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Jul 23rd, 2014
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  1. Chronospace Raid
  2.  
  3. This raid is a multi-wave raid with multiple waves of enemies, recommended 10+ players, including Daelax and smelliott. After each raid, everyone will be healed completely and revived by the pulsating Chronospatial pulses emanating throughout the area.
  4.  
  5. Wave 1:
  6. Chronospace Minion x5
  7. These monsters are meant to be small fries, easily defeated even by one person.
  8. 50hp 20atk 5def 5spd
  9. Skills:
  10. If rolling a 10 on it's attack choosing roll, it's roll will do TD instead of normal damage. Every other roll (1-9) is a basic attack
  11. Worth: 1/1 each
  12.  
  13. Wave 2:
  14. Chronospace Minionx3
  15. Chronospace Warriorx2
  16. Chronospace Warriors are a lot more threatening than Chronospace Minions.
  17. 100hp 45atk 8def 15spd
  18. Skills:
  19. Here's where it gets fun.
  20. 1-8: basic attack
  21. 9: Attack roll will deal TD instead of normal damage.
  22. 10: Explosion: an AoE attack that will be a !roll 30. Result will be dealt as TD to ALL other entities (including allies). Kills the unit.
  23. Worth: 1/2 each
  24.  
  25. Wave 3:
  26. 3x Chronospace Bender
  27. These enemies are annoying, stunning and slowing the players constantly.
  28. 80hp 30atk 5def 15speed
  29. Skills:
  30. 1-5 : basic attack
  31. 6: stuns target for 1 turn. 35% chance to succeed
  32. 7: places a 10% chance for the target's action to fail. stacks.
  33. 8: heals a random ally for 15hp. Can heal itself.
  34. 9: decreases the target's speed by 5
  35. 10: decreases the target's speed by 15, 30% chance to succeed.
  36. Worth: 1/2 each
  37.  
  38. Wave 4:
  39. Chronospace Bender x2
  40. Chronospace Master x1
  41. This guy right here is the Master of Chronospace. If you're here to beat him, GOOD LUCK.
  42.  
  43. 1000hp 90atk 10def 25speed
  44. Passive Skills(oh yeah, he has em.)
  45. 1. CANNOT be multihit.
  46. 2. Regens 5% of max hp at the end of every turn
  47. 3: 25% chance to completely dodge an attack
  48. 4. HP counts as full for all %-based attacks, and they affect him even when he is at 50% HP or lower
  49. 5. basic attacks have a 40% chance to stun target for 1 turn, even if they miss.
  50.  
  51. Attacks:
  52. 1-5: basic attack
  53. 6: Summons 3 Chronospace Minions to his side
  54. 7: Stuns entire party for 1 turn, cannot miss.
  55. 8: Heals himself for 100hp
  56. 9: Rolls a 1d9 and applies as TD to all players
  57. 10: rolls a 1d20 and applies the result as Energy Drain to all players.
  58. Worth: 5/5 each
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