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1-
Assert: (this_loadout_weapons[slot->wep[j]] >= 0)
1+
==========================================================================
2-
File: missionscreencommon.cpp
2+
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
3-
Line: 1118
3+
categories can be shown and no debug_filter.cfg info will be saved.
4-
Attempting to restore the previous missions loadout has resulted in an invalid number of weapons available
4+
==========================================================================
5
FreeSpace 2 Open version: 3.6.18.9546
6-
ntdll.dll! ZwWaitForSingleObject + 21 bytes
6+
Passed cmdline options:
7-
kernel32.dll! WaitForSingleObjectEx + 67 bytes
7+
  -missile_lighting
8-
kernel32.dll! WaitForSingleObject + 18 bytes
8+
  -nonormal
9-
fs2_open_3_6_18_DEBUG_SSE.exe! SCP_DumpStack + 354 bytes
9+
  -3dshockwave
10-
fs2_open_3_6_18_DEBUG_SSE.exe! WinAssert + 238 bytes
10+
  -no_vsync
11-
fs2_open_3_6_18_DEBUG_SSE.exe! wss_maybe_restore_loadout + 1216 bytes
11+
  -ballistic_gauge
12-
fs2_open_3_6_18_DEBUG_SSE.exe! common_select_init + 316 bytes
12+
  -dualscanlines
13-
fs2_open_3_6_18_DEBUG_SSE.exe! brief_init + 508 bytes
13+
  -orbradar
14-
fs2_open_3_6_18_DEBUG_SSE.exe! game_enter_state + 663 bytes
14+
  -rearm_timer
15-
fs2_open_3_6_18_DEBUG_SSE.exe! gameseq_set_state + 310 bytes
15+
  -targetinfo
16-
fs2_open_3_6_18_DEBUG_SSE.exe! game_process_event + 318 bytes
16+
  -3dwarp
17-
fs2_open_3_6_18_DEBUG_SSE.exe! gameseq_process_events + 152 bytes
17+
  -warp_flash
18-
fs2_open_3_6_18_DEBUG_SSE.exe! game_main + 782 bytes
18+
  -snd_preload
19-
fs2_open_3_6_18_DEBUG_SSE.exe! WinMain + 330 bytes
19+
  -mod fsport-mediavps,fsport,mediavps_3612
20-
fs2_open_3_6_18_DEBUG_SSE.exe! __tmainCRTStartup + 358 bytes
20+
  -window
21-
fs2_open_3_6_18_DEBUG_SSE.exe! WinMainCRTStartup + 15 bytes
21+
Building file index...
22-
kernel32.dll! BaseThreadInitThunk + 18 bytes
22+
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\FS1_Patch.vp' with a checksum of 0xd3f01eb5
23-
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
23+
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
24-
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
24+
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x73018100
25
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e
26
Found root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
27
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
28
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0xa75a86ce
29
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf
30
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
31
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
32
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' with a checksum of 0x574465ef
33
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
34
Found root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
35
Found root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
36
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
37
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
38
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
39
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
40
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
41
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
42
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
43
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
44
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
45
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
46
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
47
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
48
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
49
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
50
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
51
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
52
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
53
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
54
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
55
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
56
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 4 files
57
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\FS1_Patch.vp' ... 2 files
58
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 482 files
59
Searching root 'C:\Games\Freespace 2\fsport\' ... 2 files
60
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 211 files
61
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_3.vp' ... 864 files
62
Searching root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' ... 10 files
63
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1230 files
64
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1539 files
65
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
66
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' ... 9 files
67
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' ... 26 files
68
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' ... 28 files
69
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' ... 13 files
70
Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' ... 16 files
71
Searching root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' ... 111 files
72
Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 0 files
73
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
74
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
75
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
76
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
77
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
78
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
79
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
80
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
81
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
82
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
83
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
84
Searching root 'C:\Games\Freespace 2\' ... 15 files
85
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
86
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
87
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
88
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
89
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
90
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
91
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
92
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
93
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
94
Searching root 'e:\' ... 0 files
95
Found 39 roots and 17265 files.
96
Setting language to English
97
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
98
Initializing OpenAL...
99
  OpenAL Vendor     : Creative Labs Inc.
100
  OpenAL Renderer   : Software
101
  OpenAL Version    : 1.1
102
103
  Found extension "ALC_EXT_EFX".
104
105
  Sample rate: 44100 (44100)
106
  EFX version: 1.0
107
  Max auxiliary sends: 1
108
  Playback device: Generic Software on Haut-parleurs (Conexant SmartAudio HD)
109
  Capture device: Microphone (Conexant SmartAudio
110
... OpenAL successfully initialized!
111
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
112
  Initializing WGL...
113
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
114
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
115
  OpenGL Vendor    : Intel
116
  OpenGL Renderer  : Intel(R) HD Graphics
117
  OpenGL Version   : 2.1.0 - Build 8.15.10.2622
118
119
  Using extension "GL_EXT_fog_coord".
120
  Using extension "GL_ARB_multitexture".
121
  Using extension "GL_ARB_texture_env_add".
122
  Using extension "GL_ARB_texture_compression".
123
  Using extension "GL_EXT_texture_compression_s3tc".
124
  Using extension "GL_EXT_texture_filter_anisotropic".
125
  Using extension "GL_ARB_texture_env_combine".
126
  Using extension "GL_EXT_compiled_vertex_array".
127
  Using extension "GL_EXT_draw_range_elements".
128
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
129
  Using extension "GL_ARB_texture_non_power_of_two".
130
  Using extension "GL_ARB_vertex_buffer_object".
131
  Using extension "GL_ARB_pixel_buffer_object".
132
  Using extension "GL_SGIS_generate_mipmap".
133
  Using extension "GL_EXT_framebuffer_object".
134
  Using extension "GL_ARB_texture_rectangle".
135
  Using extension "GL_EXT_bgra".
136
  Using extension "GL_ARB_texture_cube_map".
137
  Using extension "GL_EXT_texture_lod_bias".
138
  Using extension "GL_ARB_point_sprite".
139
  Using extension "GL_ARB_shading_language_100".
140
  Using extension "GL_ARB_shader_objects".
141
  Using extension "GL_ARB_vertex_shader".
142
  Using extension "GL_ARB_fragment_shader".
143
  Unable to find extension "GL_ATI_shader_texture_lod".
144
  Using extension "GL_ARB_texture_float".
145
  Using extension "GL_ARB_draw_elements_base_vertex".
146
  Found special extension function "wglSwapIntervalEXT".
147
148
Compiling new shader:
149
   Loading built-in default shader for: soft-v.sdr
150
   Loading built-in default shader for: soft-f.sdr
151
Shader features:
152
   Depth-blended Particles
153
Compiling new shader:
154
   Loading built-in default shader for: soft-v.sdr
155
   Loading built-in default shader for: soft-f.sdr
156
Shader features:
157
   Distorted Particles
158
159
  Max texture units: 8 (16)
160
  Max elements vertices: 1200
161
  Max elements indices: 1200
162
  Max texture size: 8192x8192
163
  Max render buffer size: 4096x4096
164
  Can use compressed textures: YES
165
  Texture compression available: YES
166
  Post-processing enabled: NO
167
  Using trilinear texture filter.
168
  OpenGL Shader Version: 1.20  - Intel Build 8.15.10.2622
169
... OpenGL init is complete!
170
Size of bitmap info = 742 KB
171
Size of bitmap extra info = 48 bytes
172
ANI cursorweb with size 24x24 (25.0% wasted)
173
GRAPHICS: Initializing default colors...
174
Game Settings Table: Using Standard Loops For SEXP Arguments
175
Game Settings Table: Using standard event chaining behavior
176
Game Settings Table: External shaders are DISABLED
177
SCRIPTING: Beginning initialization sequence...
178
SCRIPTING: Beginning Lua initialization...
179
LUA: Opening LUA state...
180
LUA: Initializing base Lua libraries...
181
LUA: Beginning ADE initialization
182
ADE: Initializing enumeration constants...
183
ADE: Assigning Lua session...
184
SCRIPTING: Beginning main hook parse sequence....
185
Wokka!  Error opening file (scripting.tbl)!
186
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
187
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
188
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
189
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
190
SCRIPTING: Inititialization complete.
191
SCRIPTING: Splash screen overrides checked
192
SCRIPTING: Splash hook has been run
193
SCRIPTING: Splash screen conditional hook has been run
194
Using high memory settings...
195
Wokka!  Error opening file (interface.tbl)!
196
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
197
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
198
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
199
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
200
Windows reported 16 joysticks, we found 0
201
Current soundtrack set to -1 in event_music_reset_choices
202
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
203
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
204
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
205
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
206
Wokka!  Error opening file (armor.tbl)!
207
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
208
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
209
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
210
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
211
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
212
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
213
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
214
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
215
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
216
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
217
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
218
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
219
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
220
ANI Avenger_Impact with size 80x80 (37.5% wasted)
221
ANI Leech_Impact with size 80x80 (37.5% wasted)
222
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
223
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
224
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
225
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
226
TBM  =>  Starting parse of 'fs1_beampierce-wep.tbm' ...
227
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
228
TBM  =>  Starting parse of 'fs1_primaries-wep.tbm' ...
229
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
230
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
231
TBM  =>  Starting parse of 'fs1_tech-wep.tbm' ...
232
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
233
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
234
TBM  =>  Starting parse of 'radar-shp.tbm' ...
235
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
236
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
237
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
238
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
239
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
240
TBM  =>  Starting parse of 'HTLHades-shp.tbm' ...
241
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
242
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
243
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
244
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
245
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
246
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
247
ANI support1 with size 108x24 (25.0% wasted)
248
ANI damage1 with size 148x25 (21.9% wasted)
249
ANI wingman1 with size 71x53 (17.2% wasted)
250
ANI wingman2 with size 35x53 (17.2% wasted)
251
ANI wingman3 with size 14x53 (17.2% wasted)
252
ANI toggle1 with size 57x20 (37.5% wasted)
253
ANI head1 with size 164x132 (48.4% wasted)
254
ANI weapons1 with size 126x20 (37.5% wasted)
255
ANI weapons1_b with size 150x20 (37.5% wasted)
256
ANI objective1 with size 149x21 (34.4% wasted)
257
ANI energy1 with size 12x41 (35.9% wasted)
258
ANI targetview1 with size 137x156 (39.1% wasted)
259
ANI targetview2 with size 4x96 (25.0% wasted)
260
ANI targetview3 with size 7x20 (37.5% wasted)
261
ANI 2_radar1 with size 209x170 (33.6% wasted)
262
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
263
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
264
ANI targhit1 with size 31x21 (34.4% wasted)
265
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
266
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
267
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
268
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
269
ANI netlag1 with size 29x30 (6.3% wasted)
270
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
271
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
272
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
273
ANI time1 with size 47x23 (28.1% wasted)
274
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
275
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
276
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
277
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
278
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
279
loading animated cursor "cursor"
280
ANI cursor with size 18x24 (25.0% wasted)
281
TABLES => Starting parse of 'mainhall.tbl.
282
MediaVPs: Flaming debris script loaded!
283
MediaVPs: Explosions script loaded!
284
Ships.tbl is : INVALID!!!!
285
Weapons.tbl is : INVALID!!!!
286
cfile_init() took 641
287
Compiling video-processing shader ... 
288
   Loading built-in default shader for: video-v.sdr
289
   Loading built-in default shader for: video-f.sdr
290
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
291
ANI cursor.ani with size 18x24 (25.0% wasted)
292
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
293
Someone passed an extension to bm_load for file 'GTA.pcx'
294
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
295
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
296
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
297
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
298
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
299
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
300
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
301
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
302
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
303
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
304
=================== STARTING LEVEL LOAD ==================
305
Reassigning player to squadron Galactic Terran Alliance
306
Someone passed an extension to bm_load for file 'GTA.pcx'
307
ANI 2_Loading with size 824x43 (32.8% wasted)
308
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
309
Starting model page in...
310
Beginning level bitmap paging...
311
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
312
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
313
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
314
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
315
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
316
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
317
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
318
Loading warp model
319
Loading model 'warp.pof'
320
Compiling new shader:
321
   Loading built-in default shader for: main-v.sdr
322
   Loading built-in default shader for: main-f.sdr
323
Shader features:
324
   Lighting
325
Compiling new shader:
326
   Loading built-in default shader for: main-v.sdr
327
   Loading built-in default shader for: main-f.sdr
328
Shader features:
329
   Lighting
330
   Fog Effect
331
Compiling new shader:
332
   Loading built-in default shader for: main-v.sdr
333
   Loading built-in default shader for: main-f.sdr
334
Shader features:
335
   Lighting
336
   Animated Effects
337
Compiling new shader:
338
   Loading built-in default shader for: main-v.sdr
339
   Loading built-in default shader for: main-f.sdr
340
Shader features:
341
   Lighting
342
   Fog Effect
343
   Animated Effects
344
IBX: Found a good IBX to read for 'warp.pof'.
345
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
346
 300
347
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
348
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
349
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
350
SHOCKWAVE =>  Loading default shockwave model... 
351
Loading model 'shockwave.pof'
352
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
353
Compiling new shader:
354
   Loading built-in default shader for: main-v.sdr
355
   Loading built-in default shader for: main-f.sdr
356
Shader features:
357
   Lighting
358
   Diffuse Mapping
359
   Glow Mapping
360
Compiling new shader:
361
   Loading built-in default shader for: main-v.sdr
362
   Loading built-in default shader for: main-f.sdr
363
Shader features:
364
   Lighting
365
   Fog Effect
366
   Diffuse Mapping
367
   Glow Mapping
368
Compiling new shader:
369
   Loading built-in default shader for: main-v.sdr
370
   Loading built-in default shader for: main-f.sdr
371
Shader features:
372
   Lighting
373
   Diffuse Mapping
374
   Glow Mapping
375
   Animated Effects
376
Compiling new shader:
377
   Loading built-in default shader for: main-v.sdr
378
   Loading built-in default shader for: main-f.sdr
379
Shader features:
380
   Lighting
381
   Fog Effect
382
   Diffuse Mapping
383
   Glow Mapping
384
   Animated Effects
385
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
386
IBX: Found a good IBX to read for 'shockwave.pof'.
387
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
388
SHOCKWAVE =>  Default model load: SUCCEEDED!!
389
MISSION LOAD: 'sm1-09a.fs2'
390
Hmmm... Extension passed to mission_load...
391
Reassigning player to squadron Galactic Terran Alliance
392
Someone passed an extension to bm_load for file 'GTA.pcx'
393
Someone passed an extension to bm_load for file 'hol.pcx'
394
Starting mission message count : 177
395
Ending mission message count : 188
396
Current soundtrack set to -1 in event_music_reset_choices
397
Loading model 'fighter05.pof'
398
Compiling new shader:
399
   Loading built-in default shader for: main-v.sdr
400
   Loading built-in default shader for: main-f.sdr
401
Shader features:
402
   Lighting
403
   Diffuse Mapping
404
   Glow Mapping
405
   Specular Mapping
406
   Environment Mapping
407
Compiling new shader:
408
   Loading built-in default shader for: main-v.sdr
409
   Loading built-in default shader for: main-f.sdr
410
Shader features:
411
   Lighting
412
   Fog Effect
413
   Diffuse Mapping
414
   Glow Mapping
415
   Specular Mapping
416
   Environment Mapping
417
Compiling new shader:
418
   Loading built-in default shader for: main-v.sdr
419
   Loading built-in default shader for: main-f.sdr
420
Shader features:
421
   Lighting
422
   Diffuse Mapping
423
   Glow Mapping
424
   Specular Mapping
425
   Environment Mapping
426
   Animated Effects
427
Compiling new shader:
428
   Loading built-in default shader for: main-v.sdr
429
   Loading built-in default shader for: main-f.sdr
430
Shader features:
431
   Lighting
432
   Fog Effect
433
   Diffuse Mapping
434
   Glow Mapping
435
   Specular Mapping
436
   Environment Mapping
437
   Animated Effects
438
Compiling new shader:
439
   Loading built-in default shader for: main-v.sdr
440
   Loading built-in default shader for: main-f.sdr
441
Shader features:
442
   Lighting
443
   Diffuse Mapping
444
   Specular Mapping
445
   Environment Mapping
446
Compiling new shader:
447
   Loading built-in default shader for: main-v.sdr
448
   Loading built-in default shader for: main-f.sdr
449
Shader features:
450
   Lighting
451
   Fog Effect
452
   Diffuse Mapping
453
   Specular Mapping
454
   Environment Mapping
455
Compiling new shader:
456
   Loading built-in default shader for: main-v.sdr
457
   Loading built-in default shader for: main-f.sdr
458
Shader features:
459
   Lighting
460
   Diffuse Mapping
461
   Specular Mapping
462
   Environment Mapping
463
   Animated Effects
464
Compiling new shader:
465
   Loading built-in default shader for: main-v.sdr
466
   Loading built-in default shader for: main-f.sdr
467
Shader features:
468
   Lighting
469
   Fog Effect
470
   Diffuse Mapping
471
   Specular Mapping
472
   Environment Mapping
473
   Animated Effects
474
IBX: Found a good IBX to read for 'fighter05.pof'.
475
IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
476
Loading model 'cruiser02.pof'
477
Compiling new shader:
478
   Loading built-in default shader for: main-v.sdr
479
   Loading built-in default shader for: main-f.sdr
480
Shader features:
481
   Lighting
482
   Diffuse Mapping
483
Compiling new shader:
484
   Loading built-in default shader for: main-v.sdr
485
   Loading built-in default shader for: main-f.sdr
486
Shader features:
487
   Lighting
488
   Fog Effect
489
   Diffuse Mapping
490
Compiling new shader:
491
   Loading built-in default shader for: main-v.sdr
492
   Loading built-in default shader for: main-f.sdr
493
Shader features:
494
   Lighting
495
   Diffuse Mapping
496
   Animated Effects
497
Compiling new shader:
498
   Loading built-in default shader for: main-v.sdr
499
   Loading built-in default shader for: main-f.sdr
500
Shader features:
501
   Lighting
502
   Fog Effect
503
   Diffuse Mapping
504
   Animated Effects
505
IBX: Found a good IBX to read for 'cruiser02.pof'.
506
IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof"
507
Submodel 'turret02b' is detail level 1 of 'turret02a'
508
Submodel 'turret01b' is detail level 1 of 'turret01a'
509
Allocating space for at least 11 new ship subsystems ...  a total of 200 is now available (11 in-use).
510
Loading model 'cargo01.pof'
511
IBX: Found a good IBX to read for 'cargo01.pof'.
512
IBX-DEBUG => POF checksum: 0x84f8c651, IBX checksum: 0x9ff012e3 -- "cargo01.pof"
513
Submodel 'cargo01b' is detail level 1 of 'cargo01a'
514
Submodel 'cargo01c' is detail level 2 of 'cargo01a'
515
Submodel 'cargo01d' is detail level 3 of 'cargo01a'
516
Loading model 'cargo04.pof'
517
IBX: Found a good IBX to read for 'cargo04.pof'.
518
IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
519
Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
520
Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
521
Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
522
Loading model 'fighter02.pof'
523
IBX: Found a good IBX to read for 'fighter02.pof'.
524
IBX-DEBUG => POF checksum: 0x604b8ac4, IBX checksum: 0x8430d143 -- "fighter02.pof"
525
Loading model 'freighter04.pof'
526
IBX: Found a good IBX to read for 'freighter04.pof'.
527
IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof"
528
Loading model 'fighter07.pof'
529
IBX: Found a good IBX to read for 'fighter07.pof'.
530
IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof"
531
Submodel 'fighter07b' is detail level 1 of 'fighter07a'
532
Submodel 'fighter07c' is detail level 2 of 'fighter07a'
533
Submodel 'fighter07d' is detail level 3 of 'fighter07a'
534
Loading model 'cruiser03.pof'
535
IBX: Found a good IBX to read for 'cruiser03.pof'.
536
IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
537
Loading model 'fighter12.pof'
538
IBX: Found a good IBX to read for 'fighter12.pof'.
539
IBX-DEBUG => POF checksum: 0xbcb9d3be, IBX checksum: 0x2463eaea -- "fighter12.pof"
540
Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
541
Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
542
Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
543
Loading model 'bomber03.pof'
544
IBX: Found a good IBX to read for 'bomber03.pof'.
545
IBX-DEBUG => POF checksum: 0xbbc3cda1, IBX checksum: 0x7ffefa79 -- "bomber03.pof"
546
Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull'
547
Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull'
548
Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull'
549
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
550
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
551
OpenGL: Created 512x512 FBO!
552
Loading model 'starfield.pof'
553
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
554
IBX: Found a good IBX to read for 'starfield.pof'.
555
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
556
ANI debris01 with size 51x38 (40.6% wasted)
557
ANI debris02 with size 26x19 (40.6% wasted)
558
ANI debris04 with size 36x27 (15.6% wasted)
559
=================== STARTING LEVEL DATA LOAD ==================
560
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
561
Loading model 'support01.pof'
562
IBX: Found a good IBX to read for 'support01.pof'.
563
IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x916c16f7 -- "support01.pof"
564
Loading model 'support02.pof'
565
IBX: Found a good IBX to read for 'support02.pof'.
566
IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof"
567
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
568
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
569
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
570
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
571
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
572
About to page in ships!
573
ANI shield-f05 with size 112x93 (27.3% wasted)
574
ANI shield-f02 with size 112x93 (27.3% wasted)
575
ANI shield-f07 with size 112x93 (27.3% wasted)
576
ANI shield-f12 with size 112x93 (27.3% wasted)
577
ANI shield-b03 with size 112x93 (27.3% wasted)
578
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
579
Loading model 'MX-50.pof'
580
IBX: Found a good IBX to read for 'MX-50.pof'.
581
IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x5121c913 -- "MX-50.pof"
582
Loading model 'Fury.pof'
583
IBX: Found a good IBX to read for 'Fury.pof'.
584
IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
585
Loading model 'Stiletto.pof'
586
IBX: Found a good IBX to read for 'Stiletto.pof'.
587
IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x65f11834 -- "Stiletto.pof"
588
Loading model 'S_Rockeye.pof'
589
BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
590
IBX: Found a good IBX to read for 'S_Rockeye.pof'.
591
IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
592
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
593
Loading model 'S_MegaBomb.pof'
594
IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
595
IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
596
Loading model 'cmeasure01.pof'
597
IBX: Found a good IBX to read for 'cmeasure01.pof'.
598
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
599
Loading model 'debris01.pof'
600
IBX: Found a good IBX to read for 'debris01.pof'.
601
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
602
Loading model 'debris02.pof'
603
IBX: Found a good IBX to read for 'debris02.pof'.
604
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
605
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
606
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
607
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
608
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
609
BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
610
Paging in mission messages
611
Stopping model page in...
612
ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
613
ANI support1.ani with size 108x24 (25.0% wasted)
614
ANI damage1.ani with size 148x25 (21.9% wasted)
615
ANI wingman1.ani with size 71x53 (17.2% wasted)
616
ANI wingman2.ani with size 35x53 (17.2% wasted)
617
ANI wingman3.ani with size 14x53 (17.2% wasted)
618
ANI toggle1.ani with size 57x20 (37.5% wasted)
619
ANI head1.ani with size 164x132 (48.4% wasted)
620
ANI weapons1.ani with size 126x20 (37.5% wasted)
621
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
622
ANI objective1.ani with size 149x21 (34.4% wasted)
623
ANI energy1.ani with size 12x41 (35.9% wasted)
624
ANI targetview1.ani with size 137x156 (39.1% wasted)
625
ANI targetview2.ani with size 4x96 (25.0% wasted)
626
ANI targetview3.ani with size 7x20 (37.5% wasted)
627
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
628
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
629
ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
630
ANI targhit1.ani with size 31x21 (34.4% wasted)
631
ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
632
ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
633
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
634
ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
635
ANI netlag1.ani with size 29x30 (6.3% wasted)
636
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
637
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
638
ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
639
ANI time1.ani with size 47x23 (28.1% wasted)
640
ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
641
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
642
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
643
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
644
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
645
ANI debris01.ani with size 51x38 (40.6% wasted)
646
ANI debris02.ani with size 26x19 (40.6% wasted)
647
ANI debris04.ani with size 36x27 (15.6% wasted)
648
ANI shield-f05.ani with size 112x93 (27.3% wasted)
649
ANI shield-f02.ani with size 112x93 (27.3% wasted)
650
ANI shield-f07.ani with size 112x93 (27.3% wasted)
651
ANI shield-f12.ani with size 112x93 (27.3% wasted)
652
ANI shield-b03.ani with size 112x93 (27.3% wasted)
653
User bitmap 'TMP512x512+8'
654
User bitmap 'TMP512x512+8'
655
User bitmap 'TMP256x256+8'
656
Bmpman: 1742/4750 bitmap slots in use.
657
Ending level bitmap paging...
658
=================== ENDING LOAD ================
659
Real count = 469,  Estimated count = 425
660
================================================
661
MediaVPs: Flaming debris script ACTIVE!
662
SCRIPTING: Starting flashy deaths script loading
663
664
Class: gtf ulysses
665
DRM: 0.25
666
DE: 3
667
DM: 1
668
669
Class: gtf apollo
670
DRM: 0.25
671
DE: 3
672
DM: 1
673
674
Class: gtf valkyrie
675
DRM: 0.25
676
DE: 3
677
DM: 1
678
679
Class: gtf hercules
680
DRM: 0.25
681
DE: 3
682
DM: 1
683
684
Class: gtf loki
685
DRM: 0.25
686
DE: 3
687
DM: 1
688
689
Class: gtf loki#stealth
690
DRM: 0.25
691
DE: 3
692
DM: 1
693
694
Class: gtf angel
695
DRM: 0.25
696
DE: 3
697
DM: 1
698
699
Class: gtb athena
700
DRM: 0.25
701
DE: 3
702
DM: 1
703
704
Class: gtb zeus
705
DRM: 0.25
706
DE: 3
707
DM: 1
708
709
Class: gtb medusa
710
DRM: 0.25
711
DE: 3
712
DM: 1
713
714
Class: gtb ursa
715
DRM: 0.25
716
DE: 3
717
DM: 1
718
719
Class: gtdr amazon
720
DRM: 0.25
721
DE: 3
722
DM: 1
723
724
Class: gtdr amazon advanced
725
DRM: 0.25
726
DE: 3
727
DM: 1
728
FRM: 1
729
FE: 6
730
BE: 0.45
731
BEDu: 5000
732
BEDM: 2.5
733
734
Class: gts centaur
735
DRM: 0.25
736
DE: 3
737
DM: 1
738
FRM: 1
739
FE: 6
740
741
Class: gtt elysium
742
DRM: 0.25
743
DE: 3
744
DM: 1
745
746
Class: gtt hunter
747
DRM: 0.25
748
DE: 3
749
DM: 1
750
751
Class: gtfr poseidon
752
DRM: 0.25
753
DE: 3
754
DM: 1
755
FRM: 1
756
FE: 6
757
758
Class: tc 2
759
DRM: 0.25
760
DE: 3
761
DM: 1
762
763
Class: tsc 2
764
DRM: 0.25
765
DE: 3
766
DM: 1
767
768
Class: ttc 1
769
DRM: 0.25
770
DE: 3
771
DM: 1
772
773
Class: gtfr chronos
774
DRM: 0.25
775
DE: 3
776
DM: 1
777
FRM: 1
778
FE: 6
779
BE: 0.45
780
BEDu: 5000
781
BEDM: 2.5
782
783
Class: tac 1
784
DRM: 0.25
785
DE: 3
786
DM: 1
787
788
Class: gtc fenris
789
DRM: 0.25
790
DE: 3
791
DM: 1
792
FRM: 2
793
FE: 6
794
BE: 0.6
795
BEDu: 8000
796
BEDM: 2.5
797
798
Class: gtc leviathan
799
DRM: 0.25
800
DE: 3
801
DM: 1
802
FRM: 2
803
FE: 6
804
BE: 0.6
805
BEDu: 8000
806
BEDM: 2.5
807
808
Class: gtsc faustus
809
DRM: 0.25
810
DE: 3
811
DM: 1
812
FRM: 1
813
FE: 6
814
BE: 0.6
815
BEDu: 8000
816
BEDM: 2.5
817
818
Class: terran probe
819
DRM: 0.25
820
DE: 3
821
DM: 1
822
823
Class: gtd orion
824
DRM: 0.25
825
DE: 3
826
DM: 1
827
FRM: 2
828
FE: 6
829
BE: 0.7
830
BEDu: 10000
831
BEDM: 2.5
832
833
Class: gtd orion#amadeus
834
DRM: 0.25
835
DE: 3
836
DM: 1
837
FRM: 2
838
FE: 6
839
BE: 0.7
840
BEDu: 10000
841
BEDM: 2.5
842
843
Class: gtd orion#bastion
844
DRM: 0.25
845
DE: 3
846
DM: 1
847
FRM: 2
848
FE: 6
849
BE: 0.7
850
BEDu: 10000
851
BEDM: 2.5
852
853
Class: gtd orion#eisenhower
854
DRM: 0.25
855
DE: 3
856
DM: 1
857
FRM: 2
858
FE: 6
859
BE: 0.7
860
BEDu: 10000
861
BEDM: 2.5
862
863
Class: gtd orion#galatea
864
DRM: 0.25
865
DE: 3
866
DM: 1
867
FRM: 2
868
FE: 6
869
BE: 0.7
870
BEDu: 10000
871
BEDM: 2.5
872
873
Class: gtd orion#goliath
874
DRM: 0.25
875
DE: 3
876
DM: 1
877
FRM: 2
878
FE: 6
879
BE: 0.7
880
BEDu: 10000
881
BEDM: 2.5
882
883
Class: gtd orion#intrepid
884
DRM: 0.25
885
DE: 3
886
DM: 1
887
FRM: 2
888
FE: 6
889
BE: 0.7
890
BEDu: 10000
891
BEDM: 2.5
892
893
Class: gtd orion#krios
894
DRM: 0.25
895
DE: 3
896
DM: 1
897
FRM: 2
898
FE: 6
899
BE: 0.7
900
BEDu: 10000
901
BEDM: 2.5
902
903
Class: gtd orion#legion
904
DRM: 0.25
905
DE: 3
906
DM: 1
907
FRM: 2
908
FE: 6
909
BE: 0.7
910
BEDu: 10000
911
BEDM: 2.5
912
913
Class: gtd orion#minnow
914
DRM: 0.25
915
DE: 3
916
DM: 1
917
FRM: 2
918
FE: 6
919
BE: 0.7
920
BEDu: 10000
921
BEDM: 2.5
922
923
Class: gtd orion#myrmidon
924
DRM: 0.25
925
DE: 3
926
DM: 1
927
FRM: 2
928
FE: 6
929
BE: 0.7
930
BEDu: 10000
931
BEDM: 2.5
932
933
Class: gtd orion#orion
934
DRM: 0.25
935
DE: 3
936
DM: 1
937
FRM: 2
938
FE: 6
939
BE: 0.7
940
BEDu: 10000
941
BEDM: 2.5
942
943
Class: gtd orion#repulse
944
DRM: 0.25
945
DE: 3
946
DM: 1
947
FRM: 2
948
FE: 6
949
BE: 0.7
950
BEDu: 10000
951
BEDM: 2.5
952
953
Class: gtd orion#soyakaze
954
DRM: 0.25
955
DE: 3
956
DM: 1
957
FRM: 2
958
FE: 6
959
BE: 0.7
960
BEDu: 10000
961
BEDM: 2.5
962
963
Class: gtd hades
964
DRM: 0.25
965
DE: 3
966
DM: 1
967
FRM: 2
968
FE: 6
969
BE: 0.7
970
BEDu: 10000
971
BEDM: 2.5
972
973
Class: gtd hades#scan
974
DRM: 0.25
975
DE: 3
976
DM: 1
977
FRM: 2
978
FE: 6
979
BE: 0.7
980
BEDu: 10000
981
BEDM: 2.5
982
983
Class: gti arcadia
984
DRM: 0.25
985
DE: 3
986
DM: 1
987
FRM: 2
988
FE: 6
989
BE: 0.7
990
BEDu: 10000
991
BEDM: 2.5
992
993
Class: gti polaris extension
994
DRM: 0.25
995
DE: 3
996
DM: 1
997
FRM: 2
998
FE: 6
999
BE: 0.7
1000
BEDu: 10000
1001
BEDM: 2.5
1002
1003
Class: gti polaris pylon
1004
DRM: 0.25
1005
DE: 3
1006
DM: 1
1007
FRM: 2
1008
FE: 6
1009
BE: 0.7
1010
BEDu: 10000
1011
BEDM: 2.5
1012
1013
Class: terran asteroid base
1014
DRM: 0.25
1015
DE: 3
1016
DM: 1
1017
FRM: 2
1018
FE: 6
1019
BE: 0.6
1020
BEDu: 8000
1021
BEDM: 2.5
1022
1023
Class: gtsg watchdog
1024
DRM: 0.25
1025
DE: 3
1026
DM: 1
1027
1028
Class: gtsg cerberus
1029
DRM: 0.25
1030
DE: 3
1031
DM: 1
1032
1033
Class: gtep hermes
1034
DRM: 0.25
1035
DE: 3
1036
DM: 1
1037
1038
Class: gtsc faustus#medical
1039
DRM: 0.25
1040
DE: 3
1041
DM: 1
1042
FRM: 1
1043
FE: 6
1044
BE: 0.6
1045
BEDu: 8000
1046
BEDM: 2.5
1047
1048
Class: gtfr chronos#medical
1049
DRM: 0.25
1050
DE: 3
1051
DM: 1
1052
FRM: 1
1053
FE: 6
1054
BE: 0.45
1055
BEDu: 5000
1056
BEDM: 2.5
1057
1058
Class: tac 1#medical
1059
DRM: 0.25
1060
DE: 3
1061
DM: 1
1062
1063
Class: gtt elysium#medical
1064
DRM: 0.25
1065
DE: 3
1066
DM: 1
1067
1068
Class: pvf ulysses
1069
DRM: 0.25
1070
DE: 3
1071
DM: 1
1072
1073
Class: pvf anubis
1074
DRM: 0.25
1075
DE: 3
1076
DM: 1
1077
1078
Class: pvf seth
1079
DRM: 0.25
1080
DE: 3
1081
DM: 1
1082
1083
Class: pvf horus
1084
DRM: 0.25
1085
DE: 3
1086
DM: 1
1087
1088
Class: pvf thoth
1089
DRM: 0.25
1090
DE: 3
1091
DM: 1
1092
1093
Class: pvb osiris
1094
DRM: 0.25
1095
DE: 3
1096
DM: 1
1097
1098
Class: pvb amun
1099
DRM: 0.25
1100
DE: 3
1101
DM: 1
1102
1103
Class: pvb sekhmet
1104
DRM: 0.25
1105
DE: 3
1106
DM: 1
1107
1108
Class: pvdr jackal
1109
DRM: 0.25
1110
DE: 3
1111
DM: 1
1112
1113
Class: pvs scarab
1114
DRM: 0.25
1115
DE: 3
1116
DM: 1
1117
1118
Class: pvt isis
1119
DRM: 0.25
1120
DE: 3
1121
DM: 1
1122
1123
Class: pvfr bast
1124
DRM: 0.25
1125
DE: 3
1126
DM: 1
1127
1128
Class: vc 3
1129
DRM: 0.25
1130
DE: 3
1131
DM: 1
1132
1133
Class: pvfr ma'at
1134
DRM: 0.25
1135
DE: 3
1136
DM: 1
1137
FRM: 1
1138
FE: 6
1139
1140
Class: vac 4
1141
DRM: 0.25
1142
DE: 3
1143
DM: 1
1144
1145
Class: pvfr satis
1146
DRM: 0.25
1147
DE: 3
1148
DM: 1
1149
FRM: 1
1150
FE: 6
1151
BE: 0.45
1152
BEDu: 5000
1153
BEDM: 2.5
1154
1155
Class: pvc aten
1156
DRM: 0.25
1157
DE: 3
1158
DM: 1
1159
FRM: 2
1160
FE: 6
1161
BE: 0.6
1162
BEDu: 8000
1163
BEDM: 2.5
1164
1165
Class: pvsc imhotep
1166
DRM: 0.25
1167
DE: 3
1168
DM: 1
1169
FRM: 1
1170
FE: 6
1171
BE: 0.55
1172
BEDu: 7000
1173
BEDM: 2.5
1174
1175
Class: vasudan probe
1176
DRM: 0.25
1177
DE: 3
1178
DM: 1
1179
1180
Class: pvd typhon
1181
DRM: 0.25
1182
DE: 3
1183
DM: 1
1184
FRM: 2
1185
FE: 6
1186
BE: 0.7
1187
BEDu: 10000
1188
BEDM: 2.5
1189
1190
Class: pvi karnak
1191
DRM: 0.25
1192
DE: 3
1193
DM: 1
1194
FRM: 2
1195
FE: 6
1196
BE: 0.7
1197
BEDu: 10000
1198
BEDM: 2.5
1199
1200
Class: karnak reactor
1201
FRM: 4
1202
FE: 6
1203
BE: 0.8
1204
BEDu: 10000
1205
BEDM: 10
1206
1207
Class: karnak reactor#cargo
1208
FRM: 4
1209
FE: 6
1210
BE: 0.8
1211
BEDu: 10000
1212
BEDM: 10
1213
1214
Class: pvi shah extension
1215
DRM: 0.25
1216
DE: 3
1217
DM: 1
1218
FRM: 2
1219
FE: 6
1220
BE: 0.7
1221
BEDu: 10000
1222
BEDM: 2.5
1223
1224
Class: pvi shah pylon
1225
DRM: 0.25
1226
DE: 3
1227
DM: 1
1228
FRM: 2
1229
FE: 6
1230
BE: 0.7
1231
BEDu: 10000
1232
BEDM: 2.5
1233
1234
Class: vasudan asteroid base
1235
DRM: 0.25
1236
DE: 3
1237
DM: 1
1238
FRM: 2
1239
FE: 6
1240
BE: 0.6
1241
BEDu: 8000
1242
BEDM: 2.5
1243
1244
Class: pvsg ankh
1245
DRM: 0.25
1246
DE: 3
1247
DM: 1
1248
1249
Class: gvep ra
1250
DRM: 0.25
1251
DE: 3
1252
DM: 1
1253
1254
Class: sf dragon
1255
DRM: 0.25
1256
DE: 3
1257
DM: 1
1258
1259
Class: sf dragon#weakened
1260
DRM: 0.25
1261
DE: 3
1262
DM: 1
1263
1264
Class: sf dragon#terrans
1265
DRM: 0.25
1266
DE: 3
1267
DM: 1
1268
1269
Class: sf basilisk
1270
DRM: 0.25
1271
DE: 3
1272
DM: 1
1273
1274
Class: sf manticore
1275
DRM: 0.25
1276
DE: 3
1277
DM: 1
1278
1279
Class: sf scorpion
1280
DRM: 0.25
1281
DE: 3
1282
DM: 1
1283
1284
Class: sf gorgon
1285
DRM: 0.25
1286
DE: 3
1287
DM: 1
1288
1289
Class: sb shaitan
1290
DRM: 0.25
1291
DE: 3
1292
DM: 1
1293
1294
Class: sb nephilim
1295
DRM: 0.25
1296
DE: 3
1297
DM: 1
1298
1299
Class: sb seraphim
1300
DRM: 0.25
1301
DE: 3
1302
DM: 1
1303
1304
Class: sb nahema
1305
DRM: 0.25
1306
DE: 3
1307
DM: 1
1308
1309
Class: st azrael
1310
DRM: 0.25
1311
DE: 3
1312
DM: 1
1313
1314
Class: sfr mephisto
1315
DRM: 0.25
1316
DE: 3
1317
DM: 1
1318
FRM: 1
1319
FE: 6
1320
1321
Class: sc 5
1322
DRM: 0.25
1323
DE: 3
1324
DM: 1
1325
1326
Class: sfr asmodeus
1327
DRM: 0.25
1328
DE: 3
1329
DM: 1
1330
FRM: 1
1331
FE: 6
1332
BE: 0.45
1333
BEDu: 5000
1334
BEDM: 2.5
1335
1336
Class: sac 2
1337
DRM: 0.25
1338
DE: 3
1339
DM: 1
1340
1341
Class: sc cain
1342
DRM: 0.25
1343
DE: 3
1344
DM: 1
1345
FRM: 2
1346
FE: 6
1347
BE: 0.6
1348
BEDu: 8000
1349
BEDM: 2.5
1350
1351
Class: sc lilith
1352
DRM: 0.25
1353
DE: 3
1354
DM: 1
1355
FRM: 2
1356
FE: 6
1357
BE: 0.6
1358
BEDu: 8000
1359
BEDM: 2.5
1360
1361
Class: sd demon
1362
DRM: 0.25
1363
DE: 3
1364
DM: 1
1365
FRM: 2
1366
FE: 6
1367
BE: 0.7
1368
BEDu: 10000
1369
BEDM: 2.5
1370
1371
Class: sd demon#scan
1372
DRM: 0.25
1373
DE: 3
1374
DM: 1
1375
FRM: 2
1376
FE: 6
1377
BE: 0.7
1378
BEDu: 10000
1379
BEDM: 2.5
1380
1381
Class: sd lucifer
1382
DRM: 0.25
1383
DE: 3
1384
DM: 1
1385
FRM: 2
1386
FE: 6
1387
BE: 0.7
1388
BEDu: 10000
1389
BEDM: 2.5
1390
1391
Class: sd lucifer#scan
1392
DRM: 0.25
1393
DE: 3
1394
DM: 1
1395
FRM: 2
1396
FE: 6
1397
BE: 0.7
1398
BEDu: 10000
1399
BEDM: 2.5
1400
1401
Class: ssg trident
1402
DRM: 0.25
1403
DE: 3
1404
DM: 1
1405
1406
Class: sslbeam
1407
BEI: 0.2
1408
BEDu: 600
1409
BEDi: 1200
1410
1411
Class: lrsslbeam
1412
BEI: 0.2
1413
BEDu: 600
1414
BEDi: 1200
1415
1416
Class: barracuda
1417
FR: 100
1418
FE: 6
1419
BEI: 0.6
1420
BEDu: 400
1421
BEDi: 200
1422
1423
Class: tsunami
1424
FR: 100
1425
FE: 6
1426
BEI: 0.6
1427
BEDu: 2000
1428
BEDi: 1000
1429
1430
Class: serkr
1431
FR: 100
1432
FE: 6
1433
BEI: 0.6
1434
BEDu: 2000
1435
BEDi: 1000
1436
1437
Class: serkr#short
1438
FR: 100
1439
FE: 6
1440
BEI: 0.6
1441
BEDu: 2000
1442
BEDi: 1000
1443
1444
Class: harbinger
1445
FR: 100
1446
FE: 6
1447
BEI: 0.6
1448
BEDu: 6800
1449
BEDi: 3400
1450
1451
Class: harbinger#end
1452
FR: 100
1453
FE: 6
1454
BEI: 0.6
1455
BEDu: 6800
1456
BEDi: 3400
1457
1458
Class: tsunami#shivan
1459
FR: 100
1460
FE: 6
1461
BEI: 0.6
1462
BEDu: 1500
1463
BEDi: 750
1464
1465
Class: harbinger#shivan
1466
FR: 100
1467
FE: 6
1468
BEI: 0.6
1469
BEDu: 3200
1470
BEDi: 1600
1471
1472
Class: unknown bomb
1473
FR: 100
1474
FE: 6
1475
BEI: 0.6
1476
BEDu: 1500
1477
BEDi: 750
1478
1479
Class: unknown megabomb
1480
FR: 100
1481
FE: 6
1482
BEI: 0.6
1483
BEDu: 3200
1484
BEDi: 1600
1485
1486
Class: fusion mortar
1487
FR: 20
1488
FE: 6
1489
BEI: 0.2
1490
BEDu: 80
1491
BEDi: 40
1492
1493
Class: vasudan flux cannon
1494
FR: 20
1495
FE: 6
1496
BEI: 0.4
1497
BEDu: 500
1498
BEDi: 250
1499
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
1500
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
1501
ANI 2_BriefMap with size 918x400 (21.9% wasted)
1502
ANI iconwing01 with size 32x28 (12.5% wasted)
1503
ANI iconfighter04 with size 32x28 (12.5% wasted)
1504
ANI iconfighter05 with size 32x28 (12.5% wasted)
1505
ANI icon_ml16 with size 56x24 (25.0% wasted)
1506
ANI icon_disruptor with size 56x24 (25.0% wasted)
1507
ANI icon_avenger with size 56x24 (25.0% wasted)
1508
ANI icon_MX50 with size 56x24 (25.0% wasted)
1509
ANI icon_fury with size 56x24 (25.0% wasted)
1510
ASSERTION: "(this_loadout_weapons[slot->wep[j]] >= 0)" at missionscreencommon.cpp:1118
1511
 Attempting to restore the previous missions loadout has resulted in an invalid number of weapons available
1512
Int3(): From c:\code\fs2_open_3_6_18\code\globalincs\windebug.cpp at line 1040