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Jul 12th, 2017
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  1. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  2. wait(1 / 60)
  3. Effects = { }
  4. local Player = game.Players.localPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. local mouse = Player:GetMouse()
  8. local m = Instance.new('Model', Character)
  9. m.Name = "WeaponModel"
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = false
  20. local attack = false
  21. local Anim = 'Idle'
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local grabbed = false
  29. local cn = CFrame.new
  30. local mr = math.rad
  31. local angles = CFrame.Angles
  32. local ud = UDim2.new
  33. local c3 = Color3.new
  34.  
  35. Player = game.Players.LocalPlayer
  36. local s = Instance.new("Sound",Player.Character)
  37. s.Volume = 3
  38. s.Looped = true
  39. s.Pitch = 1
  40. s.SoundId = "rbxassetid://245913129"
  41. s:Play()
  42. --472006887 Doom Choir
  43. --598378876 War of Change
  44. --194431946 Carol of the Bells
  45. --251935616 Child-of-Light-Boss-Battle-Theme-3-With-Choir
  46. --571756774 Angel
  47. --545677173 Red Army Choir
  48. --738743040 Choir Of The Fayth
  49.  
  50. Humanoid.Animator.Parent = nil
  51. Character.Animate.Parent = nil
  52. --245913129
  53. Character.Humanoid.WalkSpeed = 8
  54. Character.Humanoid.JumpPower = 30
  55. Character.Humanoid.NameDisplayDistance = 0
  56. local naeeym = Instance.new("BillboardGui",Character)
  57. naeeym.Size = UDim2.new(0,100,0,40)
  58. naeeym.StudsOffset = Vector3.new(0,2,0)
  59. naeeym.Adornee = Character.Head
  60. local tecks = Instance.new("TextLabel",naeeym)
  61. tecks.BackgroundTransparency = 1
  62. tecks.BorderSizePixel = 0
  63. tecks.Text = "Kitchen Gun"
  64. tecks.Font = "Garamond"
  65. tecks.FontSize = "Size36"
  66. tecks.TextStrokeTransparency = 0.5
  67. tecks.TextColor3 = Color3.new(0,0,0)
  68. rrer = BrickColor.new("Really red")
  69. tecks.TextStrokeColor3 = rrer.Color
  70. tecks.Size = UDim2.new(1,0,0.5,0)
  71. local licht = Instance.new("PointLight",Character.Torso)
  72. licht.Color = tecks.TextStrokeColor3
  73. licht.Range = 60
  74. licht.Brightness = 1
  75. licht.Enabled = false
  76.  
  77. local newMotor = function(part0, part1, c0, c1)
  78. local w = Instance.new('Motor', part0)
  79. w.Part0 = part0
  80. w.Part1 = part1
  81. w.C0 = c0
  82. w.C1 = c1
  83. return w
  84. end
  85.  
  86. function clerp(a, b, t)
  87. return a:lerp(b, t)
  88. end
  89.  
  90. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  91. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  92.  
  93. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  94. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  95. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  96. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  97. RootJoint.C1 = CFrame.new(0, 0, 0)
  98. RootJoint.C0 = CFrame.new(0, 0, 0)
  99. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  100. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  101.  
  102. local rarmc1 = RW.C1
  103. local larmc1 = LW.C1
  104. local rlegc1 = RH.C1
  105. local llegc1 = LH.C1
  106.  
  107. local resetc1 = false
  108.  
  109. shirt = Instance.new("Shirt", Character)
  110. shirt.Name = "Shirt"
  111. pants = Instance.new("Pants", Character)
  112. pants.Name = "Pants"
  113. Character.Shirt.ShirtTemplate = "rbxassetid://760717023"
  114. Character.Pants.PantsTemplate = "rbxassetid://770508500"
  115.  
  116. --806209251 , 806130572
  117.  
  118. function PlayAnimationFromTable(table, speed, bool)
  119. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  120. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  121. RW.C0 = clerp(RW.C0, table[3], speed)
  122. LW.C0 = clerp(LW.C0, table[4], speed)
  123. RH.C0 = clerp(RH.C0, table[5], speed)
  124. LH.C0 = clerp(LH.C0, table[6], speed)
  125. if bool == true then
  126. if resetc1 == false then
  127. resetc1 = true
  128. RootJoint.C1 = RootJoint.C1
  129. Torso.Neck.C1 = Torso.Neck.C1
  130. RW.C1 = rarmc1
  131. LW.C1 = larmc1
  132. RH.C1 = rlegc1
  133. LH.C1 = llegc1
  134. end
  135. end
  136. end
  137.  
  138. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  139.  
  140. ArtificialHB = Instance.new("BindableEvent", script)
  141. ArtificialHB.Name = "Heartbeat"
  142.  
  143. script:WaitForChild("Heartbeat")
  144.  
  145. frame = 1 / 30
  146. tf = 0
  147. allowframeloss = false
  148. tossremainder = false
  149. lastframe = tick()
  150. script.Heartbeat:Fire()
  151.  
  152. game:GetService("RunService").Heartbeat:connect(function(s, p)
  153. tf = tf + s
  154. if tf >= frame then
  155. if allowframeloss then
  156. script.Heartbeat:Fire()
  157. lastframe = tick()
  158. else
  159. for i = 1, math.floor(tf / frame) do
  160. script.Heartbeat:Fire()
  161. end
  162. lastframe = tick()
  163. end
  164. if tossremainder then
  165. tf = 0
  166. else
  167. tf = tf - frame * math.floor(tf / frame)
  168. end
  169. end
  170. end)
  171.  
  172. function swait(num)
  173. if num == 0 or num == nil then
  174. ArtificialHB.Event:wait()
  175. else
  176. for i = 0, num do
  177. ArtificialHB.Event:wait()
  178. end
  179. end
  180. end
  181.  
  182. local RbxUtility = LoadLibrary("RbxUtility")
  183. local Create = RbxUtility.Create
  184.  
  185. function RemoveOutlines(part)
  186. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  187. end
  188.  
  189. CFuncs = {
  190. ["Part"] = {
  191. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  192. local Part = Create("Part"){
  193. Parent = Parent,
  194. Reflectance = Reflectance,
  195. Transparency = Transparency,
  196. CanCollide = false,
  197. Locked = true,
  198. BrickColor = BrickColor.new(tostring(BColor)),
  199. Name = Name,
  200. Size = Size,
  201. Material = Material,
  202. }
  203. RemoveOutlines(Part)
  204. return Part
  205. end;
  206. };
  207.  
  208. ["Mesh"] = {
  209. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  210. local Msh = Create(Mesh){
  211. Parent = Part,
  212. Offset = OffSet,
  213. Scale = Scale,
  214. }
  215. if Mesh == "SpecialMesh" then
  216. Msh.MeshType = MeshType
  217. Msh.MeshId = MeshId
  218. end
  219. return Msh
  220. end;
  221. };
  222.  
  223. ["Mesh"] = {
  224. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  225. local Msh = Create(Mesh){
  226. Parent = Part,
  227. Offset = OffSet,
  228. Scale = Scale,
  229. }
  230. if Mesh == "SpecialMesh" then
  231. Msh.MeshType = MeshType
  232. Msh.MeshId = MeshId
  233. end
  234. return Msh
  235. end;
  236. };
  237.  
  238. ["Weld"] = {
  239. Create = function(Parent, Part0, Part1, C0, C1)
  240. local Weld = Create("Weld"){
  241. Parent = Parent,
  242. Part0 = Part0,
  243. Part1 = Part1,
  244. C0 = C0,
  245. C1 = C1,
  246. }
  247. return Weld
  248. end;
  249. };
  250.  
  251. ["Sound"] = {
  252. Create = function(id, par, vol, pit)
  253. coroutine.resume(coroutine.create(function()
  254. local S = Create("Sound"){
  255. Volume = vol,
  256. Pitch = pit or 1,
  257. SoundId = id,
  258. Parent = par or workspace,
  259. }
  260. Instance.new("DistortionSoundEffect", S).Level = 1
  261. wait()
  262. S:play()
  263. game:GetService("Debris"):AddItem(S, 10)
  264. end))
  265. end;
  266. };
  267.  
  268. ["ParticleEmitter"] = {
  269. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  270. local fp = Create("ParticleEmitter"){
  271. Parent = Parent,
  272. Color = ColorSequence.new(Color1, Color2),
  273. LightEmission = LightEmission,
  274. Size = Size,
  275. Texture = Texture,
  276. Transparency = Transparency,
  277. ZOffset = ZOffset,
  278. Acceleration = Accel,
  279. Drag = Drag,
  280. LockedToPart = LockedToPart,
  281. VelocityInheritance = VelocityInheritance,
  282. EmissionDirection = EmissionDirection,
  283. Enabled = Enabled,
  284. Lifetime = LifeTime,
  285. Rate = Rate,
  286. Rotation = Rotation,
  287. RotSpeed = RotSpeed,
  288. Speed = Speed,
  289. VelocitySpread = VelocitySpread,
  290. }
  291. return fp
  292. end;
  293. };
  294. }
  295.  
  296. function rayCast(Position, Direction, Range, Ignore)
  297. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  298. end
  299.  
  300. local function GetNearest(obj, distance)
  301. local last, lastx = distance + 1
  302. for i, v in pairs(workspace:GetChildren()) do
  303. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  304. local t = v.Torso
  305. local dist = (t.Position - obj.Position).magnitude
  306. if dist <= distance then
  307. if dist < last then
  308. last = dist
  309. lastx = v
  310. end
  311. end
  312. end
  313. end
  314. return lastx
  315. end
  316.  
  317. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  318.  
  319. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  320. for i, v in pairs(hit:GetChildren()) do
  321. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  322. local find = v:FindFirstChild("DebounceHit")
  323. if not find then
  324. if v.Parent:findFirstChild("Head") then
  325. local BillG = Create("BillboardGui"){
  326. Parent = v.Parent.Head,
  327. Size = UDim2.new(1, 0, 1, 0),
  328. Adornee = v.Parent.Head,
  329. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  330. }
  331. local TL = Create("TextLabel"){
  332. Parent = BillG,
  333. Size = UDim2.new(3, 3, 3, 3),
  334. BackgroundTransparency = 1,
  335. Text = tostring(damage).."-",
  336. TextColor3 = Color1.Color,
  337. TextStrokeColor3 = Color2.Color,
  338. TextStrokeTransparency = 0,
  339. TextXAlignment = Enum.TextXAlignment.Center,
  340. TextYAlignment = Enum.TextYAlignment.Center,
  341. FontSize = Enum.FontSize.Size18,
  342. Font = "ArialBold",
  343. }
  344. coroutine.resume(coroutine.create(function()
  345. swait(1)
  346. for i = 0, 1, .1 do
  347. swait(.1)
  348. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  349. end
  350. BillG:Destroy()
  351. end))
  352. end
  353. v.Health = v.Health - damage
  354. local bool = Create("BoolValue"){
  355. Parent = v,
  356. Name = "DebounceHit",
  357. }
  358. if HSound ~= nil and HPitch ~= nil then
  359. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  360. end
  361. game:GetService("Debris"):AddItem(bool, cooldown)
  362. end
  363. end
  364. end
  365. end
  366.  
  367. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  368. for _, c in pairs(workspace:children()) do
  369. local hum = c:findFirstChild("Humanoid")
  370. if hum ~= nil then
  371. local head = c:findFirstChild("Torso")
  372. if head ~= nil then
  373. local targ = head.Position - Part.Position
  374. local mag = targ.magnitude
  375. if mag <= magni and c.Name ~= Player.Name then
  376. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  377. end
  378. end
  379. end
  380. end
  381. end
  382.  
  383. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  384. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  385. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  386. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  387. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  388. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  389. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
  390. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  391. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
  392. Part.Mesh.TextureId = "rbxassetid://435840335"
  393.  
  394. EffectModel = Instance.new("Model", Character)
  395. EffectModel.Name = "Effects"
  396.  
  397. Effects = {
  398. ["Block"] = {
  399. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  400. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  401. prt.Anchored = true
  402. prt.CFrame = cframe
  403. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  404. game:GetService("Debris"):AddItem(prt, 10)
  405. if Type == 1 or Type == nil then
  406. table.insert(Effects, {
  407. prt,
  408. "Block1",
  409. delay,
  410. x3,
  411. y3,
  412. z3,
  413. msh
  414. })
  415. elseif Type == 2 then
  416. table.insert(Effects, {
  417. prt,
  418. "Block2",
  419. delay,
  420. x3,
  421. y3,
  422. z3,
  423. msh
  424. })
  425. end
  426. end;
  427. };
  428.  
  429. ["Cylinder"] = {
  430. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  431. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  432. prt.Anchored = true
  433. prt.CFrame = cframe
  434. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  435. game:GetService("Debris"):AddItem(prt, 2)
  436. Effects[#Effects + 1] = {
  437. prt,
  438. "Cylinder",
  439. delay,
  440. x3,
  441. y3,
  442. z3
  443. }
  444. end;
  445. };
  446.  
  447. ["Sphere"] = {
  448. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  449. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  450. prt.Anchored = true
  451. prt.CFrame = cframe
  452. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  453. game:GetService("Debris"):AddItem(prt, 10)
  454. table.insert(Effects, {
  455. prt,
  456. "Cylinder",
  457. delay,
  458. x3,
  459. y3,
  460. z3,
  461. msh
  462. })
  463. end;
  464. };
  465.  
  466. ["Elec"] = {
  467. Create = function(cff, x, y, z)
  468. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  469. prt.Anchored = true
  470. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  471. prt.CFrame = CFrame.new(prt.Position)
  472. game:GetService("Debris"):AddItem(prt, 2)
  473. local xval = math.random() / 2
  474. local yval = math.random() / 2
  475. local zval = math.random() / 2
  476. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  477. table.insert(Effects, {
  478. prt,
  479. "Elec",
  480. 0.1,
  481. x,
  482. y,
  483. z,
  484. xval,
  485. yval,
  486. zval
  487. })
  488. end;
  489.  
  490. };
  491.  
  492. ["Ring"] = {
  493. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  494. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  495. prt.Anchored = true
  496. prt.CFrame = cframe
  497. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  498. game:GetService("Debris"):AddItem(prt, 10)
  499. table.insert(Effects, {
  500. prt,
  501. "Cylinder",
  502. delay,
  503. x3,
  504. y3,
  505. z3,
  506. msh
  507. })
  508. end;
  509. };
  510.  
  511.  
  512. ["Wave"] = {
  513. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  514. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  515. prt.Anchored = true
  516. prt.CFrame = cframe
  517. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  518. game:GetService("Debris"):AddItem(prt, 10)
  519. table.insert(Effects, {
  520. prt,
  521. "Cylinder",
  522. delay,
  523. x3,
  524. y3,
  525. z3,
  526. msh
  527. })
  528. end;
  529. };
  530.  
  531. ["Break"] = {
  532. Create = function(brickcolor, cframe, x1, y1, z1)
  533. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  534. prt.Anchored = true
  535. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  536. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  537. local num = math.random(10, 50) / 1000
  538. game:GetService("Debris"):AddItem(prt, 10)
  539. table.insert(Effects, {
  540. prt,
  541. "Shatter",
  542. num,
  543. prt.CFrame,
  544. math.random() - math.random(),
  545. 0,
  546. math.random(50, 100) / 100
  547. })
  548. end;
  549. };
  550. }
  551.  
  552. Shoot2 = function(orgpos)
  553. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  554. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  555. table.insert(Effects, {
  556. MouseLook.lookVector,
  557. "Shoot2",
  558. 50,
  559. orgpos,
  560. 5,
  561. 7,
  562. 0,
  563. 1,
  564. 2
  565. })
  566. end
  567.  
  568. function attackone()
  569. attack = true
  570. CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  571. for i = 0, 1, 0.025 do
  572. swait()
  573. PlayAnimationFromTable({
  574. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  575. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  576. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  577. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  578. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  579. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  580. }, .3, false)
  581. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  582. end
  583. CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
  584. CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
  585. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
  586. Shoot2(Barrel.Position)
  587. for i = 0, 1, 0.15 do
  588. swait()
  589. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  590. PlayAnimationFromTable({
  591. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  592. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  593. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  594. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  595. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  596. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  597. }, .6, false)
  598. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  599. end
  600. for i = 0, 1, 0.15 do
  601. swait()
  602. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  603. PlayAnimationFromTable({
  604. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  605. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  606. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  607. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  608. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  609. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  610. }, .2, false)
  611. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  612. end
  613. for i = 0, 1, 0.05 do
  614. swait()
  615. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  616. PlayAnimationFromTable({
  617. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  618. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  619. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  620. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  621. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  622. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  623. }, .3, false)
  624. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  625. end
  626. for i = 0, 1, 0.13 do
  627. swait()
  628. PlayAnimationFromTable({
  629. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  630. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  631. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  632. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  633. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  634. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  635. }, .3, false)
  636. end
  637. attack = false
  638. end
  639.  
  640. --[[Attacks]]--
  641.  
  642. mouse.Button1Down:connect(function()
  643. if attack == false and attacktype == 1 then
  644. attackone()
  645. end
  646. end)
  647.  
  648. mouse.KeyDown:connect(function(k)
  649. k = k:lower()
  650. if attack == false and k == '' then
  651.  
  652. end
  653. end)
  654.  
  655. while true do
  656. swait()
  657. for i, v in pairs(Character:GetChildren()) do
  658. if v:IsA("Part") then
  659. v.Material = "SmoothPlastic"
  660. elseif v:IsA("Accessory") then
  661. v:WaitForChild("Handle").Material = "SmoothPlastic"
  662. end
  663. end
  664. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  665. velocity = RootPart.Velocity.y
  666. sine = sine + change
  667. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  668. if equipped == true or equipped == false then
  669. if RootPart.Velocity.y > 1 and hit == nil then
  670. Anim = "Jump"
  671. if attack == false then
  672. PlayAnimationFromTable({
  673. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  674. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  675. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  676. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  677. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  678. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  679. }, .3, false)
  680. end
  681. elseif RootPart.Velocity.y < -1 and hit == nil then
  682. Anim = "Fall"
  683. if attack == false then
  684. PlayAnimationFromTable({
  685. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  686. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  687. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  688. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  689. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  690. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  691. }, .3, false)
  692. end
  693. elseif Torsovelocity < 1 and hit ~= nil then
  694. Anim = "Idle"
  695. if attack == false then
  696. change = 1
  697. PlayAnimationFromTable({
  698. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  699. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  700. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  701. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  702. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  703. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  704. }, .3, false)
  705. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  706. end
  707. elseif Torsovelocity > 2 and hit ~= nil then
  708. Anim = "Walk"
  709. if attack == false then
  710. change = 3
  711. PlayAnimationFromTable({
  712. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  713. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  714. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  715. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  716. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  717. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  718. }, .3, false)
  719. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  720. end
  721. end
  722. end
  723. if 0 < #Effects then
  724. for e = 1, #Effects do
  725. if Effects[e] ~= nil then
  726. local Thing = Effects[e]
  727. if Thing ~= nil then
  728. local Part = Thing[1]
  729. local Mode = Thing[2]
  730. local Delay = Thing[3]
  731. local IncX = Thing[4]
  732. local IncY = Thing[5]
  733. local IncZ = Thing[6]
  734. if Thing[2] == "Shoot" then
  735. local Look = Thing[1]
  736. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  737. local mag = (Thing[4] - pos).magnitude
  738. Thing[9] = Thing[9] + 0.5
  739. Thing[5] = Thing[5] + 0.2
  740. Thing[6] = Thing[6] + 0.2
  741. Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  742. Thing[4] = Thing[4] + Look * 15
  743. Thing[3] = Thing[3] - 1
  744. if hit ~= nil then
  745. Thing[3] = 0
  746. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  747. ref.Anchored = true
  748. ref.CFrame = CFrame.new(pos)
  749. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  750. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  751. game:GetService("Debris"):AddItem(ref, 1)
  752. end
  753. if Thing[3] <= 0 then
  754. table.remove(Effects, e)
  755. end
  756. end
  757. do
  758. if Thing[2] == "Shoot2" then
  759. local Look = Thing[1]
  760. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  761. local mag = (Thing[4] - pos).magnitude
  762. Thing[9] = Thing[9] + 0.5
  763. Thing[5] = Thing[5] + 0.2
  764. Thing[6] = Thing[6] + 0.2
  765. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  766. Thing[4] = Thing[4] + Look * 3
  767. Thing[3] = Thing[3] + 5
  768. if hit ~= nil then
  769. Thing[3] = 0
  770. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  771. ref.Anchored = true
  772. ref.CFrame = CFrame.new(pos)
  773. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  774. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  775. Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  776. Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  777. CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
  778. CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
  779. CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
  780. local e = Instance.new("Explosion", ref)
  781. e.Position = ref.Position
  782. e.BlastRadius = 400
  783. e.DestroyJointRadiusPercent = 20
  784. e.Visible = false
  785. e.ExplosionType = "CratersAndDebris"
  786. game:GetService("Debris"):AddItem(ref, 10)
  787. end
  788. if Thing[3] <= 0 then
  789. table.remove(Effects, e)
  790. end
  791. end
  792. do
  793. do
  794. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  795. if Thing[1].Transparency <= 1 then
  796. if Thing[2] == "Block1" then
  797. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  798. Mesh = Thing[7]
  799. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  800. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  801. else
  802. if Thing[2] == "Block2" then
  803. Thing[1].CFrame = Thing[1].CFrame
  804. Mesh = Thing[7]
  805. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  806. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  807. else
  808. if Thing[2] == "Block3" then
  809. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  810. Mesh = Thing[7]
  811. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  812. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  813. else
  814. if Thing[2] == "Cylinder" then
  815. Mesh = Thing[7]
  816. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  817. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  818. else
  819. if Thing[2] == "Cylinder2" then
  820. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  821. Mesh = Thing[7]
  822. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  823. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  824. else
  825. if Thing[2] == "Blood" then
  826. Mesh = Thing[7]
  827. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  828. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  829. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  830. else
  831. if Thing[2] == "Elec" then
  832. Mesh = Thing[10]
  833. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  834. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  835. else
  836. if Thing[2] == "Disappear" then
  837. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  838. end
  839. end
  840. end
  841. end
  842. end
  843. end
  844. end
  845. end
  846. else
  847. Part.Parent = nil
  848. table.remove(Effects, e)
  849. end
  850. end
  851. end
  852. end
  853. end
  854. end
  855. end
  856. end
  857. end
  858. end
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