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1 | --[[ | |
2 | _____ _ _ _ _____ __ __ | |
3 | | __ \ | | (_) | | __ \ \ \ / / | |
4 | | |__) |___ _ __ | |_ _| | ___| |__) |___ \ V / | |
5 | | _ // _ \ '_ \| __| | |/ _ \ _ // _ \ > < | |
6 | | | \ \ __/ |_) | |_| | | __/ | \ \ __// . \ | |
7 | |_| \_\___| .__/ \__|_|_|\___|_| \_\___/_/ \_\ | |
8 | | | | |
9 | |_| | |
10 | ||
11 | Name: Relog To The Next Character | |
12 | Author: ReptileReX | |
13 | Version: 1.0.0 | |
14 | --]] | |
15 | ||
16 | -- Your account name, its needed to use connect() function | |
17 | local accountName = "account1" | |
18 | ||
19 | -- Your account password, its needed to use connect() function | |
20 | local accountPass = "password123" | |
21 | ||
22 | -- List of your characters to login as lua table | |
23 | -- Make sure that actual character name is also included below | |
24 | local characters = {"Character One", "Character Two", "Character Three"} | |
25 | ||
26 | -- Actual character name | |
27 | local actualCharacter = name | |
28 | ||
29 | -- Next character name to login | |
30 | local nextCharacter = nil | |
31 | ||
32 | -- Logout your character until you are not connected | |
33 | while (connected == true) do | |
34 | if (battlesigned == false) then | |
35 | logout() | |
36 | end | |
37 | updateworld() | |
38 | wait(1500, 2000) | |
39 | end | |
40 | ||
41 | -- Getting a name of your next character and store it in variable | |
42 | -- When there isn't next character then store "nil" value | |
43 | for i, nextName in pairs(characters) do | |
44 | if (nextName == actualCharacter) then | |
45 | nextCharacter = characters[i + 1] or nil | |
46 | break | |
47 | end | |
48 | end | |
49 | ||
50 | -- Login to your next character until you are connected | |
51 | -- Only when nextCharacter is not equal to nil value | |
52 | if (nextCharacter ~= nil) then | |
53 | while (connected == false) do | |
54 | connect(accountName, accountPass, nextCharacter) | |
55 | updateworld() | |
56 | wait(1500, 2000) | |
57 | end | |
58 | end | |
59 | ||
60 | -- We are updating all bot variables (i.e name, connected) | |
61 | updateworld() |