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1 | SWGame Info and House Rules | |
2 | ||
3 | PDFs - https://www.mediafire.com/folder/bt7ae2kv5bc9k/Star_Wars_Saga_Edition (The Core book, Galaxy at War, Rebellion, and Jedi Academy Training Manual are the most relevant books) | |
4 | - | PDFs - https://www.mediafire.com/?yrwg1rmf99tam0y |
4 | + | |
5 | Timeline - Shortly after the attack of Darth Revan's assembled Sith Empire against the Republic army. | |
6 | - | Timeline - The game starts shortly before/during the events of Episode 4. |
6 | + | |
7 | Chargen - | |
8 | Level 1 | |
9 | Stats start at 10 (instead of 8) with a 25 point buy. | |
10 | Max die credits for class +1500 more. | |
11 | - | Max die for health. |
11 | + | 1. Everyone has full BAB |
12 | ||
13 | - | The Soldier class now gains 4 + Int Mod trained skills. |
13 | + | 2. HP |
14 | - | All classes have full base attack bonus progression. |
14 | + | HD Starting Level Up |
15 | - | Any class may take any skill (except Use the Force). |
15 | + | 1d12 N/A 7 + Con Mod |
16 | - | No Jedi class for now. But Force Sensitivity is allowed. |
16 | + | 1d10 26 + Con Mod 6 + Con Mod |
17 | - | Background (Basic backstory and why/how they came to work for the Empire, a list of family members, etc). |
17 | + | 1d8 25 + Con Mod 5 + Con Mod |
18 | - | Short list of character goals. |
18 | + | 1d6 24 + Con Mod 4 + Con Mod |
19 | ||
20 | - | Organization - |
20 | + | 3. Skills |
21 | - | Imperial Special Reconnaissance Division is special operations unit that recruits only those with the highest of potential who would serve the Galactic Empire. The ISRD is tasked with taking care of whatever matters the Emperor deems necessary, taking care of pirates, Rebels, threats from within the Empire itself, going on archeological digs, and more. |
21 | + | Class Skills |
22 | Jedi 3 + Int Mod + Use the Force | |
23 | - | The ISRD has multiple squads that take part in various missions around the galaxy. There's usually a sense of rivalry between the squads, even though they're all part of the same organization. Each squad is supplied with a ship which acts as their base of operations while on a mission. Each ship has a pilot and also comes with a protocol droid. Each squad also reports to a commander who then report directly to the Emperor or Lord Vader. |
23 | + | Soldier 4 + Int Mod |
24 | Scoundrel 5 + Int Mod | |
25 | - | Notable NPCs - |
25 | + | Scout 6 + Int Mod |
26 | - | Colonel Lori Chamra - The human woman currently in charge of the ISRD. She's stern yet fair and values the lives of her soldiers more than most Imperial officers would. |
26 | + | Noble 6 + Int Mod |
27 | ||
28 | - | Ren (Rlar'en'uogo) - The xxx's Chiss pilot. Sometimes cold, sometimes a smart-ass, but always calculating. She's one of the best pilots the Empire has to offer. Her job is to get the ISRD to and from their missions as well as carting them around the galaxy. |
28 | + | 4. Any character can learn any skill, except Use the Force (unless you have Force Sensitivity) |
29 | ||
30 | - | xxx (E-3P0) - A protocol droid that is able to translate just about any language that the group would ever need. The E-3PO series of droid was made specifically to interface with Imperial technology. |
30 | + | 5. Starting Feats |
31 | The Jedi gains the Force Training Feat for free at first level. To compensate, all other classes gain a free bonus feat at first level as well (but they must qualify for it as normal). | |
32 | - | Moss - A Bothan smuggler who has worked with the pirate lord Nym and the Rebellion. He was the target of the group's first mission and bought his freedom from Kiranne and Monkey, much to Deimos' dismay. |
32 | + | |
33 | 6. Feats | |
34 | - | Choo - Overly friendly and happy Gammorean. He claims he's on a diet but still eats more than 10 people combined. |
34 | + | Feats are gained at every odd level, instead of every third level. |
35 | ||
36 | - | Harrison Jones - An archaeologist that the Empire hired. He comes equipped with a fedora, blaster pistol, and his trusty whip! |
36 | + | 7. Talents |
37 | Talents have their prerequsites removed, unless a talent is an 'Improved' version of a previous talent (Improved Uncanny Dodge still requires Uncanny Dodge), is part of a sequential order (Having II or III in the name) or requires a previous talent to function. | |
38 | - | Siv Zarbo - Weequay pirate that was captured during the attack on Moss' yacht. He agreed to introduce you to his allies and help you find a buyer for the yacht in exchange for his freedom. |
38 | + | |
39 | 8. Basic Classes | |
40 | - | xxx (YT-2400 Starships of the Galaxy PDF page 157) - |
40 | + | Basic Classes now only go to 10th level. Instead of granting feats at even levels, they instead grant a talent at every level. |
41 | - | Exterior: http://img1.wikia.nocookie.net/__cb20120124031647/starwars/images/e/e0/Outrider_negvv.jpg |
41 | + | |
42 | - | Interior: http://th09.deviantart.net/fs70/PRE/i/2010/333/c/9/yt_2400_dauntless_by_thedarkestseason-d33w7pf.jpg |
42 | + | 9. Prestige Classes |
43 | You may now join prestige classes at level 6 (For instance, you may be a Jedi 5/Jedi Knight 1) | |
44 | ||
45 | ||
46 | Notable NPCs - (To be elaborated upon) | |
47 | ||
48 | T3-M4 - A mysterious astromech Droid. | |
49 | ||
50 | ????? (Dynamic Class Freighter Starships of the Galaxy PDF page 80) |