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1 | Chronospace Raid | |
2 | ||
3 | This raid is a multi-wave raid with multiple waves of enemies, recommended 10+ players, including Daelax and smelliott. After each raid, everyone will be healed completely and revived by the pulsating Chronospatial pulses emanating throughout the area. | |
4 | ||
5 | Wave 1: | |
6 | Chronospace Minion x5 | |
7 | These monsters are meant to be small fries, easily defeated even by one person. | |
8 | 50hp 20atk 5def 5spd | |
9 | Skills: | |
10 | If rolling a 10 on it's attack choosing roll, it's roll will do TD instead of normal damage. Every other roll (1-9) is a basic attack | |
11 | Worth: 1/1 each | |
12 | ||
13 | Wave 2: | |
14 | Chronospace Minionx3 | |
15 | Chronospace Warriorx2 | |
16 | Chronospace Warriors are a lot more threatening than Chronospace Minions. | |
17 | 100hp 45atk 8def 15spd | |
18 | Skills: | |
19 | Here's where it gets fun. | |
20 | 1-8: basic attack | |
21 | 9: Attack roll will deal TD instead of normal damage. | |
22 | 10: Explosion: an AoE attack that will be a !roll 30. Result will be dealt as TD to ALL other entities (including allies). Kills the unit. | |
23 | Worth: 1/2 each | |
24 | ||
25 | Wave 3: | |
26 | 3x Chronospace Bender | |
27 | These enemies are annoying, stunning and slowing the players constantly. | |
28 | 80hp 30atk 5def 15speed | |
29 | Skills: | |
30 | 1-5 : basic attack | |
31 | 6: stuns target for 1 turn. 35% chance to succeed | |
32 | 7: places a 10% chance for the target's action to fail. stacks. | |
33 | 8: heals a random ally for 15hp. Can heal itself. | |
34 | 9: decreases the target's speed by 5 | |
35 | 10: decreases the target's speed by 15, 30% chance to succeed. | |
36 | Worth: 1/2 each | |
37 | ||
38 | Wave 4: | |
39 | - | Chronospace Elite Guard x2 |
39 | + | |
40 | - | These guys are annoying as all hell, and are actually able to deal damage with their attacks! |
40 | + | |
41 | - | 200hp 70atk 15def 25speed |
41 | + | |
42 | ||
43 | 1000hp 90atk 10def 25speed | |
44 | - | 9: deals TD, atk is halved for the attack |
44 | + | |
45 | - | 10: Explosion: see Chronospace Warrior |
45 | + | |
46 | - | Worth: 2/3 each |
46 | + | |
47 | 3: 25% chance to completely dodge an attack | |
48 | - | Wave 5: |
48 | + | |
49 | - | Chronospace Elite Guard x3 |
49 | + | |
50 | ||
51 | - | No new enemies here, just combining these two annoying enemies. |
51 | + | |
52 | 1-5: basic attack | |
53 | - | Wave 6: |
53 | + | |
54 | 7: Stuns entire party for 1 turn, cannot miss. | |
55 | 8: Heals himself for 100hp | |
56 | 9: Rolls a 1d9 and applies as TD to all players | |
57 | 10: rolls a 1d20 and applies the result as Energy Drain to all players. | |
58 | Worth: 5/5 each |