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1
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
2
wait(1 / 60)
3
Effects = { }
4
local Player = game.Players.localPlayer
5
local Character = Player.Character
6
local Humanoid = Character.Humanoid
7
local mouse = Player:GetMouse()
8
local m = Instance.new('Model', Character)
9
m.Name = "WeaponModel"
10
local LeftArm = Character["Left Arm"]
11
local RightArm = Character["Right Arm"]
12
local LeftLeg = Character["Left Leg"]
13
local RightLeg = Character["Right Leg"]
14
local Head = Character.Head
15
local Torso = Character.Torso
16
local cam = game.Workspace.CurrentCamera
17
local RootPart = Character.HumanoidRootPart
18
local RootJoint = RootPart.RootJoint
19
local equipped = false
20
local attack = false
21
local Anim = 'Idle'
22
local idle = 0
23
local attacktype = 1
24
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
25
local velocity = RootPart.Velocity.y
26
local sine = 0
27
local change = 1
28
local grabbed = false
29
local cn = CFrame.new
30
local mr = math.rad
31
local angles = CFrame.Angles
32
local ud = UDim2.new
33
local c3 = Color3.new
34
35-
  Player = game.Players.LocalPlayer
35+
36-
  local s = Instance.new("Sound",Player.Character)
36+
37-
s.Volume = 3
37+
38-
s.Looped = true
38+
39-
s.Pitch = 1
39+
40-
s.SoundId = "rbxassetid://245913129"
40+
41-
s:Play()
41+
42-
--472006887 Doom Choir
42+
43-
--598378876 War of Change
43+
44-
--194431946 Carol of the Bells
44+
45-
--251935616 Child-of-Light-Boss-Battle-Theme-3-With-Choir
45+
46-
--571756774 Angel
46+
47-
--545677173 Red Army Choir 
47+
48-
--738743040 Choir Of The Fayth
48+
49
licht.Enabled = false
50
51
local newMotor = function(part0, part1, c0, c1)
52
	local w = Instance.new('Motor', part0)
53
	w.Part0 = part0
54
	w.Part1 = part1
55
	w.C0 = c0
56
	w.C1 = c1
57
	return w
58
end
59
60-
local tecks = Instance.new("TextLabel",naeeym)
60+
61-
tecks.BackgroundTransparency = 1
61+
62-
tecks.BorderSizePixel = 0
62+
63-
tecks.Text = "Kitchen Gun"
63+
64-
tecks.Font = "Garamond"
64+
65-
tecks.FontSize = "Size36"
65+
66-
tecks.TextStrokeTransparency = 0.5
66+
67-
tecks.TextColor3 = Color3.new(0,0,0)
67+
68-
rrer = BrickColor.new("Really red")
68+
69-
tecks.TextStrokeColor3 = rrer.Color
69+
70-
tecks.Size = UDim2.new(1,0,0.5,0)
70+
71
RootJoint.C1 = CFrame.new(0, 0, 0)
72
RootJoint.C0 = CFrame.new(0, 0, 0)
73
Torso.Neck.C1 = CFrame.new(0, 0, 0)
74
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
75
76
local rarmc1 = RW.C1
77
local larmc1 = LW.C1
78
local rlegc1 = RH.C1
79
local llegc1 = LH.C1
80
81
local resetc1 = false
82
83
--806209251 , 806130572
84
85
function PlayAnimationFromTable(table, speed, bool)
86
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
87
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
88
	RW.C0 = clerp(RW.C0, table[3], speed) 
89
	LW.C0 = clerp(LW.C0, table[4], speed) 
90
	RH.C0 = clerp(RH.C0, table[5], speed) 
91
	LH.C0 = clerp(LH.C0, table[6], speed) 
92
	if bool == true then
93
		if resetc1 == false then
94
			resetc1 = true
95
			RootJoint.C1 = RootJoint.C1
96
			Torso.Neck.C1 = Torso.Neck.C1
97
			RW.C1 = rarmc1
98
			LW.C1 = larmc1
99
			RH.C1 = rlegc1
100
			LH.C1 = llegc1
101
		end
102
	end
103
end
104
105
--[[Credits to SazErenos for his Artificial Heartbeat]]--
106
107
ArtificialHB = Instance.new("BindableEvent", script)
108
ArtificialHB.Name = "Heartbeat"
109-
shirt = Instance.new("Shirt", Character)
109+
110-
shirt.Name = "Shirt"
110+
111-
pants = Instance.new("Pants", Character)
111+
112-
pants.Name = "Pants"
112+
113-
Character.Shirt.ShirtTemplate = "rbxassetid://760717023" 
113+
114-
Character.Pants.PantsTemplate = "rbxassetid://770508500"
114+
115
tossremainder = false
116
lastframe = tick()
117
script.Heartbeat:Fire()
118
119
game:GetService("RunService").Heartbeat:connect(function(s, p)
120
	tf = tf + s
121
	if tf >= frame then
122
		if allowframeloss then
123
			script.Heartbeat:Fire()
124
			lastframe = tick()
125
		else
126
			for i = 1, math.floor(tf / frame) do
127
				script.Heartbeat:Fire()
128
			end
129
			lastframe = tick()
130
		end
131
		if tossremainder then
132
			tf = 0
133
		else
134
			tf = tf - frame * math.floor(tf / frame)
135
		end
136
	end
137
end)
138
139
function swait(num)
140
	if num == 0 or num == nil then
141
		ArtificialHB.Event:wait()
142
	else
143
		for i = 0, num do
144
			ArtificialHB.Event:wait()
145
		end
146
	end
147
end
148
149
local RbxUtility = LoadLibrary("RbxUtility")
150
local Create = RbxUtility.Create
151
152
function RemoveOutlines(part)
153
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
154
end
155
	
156
CFuncs = {	
157
	["Part"] = {
158
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
159
			local Part = Create("Part"){
160
				Parent = Parent,
161
				Reflectance = Reflectance,
162
				Transparency = Transparency,
163
				CanCollide = false,
164
				Locked = true,
165
				BrickColor = BrickColor.new(tostring(BColor)),
166
				Name = Name,
167
				Size = Size,
168
				Material = Material,
169
			}
170
			RemoveOutlines(Part)
171
			return Part
172
		end;
173
	};
174
	
175
	["Mesh"] = {
176
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
177
			local Msh = Create(Mesh){
178
				Parent = Part,
179
				Offset = OffSet,
180
				Scale = Scale,
181
			}
182
			if Mesh == "SpecialMesh" then
183
				Msh.MeshType = MeshType
184
				Msh.MeshId = MeshId
185
			end
186
			return Msh
187
		end;
188
	};
189
	
190
	["Mesh"] = {
191
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
192
			local Msh = Create(Mesh){
193
				Parent = Part,
194
				Offset = OffSet,
195
				Scale = Scale,
196
			}
197
			if Mesh == "SpecialMesh" then
198
				Msh.MeshType = MeshType
199
				Msh.MeshId = MeshId
200
			end
201
			return Msh
202
		end;
203
	};
204
	
205
	["Weld"] = {
206
		Create = function(Parent, Part0, Part1, C0, C1)
207
			local Weld = Create("Weld"){
208
				Parent = Parent,
209
				Part0 = Part0,
210
				Part1 = Part1,
211
				C0 = C0,
212
				C1 = C1,
213
			}
214
			return Weld
215
		end;
216
	};
217
218
	["Sound"] = {
219
		Create = function(id, par, vol, pit) 
220
			coroutine.resume(coroutine.create(function()
221
				local S = Create("Sound"){
222
					Volume = vol,
223
					Pitch = pit or 1,
224
					SoundId = id,
225
					Parent = par or workspace,
226
				}
227
				Instance.new("DistortionSoundEffect", S).Level = 1
228
				wait() 
229
				S:play() 
230
				game:GetService("Debris"):AddItem(S, 10)
231
			end))
232
		end;
233
	};
234
	
235
	["ParticleEmitter"] = {
236
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
237
			local fp = Create("ParticleEmitter"){
238
				Parent = Parent,
239
				Color = ColorSequence.new(Color1, Color2),
240
				LightEmission = LightEmission,
241
				Size = Size,
242
				Texture = Texture,
243
				Transparency = Transparency,
244
				ZOffset = ZOffset,
245
				Acceleration = Accel,
246
				Drag = Drag,
247
				LockedToPart = LockedToPart,
248
				VelocityInheritance = VelocityInheritance,
249
				EmissionDirection = EmissionDirection,
250
				Enabled = Enabled,
251
				Lifetime = LifeTime,
252
				Rate = Rate,
253
				Rotation = Rotation,
254
				RotSpeed = RotSpeed,
255
				Speed = Speed,
256
				VelocitySpread = VelocitySpread,
257
			}
258
			return fp
259
		end;
260
	};
261
}
262
263
function rayCast(Position, Direction, Range, Ignore)
264
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
265
end 
266
267
local function GetNearest(obj, distance)
268
	local last, lastx = distance + 1
269
	for i, v in pairs(workspace:GetChildren()) do
270
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
271
			local t = v.Torso
272
			local dist = (t.Position - obj.Position).magnitude
273
			if dist <= distance then
274
				if dist < last then
275
					last = dist
276
					lastx = v
277
				end
278
			end
279
		end
280
	end
281
	return lastx
282
end
283
284
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
285
286
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
287
	for i, v in pairs(hit:GetChildren()) do 
288
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
289
			local find = v:FindFirstChild("DebounceHit")
290
			if not find then
291
				if v.Parent:findFirstChild("Head") then
292
					local BillG = Create("BillboardGui"){
293
						Parent = v.Parent.Head,
294
						Size = UDim2.new(1, 0, 1, 0),
295
						Adornee = v.Parent.Head,
296
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
297
					}
298
					local TL = Create("TextLabel"){
299
						Parent = BillG,
300
						Size = UDim2.new(3, 3, 3, 3),
301
						BackgroundTransparency = 1,
302
						Text = tostring(damage).."-",
303
						TextColor3 = Color1.Color,
304
						TextStrokeColor3 = Color2.Color,
305
						TextStrokeTransparency = 0,
306
						TextXAlignment = Enum.TextXAlignment.Center,
307
						TextYAlignment = Enum.TextYAlignment.Center,
308
						FontSize = Enum.FontSize.Size18,
309
						Font = "ArialBold",
310
					}
311
					coroutine.resume(coroutine.create(function()
312
						swait(1)
313
						for i = 0, 1, .1 do
314
							swait(.1)
315
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
316
						end
317
						BillG:Destroy()
318
					end))
319
				end
320
				v.Health = v.Health - damage
321
				local bool = Create("BoolValue"){
322
					Parent = v,
323
					Name = "DebounceHit",
324
				}
325
				if HSound ~= nil and HPitch ~= nil then
326
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
327
				end
328
				game:GetService("Debris"):AddItem(bool, cooldown)
329
			end
330
		end
331
	end
332
end
333
334
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
335
	for _, c in pairs(workspace:children()) do
336
		local hum = c:findFirstChild("Humanoid")
337
		if hum ~= nil then
338
			local head = c:findFirstChild("Torso")
339
			if head ~= nil then
340
				local targ = head.Position - Part.Position
341
				local mag = targ.magnitude
342
				if mag <= magni and c.Name ~= Player.Name then 
343
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
344
				end
345
			end
346
		end
347
	end
348
end
349
350
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
351
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
352
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
353
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
354
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
355
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
356
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
357
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
358
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
359
Part.Mesh.TextureId = "rbxassetid://435840335"
360
361
EffectModel = Instance.new("Model", Character)
362
EffectModel.Name = "Effects"
363
364
Effects = {
365
	["Block"] = {
366
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
367
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
368
			prt.Anchored = true
369
			prt.CFrame = cframe
370
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
371
			game:GetService("Debris"):AddItem(prt, 10)
372
			if Type == 1 or Type == nil then
373
				table.insert(Effects, {
374
					prt,
375
					"Block1",
376
					delay,
377
					x3,
378
					y3,
379
					z3,
380
					msh
381
				})
382
			elseif Type == 2 then
383
				table.insert(Effects, {
384
					prt,
385
					"Block2",
386
					delay,
387
					x3,
388
					y3,
389
					z3,
390
					msh
391
				})
392
			end
393
		end;
394
	};
395
	
396
	["Cylinder"] = {
397
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
398
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
399
			prt.Anchored = true
400
			prt.CFrame = cframe
401
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
402
			game:GetService("Debris"):AddItem(prt, 2)
403
			Effects[#Effects + 1] = {
404
				prt,
405
				"Cylinder",
406
				delay,
407
				x3,
408
				y3,
409
				z3
410
			}
411
		end;
412
	};
413
	
414
	["Sphere"] = {
415
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
416
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
417
			prt.Anchored = true
418
			prt.CFrame = cframe
419
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
420
			game:GetService("Debris"):AddItem(prt, 10)
421
			table.insert(Effects, {
422
				prt,
423
				"Cylinder",
424
				delay,
425
				x3,
426
				y3,
427
				z3,
428
				msh
429
			})
430
		end;
431
	};
432
	
433
	["Elec"] = {
434
		Create = function(cff, x, y, z)
435
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
436
			prt.Anchored = true
437
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
438
			prt.CFrame = CFrame.new(prt.Position)
439
			game:GetService("Debris"):AddItem(prt, 2)
440
			local xval = math.random() / 2
441
			local yval = math.random() / 2
442
			local zval = math.random() / 2
443
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
444
			table.insert(Effects, {
445
				prt,
446
				"Elec",
447
				0.1,
448
				x,
449
				y,
450
				z,
451
				xval,
452
				yval,
453
				zval
454
			})
455
		end;
456
457
	};
458
	
459
	["Ring"] = {
460
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
461
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
462
			prt.Anchored = true
463
			prt.CFrame = cframe
464
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
465
			game:GetService("Debris"):AddItem(prt, 10)
466
			table.insert(Effects, {
467
				prt,
468
				"Cylinder",
469
				delay,
470
				x3,
471
				y3,
472
				z3,
473
				msh
474
			})
475
		end;
476
	};
477
478
479
	["Wave"] = {
480
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
481
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
482
			prt.Anchored = true
483
			prt.CFrame = cframe
484
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
485
			game:GetService("Debris"):AddItem(prt, 10)
486
			table.insert(Effects, {
487
				prt,
488
				"Cylinder",
489
				delay,
490
				x3,
491
				y3,
492
				z3,
493
				msh
494
			})
495
		end;
496
	};
497
498
	["Break"] = {
499
		Create = function(brickcolor, cframe, x1, y1, z1)
500
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
501
			prt.Anchored = true
502
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
503
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
504
			local num = math.random(10, 50) / 1000
505
			game:GetService("Debris"):AddItem(prt, 10)
506
			table.insert(Effects, {
507
				prt,
508
				"Shatter",
509
				num,
510
				prt.CFrame,
511
				math.random() - math.random(),
512
				0,
513
				math.random(50, 100) / 100
514
			})
515
		end;
516
	};
517
}
518
519
Shoot2 = function(orgpos)
520
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
521
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
522
	table.insert(Effects, {
523
		MouseLook.lookVector,
524
		"Shoot2",
525
		50,
526
		orgpos,
527
		5,
528
		7,
529
		0,
530
		1,
531
		2
532
	})
533
end
534
535
function attackone()
536
	attack = true
537
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
538
	for i = 0, 1, 0.025 do
539
		swait()
540
		PlayAnimationFromTable({
541
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
542
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
543
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
544
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
545
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
546
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
547
		}, .3, false)
548
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
549
	end
550
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
551
	CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
552
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
553
	Shoot2(Barrel.Position)
554
	for i = 0, 1, 0.15 do
555
		swait()
556
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
557
		PlayAnimationFromTable({
558
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
559
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
560
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
561
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
562
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
563
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
564
		}, .6, false)
565
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
566
	end
567
	for i = 0, 1, 0.15 do
568
		swait()
569
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
570
		PlayAnimationFromTable({
571
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
572
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
573
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
574
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
575
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
576
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
577
		}, .2, false)
578
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
579
	end
580
	for i = 0, 1, 0.05 do
581
		swait()
582
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
583
		PlayAnimationFromTable({
584
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
585
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
586
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
587
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
588
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
589
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
590
		}, .3, false)
591
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
592
	end
593
	for i = 0, 1, 0.13 do
594
		swait()
595
		PlayAnimationFromTable({
596
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
597
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
598
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
599
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
600
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
601
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
602
		}, .3, false)
603
	end
604
	attack = false
605
end
606
607
--[[Attacks]]--
608
609
mouse.Button1Down:connect(function()
610
	if attack == false and attacktype == 1 then
611
		attackone()
612
	end
613
end)
614
615
mouse.KeyDown:connect(function(k)
616
	k = k:lower()
617
	if attack == false and k == '' then
618
	
619
	end
620
end)
621
622
while true do
623
	swait()
624
	for i, v in pairs(Character:GetChildren()) do
625
		if v:IsA("Part") then
626
			v.Material = "SmoothPlastic"
627
		elseif v:IsA("Accessory") then
628
			v:WaitForChild("Handle").Material = "SmoothPlastic"
629
		end
630
	end
631
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
632
	velocity = RootPart.Velocity.y
633
	sine = sine + change
634
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
635
	if equipped == true or equipped == false then
636
		if RootPart.Velocity.y > 1 and hit == nil then 
637
			Anim = "Jump"
638
			if attack == false then
639
				PlayAnimationFromTable({
640
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
641
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
642
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
643
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
644
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
645
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
646
				}, .3, false)
647
			end
648
		elseif RootPart.Velocity.y < -1 and hit == nil then 
649
			Anim = "Fall"
650
			if attack == false then
651
				PlayAnimationFromTable({
652
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
653
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
654
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
655
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
656
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
657
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
658
				}, .3, false)
659
			end
660
		elseif Torsovelocity < 1 and hit ~= nil then
661
			Anim = "Idle"
662
			if attack == false then
663
				change = 1
664
				PlayAnimationFromTable({
665
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
666
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
667
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
668
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
669
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
670
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
671
				}, .3, false)
672
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
673
			end
674
		elseif Torsovelocity > 2 and hit ~= nil then
675
			Anim = "Walk"
676
			if attack == false then
677
				change = 3
678
				PlayAnimationFromTable({
679
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
680
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
681
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
682
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
683
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
684
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
685
				}, .3, false)
686
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
687
			end
688
		end
689
	end
690
	if 0 < #Effects then
691
		for e = 1, #Effects do
692
			if Effects[e] ~= nil then
693
				local Thing = Effects[e]
694
				if Thing ~= nil then
695
					local Part = Thing[1]
696
					local Mode = Thing[2]
697
					local Delay = Thing[3]
698
					local IncX = Thing[4]
699
					local IncY = Thing[5]
700
					local IncZ = Thing[6]
701
					if Thing[2] == "Shoot" then
702
						local Look = Thing[1]
703
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
704
						local mag = (Thing[4] - pos).magnitude
705
						Thing[9] = Thing[9] + 0.5
706
						Thing[5] = Thing[5] + 0.2
707
						Thing[6] = Thing[6] + 0.2
708
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
709
						Thing[4] = Thing[4] + Look * 15
710
						Thing[3] = Thing[3] - 1
711
						if hit ~= nil then
712
							Thing[3] = 0
713
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
714
							ref.Anchored = true
715
							ref.CFrame = CFrame.new(pos)
716
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
717
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
718
							game:GetService("Debris"):AddItem(ref, 1)
719
						end
720
						if Thing[3] <= 0 then
721
							table.remove(Effects, e)
722
						end
723
					end
724
					do
725
						if Thing[2] == "Shoot2" then
726
							local Look = Thing[1]
727
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
728
							local mag = (Thing[4] - pos).magnitude
729
							Thing[9] = Thing[9] + 0.5
730
							Thing[5] = Thing[5] + 0.2
731
							Thing[6] = Thing[6] + 0.2
732
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
733
							Thing[4] = Thing[4] + Look * 3
734
							Thing[3] = Thing[3] + 5
735
							if hit ~= nil then
736
								Thing[3] = 0
737
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
738
								ref.Anchored = true
739
								ref.CFrame = CFrame.new(pos)
740
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
741
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
742
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
743
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
744
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
745
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
746
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
747
								local e = Instance.new("Explosion", ref)
748
								e.Position = ref.Position
749
								e.BlastRadius = 400
750
								e.DestroyJointRadiusPercent = 20
751
								e.Visible = false
752
								e.ExplosionType = "CratersAndDebris"
753
								game:GetService("Debris"):AddItem(ref, 10)
754
							end
755
							if Thing[3] <= 0 then
756
								table.remove(Effects, e)
757
							end
758
						end
759
						do
760
							do
761
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
762
									if Thing[1].Transparency <= 1 then
763
										if Thing[2] == "Block1" then
764
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
765
											Mesh = Thing[7]
766
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
767
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
768
										else
769
											if Thing[2] == "Block2" then
770
												Thing[1].CFrame = Thing[1].CFrame
771
												Mesh = Thing[7]
772
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
773
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
774
											else
775
												if Thing[2] == "Block3" then
776
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
777
													Mesh = Thing[7]
778
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
779
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
780
												else
781
													if Thing[2] == "Cylinder" then
782
														Mesh = Thing[7]
783
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
784
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
785
													else
786
														if Thing[2] == "Cylinder2" then
787
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
788
															Mesh = Thing[7]
789
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
790
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
791
														else
792
															if Thing[2] == "Blood" then
793
																Mesh = Thing[7]
794
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
795
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
796
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
797
															else
798
																if Thing[2] == "Elec" then
799
																	Mesh = Thing[10]
800
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
801
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
802
																else
803
																	if Thing[2] == "Disappear" then
804
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
805
																	end
806
																end
807
															end
808
														end
809
													end
810
												end
811
											end
812
										end
813
									else
814
										Part.Parent = nil
815
										table.remove(Effects, e)
816
									end
817
								end
818
							end
819
						end
820
					end
821
				end
822
			end
823
		end
824
	end
825
end