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Rochet2

Untitled

Jan 24th, 2015
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  1. C++ Code
  2.  
  3.     static void SendWorldRWMessage(const char* text, WorldSession* self)
  4.     {
  5.         uint32 textLen = (uint32)strlen((char*)text) + 1;
  6.  
  7.         WorldPacket data(textLen + 40);
  8.         data.Initialize(SMSG_MESSAGECHAT);
  9.  
  10.         data << uint8(CHAT_MSG_RAID_WARNING) << uint32(LANG_UNIVERSAL);
  11.         data << (uint64)0 << (uint32)0 << (uint64)0;
  12.         data << textLen << text << uint8(0);
  13.  
  14.         sWorld->SendGlobalMessage(&data, self);
  15.     }
  16.  
  17. -- Eluna Lua Code
  18. -- [2] Handle Sysmsg Command
  19. function Commands.sysmsg(player, p)
  20.     msg = p
  21.     textLen = string.len(msg) + 1
  22.     players = GetPlayersInWorld(2, false)
  23.    
  24.     SMSG_MESSAGECHAT = 150
  25.     CHAT_MSG_RAID_WARNING = 41
  26.    
  27.     for k, v in pairs (players) do
  28.         local data = CreatePacket(SMSG_MESSAGECHAT, textLen + 40);
  29.         data:WriteUByte(CHAT_MSG_RAID_WARNING)       -- chat type
  30.         data:WriteULong(0)                          -- lang universal
  31.         data:WriteGUID(player:GetGUID())            -- uint64 sender guid
  32.         data:WriteULong(0)                          -- uint32 some flags
  33.         data:WriteGUID(0)                           -- uint64
  34.         data:WriteULong(textLen)                    -- text length
  35.         data:WriteString(msg)                       -- text
  36.         data:WriteUByte(0)                           -- uint8
  37.         print(data)
  38.         v:SendPacket(data)
  39.     end
  40. end
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