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1 | It'd probably be easier just to list what moves are shit and you should avoid. | |
2 | ||
3 | For swordsmen | |
4 | Basically all swordsman moves are shit. Thrust is decent for 1 point but nothing more for | |
5 | ||
6 | spamming pierce if you've got nothing else. Bash is shit except for leading into punish if | |
7 | ||
8 | you're a doppel, gung ho, concentrate, pain barrier, and restrain all range from eeeh to | |
9 | ||
10 | bad. Double slash is not worth 3c of swordsman. | |
11 | ||
12 | Pelt's rim blow is eh, guardian isn't really worth it unless you're going for an evasion build, | |
13 | ||
14 | high guard is absolute garbage, and shield lob is extraordinarily underwhelming. | |
15 | ||
16 | Highlander's wagon wheel is fairly weak and its points are better spent on highlander's | |
17 | ||
18 | godly c2 and c3 skills. | |
19 | ||
20 | Hoplite's synchro thrust is worthless. | |
21 | ||
22 | Barbarian's stomping kick is too slow and weak compared to the rest of its skills, helm | |
23 | ||
24 | chopper, seism, and cleave are too good to ignore. | |
25 | ||
26 | Corsair's unlock chest seems convenient, but the rest of its skills are just so much better. | |
27 | ||
28 | Centurion's tercio is just a shitty testuto and phalanx is just a shitty schiltron | |
29 | ||
30 | Those are the bad skills in the swordsman tree. | |
31 | ||
32 | Archer | |
33 | --Full draw is weak and the linking together enemies with it rarely works. | |
34 | --Twin Arrows is fairly weak and has a lengthy CD | |
35 | --This is personal preference here, but oblique and heavy shot really shouldn't be levelled | |
36 | ||
37 | up past 1, you get all their bonuses but you quickly more than double the sp cost for very, | |
38 | ||
39 | very spammable skills without gaining much attack, thus keeping them at 1 seems ideal. | |
40 | ||
41 | Wonderful 1 point skills though. Always put 1pt in them. | |
42 | ||
43 | Quarrel Shooter | |
44 | -Stone shot, while on paper it looks good, it relies on a secondary skill to be used, has a | |
45 | ||
46 | massive sp cost for a spammable skill, and stones weigh a fuckton. | |
47 | -Caltrops are surprisingly weak, they seem like they should be strong like zaibas, but they | |
48 | ||
49 | ain't. | |
50 | -Rapid Fire, a weaker version of multishot with a higher CD. not really worth it. | |
51 | -Running shot, move at full speed while attacking with xbow, not worth going c3 QS for. | |
52 | ||
53 | Especially when swift step already alleviates it somewhat. | |
54 | ||
55 | Ranger | |
56 | -Steady aim, you lose damage because of it. | |
57 | -Crit shot should only get 1pt, it's good with 1pt, you just rack up sp cost with more. | |
58 | -Time bomb arrow, weak and takes 5s to explode, not worth it. | |
59 | ||
60 | I haven't played or seen much about hunter | |
61 | but Hounding looks fairly useless. | |
62 | ||
63 | Sapper | |
64 | I don't know if they've changed this or not, but if not | |
65 | -Detonate traps will make you laugh and your allies hate you. You can blow up shit allies | |
66 | ||
67 | place like ice walls or magic circles. They will hate you. | |
68 | cont. | |
69 | ||
70 | -Conceal is more a pvp skill as far as I can tell, and 1pt should be plenty. Not terrible and | |
71 | ||
72 | not a waste of a point, but not worth pumping. | |
73 | ||
74 | Wugushi | |
75 | -Detoxify and Bewitch are situational and just weaker than your other skills. | |
76 | ||
77 | Scout | |
78 | -Flu flu and Flare shot are weak, have long CDs, and unimpressive effects. | |
79 | -Scan seems worthless | |
80 | -Split arrow is pretty nice, but you're basically giving up 3 ranks of classes that are more | |
81 | ||
82 | effective. | |
83 | Camo, cloaking, and undistance all seem very good in their own ways, but don't make a | |
84 | ||
85 | class. | |
86 | Scout is just kinda bad in that it doesn't really have a niche other than if you want to go | |
87 | ||
88 | cloaking->backstab rogue. Though camo might be hella OP if you can literally just tank 25 | |
89 | ||
90 | physical attacks. with it. | |
91 | ||
92 | Rogue | |
93 | -If you aren't pumping sneak hit, vendetta, backstab, and a 1-2 points in lachrymator and | |
94 | ||
95 | capture you're doing it all wrong. Those skills are insanely fucking good, the rest just suck | |
96 | ||
97 | in comparison. Max vendetta and backstab always. They are fucking amazing. | |
98 | ||
99 | Fletcher | |
100 | -Singjijeon and Broadhead aren't terrible, but the other fletcher skills are just too fucking | |
101 | ||
102 | good in comparison. | |
103 | ||
104 | ||
105 | Falconer | |
106 | -All its skills kinda suck right now because of their ridiculously high CDs, wouldn't go | |
107 | ||
108 | falconer right now. | |
109 | ||
110 | Wizard | |
111 | -All its skills before C3 are various flavors of bad to eh. Quick cast is fucking amazing and | |
112 | ||
113 | magic missile is good, but not worth losing 2 additional ranks on. | |
114 | ||
115 | Pyro | |
116 | -Flare has a long CD, bad attack values, and a fairly lengthy CD. put 1pt if you want, but | |
117 | ||
118 | no more. Used to be good but got nerfed to hell. | |
119 | -Enchant fire put 1pt for the ability to debuff enemy fire res, no more. The skill sucks ass | |
120 | ||
121 | in every other respect. | |
122 | -Hell's Breath, strong but devours your sp (6%/s) and it's not really worth going C3 pyro | |
123 | ||
124 | for. | |
125 | ||
126 | Cryo | |
127 | -Ice blast has the same problems as flare | |
128 | ||
129 | Linker | |
130 | -Spiritual Chain seems like it could be neat, but only sharing with 1 person is fairly | |
131 | ||
132 | underwhelming, especially since you are one of the people and wiz don't exactly have | |
133 | ||
134 | great solo buffs. | |
135 | -Life line I do not know how this works, so buyer beware. | |
136 | Linker does great with 1C, not sure you really need more than that, it is fucking amazing | |
137 | ||
138 | with that 1C though. | |
139 | ||
140 | Psycho | |
141 | -Its got some really cool abilities and synergies but is really hampered by its long CDs, | |
142 | ||
143 | needs some buffs. | |
144 | That being said psychic pressure is godly and its skills have massive potential for | |
145 | ||
146 | shenanigans. Honestly I think it'd be great if they just slashed most of its CDs in half. | |
147 | ||
148 | Elementalist | |
149 | -Meteor has a sweet spot. Level it too much and you get fucked by the cast time, sure | |
150 | ||
151 | you could release early but then you're just wasting points. Level it too little and you get | |
152 | ||
153 | a poor AoE. I don't know what the sweet spot is. | |
154 | cont | |
155 | ||
156 | But it definitely has one where you get a good enough AoE but you don't have to stand | |
157 | ||
158 | around charging all day. | |
159 | ||
160 | Chronomancer | |
161 | -Need info on how reincarnate works and what it works on, seems questionable right | |
162 | ||
163 | now. | |
164 | -Haste is good for 1pt, barely gains anything from more. | |
165 | -Stop is also a 1pt wonder. if you max it people will not like you for having to wait around | |
166 | ||
167 | forever. | |
168 | ||
169 | Sorceror | |
170 | -Summon familiar only hits 1 enemy with the explosion, so yeah. | |
171 | ||
172 | Necro | |
173 | -Gather corpse is good for 1pt as a finisher since it is fairly weak and only gets corpses on | |
174 | ||
175 | kills, but oheat and 10s CD makes it a fairly decent finisher to get back corpses spent. | |
176 | ||
177 | More points in it are just wasted. | |
178 | -No clue about dirty pole or corpse tower. But really if you aren't getting flesh cannon | |
179 | ||
180 | and raise dead then you should be ashamed of yourself. | |
181 | ||
182 | Alchemist | |
183 | -Briquetting is praying on the RNG to not fuck up your item. The odds of that potential | |
184 | ||
185 | being spent NOT being a waste in comparison to doing basically anything else with it are | |
186 | ||
187 | not good. | |
188 | -Dig and Combustion suffer from competing with gem roasting, tincturing, awakening, | |
189 | ||
190 | and magnum opus, all of which are god tier. | |
191 | ||
192 | Cleric | |
193 | -Do not go past C1. | |
194 | ||
195 | Priest | |
196 | -Monstrance does not increase the bonus dex and it's something fairly paltry like 10, not | |
197 | ||
198 | very good. Scaling doesn't increase and is just not that good. | |
199 | -Blessing may last a shitload of time but it just isn't that strong unless you max out its | |
200 | ||
201 | attribute, which is not happening, and even then it is a solid alright. It gets points for not | |
202 | ||
203 | being sacrament | |
204 | -Sacrament is just a slightly stronger (but still weak as piss) version of enchant fire, but | |
205 | ||
206 | without a useful attribute. | |
207 | -Exorcise is only better than steady aim, 2nd worst skill in the game. | |
208 | The rest of priest is real good though, though remember that block = 0 if you don't have | |
209 | ||
210 | a shield so stone skin is situational. | |
211 | ||
212 | Krivis | |
213 | -Aukuras is awful. Regen skills are awful. | |
214 | The rest of krivis is amazing. | |
215 | ||
216 | Bokor | |
217 | -Haven't played or seen much about it, cannot say. | |
218 | ||
219 | Sadhu | |
220 | -Vashita Siddhi and Transfer Prana are fairly underwhelming | |
221 | the rest of Sadhu is great. | |
222 | ||
223 | Diev | |
224 | -Carve owl is kind of underwhelming compared to the rest of its skills. | |
225 | Diev kind of suffers from being so immobile with its buffs, can be a problem sometimes | |
226 | ||
227 | when grinding. Still solid though. | |
228 | ||
229 | Pally | |
230 | -Restoration is shit | |
231 | -Turn Undead and Conversion have bad rates and are bad. | |
232 | ||
233 | Pardoner | |
234 | -Simony is iffy right now due to lackluster spell selection. Not terrible but not great. | |
235 | ||
236 | Druid | |
237 | -Telepath is just worse than every other option, because the rest are great skills. Just | |
238 | ||
239 | fucking 10/10 because of effects and/or attributes. | |
240 | ||
241 | cont |