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1 | //// STEP 1: Place this in HudAnimations_tf.txt, replacing any other thing that says "event DamagedPlayer" | |
2 | ||
3 | event DamagedPlayer | |
4 | { | |
5 | Animate HUDxhair FgColor "255 0 0 255" Linear 0.0 0.00001 | |
6 | Animate HUDxhair FgColor "0 255 0 255" Linear 0.15 0.15001 | |
7 | } | |
8 | ||
9 | ||
10 | ||
11 | ||
12 | ||
13 | ||
14 | //// Step 2: Find Omp's crosshair in HUDLayout.res, because for some reason his broke ass nigga crosshair | |
15 | - | //// name doesn't seem to like the script. |
15 | + | //// name doesn't seem to like the script. You only have to do this to "OmpCrosshair2" because that |
16 | //// is the plus crosshair in the middle. | |
17 | ||
18 | "OmpCrosshair2" // See this right here? Change it to "HUDxhair" | |
19 | { | |
20 | "controlName" "CExLabel" | |
21 | "fieldName" "OmpCrosshair2" // This one too, change it to "HUDxhair" | |
22 | "font" "CrosshairsSharp15" | |
23 | "fgcolor" "0 255 0 255" | |
24 | "labelText" "2" | |
25 | "xpos" "c-101" | |
26 | "ypos" "c-100" | |
27 | "wide" "200" | |
28 | "tall" "202" | |
29 | "visible" "1" | |
30 | "enabled" "1" | |
31 | "textAlignment" "center" | |
32 | } | |
33 | ||
34 | //// So your end result should look like this: | |
35 | ||
36 | "HUDxhair" | |
37 | { | |
38 | "controlName" "CExLabel" | |
39 | "fieldName" "HUDxhair" | |
40 | "font" "CrosshairsSharp15" | |
41 | "fgcolor" "0 255 0 255" | |
42 | "labelText" "2" | |
43 | "xpos" "c-101" | |
44 | "ypos" "c-100" | |
45 | "wide" "200" | |
46 | "tall" "202" | |
47 | "visible" "1" | |
48 | "enabled" "1" | |
49 | "textAlignment" "center" | |
50 | } |