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Let's make a game!
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        -Gates to hell
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        -By Uiomancant
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        -Version 0.01
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Settings:
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        -prices increase by 105%
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        -selling gives back 85%
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        -Resources are visible by default
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        -clickables are visible by default
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        -buildings are hidden by default
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        -upgrades are visible by default
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        -achievements are hidden by default
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Resources:
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        *damage
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        -named Damage
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        *tinySummoningStone
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        -named Tiny summoning stone
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        *smallSummoningStone
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        -named Small summoning stone
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        *summoningStone
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        -named summoning stone
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        *largeSummoningStone
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        -named Large summoning stone
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        *hugeSummoningStone
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        -named Huge summoning stone
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        *ultimateSummoningStone
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        -named Ultimate summoning stone
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Clickables:
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        *attackGate
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        -gives 1 damage
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        -gives 0.1 tinySummoningStone
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        -visible
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        -named Attack Gate
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Buildings:
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        *breakFirstGate
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        -costs 100 damage
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        -unlocks Imp
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        -named Break Gate 1: Wood
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        -gives 0.05 tinySummoningStone
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        -unlocks imp
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        -locks breakFirstGate
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        -unlocks breakSecondGate
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        -visible
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        *breakSecondGate
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        -costs 10000 damage
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        -unlocks //tobeadded
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        -named Break gate 2: Stone
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        -gives 0.5 tinySummoningStone
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        -gives 0.05 smallSummoningStone
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        -locks breakSecondGate
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        -unlocks Maniac
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        *Imp
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        -"Damages the gate by <b>0.05</b> a second using magic"
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        -costs 3 tinySummoningStone
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        -gives 0.07 damage
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        -gives 0.01 tinySummoningStone
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        *Maniac
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        -"Damages the gate by <b>1</b> Each second using metal scythes"
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        -costs 25 tinySummoningStone
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        -costs 1 smallSummoningStone
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        -gives 1.3 damage
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        -gives 0.01 smallSummoningStone
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Upgrades:
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        *evolutionGreaterimps
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        -named Evolution: Greater Imps
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        -"Imps are now greater imps, <b>Doubling</b> their damage"
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        -multiplies efficiency of Imp by 200%
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        -unlocks at 7 Imp
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        -costs 45 tinySummoningStone
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        *channeledStrikes
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        -named Channeled Strikes
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        -"Your attacks deal 50% more damage and deal 3% more damage per imp"
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        -multiplies efficiency of attackGate by 150%
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        -multiplies efficiency of attackGate by 3% per imp
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        *evolutionElementalAttacks
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        -named Evolution: Elemental attacks
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        -"The imps use the gates elemental weaknesses to their advantage </b>Doubling<b> their damage
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        -multiplies efficiency of Imp by 200%
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        -unlocks at 17 Imp