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FEF:SH changes

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Apr 29th, 2014
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  1. TRAINEE CLASSES:
  2. Rider Trainee
  3. -Starts with mount of player's choosing (Horse or Pegasus). This mount CANNOT be changed later in the game!
  4.  
  5. Mage Trainee
  6. -Starts with one of Anima (E), Dark (E), or Light (E) with the base tome appropriate to that proficiency.
  7.  
  8. FIRST CLASSES:
  9. Archer:
  10. -No changes
  11.  
  12. Bandit:
  13. -No changes
  14.  
  15. Bard:
  16. -No changes
  17.  
  18. Dancer:
  19. -No changes
  20.  
  21. Fencer:
  22. -No changes
  23.  
  24. Fighter:
  25. -No changes
  26.  
  27. Knight:
  28. -No changes
  29.  
  30. Mage:
  31. -No changes
  32.  
  33. Mercenary:
  34. -No changes
  35.  
  36. Monk:
  37. -No changes
  38.  
  39. Myrmidon:
  40. -No changes
  41.  
  42. Bow Knight (Nomad):
  43. -No changes
  44.  
  45. Pegasus Rider:
  46. -No changes
  47.  
  48. Pirate:
  49. -No changes
  50.  
  51. Priest/Sister:
  52. -No changes
  53.  
  54. Scavenger:
  55. -'Scavenge Gold' give 100/200 gold for the first attack on an unpromoted/promoted unit
  56.  
  57. Shaman:
  58. -No changes
  59.  
  60. Social Knight:
  61. -No changes
  62.  
  63. Soldier:
  64. -'Anti-Cavalry' only gives Damage bonus
  65.  
  66. Spy:
  67. -No changes
  68.  
  69. Thief:
  70. -No changes
  71.  
  72. Troubadour:
  73. -No changes
  74.  
  75. Wyvern Rider:
  76. -No changes
  77.  
  78. PROMOTED CLASSES:
  79.  
  80. Assasin:
  81. -No changes
  82.  
  83. Battle Mage:
  84. -Imbue Arrow-Fire: On miss, the arrow explodes and deals damage to the target anyway, based on MAG of the Battle Mage and RES of the enemy, without including Battle Mage's weapon ATK.
  85.  
  86. Berserker:
  87. -Gains 'Critical Eye' skill.
  88.  
  89. Bishop:
  90. -No changes
  91.  
  92. Bounty Hunter:
  93. -'Steal Weapon' is removed
  94.  
  95. Commander:
  96. -Upon promotion, Commanders choose one of the 3 orders, can only be used 3 times per map
  97.  
  98. Crusader:
  99. -No changes
  100.  
  101. Dancing Blade:
  102. -No changes
  103.  
  104. Druid:
  105. -No changes
  106.  
  107. Duke Knight:
  108. -No changes
  109.  
  110. Enchanter:
  111. -No changes
  112.  
  113. Falco Knight:
  114. -No changes
  115.  
  116. Forest Knight:
  117. -'Trapper' range is lowered to adjacent tiles.
  118.  
  119. General:
  120. -No changes
  121.  
  122. Great Knight:
  123. -No changes
  124.  
  125. Hero:
  126. -'Lend me your strength' is removed; instead, Hero gains 'Charisma' Character Specific Skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
  127.  
  128. Holy Guard:
  129. -No changes
  130.  
  131. Lore Master:
  132. -No changes
  133.  
  134. Mage Knight:
  135. -'Levitation' works only on DISMOUNTED Mage Knight
  136.  
  137. Master Spy:
  138. -No changes
  139.  
  140. Mountain Knight:
  141. -No changes
  142.  
  143. Combat Medic (Nomad Healer):
  144. -Vulnerary has a cost of 100 Gold, and Elixir has a cost of 1500 Gold
  145.  
  146. Ranger (Nomad Ranger):
  147. -No changes
  148.  
  149. Paladin:
  150. -No changes
  151.  
  152. Rogue:
  153. -No changes
  154.  
  155. Sage:
  156. -Sages gain Anima (S), Anima (C), Staff Subcategory (C), Staff (B) instead
  157.  
  158. Saint:
  159. -No changes
  160.  
  161. Samurai:
  162. -No changes
  163.  
  164. Sentinel:
  165. -No changes
  166.  
  167. Shadow Sword:
  168. -No changes
  169.  
  170. Sniper:
  171. -'Sniping' is removed; instead, Sniper gains 'Sure Shot' which ensures that their final Hit Rate is at least 85%.
  172.  
  173. Summoner:
  174. -No changes
  175.  
  176. Swashbuckler:
  177. -'Sea Fighting' gives +2 to Attack Skill and Damage when Swashbuckler is in sea/boat battle
  178.  
  179. Swordmaster:
  180. -No changes
  181.  
  182. Valkyrie:
  183. -If Valkyrie promotes from Pegasus Knight, she has 'Pegasus'. If she promotes from Troubadour, she has 'Horseback'.
  184.  
  185. Wanderer:
  186. -Units with this skill can traverse any and all terrain. When wandering through [s]Mountain[/s] Cliffs or Water terrain, the unit suffers a -2 Penalty moving through them. They get -1 Penalty on Hills and Thick Forests. All other tiles are treated as 'Grass', and they receive no Weather penalties.
  187.  
  188. Warrior:
  189. -No changes
  190.  
  191. Wyvern Hunter:
  192. -No changes
  193.  
  194. Wyvern Knight:
  195. -'Scatter' is removed; instead, Wyvern Knight gains 'Dragon Scales' skill (look at NPC Class 'Manakete')
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