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- SWGame Info and House Rules
- PDFs - https://www.mediafire.com/folder/bt7ae2kv5bc9k/Star_Wars_Saga_Edition (The Core book, Galaxy at War, Rebellion, and Jedi Academy Training Manual are the most relevant books)
- Timeline - Shortly after the attack of Darth Revan's assembled Sith Empire against the Republic army.
- Chargen -
- Level 1
- Stats start at 10 (instead of 8) with a 25 point buy.
- Max die credits for class +1500 more.
- 1. Everyone has full BAB
- 2. HP
- HD Starting Level Up
- 1d12 N/A 7 + Con Mod
- 1d10 26 + Con Mod 6 + Con Mod
- 1d8 25 + Con Mod 5 + Con Mod
- 1d6 24 + Con Mod 4 + Con Mod
- 3. Skills
- Class Skills
- Jedi 3 + Int Mod + Use the Force
- Soldier 4 + Int Mod
- Scoundrel 5 + Int Mod
- Scout 6 + Int Mod
- Noble 6 + Int Mod
- 4. Any character can learn any skill, except Use the Force (unless you have Force Sensitivity)
- 5. Starting Feats
- The Jedi gains the Force Training Feat for free at first level. To compensate, all other classes gain a free bonus feat at first level as well (but they must qualify for it as normal).
- 6. Feats
- Feats are gained at every odd level, instead of every third level.
- 7. Talents
- Talents have their prerequsites removed, unless a talent is an 'Improved' version of a previous talent (Improved Uncanny Dodge still requires Uncanny Dodge), is part of a sequential order (Having II or III in the name) or requires a previous talent to function.
- 8. Basic Classes
- Basic Classes now only go to 10th level. Instead of granting feats at even levels, they instead grant a talent at every level.
- 9. Prestige Classes
- You may now join prestige classes at level 6 (For instance, you may be a Jedi 5/Jedi Knight 1)
- Notable NPCs - (To be elaborated upon)
- T3-M4 - A mysterious astromech Droid.
- ????? (Dynamic Class Freighter Starships of the Galaxy PDF page 80)
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