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Dec 6th, 2012
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  1. private void InitLightmaps( )
  2. {
  3.     LightmapData[] lightmapData = new LightmapData[YourlightmapNumber];
  4.  
  5.     for(int i = 0 ; i < YourlightmapNumber ; i++ )
  6.         lightmapData[i] = new LightmapData();
  7.  
  8.     for( int i = 0 ; i < YourlightmapNumber ; i++ )
  9.     {
  10.         Debug.Log("Lightmap and path : Yourlightmapfolder/LightmapFar-" + i.ToString() );          
  11.  
  12.         lightmapData[i].lightmapFar = Resources.Load( "LightmapsCZC/LightmapFar-" + i.ToString(), typeof(Texture2D)) as Texture2D;
  13.     }
  14.     LightmapSettings.lightmaps = lightmapData;
  15. }
  16.  
  17. ///// Other part of code to hide lightmaps ///////
  18.  
  19. if( bIsTimeToHideLM )
  20. {
  21.     //Create another empty lightmapData array
  22.     //Do this : LightmapSettings.lightmaps = YourNewEmptyArray
  23. }
  24. else
  25. {
  26.     //If you are here so the waiting time is over
  27.     //Do this : LightSettings.lightmaps = YourTrueLightmapArray
  28. }
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