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using UnityEngine;
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using System.Collections;
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public class NoCamRotation : MonoBehaviour 
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{
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	public Transform target;
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	public float distance;
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	//public Transform target;
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	//public float speed;
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	// Use this for initialization
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	void Start () 
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	{
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	}
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	// Update is called once per frame
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	void Update () 
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	{
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		transform.position = new Vector3(target.position.x, target.position.y, target.position.z - distance);
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//		transform.position = new Vector3(target.position.x, target.position.y, target.position.z - distance);
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		/*Vector3 targetDir = target.position - transform.position;
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		float step = speed * Time.deltaTime;
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		Vector3 newDir = Vector3.RotateTowards(transform.forward, targetDir, step, 0.0F);
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