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- It'd probably be easier just to list what moves are shit and you should avoid.
- For swordsmen
- Basically all swordsman moves are shit. Thrust is decent for 1 point but nothing more for
- spamming pierce if you've got nothing else. Bash is shit except for leading into punish if
- you're a doppel, gung ho, concentrate, pain barrier, and restrain all range from eeeh to
- bad. Double slash is not worth 3c of swordsman.
- Pelt's rim blow is eh, guardian isn't really worth it unless you're going for an evasion build,
- high guard is absolute garbage, and shield lob is extraordinarily underwhelming.
- Highlander's wagon wheel is fairly weak and its points are better spent on highlander's
- godly c2 and c3 skills.
- Hoplite's synchro thrust is worthless.
- Barbarian's stomping kick is too slow and weak compared to the rest of its skills, helm
- chopper, seism, and cleave are too good to ignore.
- Corsair's unlock chest seems convenient, but the rest of its skills are just so much better.
- Centurion's tercio is just a shitty testuto and phalanx is just a shitty schiltron
- Those are the bad skills in the swordsman tree.
- Archer
- --Full draw is weak and the linking together enemies with it rarely works.
- --Twin Arrows is fairly weak and has a lengthy CD
- --This is personal preference here, but oblique and heavy shot really shouldn't be levelled
- up past 1, you get all their bonuses but you quickly more than double the sp cost for very,
- very spammable skills without gaining much attack, thus keeping them at 1 seems ideal.
- Wonderful 1 point skills though. Always put 1pt in them.
- Quarrel Shooter
- -Stone shot, while on paper it looks good, it relies on a secondary skill to be used, has a
- massive sp cost for a spammable skill, and stones weigh a fuckton.
- -Caltrops are surprisingly weak, they seem like they should be strong like zaibas, but they
- ain't.
- -Rapid Fire, a weaker version of multishot with a higher CD. not really worth it.
- -Running shot, move at full speed while attacking with xbow, not worth going c3 QS for.
- Especially when swift step already alleviates it somewhat.
- Ranger
- -Steady aim, you lose damage because of it.
- -Crit shot should only get 1pt, it's good with 1pt, you just rack up sp cost with more.
- -Time bomb arrow, weak and takes 5s to explode, not worth it.
- I haven't played or seen much about hunter
- but Hounding looks fairly useless.
- Sapper
- I don't know if they've changed this or not, but if not
- -Detonate traps will make you laugh and your allies hate you. You can blow up shit allies
- place like ice walls or magic circles. They will hate you.
- cont.
- -Conceal is more a pvp skill as far as I can tell, and 1pt should be plenty. Not terrible and
- not a waste of a point, but not worth pumping.
- Wugushi
- -Detoxify and Bewitch are situational and just weaker than your other skills.
- Scout
- -Flu flu and Flare shot are weak, have long CDs, and unimpressive effects.
- -Scan seems worthless
- -Split arrow is pretty nice, but you're basically giving up 3 ranks of classes that are more
- effective.
- Camo, cloaking, and undistance all seem very good in their own ways, but don't make a
- class.
- Scout is just kinda bad in that it doesn't really have a niche other than if you want to go
- cloaking->backstab rogue. Though camo might be hella OP if you can literally just tank 25
- physical attacks. with it.
- Rogue
- -If you aren't pumping sneak hit, vendetta, backstab, and a 1-2 points in lachrymator and
- capture you're doing it all wrong. Those skills are insanely fucking good, the rest just suck
- in comparison. Max vendetta and backstab always. They are fucking amazing.
- Fletcher
- -Singjijeon and Broadhead aren't terrible, but the other fletcher skills are just too fucking
- good in comparison.
- Falconer
- -All its skills kinda suck right now because of their ridiculously high CDs, wouldn't go
- falconer right now.
- Wizard
- -All its skills before C3 are various flavors of bad to eh. Quick cast is fucking amazing and
- magic missile is good, but not worth losing 2 additional ranks on.
- Pyro
- -Flare has a long CD, bad attack values, and a fairly lengthy CD. put 1pt if you want, but
- no more. Used to be good but got nerfed to hell.
- -Enchant fire put 1pt for the ability to debuff enemy fire res, no more. The skill sucks ass
- in every other respect.
- -Hell's Breath, strong but devours your sp (6%/s) and it's not really worth going C3 pyro
- for.
- Cryo
- -Ice blast has the same problems as flare
- Linker
- -Spiritual Chain seems like it could be neat, but only sharing with 1 person is fairly
- underwhelming, especially since you are one of the people and wiz don't exactly have
- great solo buffs.
- -Life line I do not know how this works, so buyer beware.
- Linker does great with 1C, not sure you really need more than that, it is fucking amazing
- with that 1C though.
- Psycho
- -Its got some really cool abilities and synergies but is really hampered by its long CDs,
- needs some buffs.
- That being said psychic pressure is godly and its skills have massive potential for
- shenanigans. Honestly I think it'd be great if they just slashed most of its CDs in half.
- Elementalist
- -Meteor has a sweet spot. Level it too much and you get fucked by the cast time, sure
- you could release early but then you're just wasting points. Level it too little and you get
- a poor AoE. I don't know what the sweet spot is.
- cont
- But it definitely has one where you get a good enough AoE but you don't have to stand
- around charging all day.
- Chronomancer
- -Need info on how reincarnate works and what it works on, seems questionable right
- now.
- -Haste is good for 1pt, barely gains anything from more.
- -Stop is also a 1pt wonder. if you max it people will not like you for having to wait around
- forever.
- Sorceror
- -Summon familiar only hits 1 enemy with the explosion, so yeah.
- Necro
- -Gather corpse is good for 1pt as a finisher since it is fairly weak and only gets corpses on
- kills, but oheat and 10s CD makes it a fairly decent finisher to get back corpses spent.
- More points in it are just wasted.
- -No clue about dirty pole or corpse tower. But really if you aren't getting flesh cannon
- and raise dead then you should be ashamed of yourself.
- Alchemist
- -Briquetting is praying on the RNG to not fuck up your item. The odds of that potential
- being spent NOT being a waste in comparison to doing basically anything else with it are
- not good.
- -Dig and Combustion suffer from competing with gem roasting, tincturing, awakening,
- and magnum opus, all of which are god tier.
- Cleric
- -Do not go past C1.
- Priest
- -Monstrance does not increase the bonus dex and it's something fairly paltry like 10, not
- very good. Scaling doesn't increase and is just not that good.
- -Blessing may last a shitload of time but it just isn't that strong unless you max out its
- attribute, which is not happening, and even then it is a solid alright. It gets points for not
- being sacrament
- -Sacrament is just a slightly stronger (but still weak as piss) version of enchant fire, but
- without a useful attribute.
- -Exorcise is only better than steady aim, 2nd worst skill in the game.
- The rest of priest is real good though, though remember that block = 0 if you don't have
- a shield so stone skin is situational.
- Krivis
- -Aukuras is awful. Regen skills are awful.
- The rest of krivis is amazing.
- Bokor
- -Haven't played or seen much about it, cannot say.
- Sadhu
- -Vashita Siddhi and Transfer Prana are fairly underwhelming
- the rest of Sadhu is great.
- Diev
- -Carve owl is kind of underwhelming compared to the rest of its skills.
- Diev kind of suffers from being so immobile with its buffs, can be a problem sometimes
- when grinding. Still solid though.
- Pally
- -Restoration is shit
- -Turn Undead and Conversion have bad rates and are bad.
- Pardoner
- -Simony is iffy right now due to lackluster spell selection. Not terrible but not great.
- Druid
- -Telepath is just worse than every other option, because the rest are great skills. Just
- fucking 10/10 because of effects and/or attributes.
- cont
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