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# In C++ code i can do CutsceneVM->playScene("intro");
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# it searches for the 'scene' defined as intro
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Scene intro;
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# background to draw over the map
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bg="data/textures/bg/cutscenes/background.png"; # no collision will happen nor gravity if using another bg
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# which actors are in the scene and where are their starting positions
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archduke (400,200); 	# duke is the sprite type (so I can use its animations) 
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maid (100,200); 	# maid (another sprite type)
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magnus (100,200); 	# player sprite type
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# the scene's operations
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fadein
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fadein;
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archduke say "She's a WHORE!"; 		# say command
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wait 10;				# wait 10 seconds before next line
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magnus move right 20;			# move command moves the player x pixels towards direction
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waitmove				# wait until movement is done
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waitmove;				# wait until movement is done
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magnus say "Screw you!";		# again say command 
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magnus move left 100			# run off the screen
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magnus move left 100;			# run off the screen
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maid move left 100			# make her come with
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maid move left 100;			# make her come with
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fadeout					# fade the scene to darkness 
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fadeout;				# fade the scene to darkness 
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play scene intro2			# and plays the scene named intro2
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play scene intro2;			# and plays the scene named intro2
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end					# end of the scene
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end;					# end of the scene