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TRAINEE CLASSES:
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    Rider Trainee
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    -Starts with mount of player's choosing (Horse or Pegasus). This mount CANNOT be changed later in the game!
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    Mage Trainee
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    -Starts with one of Anima (E), Dark (E), or Light (E) with the base tome appropriate to that proficiency. 
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    FIRST CLASSES:
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    Archer:
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    -No changes
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    Bandit:
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    -No changes
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    Bard:
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    -No changes
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    Dancer:
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    -No changes
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    Fencer:
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    -No changes
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    Fighter:
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    -No changes
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    Knight:
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    -No changes
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    Mage:
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    -No changes
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    Mercenary:
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    -No changes
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    Monk:
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    -No changes
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    Myrmidon:
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    -No changes
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    Bow Knight (Nomad):
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    -No changes
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    Pegasus Rider:
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    -No changes
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    Pirate:
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    -No changes
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    Priest/Sister:
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    -No changes
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    Scavenger:
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    -'Scavenge Gold' give 100/200 gold for the first attack on an unpromoted/promoted unit
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    Shaman:
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    -No changes
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    Social Knight:
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    -No changes
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    Soldier:
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    -'Anti-Cavalry' only gives Damage bonus
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    Spy:
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    -No changes
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    Thief:
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    -No changes
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    Troubadour:
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    -No changes
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    Wyvern Rider:
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    -No changes
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    PROMOTED CLASSES:
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    Assasin:
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    -No changes
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    Battle Mage:
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    -Imbue Arrow-Fire: On miss, the arrow explodes and deals damage to the target anyway, based on MAG of the Battle Mage and RES of the enemy, without including Battle Mage's weapon ATK.
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    Berserker:
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    -Gains 'Critical Eye' skill.
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    Bishop:
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    -No changes
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    Bounty Hunter:
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    -'Steal Weapon' is removed
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    Commander:
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    -Upon promotion, Commanders choose one of the 3 orders, can only be used 3 times per map
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    Crusader:
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    -No changes
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    Dancing Blade:
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    -No changes
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    Druid:
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    -No changes
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    Duke Knight:
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    -No changes
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    Enchanter:
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    -No changes
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    Falco Knight:
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    -No changes
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    Forest Knight:
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    -'Trapper' range is lowered to adjacent tiles.
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    General:
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    -No changes
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    Great Knight:
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    -No changes
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    Hero:
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    -'Lend me your strength' is removed; instead, Hero gains 'Charisma' Character Specific Skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
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    Holy Guard:
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    -No changes
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    Lore Master:
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    -No changes
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    Mage Knight:
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    -'Levitation' works only on DISMOUNTED Mage Knight
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    Master Spy:
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    -No changes
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    Mountain Knight:
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    -No changes
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    Combat Medic (Nomad Healer):
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    -Vulnerary has a cost of 100 Gold, and Elixir has a cost of 1500 Gold
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    Ranger (Nomad Ranger):
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    -No changes
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    Paladin:
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    -No changes
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    Rogue:
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    -No changes
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    Sage:
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    -Sages gain Anima (S), Anima (C), Staff Subcategory (C), Staff (B) instead
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    Saint:
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    -No changes
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    Samurai:
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    -No changes
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    Sentinel:
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    -No changes
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    Shadow Sword:
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    -No changes
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    Sniper:
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    -'Sniping' is removed; instead, Sniper gains 'Sure Shot' which ensures that their final Hit Rate is at least 85%.
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    Summoner:
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    -No changes
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    Swashbuckler:
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    -'Sea Fighting' gives +2 to Attack Skill and Damage when Swashbuckler is in sea/boat battle
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    Swordmaster:
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    -No changes
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    Valkyrie:
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    -If Valkyrie promotes from Pegasus Knight, she has 'Pegasus'. If she promotes from Troubadour, she has 'Horseback'.
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    Wanderer:
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    -Units with this skill can traverse any and all terrain. When wandering through [s]Mountain[/s] Cliffs or Water terrain, the unit suffers a -2 Penalty moving through them. They get -1 Penalty on Hills and Thick Forests. All other tiles are treated as 'Grass', and they receive no Weather penalties.
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    Warrior:
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    -No changes
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    Wyvern Hunter:
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    -No changes
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    Wyvern Knight:
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    -'Scatter' is removed; instead, Wyvern Knight gains 'Dragon Scales' skill (look at NPC Class 'Manakete')