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Project Uber:
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*ALL DREAM WORLD ABILITIES ARE RELEASED*
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Combos:
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If these Pokemon are used together on a team, then you get the said added boost.
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"Dog Trio"
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-Entei, Raikou, Suicune.
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If all three are used, you get a base stat increase in speed of 1.2x.
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"Bird Trio"
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-Articuno, Zapdos, Moltres.
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If all three are used, you get a base stat increase in speed of 1.2x.
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"Regi Trio"
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-Regice, Regirock, Registeel.
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If all three are used, on each one, you get the ability "Solid Rock." (3/4th damage on Super-effective attacks.)
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-Keep in mind, this is ON TOP of its normal ability.
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"Fairy Pokemon"
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-Uxie, Azelf, Mespirit.
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If all three are used, you get a base stat increase in special attack of 1.2x.
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"Mew Trio"
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-Mew, Mewtwo, Ditto
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If all three are used, you get a base stat increase in all applicable fields by 1.07x.
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Ability Changes:
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Forecast:
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-Now changes weather to whatever rock it is holding + Changes forme.
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(Heat Rock = Sunny Day)
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(Damp Rock = Rain Dance)
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(Icy Rock = Hail)
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(Smooth Rock = Sandstorm)
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Air Lock:
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Stops weather, Now makes it so weather cannot be used for a 5 turn timer after the user of Air Lock comes into play, resetting at the end of every turn a Pokemon with Air Lock is in play.
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Snow Warning:
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The hail will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
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Sand Stream:
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The sand will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
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Drought:
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As well as the sun giving fire-type moves a 1.5x multiplier on damage, also gives grass-type moves a 1.5x multiplier on damage.
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Drizzle:
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As well as the rain giving water-type moves a 1.5x multiplier on damage, also gives electric type moves a 1.5x multiplier on damage.
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Arena Trap:
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As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ground-type physical attack (70 base power, calculated through the user's Attack and target's defense) will be instantly used.
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Shadow Tag:
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As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ghost-type special attack (70 base power, calculated through the user's Sp. Attack and target's Sp. Defense) will be instantly used.
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Pressure:
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On top of it's old use, it also adds a "Perish Song" effect when a Pokemon comes into play, only used ONCE per switch. This "Perish Song" effect lasts for 5 turns, rather than 3.
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Justified:
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Now grants a Dark immunity, as well as raising attack one stage.
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Imposter:
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Now well double all stat changes, as well as copying the opponent. (For example, if an opponent has 0.75x def, it gets lowered another stage for you, down to 0.66x., or if an opponent has 2x attack, it gets raised two stages up to 3x attack.)
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Pokemon Changes:
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Castform:
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-Base stats increase:
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90 HP
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90 ATK
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90 DEF
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90 SP. ATK
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90 SP. DEF
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90 SPE
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-If Weather Ball is used, Power is increased by 50.
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(100 Power in no weather)
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(150 Power in weather)
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-Weather ball gets a 10% chance flinch, and 20% of burn, Def. / Sp. Def. drop, Freeze, based on the type of rock held. (Heat, Damp, Icy, respectively.)
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-Weather ball gets a 10% chance flinch, and 20% of burn, Def. / Sp. Def. drop, Freeze, Atk. / Sp. Atk. drop, based on the type of rock held. (Heat, Damp, Icy, Smooth, respectively.)
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Dragonair:
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-Base stats increase:
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84 HP
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84 ATK
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84 DEF
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84 SP. ATK
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84 SP. DEF
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84 SPE
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-Now gets the move Reflect.
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-Now gets the ability Air Lock.
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Abomasnow:
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-If Avalanche is used, it does 1.5x damage. (From 60 power to 90 power)
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-Also, Avalanche now grants a 10% chance flinch, and a 10% freeze.
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Ninetales:
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-Base stat increase:
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73 HP
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76 ATK
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75 DEF
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122 SP. ATK
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100 SP. DEF
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100 SPE
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Politoed:
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-Base stats increase:
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90 HP
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75 ATK
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75 DEF
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115 SP. ATK
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100 SP. DEF
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95 SPE
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Tyranitar:
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-Base stat increase:
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100 HP
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134 ATK
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110 DEF
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95 SP. ATK
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100 SP. DEF
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76 SPE
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-Now also gets the move Spikes.
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Hippowdon:
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-Base stat increase:
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108 HP
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112 ATK
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118 DEF
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68 SP. ATK
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87 SP. DEF
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47 SPE
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Wobbuffet:
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-Base stats increase:
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190 HP
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33 ATK
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78 DEF
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33 SP. ATK
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78 SP. DEF
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33 SPE
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Gothitelle:
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-Base stats increase:
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70 HP
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55 ATK
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95 DEF
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105 SP. ATK
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110 SP. DEF
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85 SPE
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Dugtrio:
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-Base stat increase:
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35 HP
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100 ATK
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50 DEF
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50 SP. ATK
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70 SP. DEF
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120 SPE
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Absol:
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Base stat change:
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65 HP
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130 ATK
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60 DEF
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75 SP. ATK
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60 SP. DEF
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100 SPE
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Aerodactyl:
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Base stat change:
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80 HP
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120 ATK
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65 DEF
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60 SP. ATK
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75 SP. DEF
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130 SPE
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-Now gets the move Head Smash.
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Articuno:
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-Now gets the move Mean Look.
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-If only Articuno uses Mean Look, it goes at the same priority of Pursuit if the opponent is switching, at +7.
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Dusclops:
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Base stat change:
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50 HP
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70 ATK
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130 DEF
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60 SP. ATK
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130 SP. DEF
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25 SPE
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-Now gets the move Recover.
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Dusknoir:
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Base stat changes:
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65 HP
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110 ATK
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135 DEF
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65 SP. ATK
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135 SP. DEF
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45 SPE
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-Now gets the move Recover.
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Entei:
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Base stat changes:
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115 HP
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120 ATK
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95 DEF
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90 SP. ATK
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85 SP. DEF
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110 SPE
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-Now gets the move Swords Dance.
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Kyurem:
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Base stat changes:
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125 HP
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130 ATK
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100 DEF
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130 SP. ATK
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100 SP. DEF
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95 SPE
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-Now gets the move Dragon Dance.
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Moltres:
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Base stat changes:
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130 HP
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100 ATK
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90 DEF
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135 SP. ATK
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85 SP. DEF
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100 SPE
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-Now gets the move Blue Flare.
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Raikou:
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Base stat changes:
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90 HP
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85 ATK
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75 DEF
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125 SP. ATK
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100 SP. DEF
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125 SPE
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-Now gets the moves Ice Beam, Flamethrower, and Grass Knot.
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Also, when Raikou is switched in, Magnet Rise is activated instantly (Lasts for 5 turns.) Making him invulnerable from ground-type attacks. 
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Spiritomb:
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Base stat changes:
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70 HP
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92 ATK
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108 DEF
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92 SP. ATK
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108 SP. DEF
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35 SPE
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-If only Spiritomb uses Pursuit, if the opponent is not switching it has 80 base power, and on a switch has 160 base power.
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Suicune:
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Base stat changes:
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110 HP
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75 ATK
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115 DEF
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90 SP. ATK
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115 SP. DEF
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100 SPE
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-If only Suicune uses Calm Mind, it boosts its Sp. Attack by one stage, and Sp. Defense by two stages, with a 30% chance to boost Sp. Attack by another stage and healing status.
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Vespiquen:
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Base stat changes:
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70 HP
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80 ATK
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102 DEF
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80 SP. ATK
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102 SP. DEF
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85 SPE
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Weavile:
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Base stat changes:
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70 HP
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120 ATK
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65 DEF
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120 SP. ATK
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85 SP. DEF
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145 SPE
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-Now gets the ability Mountaineer, making him invulnerable from Rock damage on switch, including Stealth Rocks and rock-type attacks, unless the attacking Pokemon has mold breaker, then it will take damage from the attack.
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-Now gets the move Sucker Punch. 
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Zapdos:
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Base stat changes:
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90 HP
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125 ATK
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85 DEF
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125 SP. ATK
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90 SP. DEF
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115 SPE
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-If only Zapdos uses Drill Peck, it now has 70 power, auto-crits, and has 50% chance to flinch.
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-If only Zapdos uses Thunder, it will always hit, and break substitute before doing damage.
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-Zapdos now has the ability Speed Boost, and boosts his speed one stage after every full turn.
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Bisharp:
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Base stat changes:
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80 HP
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125 ATK
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120 DEF
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60 SP. ATK
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85 SP. DEF
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95 SPE
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-If only Bisharp uses the move Sharpen, rather than his attack being increased by one stage, it is boosted by three stages. 
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-Bisharp now gets the move Bullet Punch and Sharpen.
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Wailord:
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Base stat changes:
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180 HP
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90 ATK
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120 DEF
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90 SP. ATK
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120 SP. DEF
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60 SPE
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Uxie:
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Base stat changes:
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75 HP
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75 ATK
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130 DEF
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75 SP. ATK
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130 SP. DEF
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110 SPE
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-Now gets to use the move Cosmic Power.
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-If only Uxie uses Cosmic Power, there is a 30% chance of granting an extra stage of defense / sp. defense in both places.
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-Now gets to use the move Recover.
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Azelf:
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Base stat changes:
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75 HP
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140 ATK
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70 DEF
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140 SP. ATK
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70 SP. DEF
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110 SPE
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-If only Azelf uses the move Extrasensory, it keeps its base power of 80, and if used on the first turn of Azelf being in play, has +2 priority and always makes the foe flinch. (Fake Out) Removes sub before doing damage.
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Mespirit:
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Base stat changes:
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105 HP
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105 ATK
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105 DEF
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105 SP. ATK
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105 SP. DEF
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105 SPE
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-Mespirit now heals 6% HP passively at the end of every turn, even without leftovers.
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-Now gets to use the move Recover.
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-Mespirit now gets the ability Magic Bounce.
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Regice:
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Base stat changes:
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120 HP
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50 ATK
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120 DEF
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100 SP. ATK
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200 SP. DEF
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50 SPE
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-Now gets the ability Poison Heal.
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-Now gets the move Recover.
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Regirock:
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Base stat changes:
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120 HP
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100 ATK
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200 DEF
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50 SP. ATK
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120 SP. DEF
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50 SPE
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-Now gets the ability Poison Heal.
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-Now gets the move Recover.
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Registeel:
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120 HP
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75 ATK
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160 DEF
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75 SP. ATK
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160 SP. DEF
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50 SPE
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-Now gets the ability Poison Heal.
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-Now gets the move Recover.
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Mew:
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-Now gets the ability "Special Mew" (still select Synchronize in the team builder) and this will give Mew the abilities Magic Guard, and Prankster. (Removing the effects of Synchronize.)
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Ditto:
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Base stat changes:
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96 HP
390
48 ATK
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48 DEF
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48 SP. DEF
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48 SPE
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395
Move changes:
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Avalanche:
398
Now does 2x damage in the hail. (From 60 power to 120 power)
399
-This also negates its secondary effect of it doing 2x damage if you are hit on the turn it is used.
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401
Blue Flare:
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Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
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404
Stealth Rock:
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Now only does a maximum of 25% damage on a switch-in. (If Ultra-Effective, stays at 25%)
406
Rock types will absorb and remove rocks on switch, unless they have levitate / part flying.
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Spikes:
409
Steel types will absorb and remove spikes on switch, unless they have levitate / part flying.
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Glaciate:
412
Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.) 
413
-Power is boosted from 65 to 75, removing it's secondary effect, but replacing it with a 50% chance to freeze.
414
-Glaciate is now a physical attack, rather than special.
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416
Will-o-wisp:
417
Now has 85% accuracy.
418
419
Defend Order:
420
Now boosts Defense by one, Sp. Defense by one, Attack by one, Sp. Attack by one, Speed by one.
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Attack Order:
423
Now gets power lowered to 60 base power, with an auto-crit and 30% chance to flinch.
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Heal Order:
426
Now heals status, as well as it's previous effect of healing 50% of MAX HP.
427
428
Metronome:
429
Now will use two random moves, rather than one.
430
431
Heal Block:
432
The target can no longer heal, the duration goes from 5 turns to infinite, and the opponent can not switch out for 5 turns after being hit by the attack.
433
434
Defog:
435
Now lowers the target's accuracy by one stage as well as evasion, and clears rocks / hazards from BOTH sides of the field.
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Explosion / Selfdestruct:
438
Now removes opponents substitute before exploding, and will hit Ghost types.
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440
Item changes:
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Iron Ball:
443
No longer reduces your speed at all when held.
444
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Life Orb:
446
Now behaves much more consistently as normal recoil. Reckless will boost every move if Life Orb is held, and Rock Head will negate Life Orb recoil.
447
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Metronome:
449
No longer has its previous effect, but will make the move Metronome have one extra attack. (3 attacks)
450
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Leftovers:
452
Keeps its previous effect, but if you are below 50% HP, you gain 12% HP at the end of each turn, instead of 6%.