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- TRAINEE CLASSES:
- Rider Trainee
- -Starts with mount of player's choosing (Horse or Pegasus). This mount CANNOT be changed later in the game!
- Mage Trainee
- -Starts with one of Anima (E), Dark (E), or Light (E) with the base tome appropriate to that proficiency.
- FIRST CLASSES:
- Archer:
- -No changes
- Bandit:
- -No changes
- Bard:
- -No changes
- Dancer:
- -No changes
- Fencer:
- -No changes
- Fighter:
- -No changes
- Knight:
- -No changes
- Mage:
- -No changes
- Mercenary:
- -No changes
- Monk:
- -No changes
- Myrmidon:
- -No changes
- Bow Knight (Nomad):
- -No changes
- Pegasus Rider:
- -No changes
- Pirate:
- -No changes
- Priest/Sister:
- -No changes
- Scavenger:
- -'Scavenge Gold' give 100/200 gold for the first attack on an unpromoted/promoted unit
- Shaman:
- -No changes
- Social Knight:
- -No changes
- Soldier:
- -'Anti-Cavalry' only gives Damage bonus
- Spy:
- -No changes
- Thief:
- -No changes
- Troubadour:
- -No changes
- Wyvern Rider:
- -No changes
- PROMOTED CLASSES:
- Assasin:
- -No changes
- Battle Mage:
- -Imbue Arrow-Fire: On miss, the arrow explodes and deals damage to the target anyway, based on MAG of the Battle Mage and RES of the enemy, without including Battle Mage's weapon ATK.
- Berserker:
- -Gains 'Critical Eye' skill.
- Bishop:
- -No changes
- Bounty Hunter:
- -'Steal Weapon' is removed
- Commander:
- -Upon promotion, Commanders choose one of the 3 orders, can only be used 3 times per map
- Crusader:
- -No changes
- Dancing Blade:
- -No changes
- Druid:
- -No changes
- Duke Knight:
- -No changes
- Enchanter:
- -No changes
- Falco Knight:
- -No changes
- Forest Knight:
- -'Trapper' range is lowered to adjacent tiles.
- General:
- -No changes
- Great Knight:
- -No changes
- Hero:
- -'Lend me your strength' is removed; instead, Hero gains 'Charisma' Character Specific Skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
- Holy Guard:
- -No changes
- Lore Master:
- -No changes
- Mage Knight:
- -'Levitation' works only on DISMOUNTED Mage Knight
- Master Spy:
- -No changes
- Mountain Knight:
- -No changes
- Combat Medic (Nomad Healer):
- -Vulnerary has a cost of 100 Gold, and Elixir has a cost of 1500 Gold
- Ranger (Nomad Ranger):
- -No changes
- Paladin:
- -No changes
- Rogue:
- -No changes
- Sage:
- -Sages gain Anima (S), Anima (C), Staff Subcategory (C), Staff (B) instead
- Saint:
- -No changes
- Samurai:
- -No changes
- Sentinel:
- -No changes
- Shadow Sword:
- -No changes
- Sniper:
- -'Sniping' is removed; instead, Sniper gains 'Sure Shot' which ensures that their final Hit Rate is at least 85%.
- Summoner:
- -No changes
- Swashbuckler:
- -'Sea Fighting' gives +2 to Attack Skill and Damage when Swashbuckler is in sea/boat battle
- Swordmaster:
- -No changes
- Valkyrie:
- -If Valkyrie promotes from Pegasus Knight, she has 'Pegasus'. If she promotes from Troubadour, she has 'Horseback'.
- Wanderer:
- -Units with this skill can traverse any and all terrain. When wandering through [s]Mountain[/s] Cliffs or Water terrain, the unit suffers a -2 Penalty moving through them. They get -1 Penalty on Hills and Thick Forests. All other tiles are treated as 'Grass', and they receive no Weather penalties.
- Warrior:
- -No changes
- Wyvern Hunter:
- -No changes
- Wyvern Knight:
- -'Scatter' is removed; instead, Wyvern Knight gains 'Dragon Scales' skill (look at NPC Class 'Manakete')
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