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- Username:
- Picture (If Applicable)
- OVERVIEW
- Name: (The character's full name)
- Nicknames/Aliases: (Other names for the character)
- Age: (Self-Explanitory)
- Gender: (Self-Explanitory)
- Sexuality: (Self-Explanitory)
- Species: (Self-Explanitory)
- Alignment: (See Here)
- Bio: (Character Backstory)
- Personality: (How a character acts)
- Love Interest: (Self-Explanitory)
- Rival: (The character's personal foe, can be any character)
- Appearance: (Self-Explanitory)
- ATTRIBUTES (300 points to spend, max on any stat is 100)
- Strength: (How much damage a character can do with physical attacks, at least 50)
- Perception: (The ability to identify objects, at least 1)
- Endurance: (How much health, at least 10)
- Durability: (How much a character can do before succumbing to exaustion, at least 1)
- Charisma: (How well a character can influence others, at least 1)
- Intelligence: (How mentally capable a character is, at least 1)
- Magic: (How well a character can use magical abilities, at least 0)
- Agility: (How fast a character is and how fast they can react, at least 1)
- Luck: (How lucky a character is, adds a small amount to each stat. Has to be even, can go to -100)
- STATS (Everything out of 20)
- Unarmed: (A character's hand-to-hand combat skill)
- Swords: (How well a character can use all types of swords)
- Blunt: (How well a character can utilize blunt weaponry such as clubs)
- Axe: (How well a character can use axes)
- Polearms: (How well a character can use pole weapons such as spears)
- Small Firearms: (How well a character can use firearms such as pistols and SMGs)
- Large Firearms: (The character's ability to use larger firearms such as rifles and larger)
- Explosives: (How well a character can use explosive weapons)
- Fire Magic: (A character's ability to use fire-based magic)
- Water Magic: (A character's ability to use water-based magic)
- Shock Magic: (A character's ability to use electric-based magic)
- Conjuration: (A character's ability to conjure physical forms)
- Alchemy: (A character's ability to change elements)
- Medicine: (A character's ability to tend wounds and create medicine)
- Engineering: (A character's ability to create simple mechanics)
- Technology: (A character's ability to work with advanced mechanics)
- Blocking: (A character's ability to defend themselves against attacks)
- Speech: (A character's ability to communicate)
- Sneaking: (A character's ability to move lightly and silently)
- Theivery: (A character's ability to steal without being caught)
- Survival: (How well a character can fend from themselves)
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