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Username:
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Picture (If Applicable)
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OVERVIEW
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Name: (The character's full name)
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Nicknames/Aliases: (Other names for the character)
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Age: (Self-Explanitory)
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Gender: (Self-Explanitory)
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Sexuality: (Self-Explanitory)
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Species: (Self-Explanitory)
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Alignment: (See Here)
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Bio: (Character Backstory)
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Personality: (How a character acts)
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Love Interest: (Self-Explanitory)
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Rival: (The character's personal foe, can be any character)
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Appearance: (Self-Explanitory)
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ATTRIBUTES (300 points to spend, max on any stat is 100)
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ATTRIBUTES (270 points to spend, max on any stat is 100)
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Strength: (How much damage a character can do with physical attacks, at least 50)
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Perception: (The ability to identify objects, at least 1)
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Endurance: (How much health, at least 10)
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Durability: (How much a character can do before succumbing to exaustion, at least 1)
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Charisma: (How well a character can influence others, at least 1)
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Intelligence: (How mentally capable a character is, at least 1)
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Magic: (How well a character can use magical abilities, at least 0)
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Agility: (How fast a character is and how fast they can react, at least 1)
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Luck: (How lucky a character is, adds a small amount to each stat. Has to be even, can go to -100)
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STATS (Everything out of 20)
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Unarmed: (A character's hand-to-hand combat skill)
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Swords: (How well a character can use all types of swords)
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Blunt: (How well a character can utilize blunt weaponry such as clubs)
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Axe: (How well a character can use axes)
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Polearms: (How well a character can use pole weapons such as spears)
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Small Firearms: (How well a character can use firearms such as pistols and SMGs)
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Large Firearms: (The character's ability to use larger firearms such as rifles and larger)
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Explosives: (How well a character can use explosive weapons)
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Fire Magic: (A character's ability to use fire-based magic)
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Water Magic: (A character's ability to use water-based magic)
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Shock Magic: (A character's ability to use electric-based magic)
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Conjuration: (A character's ability to conjure physical forms)
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Alchemy: (A character's ability to change elements)
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Medicine: (A character's ability to tend wounds and create medicine)
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Engineering: (A character's ability to create simple mechanics)
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Technology: (A character's ability to work with advanced mechanics)
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Blocking: (A character's ability to defend themselves against attacks)
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Speech: (A character's ability to communicate)
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Sneaking: (A character's ability to move lightly and silently)
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Theivery: (A character's ability to steal without being caught)
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Survival: (How well a character can fend from themselves)