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wait(1)
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local Character = game.Workspace.NyonicBear
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local Character = game:service'Players'.LocalPlayer.Character
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local moosick = Instance.new("Sound",Character)
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moosick.SoundId = "rbxassetid://293397463"
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moosick.Looped = true
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moosick.Pitch = 1
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moosick.Volume = 0
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moosick:Play()
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local Color = 255, 0, 2000
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local Celor = 0,0,2000
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local Num = 10
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local Num3 = 2
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local Num4 = 8
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local Sezi = 0.3
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local Num2 = 0.8 -------------Mods:1,4,8,10,15,20-------------------------------------
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local Size = 0.5
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local Rate = 600
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------------------------------------------------------------------------------------------------
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local Player = game:service'Players'.LocalPlayer
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local Character = Player.Character
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Torso = Character:WaitForChild'Torso'
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Left = Character:WaitForChild'Left Arm'
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Right = Character:WaitForChild'Right Arm'
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rleg = Character:WaitForChild'Right Leg'
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lleg = Character:WaitForChild'Left Leg'
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local Wing1 = Instance.new("Part",Character)
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Wing1.FormFactor = Enum.FormFactor.Custom
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Wing1.Size = Vector3.new(.2, .2, .2)
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Wing1.Name = "WIng_1"
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local fire = Instance.new("ParticleEmitter", Wing1)
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fire.VelocitySpread = 0
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fire.Lifetime = NumberRange.new(3)
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fire.Acceleration = Vector3.new(0, 0, 0)
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fire.RotSpeed = NumberRange.new(2)
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fire.Rate = Rate
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fire.Rotation = NumberRange.new(151515)
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fire.Name = "Fire"
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fire.LightEmission = 0.78
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fire.LockedToPart = false
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fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
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fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Celor))
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fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
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local Wing2 = Wing1:Clone()
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Wing2.Parent = Torso
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local x,y,z = 0,-1,-6
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game:service'RunService'.Stepped:connect(function()
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--z = 6+math.sin(tick()*2)
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y = -1+math.sin(tick()*Num3)*Sezi
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Wing1.Fire.Acceleration = Vector3.new(x,y,z)
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Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
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end)
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local fire = Instance.new("ParticleEmitter", Wing2)
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fire.VelocitySpread = 0
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fire.Lifetime = NumberRange.new(4)
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fire.Acceleration = Vector3.new(0, 0, 4)
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fire.RotSpeed = NumberRange.new(2)
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fire.Rate = Rate
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fire.Rotation = NumberRange.new(151515)
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fire.Name = "Fire"
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fire.LightEmission = 0.78
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fire.LockedToPart = false
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fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
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fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Celor))
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fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Sezi), NumberSequenceKeypoint.new(1, Size)})
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Wld = function(a,b,cf)
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local Weld = Instance.new('Weld',a)
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Weld.Part0 = a
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Weld.Part1 = b
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Weld.C1 = cf
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return Weld
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end
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local wld = Wld(Left,Wing1,CFrame.new(0,0,-.3)*CFrame.Angles(-math.rad(90),-math.rad(-95),-math.rad(-60)))
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local wld2 = Wld(Right,Wing2,CFrame.new(0,0,.3)*CFrame.Angles(-math.rad(90),-math.rad(90),-math.rad(60)))
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print'Loaded'
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game:service'RunService'.Stepped:connect(function()
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--z = 6+math.sin(tick()*2)
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y = -1+math.sin(tick()*Num3)*Sezi
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Wing1.Fire.Acceleration = Vector3.new(x,y,z)
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Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
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end)