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Name
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Name: Kajarn One-Eye 
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Race/Gender/Age
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Human Male
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30 years old
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XP 
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Alignment
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XP 250
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Alignment: CG
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Statistics
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STR
9+
STR 16
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DEX
10+
DEX 14
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CON
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CON 16
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INT
12+
INT 8
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WIS
13+
WIS 8
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CHR 
14+
CHR 13
15
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AC
16+
AC 15
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hp
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hp 25
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Saves
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Hit Die
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 Strength,  Constitution 
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Speed
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Hit Die: 1d12+3
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Speed: 30
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Weapons
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+X [xdx+X damage]
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Battleaxe [1d8+3 damage]
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Background Trait
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Background Trait: Soldier
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Skills
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Languages
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Athletics
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Acrobatics
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Stealth
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Intimidation
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Perception
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Spells
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Languages:
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Common
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Dwarvish
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Appearance/Backstory:
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Variant Human Traits
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Ability Score increase of two by 1
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Gain proficiency in one skill of your choice.
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Gain one feat of your choice.
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Barbarian Features.
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Rage(2/day)
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In  battle,  you  can  fight  with  unmatched  ferocity. 
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On  your  turn,  you  can  enter  a  rage  as  part  of  your 
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action  or  move. 
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 While  raging,  you  gain  the  following  benefits: 
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• You  have  advantage  on  Strength  checks  and 
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saving  throws. 
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• You  gain  a  bonus  to  melee  damage  rolls, 
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according  to  your  barbarian  level,  as  noted  in 
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the  Rage  Damage  column  in  the  Barbarian  table. 
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• You  gain  twice  your  barbarian  level  in 
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temporary  hit  points  until  the  rage  ends.  These 
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hit  points  can  exceed  your  hit  point  maximum, 
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and  they  cannot  be  regained.  If  you  take  any 
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damage,  these  hit  points  are  lost  first. 
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Raging  also  has  drawbacks.  During  it,  you  can’t 
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take  reactions,  except  to  make  opportunity  attacks. 
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And  if  you  are  able  to  cast  spells,  you  can’t  cast 
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them  while  raging. 
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 Your  rage  lasts  for  1  minute.  It  ends  early  at  the 
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end  of  your  turn  if  you  have  taken  no  damage 
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since  your  last  turn  or  if  you  haven’t  attacked  a 
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creature  since  then. 
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 Once  you  have  raged  the  number  of  times 
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shown  for  your  barbarian  level  in  the  Rages 
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column  in  the  Barbarian  table,  you  must  complete 
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a  long  rest  before  you  can  rage  again. 
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Thick  Hide:
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 While  you  are  not  wearing  any  armor  or  using  a 
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shield,  your  Armor  Class  equals  10  +  your 
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Dexterity  modifier  +  your  Constitution  modifier. 
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Feral	Instinct
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By 2nd level, you have advantage when you roll initiative.	
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Reckless	Attack	
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Starting at 2nd	level, you can grant yourself	
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advantage on melee attack rolls during your turn.	
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If you do so and you aren't raging, attack rolls	
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against	you have advantage until your next turn.	
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Feats
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Lucky 
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You  have  inexplicable  luck  that  seems  to  kick  in 
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at  just  the  right  moment. 
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 You  have  3  luck  points.  Whenever  you  make  an 
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attack  roll,  an  ability  check,  or  a  saving  throw, 
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you  can  spend  one  luck  point  to  roll  an 
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additional  d20.  You  choose  which  of  the  d20s  is 
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used  for  the  attack  roll,  ability  check,  or  saving 
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throw. 
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 You  can  also  spend  one  luck  point  when  an 
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attack  roll  is  made  against  you.  Roll  a  d20,  and 
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you  choose  whether  the  attack  uses  the 
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attacker’s  roll  or  yours. 
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 If  more  than  one  creature  spends  a  luck  point 
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to  influence  the  outcome  of  a  roll,  the  points 
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cancel  each  other  out;  no  additional  dice  are 
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rolled. 
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 You  regain  your  expended  luck  points  when 
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you  complete  a  long  rest. 
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Inventory
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51 GP 0 SP 0 CP
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Hide Armor Dex+2 (equipped) 10gp
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Roundhsheild +2 (equipped) 10gp
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Handaxes (8x) 1d6 slashing  40gp
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Battleaxe 1d8 slashing (equipped) 10gp
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Daggar 2gp
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Adventurer’s  Kit 39gp
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Fishing  Tackle 1gp
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Portable Ram 1gp
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Gaming Set 1gp
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Crowbar 2sp
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Common Clothes 1sp
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Headband
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Sword Belt 1sp
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3x Jugs of stout ale 6sp
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Blacksmiths' Tools
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Shipwright's Tools
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Navigators Tools
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Appearance/Backstory:
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A tall man with sandy blond hair and striking blue eyes. Wears a headband and a long plaited beard. Wearing thick hide armor around his legs and torso and carries a round shield. He carries on his belt several throwing axes and one large one handed battle axe. He is very obviously missing his left eye with a hideous scar cross his left eye socket.
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Kajarn was born out of wedlock to a barmaid and her sailor lover. He grew up sailing and fishing the coasts of Norahak and soon learned not only how to sail but how to fight and win. Raiding along the southern coasts brought him great fortune and glory but at a physical cost. During one raid he was struck in the eye with an arrow and while he survived his wounds his lost the eye. After recovering Kajarn decided to pursue less bloody work and joined with Olaf Vindelsteif's crew. He helped the captain build his modified longboat and set out across the ocean to explore new lands.