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- using UnityEngine;
- using System.Collections;
- public class NoCamRotation : MonoBehaviour
- {
- public Transform target;
- public float distance;
- //public Transform target;
- //public float speed;
- // Use this for initialization
- void Start ()
- {
- }
- // Update is called once per frame
- void Update ()
- {
- // transform.position = new Vector3(target.position.x, target.position.y, target.position.z - distance);
- transform.LookAt(target);
- }
- }
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