level HIGHER than your current level (like Robot's passive)
- >Ultras
- >A: Anti-theft Measures: Reinforces the vending machine’s plating, reducing all incoming damage by 3 (Minimum 1 damage)
- >B: Jackpot: Vending machine now has a chance to drop a big weapon chest when used.
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- >Crow Man
- >Active:
- >Flight: Slowly Reloadable flight. Allows travel to any chosen area and evades any form of damage in the meantime.
- >Passive:
- >Thief: All enemies have a small chance at dropping weapons at cost of the weapon difficulty dropping one tier.
- >Throne Butt:
- >Air Strike: Landing from his active creates a small radius of damage.
- >Ultras
- >A: Crash Landing: Possibly a much larger, explosive radius of damage upon landing
- >B: Arms Dealer: Much larger enemy weapon drop rate as well as normal weapon increased weapon tier.
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- >RENEGADE
- Passive:
- >Can only start with melee weapons
- >Longer melee range
- >Faster melee swings
- >Decreased ammo capacity
- Active:
- >Slow enemy projectiles in a small radius
- Throne Butt:
- >Even faster swing speed
- Ultra A: Execution
- >Melee swings are longer and stronger
- >Range bonus is equal to half Long Arms, damage is increased by 33%
- Ultra B: Massacre
- >Melee swings are wider, deflect all projectiles, and knock enemies back
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