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Excitium

SML Overworld Tile INI

Apr 3rd, 2012
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  1. ; SML Overworld Tile Configuration File Format
  2. ; Revision 2 (Joey), 4/3/2012
  3.  
  4. ; Static tile config:
  5. [tile]
  6. type      = static              ; Static tiles use one frame, animated uses many
  7. id        = 1                   ; The tile's index
  8. name      = SMB3 Grass Top Left ; The tile's name in the world editor
  9. source    = owtiles             ; The name of the spritesheet in the content pipeline
  10. rext      = 16,16               ; The origin of the tile on the spritesheet
  11. size      = 16,16               ; The size of the tile
  12.  
  13. ; Animated tile config:
  14. [tile]
  15. type      = animated
  16. id        = 2
  17. name      = SMB3 Water (64x64)
  18. source    = owanimtiles
  19. frames    = 4                   ; The number of frames for this tile
  20. rect      = 32,32               ; The first tile's position
  21. rect      = 64,64               ; The second tile's position
  22. rect      = 128,128
  23. rect      = 256,256
  24. size      = 16,16
  25. frametime = 10                  ; time each frame is displayed in GameTime frames (normally 16.67 ms)
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