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- //================================
- // BUILDS AN ASSET BUNDLE (OBB)
- // PLACE IN ASSETS/EDITOR FOLDER
- //================================
- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- public class BuildStreamedSceneAssetBundle : MonoBehaviour {
- [MenuItem("Build/BuildWebplayerStreamedLevels")]
- public static void MyBuild()
- {
- string[] levels = {
- "Assets/_Scenes/Intro.unity",
- "Assets/_Scenes/Level1.unity",
- "Assets/_Scenes/Level2.unity",
- "Assets/_Scenes/Level3.unity"};
- BuildPipeline.BuildStreamedSceneAssetBundle( levels, "Levels-AssetBundle.unity3d", BuildTarget.Android);
- }
- }
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