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--[[
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  _____            _   _ _      _____     __   __
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 |  __ \          | | (_) |    |  __ \    \ \ / /
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 | |__) |___ _ __ | |_ _| | ___| |__) |___ \ V / 
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 |  _  // _ \ '_ \| __| | |/ _ \  _  // _ \ > <  
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 | | \ \  __/ |_) | |_| | |  __/ | \ \  __// . \ 
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 |_|  \_\___| .__/ \__|_|_|\___|_|  \_\___/_/ \_\
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            | |                                  
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            |_|
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 Name: Relog To The Next Character
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 Author: ReptileReX
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 Version: 1.0.0
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--]]
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-- Your account name, its needed to use connect() function
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local accountName = "account1"
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-- Your account password, its needed to use connect() function
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local accountPass = "password123"
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-- List of your characters to login as lua table
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-- Make sure that actual character name is also included below
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local characters = {"Character One", "Character Two", "Character Three"}
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-- Actual character name
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local actualCharacter = name
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-- Next character name to login
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local nextCharacter = nil
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-- Logout your character until you are not connected
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while (connected == true) do
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    if (battlesigned == false) then
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        logout()
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    end
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    updateworld()
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    wait(1500, 2000)
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end
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-- Getting a name of your next character and store it in variable
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-- When there isn't next character then store "nil" value
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for i, nextName in pairs(characters) do
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    if (nextName == actualCharacter) then
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        nextCharacter = characters[i + 1] or nil
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        break
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    end
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end
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-- Login to your next character until you are connected
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-- Only when nextCharacter is not equal to nil value
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if (nextCharacter ~= nil) then
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    while (connected == false) do
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        connect(accountName, accountPass, nextCharacter)
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        updateworld()
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        wait(1500, 2000)
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    end
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end
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-- We are updating all bot variables (i.e name, connected)
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updateworld()