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//================================
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// BUILDS AN ASSET BUNDLE (OBB)
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// PLACE IN ASSETS/EDITOR FOLDER
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//================================
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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public class BuildStreamedSceneAssetBundle : MonoBehaviour {
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	[MenuItem("Build/BuildWebplayerStreamedLevels")]
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	[MenuItem("Build/BuildAssetBundle")]
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	public static void MyBuild()
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	{
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		string[] levels  = {
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		"Assets/_Scenes/Intro.unity", 
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		"Assets/_Scenes/Level1.unity",
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		"Assets/_Scenes/Level2.unity",
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		"Assets/_Scenes/Level3.unity"};
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		BuildPipeline.BuildStreamedSceneAssetBundle( levels, "Levels-AssetBundle.unity3d", BuildTarget.Android);
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	}
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}