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// SML Overworld Tile Configuration File Format
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; SML Overworld Tile Configuration File Format
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// Revision 1, 3/4/2012
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; Revision 2 (Joey), 4/3/2012
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type=static // Static tiles use one frame, animated uses many
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; Static tile config:
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id=1 // The tile's index
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name=SMB3 Grass Top Left // The tile's name in the world editor
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type      = static              ; Static tiles use one frame, animated uses many
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source=owtiles // The name of the spritesheet in the content pipeline
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id        = 1                   ; The tile's index
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rext=16,16 // The origin of the tile on the spritesheet
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name      = SMB3 Grass Top Left ; The tile's name in the world editor
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size=16,16 // The size of the tile
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source    = owtiles             ; The name of the spritesheet in the content pipeline
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rext      = 16,16               ; The origin of the tile on the spritesheet
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// Animated tile config:
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size      = 16,16               ; The size of the tile
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type=animated
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; Animated tile config:
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id=2
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name=SMB3 Water (64x64)
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type      = animated
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source=owanimtiles
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id        = 2
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frames=4 // The number of frames for this tile
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name      = SMB3 Water (64x64)
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rect=32,32 // The first tile's position
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source    = owanimtiles
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rect=64,64 // The second tile's position
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frames    = 4                   ; The number of frames for this tile
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rect=128,128
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rect      = 32,32               ; The first tile's position
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rect=256,256
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rect      = 64,64               ; The second tile's position
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size=16,16
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rect      = 128,128
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frametime=10 // time each frame is displayed in GameTime frames (normally 16.67 ms)
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rect      = 256,256
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size      = 16,16
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frametime = 10                  ; time each frame is displayed in GameTime frames (normally 16.67 ms)