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		//////////////
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		//crosshairs//
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		//////////////
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	//////////////////////////////////////////////////////////
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	// (cl_crosshair_file = type cl_crosshair_scale = size) //
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	//////////////////////////////////////////////////////////
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//xhair TYPE toggle--switches crosshair type when shooting; good for preventing Amby xhair from expanding too large (uses my settings as an example). NOTE: Must be manually integrated with viewmodel scripts to work in conjunction.
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//=========================================================
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alias dotxhairtype "dotxhairtypeb"
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alias dotxhairtypeb "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtyper" // tweak crosshair_scale values to your liking
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alias dotxhairtyper "cl_crosshair_file crosshair2;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb"
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alias dotxhairtypev "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtypeq"
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alias dotxhairtypeq "cl_crosshair_file crosshair1;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb"
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bind mouse1 +crosshairfire
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alias +crosshairfire "+attack; dotxhairtype; spec_next; sensitivity 5.0"
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alias -crosshairfire "-attack; dotxhairtype"
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bind "mwheelup" "ba;invprev"
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alias "+m2" "+attack2; spec_prev;ba;dotxhairtypev"
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alias "-m2" "-attack2;dotxhairtype"
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alias "ba" "fov_desired 90; sensitivity 5.0; r_drawviewmodel 1"
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//=========================================================
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	////////////////////////
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	// xhair COLOR toggle //
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	////////////////////////
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//=========================================================
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alias dotxhaircolor "dotxhaircolorb"
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alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc" //green
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alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord"
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alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolore"
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alias dotxhaircolore "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorf" //yellow
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alias dotxhaircolorf "cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorg" //black
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alias dotxhaircolorg "cl_crosshair_blue 112; cl_crosshair_green 25; cl_crosshair_red 25; alias dotxhaircolor dotxhaircolorh" //midnight blue
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alias dotxhaircolorh "cl_crosshair_blue 0; cl_crosshair_green 69; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolori" //orange
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alias dotxhaircolori "cl_crosshair_blue 180; cl_crosshair_green 105; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorj" //hot pink
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alias dotxhaircolorj "cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolork" //red
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alias dotxhaircolork "cl_crosshair_blue 137; cl_crosshair_green 137; cl_crosshair_red 139; alias dotxhaircolor dotxhaircolorl" //grey
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alias dotxhaircolorl "cl_crosshair_blue 173; cl_crosshair_green 222; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorm" //tan
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alias dotxhaircolorm "cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorn" //cyan
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alias dotxhaircolorn "cl_crosshair_blue 19; cl_crosshair_green 69; cl_crosshair_red 139; alias dotxhaircolor dotxhaircoloro" //brown
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alias dotxhaircoloro "cl_crosshair_blue 11; cl_crosshair_green 134; cl_crosshair_red 184; alias dotxhaircolor dotxhaircolorb" //gold
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//=========================================================
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	// // // // // // // // // // // // // // // // //
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	// movement color toggle/flashing xhair example //
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	// // // // // // // // // // // // // // // // //
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bind "uparrow" +fw
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bind "w" +fw
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alias -fw "-forward;dotxhaircolor"
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bind "downarrow" +bw
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bind "s" +bw
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alias -bw "-back;dotxhaircolor"
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bind "rightarrow" +mr
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bind "d" +mr
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alias -mr "-moveright;dotxhaircolor"
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bind "leftarrow" +ml
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bind "a" +ml
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alias -ml "-moveleft;dotxhaircolor"
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//end
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		///////////////
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		// Amby zoom //
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		///////////////
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alias "+zoom" "zoomin"
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alias "-zoom" "zoomout"
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alias zoomin "r_drawviewmodel 0; fov_desired 74"
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alias "zoomout" "r_drawviewmodel 1; fov_desired 90"
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unbind u
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bind "u" "+zoom"
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//end 
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		//////////////
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		// disguise //
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		//////////////
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bind "6" "disguise 7 -2; voicemenu 2 2"; disguises as friendly Pyro
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bind "7" "disguise 9 -1; voicemenu 0 6"; disguises as enemy Engineer
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bind "8" "disguise 7 -1; voicemenu 0 6"; disguises as enemy Pyro
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bind "9" "disguise 8 -1; voicemenu 0 6"; disguises as enemy Spy
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//end
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		/////////////////////////////////
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		// "sapping" and reload script //
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		/////////////////////////////////
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 bind "R" "+spoo; +reload" // reload; sapping
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alias "+spoo" "bind mouse1 crawshairfiar"
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alias "-spoo" "bind mouse1 +crosshairfire"
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alias crawshairfiar "+attack; dotxhairtype; spec_next; fov_desired 75; sensitivity 2.0; r_drawviewmodel 0; say_team I'M SAPPIN' Y'ALL"
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//end