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************ Fire ******************
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Line of Fire: 4Ap/1MP 55dmg
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Temporal Burn: 12dmg/ap -8init
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hydrant: 5ap cost / 62dmg
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Temporal dust: 6AP 60dmg
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Hand: 5AP 70dmg -50 init
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7 AP BUILD
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Burn (7ap) -> 84 dmg
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Hydrant + Burn(2ap) ->86 dmg
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Line of fire (x2) -> 110 dmg
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Line of fire + burn(3ap) -> 91 dmg
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Dust + burn (1ap) -> 72 dmg
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Hand + burn (3ap) ->86 d,g
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************** Water *************** 
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Clock: 5ap/1mp: 55dmg
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Sinestro: 26 dmg
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Frostbite: 3AP 35 dmg
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Slowdown: 1AP 8DMG
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Xelor Sandglass: 2AP 21DMG
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7 AP BUILD
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Frostbite (x2) + Slowdown -> 78 dmg
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Sandglass (x3) + slowdown -> 71 dmg
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Clock + sandglass -> 73 dmg
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Frostbite + sandglass (x2) -> 77 dmg
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************* Air *****************
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Temporal Distortion: 2AP 25dmg /-25tick 0tock
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Xelor Punishment: 5AP 90 / -40 tick
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underhand: 4ap 55dmg
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aging 1AP/1MP 16dmg
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tempus fugit: 3ap/1mp 29dmg (tick) / 45dmg (tock)
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7AP BUILD
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Punishment + distortion -> 115 dmg
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distortion (x3) + aging -> 91 dmg
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fugit + underhand -> 84 (tick) / 100 (tock)
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8 AP BUILD
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Punishment + fugit -> 119 (tick) / 135 (tock)
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Underhand + aging + fugit -> 100 (tick) / 116 (tock)