Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //// STEP 1: Place this in HudAnimations_tf.txt, replacing any other thing that says "event DamagedPlayer"
- event DamagedPlayer
- {
- Animate HUDxhair FgColor "255 0 0 255" Linear 0.0 0.00001
- Animate HUDxhair FgColor "0 255 0 255" Linear 0.15 0.15001
- }
- //// Step 2: Find Omp's crosshair in HUDLayout.res, because for some reason his broke ass nigga crosshair
- //// name doesn't seem to like the script. You only have to do this to "OmpCrosshair2" because that
- //// is the plus crosshair in the middle.
- "OmpCrosshair2" // See this right here? Change it to "HUDxhair"
- {
- "controlName" "CExLabel"
- "fieldName" "OmpCrosshair2" // This one too, change it to "HUDxhair"
- "font" "CrosshairsSharp15"
- "fgcolor" "0 255 0 255"
- "labelText" "2"
- "xpos" "c-101"
- "ypos" "c-100"
- "wide" "200"
- "tall" "202"
- "visible" "1"
- "enabled" "1"
- "textAlignment" "center"
- }
- //// So your end result should look like this:
- "HUDxhair"
- {
- "controlName" "CExLabel"
- "fieldName" "HUDxhair"
- "font" "CrosshairsSharp15"
- "fgcolor" "0 255 0 255"
- "labelText" "2"
- "xpos" "c-101"
- "ypos" "c-100"
- "wide" "200"
- "tall" "202"
- "visible" "1"
- "enabled" "1"
- "textAlignment" "center"
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement