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1 | C++ Code | |
2 | ||
3 | - | icon = "|Tinterface\\ChatFrame\\UI-ChatIcon-Blizz.blp:16:32:1:-2|t" |
3 | + | static void SendWorldRWMessage(const char* text, WorldSession* self) |
4 | - | msgCenter = "|cff00FF00[SYSTEM]|r<GM>|cff00FF00["..player:GetName().."]: "..p |
4 | + | { |
5 | - | msgChat = "|cff00FF00[SYSTEM]|r"..icon.." <GM>|cff00FF00["..player:GetName().."]: "..p |
5 | + | uint32 textLen = (uint32)strlen((char*)text) + 1; |
6 | - | textLen = string.len(msgCenter) + 1 |
6 | + | |
7 | WorldPacket data(textLen + 40); | |
8 | - | |
8 | + | data.Initialize(SMSG_MESSAGECHAT); |
9 | ||
10 | - | CHAT_MSG_RAID_WARNING = 40 -- is 41 on wotlk and 40 on tbc |
10 | + | data << uint8(CHAT_MSG_RAID_WARNING) << uint32(LANG_UNIVERSAL); |
11 | - | |
11 | + | data << (uint64)0 << (uint32)0 << (uint64)0; |
12 | data << textLen << text << uint8(0); | |
13 | ||
14 | sWorld->SendGlobalMessage(&data, self); | |
15 | } | |
16 | - | data:WriteGUID(0) -- uint64 sender guid |
16 | + | |
17 | -- Eluna Lua Code | |
18 | - | data:WriteGUID(0) -- uint64 |
18 | + | |
19 | function Commands.sysmsg(player, p) | |
20 | - | data:WriteString(msgCenter) -- text |
20 | + | msg = p |
21 | - | data:WriteUByte(0) -- uint8 |
21 | + | textLen = string.len(msg) + 1 |
22 | players = GetPlayersInWorld(2, false) | |
23 | - | v:SendBroadcastMessage(msgChat) |
23 | + | |
24 | SMSG_MESSAGECHAT = 150 | |
25 | CHAT_MSG_RAID_WARNING = 41 | |
26 | ||
27 | for k, v in pairs (players) do | |
28 | local data = CreatePacket(SMSG_MESSAGECHAT, textLen + 40); | |
29 | data:WriteUByte(CHAT_MSG_RAID_WARNING) -- chat type | |
30 | data:WriteULong(0) -- lang universal | |
31 | data:WriteGUID(player:GetGUID()) -- uint64 sender guid | |
32 | data:WriteULong(0) -- uint32 some flags | |
33 | data:WriteGUID(0) -- uint64 | |
34 | data:WriteULong(textLen) -- text length | |
35 | data:WriteString(msg) -- text | |
36 | data:WriteUByte(0) -- uint8 | |
37 | print(data) | |
38 | v:SendPacket(data) | |
39 | end | |
40 | end |