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Mar 9th, 2012
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  1. # In C++ code i can do CutsceneVM->playScene("intro");
  2. # it searches for the 'scene' defined as intro
  3. Scene intro;
  4. # background to draw over the map
  5. bg="data/textures/bg/cutscenes/background.png"; # no collision will happen nor gravity if using another bg
  6. # which actors are in the scene and where are their starting positions
  7. archduke (400,200); # duke is the sprite type (so I can use its animations)
  8. maid (100,200); # maid (another sprite type)
  9. magnus (100,200); # player sprite type
  10. # the scene's operations
  11. fadein
  12. archduke say "She's a WHORE!"; # say command
  13. wait 10; # wait 10 seconds before next line
  14. magnus move right 20; # move command moves the player x pixels towards direction
  15. waitmove # wait until movement is done
  16. magnus say "Screw you!"; # again say command
  17. magnus move left 100 # run off the screen
  18. maid move left 100 # make her come with
  19. fadeout # fade the scene to darkness
  20. play scene intro2 # and plays the scene named intro2
  21. end # end of the scene
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