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| 1 | //// STEP 1: Place this in HudAnimations_tf.txt, replacing any other thing that says "event DamagedPlayer" | |
| 2 | ||
| 3 | event DamagedPlayer | |
| 4 | {
| |
| 5 | Animate HUDxhair FgColor "255 0 0 255" Linear 0.0 0.00001 | |
| 6 | Animate HUDxhair FgColor "0 255 0 255" Linear 0.15 0.15001 | |
| 7 | } | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | ||
| 13 | ||
| 14 | //// Step 2: Find Omp's crosshair in HUDLayout.res, because for some reason his broke ass nigga crosshair | |
| 15 | - | //// name doesn't seem to like the script. |
| 15 | + | //// name doesn't seem to like the script. You only have to do this to "OmpCrosshair2" because that |
| 16 | //// is the plus crosshair in the middle. | |
| 17 | ||
| 18 | "OmpCrosshair2" // See this right here? Change it to "HUDxhair" | |
| 19 | {
| |
| 20 | "controlName" "CExLabel" | |
| 21 | "fieldName" "OmpCrosshair2" // This one too, change it to "HUDxhair" | |
| 22 | "font" "CrosshairsSharp15" | |
| 23 | "fgcolor" "0 255 0 255" | |
| 24 | "labelText" "2" | |
| 25 | "xpos" "c-101" | |
| 26 | "ypos" "c-100" | |
| 27 | "wide" "200" | |
| 28 | "tall" "202" | |
| 29 | "visible" "1" | |
| 30 | "enabled" "1" | |
| 31 | "textAlignment" "center" | |
| 32 | } | |
| 33 | ||
| 34 | //// So your end result should look like this: | |
| 35 | ||
| 36 | "HUDxhair" | |
| 37 | {
| |
| 38 | "controlName" "CExLabel" | |
| 39 | "fieldName" "HUDxhair" | |
| 40 | "font" "CrosshairsSharp15" | |
| 41 | "fgcolor" "0 255 0 255" | |
| 42 | "labelText" "2" | |
| 43 | "xpos" "c-101" | |
| 44 | "ypos" "c-100" | |
| 45 | "wide" "200" | |
| 46 | "tall" "202" | |
| 47 | "visible" "1" | |
| 48 | "enabled" "1" | |
| 49 | "textAlignment" "center" | |
| 50 | } |