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Project Uber

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Aug 4th, 2013
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  1. Project Uber:
  2.  
  3. *ALL DREAM WORLD ABILITIES ARE RELEASED*
  4.  
  5. Combos:
  6. If these Pokemon are used together on a team, then you get the said added boost.
  7.  
  8. "Dog Trio"
  9. -Entei, Raikou, Suicune.
  10. If all three are used, you get a base stat increase in speed of 1.2x.
  11.  
  12. "Bird Trio"
  13. -Articuno, Zapdos, Moltres.
  14. If all three are used, you get a base stat increase in speed of 1.2x.
  15.  
  16. "Regi Trio"
  17. -Regice, Regirock, Registeel.
  18. If all three are used, on each one, you get the ability "Solid Rock." (3/4th damage on Super-effective attacks.)
  19. -Keep in mind, this is ON TOP of its normal ability.
  20.  
  21. "Fairy Pokemon"
  22. -Uxie, Azelf, Mespirit.
  23. If all three are used, you get a base stat increase in special attack of 1.2x.
  24.  
  25. "Mew Trio"
  26. -Mew, Mewtwo, Ditto
  27. If all three are used, you get a base stat increase in all applicable fields by 1.07x.
  28.  
  29. Ability Changes:
  30.  
  31. Forecast:
  32. -Now changes weather to whatever rock it is holding + Changes forme.
  33. (Heat Rock = Sunny Day)
  34. (Damp Rock = Rain Dance)
  35. (Icy Rock = Hail)
  36. -A Pokemon with Forecast gains 6% HP at the end of every turn, if it is the same type as the weather up.
  37.  
  38. Air Lock:
  39. Stops weather, Now makes it so weather cannot be used for a 5 turn timer after the user of Air Lock comes into play, resetting at the end of every turn a Pokemon with Air Lock is in play.
  40.  
  41. Snow Warning:
  42. The hail will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
  43.  
  44. Sand Stream:
  45. The sand will hit twice at the end of a turn, making it deal 12% damage, rather than 6%.
  46.  
  47. Drought:
  48. As well as the sun giving fire-type moves a 1.5x multiplier on damage, also gives grass-type moves a 1.5x multiplier on damage.
  49.  
  50. Drizzle:
  51. As well as the rain giving water-type moves a 1.5x multiplier on damage, also gives electric type moves a 1.5x multiplier on damage.
  52.  
  53. Arena Trap:
  54. As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ground-type physical attack (70 base power, calculated through the user's Attack and target's defense) will be instantly used.
  55.  
  56. Shadow Tag:
  57. As well as trapping the target in, now when a Pokemon is swapped in with this ability, a ghost-type special attack (70 base power, calculated through the user's Sp. Attack and target's Sp. Defense) will be instantly used.
  58.  
  59. Pressure:
  60. On top of it's old use, it also adds a "Perish Song" effect when a Pokemon comes into play, only used ONCE per switch. This "Perish Song" effect lasts for 5 turns, rather than 3.
  61.  
  62. Justified:
  63. Now grants a Dark immunity, as well as raising attack one stage.
  64.  
  65. Imposter:
  66. Now well double all stat changes, as well as copying the opponent. (For example, if an opponent has 0.75x def, it gets lowered another stage for you, down to 0.66x., or if an opponent has 2x attack, it gets raised two stages up to 3x attack.)
  67.  
  68. Pokemon Changes:
  69.  
  70. Castform:
  71. -Base stats increase:
  72. 90 HP
  73. 90 ATK
  74. 90 DEF
  75. 90 SP. ATK
  76. 90 SP. DEF
  77. 90 SPE
  78. -If Weather Ball is used, Power is increased by 50.
  79. (100 Power in no weather)
  80. (150 Power in weather)
  81. -Weather ball gets a 10% chance flinch, and 20% of burn, Def. / Sp. Def. drop, Freeze, based on the type of rock held. (Heat, Damp, Icy, respectively.)
  82.  
  83. Dragonair:
  84. -Base stats increase:
  85. 84 HP
  86. 84 ATK
  87. 84 DEF
  88. 84 SP. ATK
  89. 84 SP. DEF
  90. 84 SPE
  91. -Now gets the move Reflect.
  92. -Now gets the ability Air Lock.
  93.  
  94. Abomasnow:
  95. -If Avalanche is used, it does 1.5x damage. (From 60 power to 90 power)
  96. -Also, Avalanche now grants a 10% chance flinch, and a 10% freeze.
  97.  
  98. Ninetales:
  99. -Base stat increase:
  100. 73 HP
  101. 76 ATK
  102. 75 DEF
  103. 122 SP. ATK
  104. 100 SP. DEF
  105. 100 SPE
  106.  
  107. Politoed:
  108. -Base stats increase:
  109. 90 HP
  110. 75 ATK
  111. 75 DEF
  112. 115 SP. ATK
  113. 100 SP. DEF
  114. 95 SPE
  115.  
  116. Tyranitar:
  117. -Base stat increase:
  118. 100 HP
  119. 134 ATK
  120. 110 DEF
  121. 95 SP. ATK
  122. 100 SP. DEF
  123. 76 SPE
  124. -Now also gets the move Spikes.
  125.  
  126. Hippowdon:
  127. -Base stat increase:
  128. 108 HP
  129. 112 ATK
  130. 118 DEF
  131. 68 SP. ATK
  132. 87 SP. DEF
  133. 47 SPE
  134.  
  135. Wobbuffet:
  136. -Base stats increase:
  137. 190 HP
  138. 33 ATK
  139. 78 DEF
  140. 33 SP. ATK
  141. 78 SP. DEF
  142. 33 SPE
  143.  
  144. Gothitelle:
  145. -Base stats increase:
  146. 70 HP
  147. 55 ATK
  148. 95 DEF
  149. 105 SP. ATK
  150. 110 SP. DEF
  151. 85 SPE
  152.  
  153. Dugtrio:
  154. -Base stat increase:
  155. 35 HP
  156. 100 ATK
  157. 50 DEF
  158. 50 SP. ATK
  159. 70 SP. DEF
  160. 120 SPE
  161.  
  162. Absol:
  163. Base stat change:
  164. 65 HP
  165. 130 ATK
  166. 60 DEF
  167. 75 SP. ATK
  168. 60 SP. DEF
  169. 100 SPE
  170.  
  171. Aerodactyl:
  172. Base stat change:
  173. 80 HP
  174. 120 ATK
  175. 65 DEF
  176. 60 SP. ATK
  177. 75 SP. DEF
  178. 130 SPE
  179. -Now gets the move Head Smash.
  180.  
  181. Articuno:
  182. -Now gets the move Mean Look.
  183. -If only Articuno uses Mean Look, it goes at the same priority of Pursuit if the opponent is switching, at +7.
  184.  
  185. Dusclops:
  186. Base stat change:
  187. 50 HP
  188. 70 ATK
  189. 130 DEF
  190. 60 SP. ATK
  191. 130 SP. DEF
  192. 25 SPE
  193. -Now gets the move Recover.
  194.  
  195. Dusknoir:
  196. Base stat changes:
  197. 65 HP
  198. 110 ATK
  199. 135 DEF
  200. 65 SP. ATK
  201. 135 SP. DEF
  202. 45 SPE
  203. -Now gets the move Recover.
  204.  
  205. Entei:
  206. Base stat changes:
  207. 115 HP
  208. 120 ATK
  209. 95 DEF
  210. 90 SP. ATK
  211. 85 SP. DEF
  212. 110 SPE
  213. -Now gets the move Swords Dance.
  214.  
  215. Kyurem:
  216. Base stat changes:
  217. 125 HP
  218. 130 ATK
  219. 100 DEF
  220. 130 SP. ATK
  221. 100 SP. DEF
  222. 95 SPE
  223. -Now gets the move Dragon Dance.
  224.  
  225. Moltres:
  226. Base stat changes:
  227. 130 HP
  228. 100 ATK
  229. 90 DEF
  230. 135 SP. ATK
  231. 85 SP. DEF
  232. 100 SPE
  233. -Now gets the move Blue Flare.
  234.  
  235. Raikou:
  236. Base stat changes:
  237. 90 HP
  238. 85 ATK
  239. 75 DEF
  240. 125 SP. ATK
  241. 100 SP. DEF
  242. 125 SPE
  243. -Now gets the moves Ice Beam, Flamethrower, and Grass Knot.
  244. Also, when Raikou is switched in, Magnet Rise is activated instantly (Lasts for 5 turns.) Making him invulnerable from ground-type attacks.
  245.  
  246. Spiritomb:
  247. Base stat changes:
  248. 70 HP
  249. 92 ATK
  250. 108 DEF
  251. 92 SP. ATK
  252. 108 SP. DEF
  253. 35 SPE
  254. -If only Spiritomb uses Pursuit, if the opponent is not switching it has 80 base power, and on a switch has 160 base power.
  255.  
  256. Suicune:
  257. Base stat changes:
  258. 110 HP
  259. 75 ATK
  260. 115 DEF
  261. 90 SP. ATK
  262. 115 SP. DEF
  263. 100 SPE
  264. -If only Suicune uses Calm Mind, it boosts its Sp. Attack by one stage, and Sp. Defense by two stages, with a 30% chance to boost Sp. Attack by another stage and healing status.
  265.  
  266. Vespiquen:
  267. Base stat changes:
  268. 70 HP
  269. 80 ATK
  270. 102 DEF
  271. 80 SP. ATK
  272. 102 SP. DEF
  273. 85 SPE
  274.  
  275. Weavile:
  276. Base stat changes:
  277. 70 HP
  278. 120 ATK
  279. 65 DEF
  280. 120 SP. ATK
  281. 85 SP. DEF
  282. 145 SPE
  283. -Now gets the ability Mountaineer, making him invulnerable from Rock damage on switch, including Stealth Rocks and rock-type attacks, unless the attacking Pokemon has mold breaker, then it will take damage from the attack.
  284. -Now gets the move Sucker Punch.
  285.  
  286. Zapdos:
  287. Base stat changes:
  288. 90 HP
  289. 125 ATK
  290. 85 DEF
  291. 125 SP. ATK
  292. 90 SP. DEF
  293. 115 SPE
  294. -If only Zapdos uses Drill Peck, it now has 70 power, auto-crits, and has 50% chance to flinch.
  295. -If only Zapdos uses Thunder, it will always hit, and break substitute before doing damage.
  296. -Zapdos now has the ability Speed Boost, and boosts his speed one stage after every full turn.
  297.  
  298. Bisharp:
  299. Base stat changes:
  300. 80 HP
  301. 125 ATK
  302. 120 DEF
  303. 60 SP. ATK
  304. 85 SP. DEF
  305. 95 SPE
  306. -If only Bisharp uses the move Sharpen, rather than his attack being increased by one stage, it is boosted by three stages.
  307. -Bisharp now gets the move Bullet Punch and Sharpen.
  308.  
  309. Wailord:
  310. Base stat changes:
  311. 180 HP
  312. 90 ATK
  313. 120 DEF
  314. 90 SP. ATK
  315. 120 SP. DEF
  316. 60 SPE
  317.  
  318. Uxie:
  319. Base stat changes:
  320. 75 HP
  321. 75 ATK
  322. 130 DEF
  323. 75 SP. ATK
  324. 130 SP. DEF
  325. 110 SPE
  326. -Now gets to use the move Cosmic Power.
  327. -If only Uxie uses Cosmic Power, there is a 30% chance of granting an extra stage of defense / sp. defense in both places.
  328. -Now gets to use the move Recover.
  329.  
  330. Azelf:
  331. Base stat changes:
  332. 75 HP
  333. 140 ATK
  334. 70 DEF
  335. 140 SP. ATK
  336. 70 SP. DEF
  337. 110 SPE
  338. -If only Azelf uses the move Extrasensory, it keeps its base power of 80, and if used on the first turn of Azelf being in play, has +2 priority and always makes the foe flinch. (Fake Out) Removes sub before doing damage.
  339.  
  340. Mespirit:
  341. Base stat changes:
  342. 105 HP
  343. 105 ATK
  344. 105 DEF
  345. 105 SP. ATK
  346. 105 SP. DEF
  347. 105 SPE
  348. -Mespirit now heals 6% HP passively at the end of every turn, even without leftovers.
  349. -Now gets to use the move Recover.
  350. -Mespirit now gets the ability Magic Bounce.
  351.  
  352. Regice:
  353. Base stat changes:
  354. 120 HP
  355. 50 ATK
  356. 120 DEF
  357. 100 SP. ATK
  358. 200 SP. DEF
  359. 50 SPE
  360. -Now gets the ability Poison Heal.
  361. -Now gets the move Recover.
  362.  
  363. Regirock:
  364. Base stat changes:
  365. 120 HP
  366. 100 ATK
  367. 200 DEF
  368. 50 SP. ATK
  369. 120 SP. DEF
  370. 50 SPE
  371. -Now gets the ability Poison Heal.
  372. -Now gets the move Recover.
  373.  
  374. Registeel:
  375. 120 HP
  376. 75 ATK
  377. 160 DEF
  378. 75 SP. ATK
  379. 160 SP. DEF
  380. 50 SPE
  381. -Now gets the ability Poison Heal.
  382. -Now gets the move Recover.
  383.  
  384. Mew:
  385. -Now gets the ability "Special Mew" (still select Synchronize in the team builder) and this will give Mew the abilities Magic Guard, and Prankster. (Removing the effects of Synchronize.)
  386.  
  387. Ditto:
  388. Base stat changes:
  389. 96 HP
  390. 48 ATK
  391. 48 DEF
  392. 48 SP. DEF
  393. 48 SPE
  394.  
  395. Move changes:
  396.  
  397. Avalanche:
  398. Now does 2x damage in the hail. (From 60 power to 120 power)
  399. -This also negates its secondary effect of it doing 2x damage if you are hit on the turn it is used.
  400.  
  401. Blue Flare:
  402. Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
  403.  
  404. Stealth Rock:
  405. Now only does a maximum of 25% damage on a switch-in. (If Ultra-Effective, stays at 25%)
  406. Rock types will absorb and remove rocks on switch, unless they have levitate / part flying.
  407.  
  408. Spikes:
  409. Steel types will absorb and remove spikes on switch, unless they have levitate / part flying.
  410.  
  411. Glaciate:
  412. Now has 100% accuracy. (Can miss if the Pokemon has its Evasion stat raised.)
  413. -Power is boosted from 65 to 75, removing it's secondary effect, but replacing it with a 50% chance to freeze.
  414. -Glaciate is now a physical attack, rather than special.
  415.  
  416. Will-o-wisp:
  417. Now has 85% accuracy.
  418.  
  419. Defend Order:
  420. Now boosts Defense by one, Sp. Defense by one, Attack by one, Sp. Attack by one, Speed by one.
  421.  
  422. Attack Order:
  423. Now gets power lowered to 60 base power, with an auto-crit and 30% chance to flinch.
  424.  
  425. Heal Order:
  426. Now heals status, as well as it's previous effect of healing 50% of MAX HP.
  427.  
  428. Metronome:
  429. Now will use two random moves, rather than one.
  430.  
  431. Heal Block:
  432. The target can no longer heal, the duration goes from 5 turns to infinite, and the opponent can not switch out for 5 turns after being hit by the attack.
  433.  
  434. Defog:
  435. Now lowers the target's accuracy by one stage as well as evasion, and clears rocks / hazards from BOTH sides of the field.
  436.  
  437. Explosion / Selfdestruct:
  438. Now removes opponents substitute before exploding, and will hit Ghost types.
  439.  
  440. Item changes:
  441.  
  442. Iron Ball:
  443. No longer reduces your speed at all when held.
  444.  
  445. Life Orb:
  446. Now behaves much more consistently as normal recoil. Reckless will boost every move if Life Orb is held, and Rock Head will negate Life Orb recoil.
  447.  
  448. Metronome:
  449. No longer has its previous effect, but will make the move Metronome have one extra attack. (3 attacks)
  450.  
  451. Leftovers:
  452. Keeps its previous effect, but if you are below 50% HP, you gain 12% HP at the end of each turn, instead of 6%.
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