SHOW:
|
|
- or go back to the newest paste.
1 | private void InitLightmaps( ) | |
2 | { | |
3 | LightmapData[] lightmapData = new LightmapData[YourlightmapNumber]; | |
4 | ||
5 | for(int i = 0 ; i < YourlightmapNumber ; i++ ) | |
6 | lightmapData[i] = new LightmapData(); | |
7 | ||
8 | for( int i = 0 ; i < YourlightmapNumber ; i++ ) | |
9 | { | |
10 | Debug.Log("Lightmap and path : Yourlightmapfolder/LightmapFar-" + i.ToString() ); | |
11 | ||
12 | lightmapData[i].lightmapFar = Resources.Load( "LightmapsCZC/LightmapFar-" + i.ToString(), typeof(Texture2D)) as Texture2D; | |
13 | } | |
14 | LightmapSettings.lightmaps = lightmapData; | |
15 | } | |
16 | ||
17 | ///// Other part of code to hide lightmaps /////// | |
18 | ||
19 | if( bIsTimeToHideLM ) | |
20 | { | |
21 | //Create another empty lightmapData array | |
22 | //Do this : LightmapSettings.lightmaps = YourNewEmptyArray | |
23 | } | |
24 | else | |
25 | { | |
26 | //If you are here so the waiting time is over | |
27 | //Do this : LightSettings.lightmaps = YourTrueLightmapArray | |
28 | } |