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1 | Username: | |
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4 | Picture (If Applicable) | |
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6 | OVERVIEW | |
7 | Name: (The character's full name) | |
8 | Nicknames/Aliases: (Other names for the character) | |
9 | Age: (Self-Explanitory) | |
10 | Gender: (Self-Explanitory) | |
11 | Sexuality: (Self-Explanitory) | |
12 | Species: (Self-Explanitory) | |
13 | Alignment: (See Here) | |
14 | Bio: (Character Backstory) | |
15 | Personality: (How a character acts) | |
16 | Love Interest: (Self-Explanitory) | |
17 | Rival: (The character's personal foe, can be any character) | |
18 | Appearance: (Self-Explanitory) | |
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20 | - | ATTRIBUTES (300 points to spend, max on any stat is 100) |
20 | + | ATTRIBUTES (270 points to spend, max on any stat is 100) |
21 | Strength: (How much damage a character can do with physical attacks, at least 50) | |
22 | Perception: (The ability to identify objects, at least 1) | |
23 | Endurance: (How much health, at least 10) | |
24 | Durability: (How much a character can do before succumbing to exaustion, at least 1) | |
25 | Charisma: (How well a character can influence others, at least 1) | |
26 | Intelligence: (How mentally capable a character is, at least 1) | |
27 | Magic: (How well a character can use magical abilities, at least 0) | |
28 | Agility: (How fast a character is and how fast they can react, at least 1) | |
29 | Luck: (How lucky a character is, adds a small amount to each stat. Has to be even, can go to -100) | |
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31 | STATS (Everything out of 20) | |
32 | Unarmed: (A character's hand-to-hand combat skill) | |
33 | Swords: (How well a character can use all types of swords) | |
34 | Blunt: (How well a character can utilize blunt weaponry such as clubs) | |
35 | Axe: (How well a character can use axes) | |
36 | Polearms: (How well a character can use pole weapons such as spears) | |
37 | Small Firearms: (How well a character can use firearms such as pistols and SMGs) | |
38 | Large Firearms: (The character's ability to use larger firearms such as rifles and larger) | |
39 | Explosives: (How well a character can use explosive weapons) | |
40 | Fire Magic: (A character's ability to use fire-based magic) | |
41 | Water Magic: (A character's ability to use water-based magic) | |
42 | Shock Magic: (A character's ability to use electric-based magic) | |
43 | Conjuration: (A character's ability to conjure physical forms) | |
44 | Alchemy: (A character's ability to change elements) | |
45 | Medicine: (A character's ability to tend wounds and create medicine) | |
46 | Engineering: (A character's ability to create simple mechanics) | |
47 | Technology: (A character's ability to work with advanced mechanics) | |
48 | Blocking: (A character's ability to defend themselves against attacks) | |
49 | Speech: (A character's ability to communicate) | |
50 | Sneaking: (A character's ability to move lightly and silently) | |
51 | Theivery: (A character's ability to steal without being caught) | |
52 | Survival: (How well a character can fend from themselves) |