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Mar 3rd, 2013
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.18.9546
  6. Passed cmdline options:
  7. -missile_lighting
  8. -nonormal
  9. -3dshockwave
  10. -no_vsync
  11. -ballistic_gauge
  12. -dualscanlines
  13. -orbradar
  14. -rearm_timer
  15. -targetinfo
  16. -3dwarp
  17. -warp_flash
  18. -snd_preload
  19. -mod fsport-mediavps,fsport,mediavps_3612
  20. -window
  21. Building file index...
  22. Found root pack 'C:\Games\Freespace 2\fsport-mediavps\FS1_Patch.vp' with a checksum of 0xd3f01eb5
  23. Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
  24. Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x73018100
  25. Found root pack 'C:\Games\Freespace 2\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e
  26. Found root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
  27. Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
  28. Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0xa75a86ce
  29. Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf
  30. Found root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
  31. Found root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
  32. Found root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' with a checksum of 0x574465ef
  33. Found root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
  34. Found root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
  35. Found root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
  36. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  37. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  38. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  39. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  40. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
  41. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  42. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  43. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  44. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  45. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  46. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  47. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  48. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  49. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  50. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  51. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  52. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  53. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  54. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  55. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  56. Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 4 files
  57. Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\FS1_Patch.vp' ... 2 files
  58. Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 482 files
  59. Searching root 'C:\Games\Freespace 2\fsport\' ... 2 files
  60. Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 211 files
  61. Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_3.vp' ... 864 files
  62. Searching root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' ... 10 files
  63. Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1230 files
  64. Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1539 files
  65. Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
  66. Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' ... 9 files
  67. Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' ... 26 files
  68. Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' ... 28 files
  69. Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' ... 13 files
  70. Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' ... 16 files
  71. Searching root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' ... 111 files
  72. Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 0 files
  73. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  74. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  75. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  76. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  77. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  78. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  79. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  80. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  81. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  82. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  83. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
  84. Searching root 'C:\Games\Freespace 2\' ... 15 files
  85. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  86. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  87. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  88. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  89. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  90. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  91. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  92. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  93. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  94. Searching root 'e:\' ... 0 files
  95. Found 39 roots and 17265 files.
  96. Setting language to English
  97. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  98. Initializing OpenAL...
  99. OpenAL Vendor : Creative Labs Inc.
  100. OpenAL Renderer : Software
  101. OpenAL Version : 1.1
  102.  
  103. Found extension "ALC_EXT_EFX".
  104.  
  105. Sample rate: 44100 (44100)
  106. EFX version: 1.0
  107. Max auxiliary sends: 1
  108. Playback device: Generic Software on Haut-parleurs (Conexant SmartAudio HD)
  109. Capture device: Microphone (Conexant SmartAudio
  110. ... OpenAL successfully initialized!
  111. Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  112. Initializing WGL...
  113. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  114. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  115. OpenGL Vendor : Intel
  116. OpenGL Renderer : Intel(R) HD Graphics
  117. OpenGL Version : 2.1.0 - Build 8.15.10.2622
  118.  
  119. Using extension "GL_EXT_fog_coord".
  120. Using extension "GL_ARB_multitexture".
  121. Using extension "GL_ARB_texture_env_add".
  122. Using extension "GL_ARB_texture_compression".
  123. Using extension "GL_EXT_texture_compression_s3tc".
  124. Using extension "GL_EXT_texture_filter_anisotropic".
  125. Using extension "GL_ARB_texture_env_combine".
  126. Using extension "GL_EXT_compiled_vertex_array".
  127. Using extension "GL_EXT_draw_range_elements".
  128. Unable to find extension "GL_ARB_texture_mirrored_repeat".
  129. Using extension "GL_ARB_texture_non_power_of_two".
  130. Using extension "GL_ARB_vertex_buffer_object".
  131. Using extension "GL_ARB_pixel_buffer_object".
  132. Using extension "GL_SGIS_generate_mipmap".
  133. Using extension "GL_EXT_framebuffer_object".
  134. Using extension "GL_ARB_texture_rectangle".
  135. Using extension "GL_EXT_bgra".
  136. Using extension "GL_ARB_texture_cube_map".
  137. Using extension "GL_EXT_texture_lod_bias".
  138. Using extension "GL_ARB_point_sprite".
  139. Using extension "GL_ARB_shading_language_100".
  140. Using extension "GL_ARB_shader_objects".
  141. Using extension "GL_ARB_vertex_shader".
  142. Using extension "GL_ARB_fragment_shader".
  143. Unable to find extension "GL_ATI_shader_texture_lod".
  144. Using extension "GL_ARB_texture_float".
  145. Using extension "GL_ARB_draw_elements_base_vertex".
  146. Found special extension function "wglSwapIntervalEXT".
  147.  
  148. Compiling new shader:
  149. Loading built-in default shader for: soft-v.sdr
  150. Loading built-in default shader for: soft-f.sdr
  151. Shader features:
  152. Depth-blended Particles
  153. Compiling new shader:
  154. Loading built-in default shader for: soft-v.sdr
  155. Loading built-in default shader for: soft-f.sdr
  156. Shader features:
  157. Distorted Particles
  158.  
  159. Max texture units: 8 (16)
  160. Max elements vertices: 1200
  161. Max elements indices: 1200
  162. Max texture size: 8192x8192
  163. Max render buffer size: 4096x4096
  164. Can use compressed textures: YES
  165. Texture compression available: YES
  166. Post-processing enabled: NO
  167. Using trilinear texture filter.
  168. OpenGL Shader Version: 1.20 - Intel Build 8.15.10.2622
  169. ... OpenGL init is complete!
  170. Size of bitmap info = 742 KB
  171. Size of bitmap extra info = 48 bytes
  172. ANI cursorweb with size 24x24 (25.0% wasted)
  173. GRAPHICS: Initializing default colors...
  174. Game Settings Table: Using Standard Loops For SEXP Arguments
  175. Game Settings Table: Using standard event chaining behavior
  176. Game Settings Table: External shaders are DISABLED
  177. SCRIPTING: Beginning initialization sequence...
  178. SCRIPTING: Beginning Lua initialization...
  179. LUA: Opening LUA state...
  180. LUA: Initializing base Lua libraries...
  181. LUA: Beginning ADE initialization
  182. ADE: Initializing enumeration constants...
  183. ADE: Assigning Lua session...
  184. SCRIPTING: Beginning main hook parse sequence....
  185. Wokka! Error opening file (scripting.tbl)!
  186. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  187. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  188. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  189. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  190. SCRIPTING: Inititialization complete.
  191. SCRIPTING: Splash screen overrides checked
  192. SCRIPTING: Splash hook has been run
  193. SCRIPTING: Splash screen conditional hook has been run
  194. Using high memory settings...
  195. Wokka! Error opening file (interface.tbl)!
  196. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  197. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  198. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  199. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  200. Windows reported 16 joysticks, we found 0
  201. Current soundtrack set to -1 in event_music_reset_choices
  202. TBM => Starting parse of 'mv_music-mus.tbm' ...
  203. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  204. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  205. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  206. Wokka! Error opening file (armor.tbl)!
  207. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  208. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  209. TBM => Starting parse of 'fsport-aip.tbm' ...
  210. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  211. TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
  212. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  213. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  214. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  215. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  216. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  217. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  218. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  219. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  220. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  221. ANI Leech_Impact with size 80x80 (37.5% wasted)
  222. TBM => Starting parse of 'mv_core-wep.tbm' ...
  223. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  224. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  225. TBM => Starting parse of 'railguncycle-wep.tbm' ...
  226. TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
  227. TBM => Starting parse of 'fs1_effects-wep.tbm' ...
  228. TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
  229. TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
  230. TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
  231. TBM => Starting parse of 'fs1_tech-wep.tbm' ...
  232. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  233. TBM => Starting parse of 'mv_core-shp.tbm' ...
  234. TBM => Starting parse of 'radar-shp.tbm' ...
  235. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  236. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  237. TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
  238. TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
  239. TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
  240. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  241. TBM => Starting parse of 'fs1_models-shp.tbm' ...
  242. TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
  243. TBM => Starting parse of 'fs1_trails-shp.tbm' ...
  244. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  245. TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
  246. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  247. ANI support1 with size 108x24 (25.0% wasted)
  248. ANI damage1 with size 148x25 (21.9% wasted)
  249. ANI wingman1 with size 71x53 (17.2% wasted)
  250. ANI wingman2 with size 35x53 (17.2% wasted)
  251. ANI wingman3 with size 14x53 (17.2% wasted)
  252. ANI toggle1 with size 57x20 (37.5% wasted)
  253. ANI head1 with size 164x132 (48.4% wasted)
  254. ANI weapons1 with size 126x20 (37.5% wasted)
  255. ANI weapons1_b with size 150x20 (37.5% wasted)
  256. ANI objective1 with size 149x21 (34.4% wasted)
  257. ANI energy1 with size 12x41 (35.9% wasted)
  258. ANI targetview1 with size 137x156 (39.1% wasted)
  259. ANI targetview2 with size 4x96 (25.0% wasted)
  260. ANI targetview3 with size 7x20 (37.5% wasted)
  261. ANI 2_radar1 with size 209x170 (33.6% wasted)
  262. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  263. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  264. ANI targhit1 with size 31x21 (34.4% wasted)
  265. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  266. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  267. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  268. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  269. ANI netlag1 with size 29x30 (6.3% wasted)
  270. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  271. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  272. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  273. ANI time1 with size 47x23 (28.1% wasted)
  274. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  275. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  276. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  277. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  278. TBM => Starting parse of 'mv_effects-str.tbm' ...
  279. loading animated cursor "cursor"
  280. ANI cursor with size 18x24 (25.0% wasted)
  281. TABLES => Starting parse of 'mainhall.tbl.
  282. MediaVPs: Flaming debris script loaded!
  283. MediaVPs: Explosions script loaded!
  284. Ships.tbl is : INVALID!!!!
  285. Weapons.tbl is : INVALID!!!!
  286. cfile_init() took 641
  287. Compiling video-processing shader ...
  288. Loading built-in default shader for: video-v.sdr
  289. Loading built-in default shader for: video-f.sdr
  290. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  291. ANI cursor.ani with size 18x24 (25.0% wasted)
  292. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  293. Someone passed an extension to bm_load for file 'GTA.pcx'
  294. ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
  295. ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
  296. ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
  297. ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
  298. ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
  299. ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
  300. ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
  301. ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
  302. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  303. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  304. =================== STARTING LEVEL LOAD ==================
  305. Reassigning player to squadron Galactic Terran Alliance
  306. Someone passed an extension to bm_load for file 'GTA.pcx'
  307. ANI 2_Loading with size 824x43 (32.8% wasted)
  308. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  309. Starting model page in...
  310. Beginning level bitmap paging...
  311. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  312. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  313. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  314. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  315. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  316. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  317. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  318. Loading warp model
  319. Loading model 'warp.pof'
  320. Compiling new shader:
  321. Loading built-in default shader for: main-v.sdr
  322. Loading built-in default shader for: main-f.sdr
  323. Shader features:
  324. Lighting
  325. Compiling new shader:
  326. Loading built-in default shader for: main-v.sdr
  327. Loading built-in default shader for: main-f.sdr
  328. Shader features:
  329. Lighting
  330. Fog Effect
  331. Compiling new shader:
  332. Loading built-in default shader for: main-v.sdr
  333. Loading built-in default shader for: main-f.sdr
  334. Shader features:
  335. Lighting
  336. Animated Effects
  337. Compiling new shader:
  338. Loading built-in default shader for: main-v.sdr
  339. Loading built-in default shader for: main-f.sdr
  340. Shader features:
  341. Lighting
  342. Fog Effect
  343. Animated Effects
  344. IBX: Found a good IBX to read for 'warp.pof'.
  345. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  346. 300
  347. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  348. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  349. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  350. SHOCKWAVE => Loading default shockwave model...
  351. Loading model 'shockwave.pof'
  352. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  353. Compiling new shader:
  354. Loading built-in default shader for: main-v.sdr
  355. Loading built-in default shader for: main-f.sdr
  356. Shader features:
  357. Lighting
  358. Diffuse Mapping
  359. Glow Mapping
  360. Compiling new shader:
  361. Loading built-in default shader for: main-v.sdr
  362. Loading built-in default shader for: main-f.sdr
  363. Shader features:
  364. Lighting
  365. Fog Effect
  366. Diffuse Mapping
  367. Glow Mapping
  368. Compiling new shader:
  369. Loading built-in default shader for: main-v.sdr
  370. Loading built-in default shader for: main-f.sdr
  371. Shader features:
  372. Lighting
  373. Diffuse Mapping
  374. Glow Mapping
  375. Animated Effects
  376. Compiling new shader:
  377. Loading built-in default shader for: main-v.sdr
  378. Loading built-in default shader for: main-f.sdr
  379. Shader features:
  380. Lighting
  381. Fog Effect
  382. Diffuse Mapping
  383. Glow Mapping
  384. Animated Effects
  385. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  386. IBX: Found a good IBX to read for 'shockwave.pof'.
  387. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  388. SHOCKWAVE => Default model load: SUCCEEDED!!
  389. MISSION LOAD: 'sm1-09a.fs2'
  390. Hmmm... Extension passed to mission_load...
  391. Reassigning player to squadron Galactic Terran Alliance
  392. Someone passed an extension to bm_load for file 'GTA.pcx'
  393. Someone passed an extension to bm_load for file 'hol.pcx'
  394. Starting mission message count : 177
  395. Ending mission message count : 188
  396. Current soundtrack set to -1 in event_music_reset_choices
  397. Loading model 'fighter05.pof'
  398. Compiling new shader:
  399. Loading built-in default shader for: main-v.sdr
  400. Loading built-in default shader for: main-f.sdr
  401. Shader features:
  402. Lighting
  403. Diffuse Mapping
  404. Glow Mapping
  405. Specular Mapping
  406. Environment Mapping
  407. Compiling new shader:
  408. Loading built-in default shader for: main-v.sdr
  409. Loading built-in default shader for: main-f.sdr
  410. Shader features:
  411. Lighting
  412. Fog Effect
  413. Diffuse Mapping
  414. Glow Mapping
  415. Specular Mapping
  416. Environment Mapping
  417. Compiling new shader:
  418. Loading built-in default shader for: main-v.sdr
  419. Loading built-in default shader for: main-f.sdr
  420. Shader features:
  421. Lighting
  422. Diffuse Mapping
  423. Glow Mapping
  424. Specular Mapping
  425. Environment Mapping
  426. Animated Effects
  427. Compiling new shader:
  428. Loading built-in default shader for: main-v.sdr
  429. Loading built-in default shader for: main-f.sdr
  430. Shader features:
  431. Lighting
  432. Fog Effect
  433. Diffuse Mapping
  434. Glow Mapping
  435. Specular Mapping
  436. Environment Mapping
  437. Animated Effects
  438. Compiling new shader:
  439. Loading built-in default shader for: main-v.sdr
  440. Loading built-in default shader for: main-f.sdr
  441. Shader features:
  442. Lighting
  443. Diffuse Mapping
  444. Specular Mapping
  445. Environment Mapping
  446. Compiling new shader:
  447. Loading built-in default shader for: main-v.sdr
  448. Loading built-in default shader for: main-f.sdr
  449. Shader features:
  450. Lighting
  451. Fog Effect
  452. Diffuse Mapping
  453. Specular Mapping
  454. Environment Mapping
  455. Compiling new shader:
  456. Loading built-in default shader for: main-v.sdr
  457. Loading built-in default shader for: main-f.sdr
  458. Shader features:
  459. Lighting
  460. Diffuse Mapping
  461. Specular Mapping
  462. Environment Mapping
  463. Animated Effects
  464. Compiling new shader:
  465. Loading built-in default shader for: main-v.sdr
  466. Loading built-in default shader for: main-f.sdr
  467. Shader features:
  468. Lighting
  469. Fog Effect
  470. Diffuse Mapping
  471. Specular Mapping
  472. Environment Mapping
  473. Animated Effects
  474. IBX: Found a good IBX to read for 'fighter05.pof'.
  475. IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
  476. Loading model 'cruiser02.pof'
  477. Compiling new shader:
  478. Loading built-in default shader for: main-v.sdr
  479. Loading built-in default shader for: main-f.sdr
  480. Shader features:
  481. Lighting
  482. Diffuse Mapping
  483. Compiling new shader:
  484. Loading built-in default shader for: main-v.sdr
  485. Loading built-in default shader for: main-f.sdr
  486. Shader features:
  487. Lighting
  488. Fog Effect
  489. Diffuse Mapping
  490. Compiling new shader:
  491. Loading built-in default shader for: main-v.sdr
  492. Loading built-in default shader for: main-f.sdr
  493. Shader features:
  494. Lighting
  495. Diffuse Mapping
  496. Animated Effects
  497. Compiling new shader:
  498. Loading built-in default shader for: main-v.sdr
  499. Loading built-in default shader for: main-f.sdr
  500. Shader features:
  501. Lighting
  502. Fog Effect
  503. Diffuse Mapping
  504. Animated Effects
  505. IBX: Found a good IBX to read for 'cruiser02.pof'.
  506. IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof"
  507. Submodel 'turret02b' is detail level 1 of 'turret02a'
  508. Submodel 'turret01b' is detail level 1 of 'turret01a'
  509. Allocating space for at least 11 new ship subsystems ... a total of 200 is now available (11 in-use).
  510. Loading model 'cargo01.pof'
  511. IBX: Found a good IBX to read for 'cargo01.pof'.
  512. IBX-DEBUG => POF checksum: 0x84f8c651, IBX checksum: 0x9ff012e3 -- "cargo01.pof"
  513. Submodel 'cargo01b' is detail level 1 of 'cargo01a'
  514. Submodel 'cargo01c' is detail level 2 of 'cargo01a'
  515. Submodel 'cargo01d' is detail level 3 of 'cargo01a'
  516. Loading model 'cargo04.pof'
  517. IBX: Found a good IBX to read for 'cargo04.pof'.
  518. IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
  519. Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
  520. Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
  521. Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
  522. Loading model 'fighter02.pof'
  523. IBX: Found a good IBX to read for 'fighter02.pof'.
  524. IBX-DEBUG => POF checksum: 0x604b8ac4, IBX checksum: 0x8430d143 -- "fighter02.pof"
  525. Loading model 'freighter04.pof'
  526. IBX: Found a good IBX to read for 'freighter04.pof'.
  527. IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof"
  528. Loading model 'fighter07.pof'
  529. IBX: Found a good IBX to read for 'fighter07.pof'.
  530. IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof"
  531. Submodel 'fighter07b' is detail level 1 of 'fighter07a'
  532. Submodel 'fighter07c' is detail level 2 of 'fighter07a'
  533. Submodel 'fighter07d' is detail level 3 of 'fighter07a'
  534. Loading model 'cruiser03.pof'
  535. IBX: Found a good IBX to read for 'cruiser03.pof'.
  536. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
  537. Loading model 'fighter12.pof'
  538. IBX: Found a good IBX to read for 'fighter12.pof'.
  539. IBX-DEBUG => POF checksum: 0xbcb9d3be, IBX checksum: 0x2463eaea -- "fighter12.pof"
  540. Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
  541. Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
  542. Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
  543. Loading model 'bomber03.pof'
  544. IBX: Found a good IBX to read for 'bomber03.pof'.
  545. IBX-DEBUG => POF checksum: 0xbbc3cda1, IBX checksum: 0x7ffefa79 -- "bomber03.pof"
  546. Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull'
  547. Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull'
  548. Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull'
  549. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  550. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  551. OpenGL: Created 512x512 FBO!
  552. Loading model 'starfield.pof'
  553. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  554. IBX: Found a good IBX to read for 'starfield.pof'.
  555. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  556. ANI debris01 with size 51x38 (40.6% wasted)
  557. ANI debris02 with size 26x19 (40.6% wasted)
  558. ANI debris04 with size 36x27 (15.6% wasted)
  559. =================== STARTING LEVEL DATA LOAD ==================
  560. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  561. Loading model 'support01.pof'
  562. IBX: Found a good IBX to read for 'support01.pof'.
  563. IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x916c16f7 -- "support01.pof"
  564. Loading model 'support02.pof'
  565. IBX: Found a good IBX to read for 'support02.pof'.
  566. IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof"
  567. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  568. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  569. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  570. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  571. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  572. About to page in ships!
  573. ANI shield-f05 with size 112x93 (27.3% wasted)
  574. ANI shield-f02 with size 112x93 (27.3% wasted)
  575. ANI shield-f07 with size 112x93 (27.3% wasted)
  576. ANI shield-f12 with size 112x93 (27.3% wasted)
  577. ANI shield-b03 with size 112x93 (27.3% wasted)
  578. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  579. Loading model 'MX-50.pof'
  580. IBX: Found a good IBX to read for 'MX-50.pof'.
  581. IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x5121c913 -- "MX-50.pof"
  582. Loading model 'Fury.pof'
  583. IBX: Found a good IBX to read for 'Fury.pof'.
  584. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
  585. Loading model 'Stiletto.pof'
  586. IBX: Found a good IBX to read for 'Stiletto.pof'.
  587. IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x65f11834 -- "Stiletto.pof"
  588. Loading model 'S_Rockeye.pof'
  589. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  590. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  591. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  592. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  593. Loading model 'S_MegaBomb.pof'
  594. IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
  595. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
  596. Loading model 'cmeasure01.pof'
  597. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  598. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  599. Loading model 'debris01.pof'
  600. IBX: Found a good IBX to read for 'debris01.pof'.
  601. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  602. Loading model 'debris02.pof'
  603. IBX: Found a good IBX to read for 'debris02.pof'.
  604. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  605. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  606. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  607. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  608. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  609. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
  610. Paging in mission messages
  611. Stopping model page in...
  612. ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
  613. ANI support1.ani with size 108x24 (25.0% wasted)
  614. ANI damage1.ani with size 148x25 (21.9% wasted)
  615. ANI wingman1.ani with size 71x53 (17.2% wasted)
  616. ANI wingman2.ani with size 35x53 (17.2% wasted)
  617. ANI wingman3.ani with size 14x53 (17.2% wasted)
  618. ANI toggle1.ani with size 57x20 (37.5% wasted)
  619. ANI head1.ani with size 164x132 (48.4% wasted)
  620. ANI weapons1.ani with size 126x20 (37.5% wasted)
  621. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  622. ANI objective1.ani with size 149x21 (34.4% wasted)
  623. ANI energy1.ani with size 12x41 (35.9% wasted)
  624. ANI targetview1.ani with size 137x156 (39.1% wasted)
  625. ANI targetview2.ani with size 4x96 (25.0% wasted)
  626. ANI targetview3.ani with size 7x20 (37.5% wasted)
  627. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  628. ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
  629. ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
  630. ANI targhit1.ani with size 31x21 (34.4% wasted)
  631. ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
  632. ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
  633. ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
  634. ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
  635. ANI netlag1.ani with size 29x30 (6.3% wasted)
  636. ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
  637. ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
  638. ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
  639. ANI time1.ani with size 47x23 (28.1% wasted)
  640. ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
  641. ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
  642. ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
  643. ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
  644. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  645. ANI debris01.ani with size 51x38 (40.6% wasted)
  646. ANI debris02.ani with size 26x19 (40.6% wasted)
  647. ANI debris04.ani with size 36x27 (15.6% wasted)
  648. ANI shield-f05.ani with size 112x93 (27.3% wasted)
  649. ANI shield-f02.ani with size 112x93 (27.3% wasted)
  650. ANI shield-f07.ani with size 112x93 (27.3% wasted)
  651. ANI shield-f12.ani with size 112x93 (27.3% wasted)
  652. ANI shield-b03.ani with size 112x93 (27.3% wasted)
  653. User bitmap 'TMP512x512+8'
  654. User bitmap 'TMP512x512+8'
  655. User bitmap 'TMP256x256+8'
  656. Bmpman: 1742/4750 bitmap slots in use.
  657. Ending level bitmap paging...
  658. =================== ENDING LOAD ================
  659. Real count = 469, Estimated count = 425
  660. ================================================
  661. MediaVPs: Flaming debris script ACTIVE!
  662. SCRIPTING: Starting flashy deaths script loading
  663.  
  664. Class: gtf ulysses
  665. DRM: 0.25
  666. DE: 3
  667. DM: 1
  668.  
  669. Class: gtf apollo
  670. DRM: 0.25
  671. DE: 3
  672. DM: 1
  673.  
  674. Class: gtf valkyrie
  675. DRM: 0.25
  676. DE: 3
  677. DM: 1
  678.  
  679. Class: gtf hercules
  680. DRM: 0.25
  681. DE: 3
  682. DM: 1
  683.  
  684. Class: gtf loki
  685. DRM: 0.25
  686. DE: 3
  687. DM: 1
  688.  
  689. Class: gtf loki#stealth
  690. DRM: 0.25
  691. DE: 3
  692. DM: 1
  693.  
  694. Class: gtf angel
  695. DRM: 0.25
  696. DE: 3
  697. DM: 1
  698.  
  699. Class: gtb athena
  700. DRM: 0.25
  701. DE: 3
  702. DM: 1
  703.  
  704. Class: gtb zeus
  705. DRM: 0.25
  706. DE: 3
  707. DM: 1
  708.  
  709. Class: gtb medusa
  710. DRM: 0.25
  711. DE: 3
  712. DM: 1
  713.  
  714. Class: gtb ursa
  715. DRM: 0.25
  716. DE: 3
  717. DM: 1
  718.  
  719. Class: gtdr amazon
  720. DRM: 0.25
  721. DE: 3
  722. DM: 1
  723.  
  724. Class: gtdr amazon advanced
  725. DRM: 0.25
  726. DE: 3
  727. DM: 1
  728. FRM: 1
  729. FE: 6
  730. BE: 0.45
  731. BEDu: 5000
  732. BEDM: 2.5
  733.  
  734. Class: gts centaur
  735. DRM: 0.25
  736. DE: 3
  737. DM: 1
  738. FRM: 1
  739. FE: 6
  740.  
  741. Class: gtt elysium
  742. DRM: 0.25
  743. DE: 3
  744. DM: 1
  745.  
  746. Class: gtt hunter
  747. DRM: 0.25
  748. DE: 3
  749. DM: 1
  750.  
  751. Class: gtfr poseidon
  752. DRM: 0.25
  753. DE: 3
  754. DM: 1
  755. FRM: 1
  756. FE: 6
  757.  
  758. Class: tc 2
  759. DRM: 0.25
  760. DE: 3
  761. DM: 1
  762.  
  763. Class: tsc 2
  764. DRM: 0.25
  765. DE: 3
  766. DM: 1
  767.  
  768. Class: ttc 1
  769. DRM: 0.25
  770. DE: 3
  771. DM: 1
  772.  
  773. Class: gtfr chronos
  774. DRM: 0.25
  775. DE: 3
  776. DM: 1
  777. FRM: 1
  778. FE: 6
  779. BE: 0.45
  780. BEDu: 5000
  781. BEDM: 2.5
  782.  
  783. Class: tac 1
  784. DRM: 0.25
  785. DE: 3
  786. DM: 1
  787.  
  788. Class: gtc fenris
  789. DRM: 0.25
  790. DE: 3
  791. DM: 1
  792. FRM: 2
  793. FE: 6
  794. BE: 0.6
  795. BEDu: 8000
  796. BEDM: 2.5
  797.  
  798. Class: gtc leviathan
  799. DRM: 0.25
  800. DE: 3
  801. DM: 1
  802. FRM: 2
  803. FE: 6
  804. BE: 0.6
  805. BEDu: 8000
  806. BEDM: 2.5
  807.  
  808. Class: gtsc faustus
  809. DRM: 0.25
  810. DE: 3
  811. DM: 1
  812. FRM: 1
  813. FE: 6
  814. BE: 0.6
  815. BEDu: 8000
  816. BEDM: 2.5
  817.  
  818. Class: terran probe
  819. DRM: 0.25
  820. DE: 3
  821. DM: 1
  822.  
  823. Class: gtd orion
  824. DRM: 0.25
  825. DE: 3
  826. DM: 1
  827. FRM: 2
  828. FE: 6
  829. BE: 0.7
  830. BEDu: 10000
  831. BEDM: 2.5
  832.  
  833. Class: gtd orion#amadeus
  834. DRM: 0.25
  835. DE: 3
  836. DM: 1
  837. FRM: 2
  838. FE: 6
  839. BE: 0.7
  840. BEDu: 10000
  841. BEDM: 2.5
  842.  
  843. Class: gtd orion#bastion
  844. DRM: 0.25
  845. DE: 3
  846. DM: 1
  847. FRM: 2
  848. FE: 6
  849. BE: 0.7
  850. BEDu: 10000
  851. BEDM: 2.5
  852.  
  853. Class: gtd orion#eisenhower
  854. DRM: 0.25
  855. DE: 3
  856. DM: 1
  857. FRM: 2
  858. FE: 6
  859. BE: 0.7
  860. BEDu: 10000
  861. BEDM: 2.5
  862.  
  863. Class: gtd orion#galatea
  864. DRM: 0.25
  865. DE: 3
  866. DM: 1
  867. FRM: 2
  868. FE: 6
  869. BE: 0.7
  870. BEDu: 10000
  871. BEDM: 2.5
  872.  
  873. Class: gtd orion#goliath
  874. DRM: 0.25
  875. DE: 3
  876. DM: 1
  877. FRM: 2
  878. FE: 6
  879. BE: 0.7
  880. BEDu: 10000
  881. BEDM: 2.5
  882.  
  883. Class: gtd orion#intrepid
  884. DRM: 0.25
  885. DE: 3
  886. DM: 1
  887. FRM: 2
  888. FE: 6
  889. BE: 0.7
  890. BEDu: 10000
  891. BEDM: 2.5
  892.  
  893. Class: gtd orion#krios
  894. DRM: 0.25
  895. DE: 3
  896. DM: 1
  897. FRM: 2
  898. FE: 6
  899. BE: 0.7
  900. BEDu: 10000
  901. BEDM: 2.5
  902.  
  903. Class: gtd orion#legion
  904. DRM: 0.25
  905. DE: 3
  906. DM: 1
  907. FRM: 2
  908. FE: 6
  909. BE: 0.7
  910. BEDu: 10000
  911. BEDM: 2.5
  912.  
  913. Class: gtd orion#minnow
  914. DRM: 0.25
  915. DE: 3
  916. DM: 1
  917. FRM: 2
  918. FE: 6
  919. BE: 0.7
  920. BEDu: 10000
  921. BEDM: 2.5
  922.  
  923. Class: gtd orion#myrmidon
  924. DRM: 0.25
  925. DE: 3
  926. DM: 1
  927. FRM: 2
  928. FE: 6
  929. BE: 0.7
  930. BEDu: 10000
  931. BEDM: 2.5
  932.  
  933. Class: gtd orion#orion
  934. DRM: 0.25
  935. DE: 3
  936. DM: 1
  937. FRM: 2
  938. FE: 6
  939. BE: 0.7
  940. BEDu: 10000
  941. BEDM: 2.5
  942.  
  943. Class: gtd orion#repulse
  944. DRM: 0.25
  945. DE: 3
  946. DM: 1
  947. FRM: 2
  948. FE: 6
  949. BE: 0.7
  950. BEDu: 10000
  951. BEDM: 2.5
  952.  
  953. Class: gtd orion#soyakaze
  954. DRM: 0.25
  955. DE: 3
  956. DM: 1
  957. FRM: 2
  958. FE: 6
  959. BE: 0.7
  960. BEDu: 10000
  961. BEDM: 2.5
  962.  
  963. Class: gtd hades
  964. DRM: 0.25
  965. DE: 3
  966. DM: 1
  967. FRM: 2
  968. FE: 6
  969. BE: 0.7
  970. BEDu: 10000
  971. BEDM: 2.5
  972.  
  973. Class: gtd hades#scan
  974. DRM: 0.25
  975. DE: 3
  976. DM: 1
  977. FRM: 2
  978. FE: 6
  979. BE: 0.7
  980. BEDu: 10000
  981. BEDM: 2.5
  982.  
  983. Class: gti arcadia
  984. DRM: 0.25
  985. DE: 3
  986. DM: 1
  987. FRM: 2
  988. FE: 6
  989. BE: 0.7
  990. BEDu: 10000
  991. BEDM: 2.5
  992.  
  993. Class: gti polaris extension
  994. DRM: 0.25
  995. DE: 3
  996. DM: 1
  997. FRM: 2
  998. FE: 6
  999. BE: 0.7
  1000. BEDu: 10000
  1001. BEDM: 2.5
  1002.  
  1003. Class: gti polaris pylon
  1004. DRM: 0.25
  1005. DE: 3
  1006. DM: 1
  1007. FRM: 2
  1008. FE: 6
  1009. BE: 0.7
  1010. BEDu: 10000
  1011. BEDM: 2.5
  1012.  
  1013. Class: terran asteroid base
  1014. DRM: 0.25
  1015. DE: 3
  1016. DM: 1
  1017. FRM: 2
  1018. FE: 6
  1019. BE: 0.6
  1020. BEDu: 8000
  1021. BEDM: 2.5
  1022.  
  1023. Class: gtsg watchdog
  1024. DRM: 0.25
  1025. DE: 3
  1026. DM: 1
  1027.  
  1028. Class: gtsg cerberus
  1029. DRM: 0.25
  1030. DE: 3
  1031. DM: 1
  1032.  
  1033. Class: gtep hermes
  1034. DRM: 0.25
  1035. DE: 3
  1036. DM: 1
  1037.  
  1038. Class: gtsc faustus#medical
  1039. DRM: 0.25
  1040. DE: 3
  1041. DM: 1
  1042. FRM: 1
  1043. FE: 6
  1044. BE: 0.6
  1045. BEDu: 8000
  1046. BEDM: 2.5
  1047.  
  1048. Class: gtfr chronos#medical
  1049. DRM: 0.25
  1050. DE: 3
  1051. DM: 1
  1052. FRM: 1
  1053. FE: 6
  1054. BE: 0.45
  1055. BEDu: 5000
  1056. BEDM: 2.5
  1057.  
  1058. Class: tac 1#medical
  1059. DRM: 0.25
  1060. DE: 3
  1061. DM: 1
  1062.  
  1063. Class: gtt elysium#medical
  1064. DRM: 0.25
  1065. DE: 3
  1066. DM: 1
  1067.  
  1068. Class: pvf ulysses
  1069. DRM: 0.25
  1070. DE: 3
  1071. DM: 1
  1072.  
  1073. Class: pvf anubis
  1074. DRM: 0.25
  1075. DE: 3
  1076. DM: 1
  1077.  
  1078. Class: pvf seth
  1079. DRM: 0.25
  1080. DE: 3
  1081. DM: 1
  1082.  
  1083. Class: pvf horus
  1084. DRM: 0.25
  1085. DE: 3
  1086. DM: 1
  1087.  
  1088. Class: pvf thoth
  1089. DRM: 0.25
  1090. DE: 3
  1091. DM: 1
  1092.  
  1093. Class: pvb osiris
  1094. DRM: 0.25
  1095. DE: 3
  1096. DM: 1
  1097.  
  1098. Class: pvb amun
  1099. DRM: 0.25
  1100. DE: 3
  1101. DM: 1
  1102.  
  1103. Class: pvb sekhmet
  1104. DRM: 0.25
  1105. DE: 3
  1106. DM: 1
  1107.  
  1108. Class: pvdr jackal
  1109. DRM: 0.25
  1110. DE: 3
  1111. DM: 1
  1112.  
  1113. Class: pvs scarab
  1114. DRM: 0.25
  1115. DE: 3
  1116. DM: 1
  1117.  
  1118. Class: pvt isis
  1119. DRM: 0.25
  1120. DE: 3
  1121. DM: 1
  1122.  
  1123. Class: pvfr bast
  1124. DRM: 0.25
  1125. DE: 3
  1126. DM: 1
  1127.  
  1128. Class: vc 3
  1129. DRM: 0.25
  1130. DE: 3
  1131. DM: 1
  1132.  
  1133. Class: pvfr ma'at
  1134. DRM: 0.25
  1135. DE: 3
  1136. DM: 1
  1137. FRM: 1
  1138. FE: 6
  1139.  
  1140. Class: vac 4
  1141. DRM: 0.25
  1142. DE: 3
  1143. DM: 1
  1144.  
  1145. Class: pvfr satis
  1146. DRM: 0.25
  1147. DE: 3
  1148. DM: 1
  1149. FRM: 1
  1150. FE: 6
  1151. BE: 0.45
  1152. BEDu: 5000
  1153. BEDM: 2.5
  1154.  
  1155. Class: pvc aten
  1156. DRM: 0.25
  1157. DE: 3
  1158. DM: 1
  1159. FRM: 2
  1160. FE: 6
  1161. BE: 0.6
  1162. BEDu: 8000
  1163. BEDM: 2.5
  1164.  
  1165. Class: pvsc imhotep
  1166. DRM: 0.25
  1167. DE: 3
  1168. DM: 1
  1169. FRM: 1
  1170. FE: 6
  1171. BE: 0.55
  1172. BEDu: 7000
  1173. BEDM: 2.5
  1174.  
  1175. Class: vasudan probe
  1176. DRM: 0.25
  1177. DE: 3
  1178. DM: 1
  1179.  
  1180. Class: pvd typhon
  1181. DRM: 0.25
  1182. DE: 3
  1183. DM: 1
  1184. FRM: 2
  1185. FE: 6
  1186. BE: 0.7
  1187. BEDu: 10000
  1188. BEDM: 2.5
  1189.  
  1190. Class: pvi karnak
  1191. DRM: 0.25
  1192. DE: 3
  1193. DM: 1
  1194. FRM: 2
  1195. FE: 6
  1196. BE: 0.7
  1197. BEDu: 10000
  1198. BEDM: 2.5
  1199.  
  1200. Class: karnak reactor
  1201. FRM: 4
  1202. FE: 6
  1203. BE: 0.8
  1204. BEDu: 10000
  1205. BEDM: 10
  1206.  
  1207. Class: karnak reactor#cargo
  1208. FRM: 4
  1209. FE: 6
  1210. BE: 0.8
  1211. BEDu: 10000
  1212. BEDM: 10
  1213.  
  1214. Class: pvi shah extension
  1215. DRM: 0.25
  1216. DE: 3
  1217. DM: 1
  1218. FRM: 2
  1219. FE: 6
  1220. BE: 0.7
  1221. BEDu: 10000
  1222. BEDM: 2.5
  1223.  
  1224. Class: pvi shah pylon
  1225. DRM: 0.25
  1226. DE: 3
  1227. DM: 1
  1228. FRM: 2
  1229. FE: 6
  1230. BE: 0.7
  1231. BEDu: 10000
  1232. BEDM: 2.5
  1233.  
  1234. Class: vasudan asteroid base
  1235. DRM: 0.25
  1236. DE: 3
  1237. DM: 1
  1238. FRM: 2
  1239. FE: 6
  1240. BE: 0.6
  1241. BEDu: 8000
  1242. BEDM: 2.5
  1243.  
  1244. Class: pvsg ankh
  1245. DRM: 0.25
  1246. DE: 3
  1247. DM: 1
  1248.  
  1249. Class: gvep ra
  1250. DRM: 0.25
  1251. DE: 3
  1252. DM: 1
  1253.  
  1254. Class: sf dragon
  1255. DRM: 0.25
  1256. DE: 3
  1257. DM: 1
  1258.  
  1259. Class: sf dragon#weakened
  1260. DRM: 0.25
  1261. DE: 3
  1262. DM: 1
  1263.  
  1264. Class: sf dragon#terrans
  1265. DRM: 0.25
  1266. DE: 3
  1267. DM: 1
  1268.  
  1269. Class: sf basilisk
  1270. DRM: 0.25
  1271. DE: 3
  1272. DM: 1
  1273.  
  1274. Class: sf manticore
  1275. DRM: 0.25
  1276. DE: 3
  1277. DM: 1
  1278.  
  1279. Class: sf scorpion
  1280. DRM: 0.25
  1281. DE: 3
  1282. DM: 1
  1283.  
  1284. Class: sf gorgon
  1285. DRM: 0.25
  1286. DE: 3
  1287. DM: 1
  1288.  
  1289. Class: sb shaitan
  1290. DRM: 0.25
  1291. DE: 3
  1292. DM: 1
  1293.  
  1294. Class: sb nephilim
  1295. DRM: 0.25
  1296. DE: 3
  1297. DM: 1
  1298.  
  1299. Class: sb seraphim
  1300. DRM: 0.25
  1301. DE: 3
  1302. DM: 1
  1303.  
  1304. Class: sb nahema
  1305. DRM: 0.25
  1306. DE: 3
  1307. DM: 1
  1308.  
  1309. Class: st azrael
  1310. DRM: 0.25
  1311. DE: 3
  1312. DM: 1
  1313.  
  1314. Class: sfr mephisto
  1315. DRM: 0.25
  1316. DE: 3
  1317. DM: 1
  1318. FRM: 1
  1319. FE: 6
  1320.  
  1321. Class: sc 5
  1322. DRM: 0.25
  1323. DE: 3
  1324. DM: 1
  1325.  
  1326. Class: sfr asmodeus
  1327. DRM: 0.25
  1328. DE: 3
  1329. DM: 1
  1330. FRM: 1
  1331. FE: 6
  1332. BE: 0.45
  1333. BEDu: 5000
  1334. BEDM: 2.5
  1335.  
  1336. Class: sac 2
  1337. DRM: 0.25
  1338. DE: 3
  1339. DM: 1
  1340.  
  1341. Class: sc cain
  1342. DRM: 0.25
  1343. DE: 3
  1344. DM: 1
  1345. FRM: 2
  1346. FE: 6
  1347. BE: 0.6
  1348. BEDu: 8000
  1349. BEDM: 2.5
  1350.  
  1351. Class: sc lilith
  1352. DRM: 0.25
  1353. DE: 3
  1354. DM: 1
  1355. FRM: 2
  1356. FE: 6
  1357. BE: 0.6
  1358. BEDu: 8000
  1359. BEDM: 2.5
  1360.  
  1361. Class: sd demon
  1362. DRM: 0.25
  1363. DE: 3
  1364. DM: 1
  1365. FRM: 2
  1366. FE: 6
  1367. BE: 0.7
  1368. BEDu: 10000
  1369. BEDM: 2.5
  1370.  
  1371. Class: sd demon#scan
  1372. DRM: 0.25
  1373. DE: 3
  1374. DM: 1
  1375. FRM: 2
  1376. FE: 6
  1377. BE: 0.7
  1378. BEDu: 10000
  1379. BEDM: 2.5
  1380.  
  1381. Class: sd lucifer
  1382. DRM: 0.25
  1383. DE: 3
  1384. DM: 1
  1385. FRM: 2
  1386. FE: 6
  1387. BE: 0.7
  1388. BEDu: 10000
  1389. BEDM: 2.5
  1390.  
  1391. Class: sd lucifer#scan
  1392. DRM: 0.25
  1393. DE: 3
  1394. DM: 1
  1395. FRM: 2
  1396. FE: 6
  1397. BE: 0.7
  1398. BEDu: 10000
  1399. BEDM: 2.5
  1400.  
  1401. Class: ssg trident
  1402. DRM: 0.25
  1403. DE: 3
  1404. DM: 1
  1405.  
  1406. Class: sslbeam
  1407. BEI: 0.2
  1408. BEDu: 600
  1409. BEDi: 1200
  1410.  
  1411. Class: lrsslbeam
  1412. BEI: 0.2
  1413. BEDu: 600
  1414. BEDi: 1200
  1415.  
  1416. Class: barracuda
  1417. FR: 100
  1418. FE: 6
  1419. BEI: 0.6
  1420. BEDu: 400
  1421. BEDi: 200
  1422.  
  1423. Class: tsunami
  1424. FR: 100
  1425. FE: 6
  1426. BEI: 0.6
  1427. BEDu: 2000
  1428. BEDi: 1000
  1429.  
  1430. Class: serkr
  1431. FR: 100
  1432. FE: 6
  1433. BEI: 0.6
  1434. BEDu: 2000
  1435. BEDi: 1000
  1436.  
  1437. Class: serkr#short
  1438. FR: 100
  1439. FE: 6
  1440. BEI: 0.6
  1441. BEDu: 2000
  1442. BEDi: 1000
  1443.  
  1444. Class: harbinger
  1445. FR: 100
  1446. FE: 6
  1447. BEI: 0.6
  1448. BEDu: 6800
  1449. BEDi: 3400
  1450.  
  1451. Class: harbinger#end
  1452. FR: 100
  1453. FE: 6
  1454. BEI: 0.6
  1455. BEDu: 6800
  1456. BEDi: 3400
  1457.  
  1458. Class: tsunami#shivan
  1459. FR: 100
  1460. FE: 6
  1461. BEI: 0.6
  1462. BEDu: 1500
  1463. BEDi: 750
  1464.  
  1465. Class: harbinger#shivan
  1466. FR: 100
  1467. FE: 6
  1468. BEI: 0.6
  1469. BEDu: 3200
  1470. BEDi: 1600
  1471.  
  1472. Class: unknown bomb
  1473. FR: 100
  1474. FE: 6
  1475. BEI: 0.6
  1476. BEDu: 1500
  1477. BEDi: 750
  1478.  
  1479. Class: unknown megabomb
  1480. FR: 100
  1481. FE: 6
  1482. BEI: 0.6
  1483. BEDu: 3200
  1484. BEDi: 1600
  1485.  
  1486. Class: fusion mortar
  1487. FR: 20
  1488. FE: 6
  1489. BEI: 0.2
  1490. BEDu: 80
  1491. BEDi: 40
  1492.  
  1493. Class: vasudan flux cannon
  1494. FR: 20
  1495. FE: 6
  1496. BEI: 0.4
  1497. BEDu: 500
  1498. BEDi: 250
  1499. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1500. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1501. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1502. ANI iconwing01 with size 32x28 (12.5% wasted)
  1503. ANI iconfighter04 with size 32x28 (12.5% wasted)
  1504. ANI iconfighter05 with size 32x28 (12.5% wasted)
  1505. ANI icon_ml16 with size 56x24 (25.0% wasted)
  1506. ANI icon_disruptor with size 56x24 (25.0% wasted)
  1507. ANI icon_avenger with size 56x24 (25.0% wasted)
  1508. ANI icon_MX50 with size 56x24 (25.0% wasted)
  1509. ANI icon_fury with size 56x24 (25.0% wasted)
  1510. ASSERTION: "(this_loadout_weapons[slot->wep[j]] >= 0)" at missionscreencommon.cpp:1118
  1511. Attempting to restore the previous missions loadout has resulted in an invalid number of weapons available
  1512. Int3(): From c:\code\fs2_open_3_6_18\code\globalincs\windebug.cpp at line 1040
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