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1 | //================================ | |
2 | // BUILDS AN ASSET BUNDLE (OBB) | |
3 | // PLACE IN ASSETS/EDITOR FOLDER | |
4 | //================================ | |
5 | ||
6 | using UnityEngine; | |
7 | using UnityEditor; | |
8 | using System.Collections; | |
9 | ||
10 | public class BuildStreamedSceneAssetBundle : MonoBehaviour { | |
11 | ||
12 | - | [MenuItem("Build/BuildWebplayerStreamedLevels")] |
12 | + | [MenuItem("Build/BuildAssetBundle")] |
13 | public static void MyBuild() | |
14 | { | |
15 | string[] levels = { | |
16 | "Assets/_Scenes/Intro.unity", | |
17 | "Assets/_Scenes/Level1.unity", | |
18 | "Assets/_Scenes/Level2.unity", | |
19 | "Assets/_Scenes/Level3.unity"}; | |
20 | BuildPipeline.BuildStreamedSceneAssetBundle( levels, "Levels-AssetBundle.unity3d", BuildTarget.Android); | |
21 | } | |
22 | ||
23 | } |