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Sep 18th, 2012
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  1. //// STEP 1: Place this in HudAnimations_tf.txt, replacing any other thing that says "event DamagedPlayer"
  2.  
  3. event DamagedPlayer
  4. {
  5. Animate HUDxhair FgColor "255 0 0 255" Linear 0.0 0.00001
  6. Animate HUDxhair FgColor "0 255 0 255" Linear 0.15 0.15001
  7. }
  8.  
  9.  
  10.  
  11.  
  12.  
  13.  
  14. //// Step 2: Find Omp's crosshair in HUDLayout.res, because for some reason his broke ass nigga crosshair
  15. //// name doesn't seem to like the script. You only have to do this to "OmpCrosshair2" because that
  16. //// is the plus crosshair in the middle.
  17.  
  18. "OmpCrosshair2" // See this right here? Change it to "HUDxhair"
  19. {
  20. "controlName" "CExLabel"
  21. "fieldName" "OmpCrosshair2" // This one too, change it to "HUDxhair"
  22. "font" "CrosshairsSharp15"
  23. "fgcolor" "0 255 0 255"
  24. "labelText" "2"
  25. "xpos" "c-101"
  26. "ypos" "c-100"
  27. "wide" "200"
  28. "tall" "202"
  29. "visible" "1"
  30. "enabled" "1"
  31. "textAlignment" "center"
  32. }
  33.  
  34. //// So your end result should look like this:
  35.  
  36. "HUDxhair"
  37. {
  38. "controlName" "CExLabel"
  39. "fieldName" "HUDxhair"
  40. "font" "CrosshairsSharp15"
  41. "fgcolor" "0 255 0 255"
  42. "labelText" "2"
  43. "xpos" "c-101"
  44. "ypos" "c-100"
  45. "wide" "200"
  46. "tall" "202"
  47. "visible" "1"
  48. "enabled" "1"
  49. "textAlignment" "center"
  50. }
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