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Rules of affixing
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    ·Main weapon and fodders need to have the same ammount of slots
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    ·If a weapon has 0 slots, first rule does not apply (fodders can have random slots)
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 Main target  
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    ·If you force slot, you will lose a low % of chances for success. For example, Power I got 100% chance of success, if i add   it to a weapon that doesnt have slots, it will have 0% penalty
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 · 0 slots = 0% (no penalty) 
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 · 1 slot = - 10% 
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 · 2 slots = -15%
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 · 3 slots = -30%
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 · 4 slots = -40%
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 · 5 slots = coming soon.
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Now, the cheapest way to get the standard 3 slots 
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 Lets say your main weapon has 0 slots... what the heck do i do?                      Main target = Nothing
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 Grab the cheapest soul (that boosts attack and spirita / stamina )                   Fodder 1 = Quartz Soul
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 And now grab an Attack 3 or Spirita / stamina 3                                      Fodder 2 = Power III
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 Now add a +10% chance - -  - > you will have 90% chance of success 
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 If you succeed...
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 Your main weapon will have either Attack 3 or Spirita / Stamina 3
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 You repeat the process, but now with the other stat                                  Main Target = Power III
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 Grab the cheapest soul fodder and grab the other stat                                Fodder 1 = Quartz soul
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 Now add again a +10% - - - > you will have 82% chance of success on each affix       Fodder 2 = Spirita III
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 If you succeed...
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 Your main weapon will have Attack 3 and Spirita / Stamina 3
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 Now here's the risky part, Grab a soul receptor from the shop (100k for units, 30k for weapons as of 17-09-14) 
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 Grab the same soul from before and use a +10% ....
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 - - - > You will have 95% chance of success on Soul affix, 78% on both Attack 3 and Spirita / Stamina 3
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 If you succeed...
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 Enjoy your weapon with +60 attack and + 7 spirita
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How to 4 slots with boost
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  Main target  
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  · Soul Attack 3 Spirita / Stamina 3
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  Fodders 
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  · Soul receptor Junk Junk
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  · Attack 3 Spirita / Stamina 3
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  · Boosters
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 This should give 70 70 70 70 to all the affixes
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 use a +30 and walalala
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How to 3 slots modulator (and 4s rng with boost)
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 Main target
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  · Modulator - Attack 3 - junk 
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 Fodders                               IF 3s     > Soul 100% Attack 100% Modulator 30%
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  · Soul - Soul receptor - Junk        IF 4s + boost > Soul 100% Attack 100% Modulator 51% boost 100%
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  · Modulator - Attack 3 - Junk
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  · Boosters