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- //////////////
- //crosshairs//
- //////////////
- //////////////////////////////////////////////////////////
- // (cl_crosshair_file = type cl_crosshair_scale = size) //
- //////////////////////////////////////////////////////////
- //xhair TYPE toggle--switches crosshair type when shooting; good for preventing Amby xhair from expanding too large (uses my settings as an example). NOTE: Must be manually integrated with viewmodel scripts to work in conjunction.
- //=========================================================
- alias dotxhairtype "dotxhairtypeb"
- alias dotxhairtypeb "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtyper" // tweak crosshair_scale values to your liking
- alias dotxhairtyper "cl_crosshair_file crosshair2;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb"
- alias dotxhairtypev "cl_crosshair_file crosshair5;cl_crosshair_scale 14;alias dotxhairtype dotxhairtypeq"
- alias dotxhairtypeq "cl_crosshair_file crosshair1;cl_crosshair_scale 22;alias dotxhairtype dotxhairtypeb"
- bind mouse1 +crosshairfire
- alias +crosshairfire "+attack; dotxhairtype; spec_next; sensitivity 5.0"
- alias -crosshairfire "-attack; dotxhairtype"
- bind "mouse2" "+m2; fov_desired 90; sensitivity 5.0; r_drawviewmodel 1"
- alias "+m2" "+attack2; spec_prev;ba;dotxhairtypev"
- alias "-m2" "-attack2;dotxhairtype"
- alias "ba" "fov_desired 90; sensitivity 5.0; r_drawviewmodel 1"
- //=========================================================
- ////////////////////////
- // xhair COLOR toggle //
- ////////////////////////
- //=========================================================
- alias dotxhaircolor "dotxhaircolorb"
- alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc" //green
- alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord"
- alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolore"
- alias dotxhaircolore "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorf" //yellow
- alias dotxhaircolorf "cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorg" //black
- alias dotxhaircolorg "cl_crosshair_blue 112; cl_crosshair_green 25; cl_crosshair_red 25; alias dotxhaircolor dotxhaircolorh" //midnight blue
- alias dotxhaircolorh "cl_crosshair_blue 0; cl_crosshair_green 69; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolori" //orange
- alias dotxhaircolori "cl_crosshair_blue 180; cl_crosshair_green 105; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorj" //hot pink
- alias dotxhaircolorj "cl_crosshair_blue 0; cl_crosshair_green 0; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolork" //red
- alias dotxhaircolork "cl_crosshair_blue 137; cl_crosshair_green 137; cl_crosshair_red 139; alias dotxhaircolor dotxhaircolorl" //grey
- alias dotxhaircolorl "cl_crosshair_blue 173; cl_crosshair_green 222; cl_crosshair_red 255; alias dotxhaircolor dotxhaircolorm" //tan
- alias dotxhaircolorm "cl_crosshair_blue 255; cl_crosshair_green 255; cl_crosshair_red 0; alias dotxhaircolor dotxhaircolorn" //cyan
- alias dotxhaircolorn "cl_crosshair_blue 19; cl_crosshair_green 69; cl_crosshair_red 139; alias dotxhaircolor dotxhaircoloro" //brown
- alias dotxhaircoloro "cl_crosshair_blue 11; cl_crosshair_green 134; cl_crosshair_red 184; alias dotxhaircolor dotxhaircolorb" //gold
- //=========================================================
- // // // // // // // // // // // // // // // // //
- // movement color toggle/flashing xhair example //
- // // // // // // // // // // // // // // // // //
- bind "uparrow" +fw
- alias +fw "+forward;dotxhaircolor"
- alias -fw "-forward;dotxhaircolor"
- bind "downarrow" +bw
- alias +bw "+back;dotxhaircolor"
- alias -bw "-back;dotxhaircolor"
- bind "rightarrow" +mr
- alias +mr "+moveright;dotxhaircolor"
- alias -mr "-moveright;dotxhaircolor"
- bind "leftarrow" +ml
- alias +ml "+moveleft;dotxhaircolor"
- alias -ml "-moveleft;dotxhaircolor"
- //end
- ///////////////
- // Amby zoom //
- ///////////////
- alias "+zoom" "zoomin"
- alias "-zoom" "zoomout"
- alias zoomin "r_drawviewmodel 0; fov_desired 74"
- alias "zoomout" "r_drawviewmodel 1; fov_desired 90"
- unbind u
- bind "u" "+zoom"
- //end
- //////////////
- // disguise //
- //////////////
- bind "6" "disguise 7 -2; voicemenu 2 2"; disguises as friendly Pyro
- bind "7" "disguise 9 -1; voicemenu 0 6"; disguises as enemy Engineer
- bind "8" "disguise 7 -1; voicemenu 0 6"; disguises as enemy Pyro
- bind "9" "disguise 8 -1; voicemenu 0 6"; disguises as enemy Spy
- //end
- /////////////////////////////////
- // "sapping" and reload script //
- /////////////////////////////////
- bind "R" "+spoo; +reload" // reload; sapping
- alias "+spoo" "bind mouse1 crawshairfiar"
- alias "-spoo" "bind mouse1 +crosshairfire"
- alias crawshairfiar "+attack; dotxhairtype; spec_next; fov_desired 75; sensitivity 2.0; r_drawviewmodel 0; say_team I'M SAPPIN' Y'ALL"
- //end
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