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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | using System.Media; | |
6 | using System.IO; | |
7 | using System.Threading; | |
8 | ||
9 | namespace DragonSlayer | |
10 | { | |
11 | class TextRPGMain : Global | |
12 | { | |
13 | /*This is open source. Feel free to edit whatever you want. Just don't try and take credit for my work. | |
14 | * | |
15 | * Original code written by Jared Price. | |
16 | * | |
17 | * pricelessdeveloper@gmail.com | |
18 | * Feel free to email me if you have questions, comments, or know a better way to code than the way I did this. | |
19 | * | |
20 | * This is my first real application I have made. So I'm sure I didn't do everything in the most efficient way possible. | |
21 | * | |
22 | * Methods: ctrl+f + "//endmethods" to go to the end of methods or find main(). You should be able to tell what they do by the names of the | |
23 | * methods. | |
24 | * | |
25 | * Important methods include LevelSystem(), BattleSystem(), GoDirection() and all other GoDirectionXYZ methods. | |
26 | * | |
27 | * Other methods include EncounterSystem(), MusicPrelude(), MusicBattle(), other MusicXYZ() methods, StopMusic(), HealthFountain(), Inn(), Inn1(), | |
28 | * Inn2(), Inn3(), shop(), shop1(), shop2(), shop3(), BattleSystemChar(), BattleSystemMonster(), Defeat(), SkeletonEncounter(), Map() | |
29 | * GiantRatEncounter(), other XYZEncounter() methods, Help(), Default(), StatsCommand(), InventoryCommand(), and HelpCommand(). | |
30 | */ | |
31 | public static void SaveGame() | |
32 | { | |
33 | Console.WriteLine("\nOverwrite save file? Y/N\n"); | |
34 | string saveanswer; | |
35 | saveanswer = Console.ReadLine(); | |
36 | if ((saveanswer.ToLower() != "y") && (saveanswer.ToLower() != "yes")) | |
37 | { | |
38 | Console.WriteLine("\nGame was not saved.\n"); | |
39 | } | |
40 | else | |
41 | { | |
42 | Console.WriteLine("\nGame Saved\n"); | |
43 | ||
44 | TextWriter tw = new StreamWriter("SavedGame.txt"); | |
45 | ||
46 | tw.WriteLine(characterName); | |
47 | tw.WriteLine(hp); | |
48 | tw.WriteLine(hpmax); | |
49 | tw.WriteLine(charattack); | |
50 | tw.WriteLine(charmana); | |
51 | tw.WriteLine(charmanamax); | |
52 | tw.WriteLine(charmanapower); | |
53 | tw.WriteLine(spellsknown); | |
54 | tw.WriteLine(holyblastknown); | |
55 | tw.WriteLine(greaterhealknown); | |
56 | tw.WriteLine(gold); | |
57 | tw.WriteLine(exp); | |
58 | tw.WriteLine(level); | |
59 | tw.WriteLine(inventoryWeapon); | |
60 | tw.WriteLine(inventoryArmor); | |
61 | tw.WriteLine(inventoryshield); | |
62 | tw.WriteLine(inventoryPotion1); | |
63 | tw.WriteLine(inventoryPotion2); | |
64 | tw.WriteLine(inventoryPotion3); | |
65 | tw.WriteLine(inventoryKey1); | |
66 | tw.WriteLine(inventoryKey2); | |
67 | tw.WriteLine(inventoryKey3); | |
68 | tw.WriteLine(inventoryKey4); | |
69 | tw.WriteLine(inventoryKey5); | |
70 | tw.WriteLine(storysequence); | |
71 | tw.Close(); | |
72 | } | |
73 | ||
74 | } | |
75 | public static void LoadGame() | |
76 | { | |
77 | TextReader tr = new StreamReader("SavedGame.txt"); | |
78 | ||
79 | // read lines of text | |
80 | string charnameload = tr.ReadLine(); | |
81 | string hpload = tr.ReadLine(); | |
82 | string hpmaxload = tr.ReadLine(); | |
83 | string charattackload = tr.ReadLine(); | |
84 | string charmanaload = tr.ReadLine(); | |
85 | string charmanamaxload = tr.ReadLine(); | |
86 | string charmanapowerload = tr.ReadLine(); | |
87 | string spellsknownload = tr.ReadLine(); | |
88 | string holyblastknownload = tr.ReadLine(); | |
89 | string greaterhealknownload = tr.ReadLine(); | |
90 | string goldload = tr.ReadLine(); | |
91 | string expload = tr.ReadLine(); | |
92 | string levelload = tr.ReadLine(); | |
93 | string inventoryWeaponload = tr.ReadLine(); | |
94 | string inventoryArmorload = tr.ReadLine(); | |
95 | string inventoryshieldload = tr.ReadLine(); | |
96 | string inventoryPotion1load = tr.ReadLine(); | |
97 | string inventoryPotion2load = tr.ReadLine(); | |
98 | string inventoryPotion3load = tr.ReadLine(); | |
99 | string inventoryKey1load = tr.ReadLine(); | |
100 | string inventoryKey2load = tr.ReadLine(); | |
101 | string inventoryKey3load = tr.ReadLine(); | |
102 | string inventoryKey4load = tr.ReadLine(); | |
103 | string inventoryKey5load = tr.ReadLine(); | |
104 | string storysequenceload = tr.ReadLine(); | |
105 | ||
106 | characterName = Convert.ToString(charnameload); | |
107 | hp = Convert.ToInt32(hpload); | |
108 | hpmax = Convert.ToInt32(hpmaxload); | |
109 | charattack = Convert.ToInt32(charattackload); | |
110 | charmana = Convert.ToInt32(charmanaload); | |
111 | charmanamax = Convert.ToInt32(charmanamaxload); | |
112 | charmanapower = Convert.ToInt32(charmanapowerload); | |
113 | spellsknown = Convert.ToInt32(spellsknownload); | |
114 | holyblastknown = Convert.ToInt32(holyblastknownload); | |
115 | greaterhealknown = Convert.ToInt32(greaterhealknownload); | |
116 | gold = Convert.ToInt32(goldload); | |
117 | exp = Convert.ToInt32(expload); | |
118 | level = Convert.ToInt32(levelload); | |
119 | inventoryWeapon = Convert.ToString(inventoryWeaponload); | |
120 | inventoryArmor = Convert.ToString(inventoryArmorload); | |
121 | inventoryshield = Convert.ToString(inventoryshieldload); | |
122 | inventoryPotion1 = Convert.ToString(inventoryPotion1load); | |
123 | inventoryPotion2 = Convert.ToString(inventoryPotion2load); | |
124 | inventoryPotion3 = Convert.ToString(inventoryPotion3load); | |
125 | inventoryKey1 = Convert.ToString(inventoryKey1load); | |
126 | inventoryKey2 = Convert.ToString(inventoryKey2load); | |
127 | inventoryKey3 = Convert.ToString(inventoryKey3load); | |
128 | inventoryKey4 = Convert.ToString(inventoryKey4load); | |
129 | inventoryKey5 = Convert.ToString(inventoryKey5load); | |
130 | storysequence = Convert.ToInt32(storysequenceload); | |
131 | ||
132 | tr.Close(); | |
133 | CheckInventory(); | |
134 | CheckSpell(); | |
135 | } | |
136 | public static void Map() | |
137 | { | |
138 | Console.ForegroundColor = ConsoleColor.Cyan; | |
139 | Console.WriteLine("\n" + xCoordinate + ", " + yCoordinate); | |
140 | Console.WriteLine("\nTowns are represented by a \"T\". Current location is shown as an \"X\".\n"); | |
141 | Console.ForegroundColor = ConsoleColor.DarkGray; | |
142 | if ((xCoordinate == 0) && (yCoordinate == 0)) | |
143 | { | |
144 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
145 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
146 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
147 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
148 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
149 | Console.Write("[T][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][T][ ] 0\n"); | |
150 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
151 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
152 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
153 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
154 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
155 | } | |
156 | else if ((xCoordinate == -7) && (yCoordinate == -4)) | |
157 | { | |
158 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
159 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
160 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
161 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
162 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
163 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
164 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
165 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
166 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
167 | Console.Write("[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
168 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
169 | } | |
170 | else if ((xCoordinate == -6) && (yCoordinate == -4)) | |
171 | { | |
172 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
173 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
174 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
175 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
176 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
177 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
178 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
179 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
180 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
181 | Console.Write("[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
182 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
183 | } | |
184 | else if ((xCoordinate == -5) && (yCoordinate == -4)) | |
185 | { | |
186 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
187 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
188 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
189 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
190 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
191 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
192 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
193 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
194 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
195 | Console.Write("[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
196 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
197 | } | |
198 | else if ((xCoordinate == -4) && (yCoordinate == -4)) | |
199 | { | |
200 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
201 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
202 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
203 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
204 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
205 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
206 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
207 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
208 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
209 | Console.Write("[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
210 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
211 | } | |
212 | else if ((xCoordinate == -3) && (yCoordinate == -4)) | |
213 | { | |
214 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
215 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
216 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
217 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
218 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
219 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
220 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
221 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
222 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
223 | Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
224 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
225 | } | |
226 | else if ((xCoordinate == -2) && (yCoordinate == -4)) | |
227 | { | |
228 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
229 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
230 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
231 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
232 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
233 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
234 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
235 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
236 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
237 | Console.Write("[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
238 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
239 | } | |
240 | else if ((xCoordinate == -1) && (yCoordinate == -4)) | |
241 | { | |
242 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
243 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
244 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
245 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
246 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
247 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
248 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
249 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
250 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
251 | Console.Write("[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ]-4\n"); | |
252 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
253 | } | |
254 | else if ((xCoordinate == 0) && (yCoordinate == -4)) | |
255 | { | |
256 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
257 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
258 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
259 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
260 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
261 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
262 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
263 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
264 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
265 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]-4\n"); | |
266 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
267 | } | |
268 | else if ((xCoordinate == 1) && (yCoordinate == -4)) | |
269 | { | |
270 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
271 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
272 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
273 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
274 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
275 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
276 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
277 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
278 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
279 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]-4\n"); | |
280 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
281 | } | |
282 | else if ((xCoordinate == 2) && (yCoordinate == -4)) | |
283 | { | |
284 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
285 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
286 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
287 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
288 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
289 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
290 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
291 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
292 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
293 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]-4\n"); | |
294 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
295 | } | |
296 | else if ((xCoordinate == 3) && (yCoordinate == -4)) | |
297 | { | |
298 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
299 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
300 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
301 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
302 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
303 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
304 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
305 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
306 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
307 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ]-4\n"); | |
308 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
309 | } | |
310 | else if ((xCoordinate == 4) && (yCoordinate == -4)) | |
311 | { | |
312 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
313 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
314 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
315 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
316 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
317 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
318 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
319 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
320 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
321 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]-4\n"); | |
322 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
323 | } | |
324 | else if ((xCoordinate == 5) && (yCoordinate == -4)) | |
325 | { | |
326 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
327 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
328 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
329 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
330 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
331 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
332 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
333 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
334 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
335 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]-4\n"); | |
336 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
337 | ||
338 | } | |
339 | else if ((xCoordinate == -7) && (yCoordinate == -3)) | |
340 | { | |
341 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
342 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
343 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
344 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
345 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
346 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
347 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
348 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
349 | Console.Write("[X][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
350 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
351 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
352 | ||
353 | } | |
354 | else if ((xCoordinate == -6) && (yCoordinate == -3)) | |
355 | { | |
356 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
357 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
358 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
359 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
360 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
361 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
362 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
363 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
364 | Console.Write("[ ][X][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
365 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
366 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
367 | ||
368 | } | |
369 | else if ((xCoordinate == -5) && (yCoordinate == -3)) | |
370 | { | |
371 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
372 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
373 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
374 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
375 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
376 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
377 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
378 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
379 | Console.Write("[ ][ ][X][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
380 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
381 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
382 | ||
383 | } | |
384 | else if ((xCoordinate == -4) && (yCoordinate == -3)) | |
385 | { | |
386 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
387 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
388 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
389 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
390 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
391 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
392 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
393 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
394 | Console.Write("[ ][ ][T][X][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
395 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
396 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
397 | ||
398 | } | |
399 | else if ((xCoordinate == -3) && (yCoordinate == -3)) | |
400 | { | |
401 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
402 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
403 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
404 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
405 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
406 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
407 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
408 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
409 | Console.Write("[ ][ ][T][ ][X][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
410 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
411 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
412 | ||
413 | } | |
414 | else if ((xCoordinate == -2) && (yCoordinate == -3)) | |
415 | { | |
416 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
417 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
418 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
419 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
420 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
421 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
422 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
423 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
424 | Console.Write("[ ][ ][T][ ][ ][X][T][ ][ ][ ][T][ ][ ]-3\n"); | |
425 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
426 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
427 | ||
428 | } | |
429 | else if ((xCoordinate == -1) && (yCoordinate == -3)) | |
430 | { | |
431 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
432 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
433 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
434 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
435 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
436 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
437 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
438 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
439 | Console.Write("[ ][ ][T][ ][ ][ ][X][ ][ ][ ][T][ ][ ]-3\n"); | |
440 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
441 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
442 | ||
443 | } | |
444 | else if ((xCoordinate == 0) && (yCoordinate == -3)) | |
445 | { | |
446 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
447 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
448 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
449 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
450 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
451 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
452 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
453 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
454 | Console.Write("[ ][ ][T][ ][ ][ ][T][X][ ][ ][T][ ][ ]-3\n"); | |
455 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
456 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
457 | ||
458 | } | |
459 | else if ((xCoordinate == 1) && (yCoordinate == -3)) | |
460 | { | |
461 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
462 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
463 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
464 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
465 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
466 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
467 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
468 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
469 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][X][ ][T][ ][ ]-3\n"); | |
470 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
471 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
472 | ||
473 | } | |
474 | else if ((xCoordinate == 2) && (yCoordinate == -3)) | |
475 | { | |
476 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
477 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
478 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
479 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
480 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
481 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
482 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
483 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
484 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][X][T][ ][ ]-3\n"); | |
485 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
486 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
487 | ||
488 | } | |
489 | else if ((xCoordinate == 3) && (yCoordinate == -3)) | |
490 | { | |
491 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
492 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
493 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
494 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
495 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
496 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
497 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
498 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
499 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][X][ ][ ]-3\n"); | |
500 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
501 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
502 | ||
503 | } | |
504 | else if ((xCoordinate == 4) && (yCoordinate == -3)) | |
505 | { | |
506 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
507 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
508 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
509 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
510 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
511 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
512 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
513 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
514 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][X][ ]-3\n"); | |
515 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
516 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
517 | ||
518 | } | |
519 | else if ((xCoordinate == 5) && (yCoordinate == -3)) | |
520 | { | |
521 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
522 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
523 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
524 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
525 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
526 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
527 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
528 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
529 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][X]-3\n"); | |
530 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
531 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
532 | ||
533 | } | |
534 | else if ((xCoordinate == -7) && (yCoordinate == -2)) | |
535 | { | |
536 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
537 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
538 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
539 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
540 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
541 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
542 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
543 | Console.Write("[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
544 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
545 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
546 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
547 | ||
548 | } | |
549 | else if ((xCoordinate == -6) && (yCoordinate == -2)) | |
550 | { | |
551 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
552 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
553 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
554 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
555 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
556 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
557 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
558 | Console.Write("[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
559 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
560 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
561 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
562 | ||
563 | } | |
564 | else if ((xCoordinate == -5) && (yCoordinate == -2)) | |
565 | { | |
566 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
567 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
568 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
569 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
570 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
571 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
572 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
573 | Console.Write("[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
574 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
575 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
576 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
577 | ||
578 | } | |
579 | else if ((xCoordinate == -4) && (yCoordinate == -2)) | |
580 | { | |
581 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
582 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
583 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
584 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
585 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
586 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
587 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
588 | Console.Write("[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
589 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
590 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
591 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
592 | ||
593 | } | |
594 | else if ((xCoordinate == -3) && (yCoordinate == -2)) | |
595 | { | |
596 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
597 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
598 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
599 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
600 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
601 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
602 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
603 | Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
604 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
605 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
606 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
607 | ||
608 | } | |
609 | else if ((xCoordinate == -2) && (yCoordinate == -2)) | |
610 | { | |
611 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
612 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
613 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
614 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
615 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
616 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
617 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
618 | Console.Write("[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
619 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
620 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
621 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
622 | ||
623 | } | |
624 | else if ((xCoordinate == -1) && (yCoordinate == -2)) | |
625 | { | |
626 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
627 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
628 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
629 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
630 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
631 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
632 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
633 | Console.Write("[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ]-2\n"); | |
634 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
635 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
636 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
637 | } | |
638 | else if ((xCoordinate == 0) && (yCoordinate == -2)) | |
639 | { | |
640 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
641 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
642 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
643 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
644 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
645 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
646 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
647 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]-2\n"); | |
648 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
649 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
650 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
651 | } | |
652 | else if ((xCoordinate == 1) && (yCoordinate == -2)) | |
653 | { | |
654 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
655 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
656 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
657 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
658 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
659 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
660 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
661 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]-2\n"); | |
662 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
663 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
664 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
665 | } | |
666 | else if ((xCoordinate == 2) && (yCoordinate == -2)) | |
667 | { | |
668 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
669 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
670 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
671 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
672 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
673 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
674 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
675 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]-2\n"); | |
676 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
677 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
678 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
679 | } | |
680 | else if ((xCoordinate == 3) && (yCoordinate == -2)) | |
681 | { | |
682 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
683 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
684 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
685 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
686 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
687 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
688 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
689 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ]-2\n"); | |
690 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
691 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
692 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
693 | } | |
694 | else if ((xCoordinate == 4) && (yCoordinate == -2)) | |
695 | { | |
696 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
697 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
698 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
699 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
700 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
701 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
702 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
703 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]-2\n"); | |
704 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
705 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
706 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
707 | } | |
708 | else if ((xCoordinate == 5) && (yCoordinate == -2)) | |
709 | { | |
710 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
711 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
712 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
713 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
714 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
715 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
716 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
717 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]-2\n"); | |
718 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
719 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
720 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
721 | } | |
722 | else if ((xCoordinate == -7) && (yCoordinate == -1)) | |
723 | { | |
724 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
725 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
726 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
727 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
728 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
729 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
730 | Console.Write("[X][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
731 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
732 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
733 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
734 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
735 | } | |
736 | else if ((xCoordinate == -6) && (yCoordinate == -1)) | |
737 | { | |
738 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
739 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
740 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
741 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
742 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
743 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
744 | Console.Write("[ ][X][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
745 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
746 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
747 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
748 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
749 | } | |
750 | else if ((xCoordinate == -5) && (yCoordinate == -1)) | |
751 | { | |
752 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
753 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
754 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
755 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
756 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
757 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
758 | Console.Write("[ ][ ][X][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
759 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
760 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
761 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
762 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
763 | } | |
764 | else if ((xCoordinate == -4) && (yCoordinate == -1)) | |
765 | { | |
766 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
767 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
768 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
769 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
770 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
771 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
772 | Console.Write("[ ][ ][ ][X][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
773 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
774 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
775 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
776 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
777 | } | |
778 | else if ((xCoordinate == -3) && (yCoordinate == -1)) | |
779 | { | |
780 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
781 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
782 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
783 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
784 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
785 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
786 | Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
787 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
788 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
789 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
790 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
791 | } | |
792 | else if ((xCoordinate == -2) && (yCoordinate == -1)) | |
793 | { | |
794 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
795 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
796 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
797 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
798 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
799 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
800 | Console.Write("[ ][ ][ ][ ][T][X][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
801 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
802 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
803 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
804 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
805 | } | |
806 | else if ((xCoordinate == -1) && (yCoordinate == -1)) | |
807 | { | |
808 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
809 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
810 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
811 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
812 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
813 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
814 | Console.Write("[ ][ ][ ][ ][T][ ][X][ ][ ][ ][ ][ ][ ]-1\n"); | |
815 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
816 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
817 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
818 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
819 | } | |
820 | else if ((xCoordinate == 0) && (yCoordinate == -1)) | |
821 | { | |
822 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
823 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
824 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
825 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
826 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
827 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
828 | Console.Write("[ ][ ][ ][ ][T][ ][ ][X][ ][ ][ ][ ][ ]-1\n"); | |
829 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
830 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
831 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
832 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
833 | } | |
834 | else if ((xCoordinate == 1) && (yCoordinate == -1)) | |
835 | { | |
836 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
837 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
838 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
839 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
840 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
841 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
842 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][X][ ][ ][ ][ ]-1\n"); | |
843 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
844 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
845 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
846 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
847 | } | |
848 | else if ((xCoordinate == 2) && (yCoordinate == -1)) | |
849 | { | |
850 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
851 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
852 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
853 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
854 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
855 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
856 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][X][ ][ ][ ]-1\n"); | |
857 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
858 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
859 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
860 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
861 | } | |
862 | else if ((xCoordinate == 3) && (yCoordinate == -1)) | |
863 | { | |
864 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
865 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
866 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
867 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
868 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
869 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
870 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][X][ ][ ]-1\n"); | |
871 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
872 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
873 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
874 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
875 | } | |
876 | else if ((xCoordinate == 4) && (yCoordinate == -1)) | |
877 | { | |
878 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
879 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
880 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
881 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
882 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
883 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
884 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][X][ ]-1\n"); | |
885 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
886 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
887 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
888 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
889 | } | |
890 | else if ((xCoordinate == 5) && (yCoordinate == -1)) | |
891 | { | |
892 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
893 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
894 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
895 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
896 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
897 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
898 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][X]-1\n"); | |
899 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
900 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
901 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
902 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
903 | } | |
904 | else if ((xCoordinate == -7) && (yCoordinate == 0)) | |
905 | { | |
906 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
907 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
908 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
909 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
910 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
911 | Console.Write("[X][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
912 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
913 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
914 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
915 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
916 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
917 | } | |
918 | else if ((xCoordinate == -6) && (yCoordinate == 0)) | |
919 | { | |
920 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
921 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
922 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
923 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
924 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
925 | Console.Write("[T][X][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
926 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
927 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
928 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
929 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
930 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
931 | } | |
932 | else if ((xCoordinate == -5) && (yCoordinate == 0)) | |
933 | { | |
934 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
935 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
936 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
937 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
938 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
939 | Console.Write("[T][ ][X][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
940 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
941 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
942 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
943 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
944 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
945 | } | |
946 | else if ((xCoordinate == -4) && (yCoordinate == 0)) | |
947 | { | |
948 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
949 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
950 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
951 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
952 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
953 | Console.Write("[T][ ][ ][X][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
954 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
955 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
956 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
957 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
958 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
959 | } | |
960 | else if ((xCoordinate == -3) && (yCoordinate == 0)) | |
961 | { | |
962 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
963 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
964 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
965 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
966 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
967 | Console.Write("[T][ ][ ][ ][X][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
968 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
969 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
970 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
971 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
972 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
973 | } | |
974 | else if ((xCoordinate == -2) && (yCoordinate == 0)) | |
975 | { | |
976 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
977 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
978 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
979 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
980 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
981 | Console.Write("[T][ ][ ][ ][ ][X][ ][T][ ][ ][ ][T][ ] 0\n"); | |
982 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
983 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
984 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
985 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
986 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
987 | } | |
988 | else if ((xCoordinate == -1) && (yCoordinate == 0)) | |
989 | { | |
990 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
991 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
992 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
993 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
994 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
995 | Console.Write("[T][ ][ ][ ][ ][ ][X][T][ ][ ][ ][T][ ] 0\n"); | |
996 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
997 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
998 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
999 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1000 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1001 | } | |
1002 | else if ((xCoordinate == 1) && (yCoordinate == 0)) | |
1003 | { | |
1004 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1005 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1006 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1007 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1008 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1009 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][X][ ][ ][T][ ] 0\n"); | |
1010 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1011 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1012 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1013 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1014 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1015 | } | |
1016 | else if ((xCoordinate == 2) && (yCoordinate == 0)) | |
1017 | { | |
1018 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1019 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1020 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1021 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1022 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1023 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][X][ ][T][ ] 0\n"); | |
1024 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1025 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1026 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1027 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1028 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1029 | } | |
1030 | else if ((xCoordinate == 3) && (yCoordinate == 0)) | |
1031 | { | |
1032 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1033 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1034 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1035 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1036 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1037 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][X][T][ ] 0\n"); | |
1038 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1039 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1040 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1041 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1042 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1043 | } | |
1044 | else if ((xCoordinate == 4) && (yCoordinate == 0)) | |
1045 | { | |
1046 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1047 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1048 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1049 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1050 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1051 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][X][ ] 0\n"); | |
1052 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1053 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1054 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1055 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1056 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1057 | } | |
1058 | else if ((xCoordinate == 5) && (yCoordinate == 0)) | |
1059 | { | |
1060 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1061 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1062 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1063 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1064 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1065 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][X] 0\n"); | |
1066 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1067 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1068 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1069 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1070 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1071 | } | |
1072 | else if ((xCoordinate == -7) && (yCoordinate == 1)) | |
1073 | { | |
1074 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1075 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1076 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1077 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1078 | Console.Write("[X][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1079 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1080 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1081 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1082 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1083 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1084 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1085 | } | |
1086 | else if ((xCoordinate == -6) && (yCoordinate == 1)) | |
1087 | { | |
1088 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1089 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1090 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1091 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1092 | Console.Write("[ ][X][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1093 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1094 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1095 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1096 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1097 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1098 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1099 | } | |
1100 | else if ((xCoordinate == -5) && (yCoordinate == 1)) | |
1101 | { | |
1102 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1103 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1104 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1105 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1106 | Console.Write("[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1107 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1108 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1109 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1110 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1111 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1112 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1113 | } | |
1114 | else if ((xCoordinate == -4) && (yCoordinate == 1)) | |
1115 | { | |
1116 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1117 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1118 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1119 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1120 | Console.Write("[ ][ ][T][X][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1121 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1122 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1123 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1124 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1125 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1126 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1127 | } | |
1128 | else if ((xCoordinate == -3) && (yCoordinate == 1)) | |
1129 | { | |
1130 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1131 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1132 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1133 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1134 | Console.Write("[ ][ ][T][ ][X][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1135 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1136 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1137 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1138 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1139 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1140 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1141 | } | |
1142 | else if ((xCoordinate == -2) && (yCoordinate == 1)) | |
1143 | { | |
1144 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1145 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1146 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1147 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1148 | Console.Write("[ ][ ][T][ ][ ][X][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1149 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1150 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1151 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1152 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1153 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1154 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1155 | } | |
1156 | else if ((xCoordinate == -1) && (yCoordinate == 1)) | |
1157 | { | |
1158 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1159 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1160 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1161 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1162 | Console.Write("[ ][ ][T][ ][ ][ ][X][ ][ ][ ][ ][ ][ ] 1\n"); | |
1163 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1164 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1165 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1166 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1167 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1168 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1169 | } | |
1170 | else if ((xCoordinate == 0) && (yCoordinate == 1)) | |
1171 | { | |
1172 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1173 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1174 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1175 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1176 | Console.Write("[ ][ ][T][ ][ ][ ][ ][X][ ][ ][ ][ ][ ] 1\n"); | |
1177 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1178 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1179 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1180 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1181 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1182 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1183 | } | |
1184 | else if ((xCoordinate == 1) && (yCoordinate == 1)) | |
1185 | { | |
1186 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1187 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1188 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1189 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1190 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][X][ ][ ][ ][ ] 1\n"); | |
1191 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1192 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1193 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1194 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1195 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1196 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1197 | } | |
1198 | else if ((xCoordinate == 2) && (yCoordinate == 1)) | |
1199 | { | |
1200 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1201 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1202 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1203 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1204 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][X][ ][ ][ ] 1\n"); | |
1205 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1206 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1207 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1208 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1209 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1210 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1211 | } | |
1212 | else if ((xCoordinate == 3) && (yCoordinate == 1)) | |
1213 | { | |
1214 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1215 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1216 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1217 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1218 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][X][ ][ ] 1\n"); | |
1219 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1220 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1221 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1222 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1223 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1224 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1225 | } | |
1226 | else if ((xCoordinate == 4) && (yCoordinate == 1)) | |
1227 | { | |
1228 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1229 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1230 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1231 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1232 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][X][ ] 1\n"); | |
1233 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1234 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1235 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1236 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1237 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1238 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1239 | } | |
1240 | else if ((xCoordinate == 5) && (yCoordinate == 1)) | |
1241 | { | |
1242 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1243 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1244 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1245 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1246 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][X] 1\n"); | |
1247 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1248 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1249 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1250 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1251 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1252 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1253 | } | |
1254 | else if ((xCoordinate == -7) && (yCoordinate == 2)) | |
1255 | { | |
1256 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1257 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1258 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1259 | Console.Write("[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1260 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1261 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1262 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1263 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1264 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1265 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1266 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1267 | } | |
1268 | else if ((xCoordinate == -6) && (yCoordinate == 2)) | |
1269 | { | |
1270 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1271 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1272 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1273 | Console.Write("[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1274 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1275 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1276 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1277 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1278 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1279 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1280 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1281 | } | |
1282 | else if ((xCoordinate == -5) && (yCoordinate == 2)) | |
1283 | { | |
1284 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1285 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1286 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1287 | Console.Write("[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1288 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1289 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1290 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1291 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1292 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1293 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1294 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1295 | } | |
1296 | else if ((xCoordinate == -4) && (yCoordinate == 2)) | |
1297 | { | |
1298 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1299 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1300 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1301 | Console.Write("[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1302 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1303 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1304 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1305 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1306 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1307 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1308 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1309 | } | |
1310 | else if ((xCoordinate == -3) && (yCoordinate == 2)) | |
1311 | { | |
1312 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1313 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1314 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1315 | Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1316 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1317 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1318 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1319 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1320 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1321 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1322 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1323 | } | |
1324 | else if ((xCoordinate == -2) && (yCoordinate == 2)) | |
1325 | { | |
1326 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1327 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1328 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1329 | Console.Write("[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1330 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1331 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1332 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1333 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1334 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1335 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1336 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1337 | } | |
1338 | else if ((xCoordinate == -1) && (yCoordinate == 2)) | |
1339 | { | |
1340 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1341 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1342 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1343 | Console.Write("[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ] 2\n"); | |
1344 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1345 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1346 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1347 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1348 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1349 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1350 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1351 | } | |
1352 | else if ((xCoordinate == 0) && (yCoordinate == 2)) | |
1353 | { | |
1354 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1355 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1356 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1357 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ] 2\n"); | |
1358 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1359 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1360 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1361 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1362 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1363 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1364 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1365 | } | |
1366 | else if ((xCoordinate == 1) && (yCoordinate == 2)) | |
1367 | { | |
1368 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1369 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1370 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1371 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ] 2\n"); | |
1372 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1373 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1374 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1375 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1376 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1377 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1378 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1379 | } | |
1380 | else if ((xCoordinate == 2) && (yCoordinate == 2)) | |
1381 | { | |
1382 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1383 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1384 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1385 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ] 2\n"); | |
1386 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1387 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1388 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1389 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1390 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1391 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1392 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1393 | } | |
1394 | else if ((xCoordinate == 3) && (yCoordinate == 2)) | |
1395 | { | |
1396 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1397 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1398 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1399 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ] 2\n"); | |
1400 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1401 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1402 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1403 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1404 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1405 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1406 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1407 | } | |
1408 | else if ((xCoordinate == 4) && (yCoordinate == 2)) | |
1409 | { | |
1410 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1411 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1412 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1413 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ] 2\n"); | |
1414 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1415 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1416 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1417 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1418 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1419 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1420 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1421 | } | |
1422 | else if ((xCoordinate == 5) && (yCoordinate == 2)) | |
1423 | { | |
1424 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1425 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1426 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1427 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X] 2\n"); | |
1428 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1429 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1430 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1431 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1432 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1433 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1434 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1435 | } | |
1436 | else if ((xCoordinate == -7) && (yCoordinate == 3)) | |
1437 | { | |
1438 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1439 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1440 | Console.Write("[X][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1441 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1442 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1443 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1444 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1445 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1446 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1447 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1448 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1449 | } | |
1450 | else if ((xCoordinate == -6) && (yCoordinate == 3)) | |
1451 | { | |
1452 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1453 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1454 | Console.Write("[ ][X][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1455 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1456 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1457 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1458 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1459 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1460 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1461 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1462 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1463 | } | |
1464 | else if ((xCoordinate == -5) && (yCoordinate == 3)) | |
1465 | { | |
1466 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1467 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1468 | Console.Write("[ ][ ][X][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1469 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1470 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1471 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1472 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1473 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1474 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1475 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1476 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1477 | } | |
1478 | else if ((xCoordinate == -4) && (yCoordinate == 3)) | |
1479 | { | |
1480 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1481 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1482 | Console.Write("[ ][ ][ ][X][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1483 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1484 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1485 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1486 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1487 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1488 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1489 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1490 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1491 | } | |
1492 | else if ((xCoordinate == -3) && (yCoordinate == 3)) | |
1493 | { | |
1494 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1495 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1496 | Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1497 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1498 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1499 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1500 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1501 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1502 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1503 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1504 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1505 | } | |
1506 | else if ((xCoordinate == -2) && (yCoordinate == 3)) | |
1507 | { | |
1508 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1509 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1510 | Console.Write("[ ][ ][ ][ ][T][X][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1511 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1512 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1513 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1514 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1515 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1516 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1517 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1518 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1519 | } | |
1520 | else if ((xCoordinate == -1) && (yCoordinate == 3)) | |
1521 | { | |
1522 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1523 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1524 | Console.Write("[ ][ ][ ][ ][T][ ][X][ ][ ][T][ ][ ][ ] 3\n"); | |
1525 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1526 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1527 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1528 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1529 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1530 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1531 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1532 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1533 | } | |
1534 | else if ((xCoordinate == 0) && (yCoordinate == 3)) | |
1535 | { | |
1536 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1537 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1538 | Console.Write("[ ][ ][ ][ ][T][ ][ ][X][ ][T][ ][ ][ ] 3\n"); | |
1539 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1540 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1541 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1542 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1543 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1544 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1545 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1546 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1547 | } | |
1548 | else if ((xCoordinate == 1) && (yCoordinate == 3)) | |
1549 | { | |
1550 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1551 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1552 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][X][T][ ][ ][ ] 3\n"); | |
1553 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1554 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1555 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1556 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1557 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1558 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1559 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1560 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1561 | } | |
1562 | else if ((xCoordinate == 2) && (yCoordinate == 3)) | |
1563 | { | |
1564 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1565 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1566 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][X][ ][ ][ ] 3\n"); | |
1567 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1568 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1569 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1570 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1571 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1572 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1573 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1574 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1575 | } | |
1576 | else if ((xCoordinate == 3) && (yCoordinate == 3)) | |
1577 | { | |
1578 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1579 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1580 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][X][ ][ ] 3\n"); | |
1581 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1582 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1583 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1584 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1585 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1586 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1587 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1588 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1589 | } | |
1590 | else if ((xCoordinate == 4) && (yCoordinate == 3)) | |
1591 | { | |
1592 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1593 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1594 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][X][ ] 3\n"); | |
1595 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1596 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1597 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1598 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1599 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1600 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1601 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1602 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1603 | } | |
1604 | else if ((xCoordinate == 5) && (yCoordinate == 3)) | |
1605 | { | |
1606 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1607 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1608 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][X] 3\n"); | |
1609 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1610 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1611 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1612 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1613 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1614 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1615 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1616 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1617 | } | |
1618 | else if ((xCoordinate == -7) && (yCoordinate == 4)) | |
1619 | { | |
1620 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1621 | Console.Write("[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1622 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1623 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1624 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1625 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1626 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1627 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1628 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1629 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1630 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1631 | } | |
1632 | else if ((xCoordinate == -6) && (yCoordinate == 4)) | |
1633 | { | |
1634 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1635 | Console.Write("[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1636 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1637 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1638 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1639 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1640 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1641 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1642 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1643 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1644 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1645 | } | |
1646 | else if ((xCoordinate == -5) && (yCoordinate == 4)) | |
1647 | { | |
1648 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1649 | Console.Write("[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1650 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1651 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1652 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1653 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1654 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1655 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1656 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1657 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1658 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1659 | } | |
1660 | else if ((xCoordinate == -4) && (yCoordinate == 4)) | |
1661 | { | |
1662 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1663 | Console.Write("[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1664 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1665 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1666 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1667 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1668 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1669 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1670 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1671 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1672 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1673 | } | |
1674 | else if ((xCoordinate == -3) && (yCoordinate == 4)) | |
1675 | { | |
1676 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1677 | Console.Write("[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1678 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1679 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1680 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1681 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1682 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1683 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1684 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1685 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1686 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1687 | } | |
1688 | else if ((xCoordinate == -2) && (yCoordinate == 4)) | |
1689 | { | |
1690 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1691 | Console.Write("[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1692 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1693 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1694 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1695 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1696 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1697 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1698 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1699 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1700 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1701 | } | |
1702 | else if ((xCoordinate == -1) && (yCoordinate == 4)) | |
1703 | { | |
1704 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1705 | Console.Write("[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ] 4\n"); | |
1706 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1707 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1708 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1709 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1710 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1711 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1712 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1713 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1714 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1715 | } | |
1716 | else if ((xCoordinate == 0) && (yCoordinate == 4)) | |
1717 | { | |
1718 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1719 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ] 4\n"); | |
1720 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1721 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1722 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1723 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1724 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1725 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1726 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1727 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1728 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1729 | } | |
1730 | else if ((xCoordinate == 1) && (yCoordinate == 4)) | |
1731 | { | |
1732 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1733 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ] 4\n"); | |
1734 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1735 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1736 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1737 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1738 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1739 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1740 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1741 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1742 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1743 | } | |
1744 | else if ((xCoordinate == 2) && (yCoordinate == 4)) | |
1745 | { | |
1746 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1747 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ] 4\n"); | |
1748 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1749 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1750 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1751 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1752 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1753 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1754 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1755 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1756 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1757 | } | |
1758 | else if ((xCoordinate == 3) && (yCoordinate == 4)) | |
1759 | { | |
1760 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1761 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ] 4\n"); | |
1762 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1763 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1764 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1765 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1766 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1767 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1768 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1769 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1770 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1771 | } | |
1772 | else if ((xCoordinate == 4) && (yCoordinate == 4)) | |
1773 | { | |
1774 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1775 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ] 4\n"); | |
1776 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1777 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1778 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1779 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1780 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1781 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1782 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1783 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1784 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1785 | } | |
1786 | else if ((xCoordinate == 5) && (yCoordinate == 4)) | |
1787 | { | |
1788 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1789 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X] 4\n"); | |
1790 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1791 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1792 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1793 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1794 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1795 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1796 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1797 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1798 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1799 | } | |
1800 | else if ((xCoordinate == -7) && (yCoordinate == 5)) | |
1801 | { | |
1802 | Console.Write("[X][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1803 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1804 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1805 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1806 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1807 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1808 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1809 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1810 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1811 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1812 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1813 | } | |
1814 | else if ((xCoordinate == -6) && (yCoordinate == 5)) | |
1815 | { | |
1816 | Console.Write("[ ][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1817 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1818 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1819 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1820 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1821 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1822 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1823 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1824 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1825 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1826 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1827 | } | |
1828 | else if ((xCoordinate == -5) && (yCoordinate == 5)) | |
1829 | { | |
1830 | Console.Write("[ ][ ][X][ ][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1831 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1832 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1833 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1834 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1835 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1836 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1837 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1838 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1839 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1840 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1841 | } | |
1842 | else if ((xCoordinate == -4) && (yCoordinate == 5)) | |
1843 | { | |
1844 | Console.Write("[ ][ ][ ][X][ ][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1845 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1846 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1847 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1848 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1849 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1850 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1851 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1852 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1853 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1854 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1855 | } | |
1856 | else if ((xCoordinate == -3) && (yCoordinate == 5)) | |
1857 | { | |
1858 | Console.Write("[ ][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1859 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1860 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1861 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1862 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1863 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1864 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1865 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1866 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1867 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1868 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1869 | } | |
1870 | else if ((xCoordinate == -2) && (yCoordinate == 5)) | |
1871 | { | |
1872 | Console.Write("[ ][ ][ ][ ][ ][X][ ][T][ ][ ][ ][ ][ ] 5\n"); | |
1873 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1874 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1875 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1876 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1877 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1878 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1879 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1880 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1881 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1882 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1883 | } | |
1884 | else if ((xCoordinate == -1) && (yCoordinate == 5)) | |
1885 | { | |
1886 | Console.Write("[ ][ ][ ][ ][ ][ ][X][T][ ][ ][ ][ ][ ] 5\n"); | |
1887 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1888 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1889 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1890 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1891 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1892 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1893 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1894 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1895 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1896 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1897 | } | |
1898 | else if ((xCoordinate == 0) && (yCoordinate == 5)) | |
1899 | { | |
1900 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ] 5\n"); | |
1901 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1902 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1903 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1904 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1905 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1906 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1907 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1908 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1909 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1910 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1911 | } | |
1912 | else if ((xCoordinate == 1) && (yCoordinate == 5)) | |
1913 | { | |
1914 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][X][ ][ ][ ][ ] 5\n"); | |
1915 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1916 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1917 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1918 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1919 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1920 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1921 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1922 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1923 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1924 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1925 | } | |
1926 | else if ((xCoordinate == 2) && (yCoordinate == 5)) | |
1927 | { | |
1928 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][X][ ][ ][ ] 5\n"); | |
1929 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1930 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1931 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1932 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1933 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1934 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1935 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1936 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1937 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1938 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1939 | } | |
1940 | else if ((xCoordinate == 3) && (yCoordinate == 5)) | |
1941 | { | |
1942 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][X][ ][ ] 5\n"); | |
1943 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1944 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1945 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1946 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1947 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1948 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1949 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1950 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1951 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1952 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1953 | } | |
1954 | else if ((xCoordinate == 4) && (yCoordinate == 5)) | |
1955 | { | |
1956 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][X][ ] 5\n"); | |
1957 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1958 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1959 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1960 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1961 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1962 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1963 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1964 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1965 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1966 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1967 | } | |
1968 | else if ((xCoordinate == 5) && (yCoordinate == 5)) | |
1969 | { | |
1970 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][X] 5\n"); | |
1971 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 4\n"); | |
1972 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ] 3\n"); | |
1973 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 2\n"); | |
1974 | Console.Write("[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] 1\n"); | |
1975 | Console.Write("[T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ] 0\n"); | |
1976 | Console.Write("[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]-1\n"); | |
1977 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-2\n"); | |
1978 | Console.Write("[ ][ ][T][ ][ ][ ][T][ ][ ][ ][T][ ][ ]-3\n"); | |
1979 | Console.Write("[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]-4\n"); | |
1980 | Console.Write("-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5\n\n"); | |
1981 | } | |
1982 | Console.ForegroundColor = ConsoleColor.White; | |
1983 | } | |
1984 | public static void MapMausoleum() | |
1985 | { | |
1986 | if ((xCoordinate == 100) && (yCoordinate == 100)) | |
1987 | { | |
1988 | Console.ForegroundColor = ConsoleColor.Cyan; | |
1989 | Console.WriteLine("\nThe Mausoleum\n"); | |
1990 | Console.Write("[X][ ][ ][ ][ ] 0\n"); | |
1991 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
1992 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
1993 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
1994 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
1995 | Console.Write(" 0 1 2 3 4 \n\n"); | |
1996 | Console.ForegroundColor = ConsoleColor.White; | |
1997 | } | |
1998 | if ((xCoordinate == 101) && (yCoordinate == 100)) | |
1999 | { | |
2000 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2001 | Console.WriteLine("\nThe Mausoleum\n"); | |
2002 | Console.Write("[E][X][ ][ ][ ] 0\n"); | |
2003 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2004 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2005 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2006 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2007 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2008 | Console.ForegroundColor = ConsoleColor.White; | |
2009 | } | |
2010 | if ((xCoordinate == 102) && (yCoordinate == 100)) | |
2011 | { | |
2012 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2013 | Console.WriteLine("\nThe Mausoleum\n"); | |
2014 | Console.Write("[E][ ][X][ ][ ] 0\n"); | |
2015 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2016 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2017 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2018 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2019 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2020 | Console.ForegroundColor = ConsoleColor.White; | |
2021 | } | |
2022 | if ((xCoordinate == 103) && (yCoordinate == 100)) | |
2023 | { | |
2024 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2025 | Console.WriteLine("\nThe Mausoleum\n"); | |
2026 | Console.Write("[E][ ][ ][X][ ] 0\n"); | |
2027 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2028 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2029 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2030 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2031 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2032 | Console.ForegroundColor = ConsoleColor.White; | |
2033 | } | |
2034 | if ((xCoordinate == 104) && (yCoordinate == 100)) | |
2035 | { | |
2036 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2037 | Console.WriteLine("\nThe Mausoleum\n"); | |
2038 | Console.Write("[E][ ][ ][ ][X] 0\n"); | |
2039 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2040 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2041 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2042 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2043 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2044 | Console.ForegroundColor = ConsoleColor.White; | |
2045 | } | |
2046 | if ((xCoordinate == 100) && (yCoordinate == 101)) | |
2047 | { | |
2048 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2049 | Console.WriteLine("\nThe Mausoleum\n"); | |
2050 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2051 | Console.Write("[X][ ][ ][ ][ ] 1\n"); | |
2052 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2053 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2054 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2055 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2056 | Console.ForegroundColor = ConsoleColor.White; | |
2057 | } | |
2058 | if ((xCoordinate == 101) && (yCoordinate == 101)) | |
2059 | { | |
2060 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2061 | Console.WriteLine("\nThe Mausoleum\n"); | |
2062 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2063 | Console.Write("[ ][X][ ][ ][ ] 1\n"); | |
2064 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2065 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2066 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2067 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2068 | Console.ForegroundColor = ConsoleColor.White; | |
2069 | } | |
2070 | if ((xCoordinate == 102) && (yCoordinate == 101)) | |
2071 | { | |
2072 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2073 | Console.WriteLine("\nThe Mausoleum\n"); | |
2074 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2075 | Console.Write("[ ][ ][X][ ][ ] 1\n"); | |
2076 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2077 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2078 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2079 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2080 | Console.ForegroundColor = ConsoleColor.White; | |
2081 | } | |
2082 | if ((xCoordinate == 103) && (yCoordinate == 101)) | |
2083 | { | |
2084 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2085 | Console.WriteLine("\nThe Mausoleum\n"); | |
2086 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2087 | Console.Write("[ ][ ][ ][X][ ] 1\n"); | |
2088 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2089 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2090 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2091 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2092 | Console.ForegroundColor = ConsoleColor.White; | |
2093 | } | |
2094 | if ((xCoordinate == 104) && (yCoordinate == 101)) | |
2095 | { | |
2096 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2097 | Console.WriteLine("\nThe Mausoleum\n"); | |
2098 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2099 | Console.Write("[ ][ ][ ][ ][X] 1\n"); | |
2100 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2101 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2102 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2103 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2104 | Console.ForegroundColor = ConsoleColor.White; | |
2105 | } | |
2106 | if ((xCoordinate == 100) && (yCoordinate == 102)) | |
2107 | { | |
2108 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2109 | Console.WriteLine("\nThe Mausoleum\n"); | |
2110 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2111 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2112 | Console.Write("[X][ ][ ][ ][ ] 2\n"); | |
2113 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2114 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2115 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2116 | Console.ForegroundColor = ConsoleColor.White; | |
2117 | } | |
2118 | if ((xCoordinate == 101) && (yCoordinate == 102)) | |
2119 | { | |
2120 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2121 | Console.WriteLine("\nThe Mausoleum\n"); | |
2122 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2123 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2124 | Console.Write("[ ][X][ ][ ][ ] 2\n"); | |
2125 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2126 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2127 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2128 | Console.ForegroundColor = ConsoleColor.White; | |
2129 | } | |
2130 | if ((xCoordinate == 102) && (yCoordinate == 102)) | |
2131 | { | |
2132 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2133 | Console.WriteLine("\nThe Mausoleum\n"); | |
2134 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2135 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2136 | Console.Write("[ ][ ][X][ ][ ] 2\n"); | |
2137 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2138 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2139 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2140 | Console.ForegroundColor = ConsoleColor.White; | |
2141 | } | |
2142 | if ((xCoordinate == 103) && (yCoordinate == 102)) | |
2143 | { | |
2144 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2145 | Console.WriteLine("\nThe Mausoleum\n"); | |
2146 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2147 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2148 | Console.Write("[ ][ ][ ][X][ ] 2\n"); | |
2149 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2150 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2151 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2152 | Console.ForegroundColor = ConsoleColor.White; | |
2153 | } | |
2154 | if ((xCoordinate == 104) && (yCoordinate == 102)) | |
2155 | { | |
2156 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2157 | Console.WriteLine("\nThe Mausoleum\n"); | |
2158 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2159 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2160 | Console.Write("[ ][ ][ ][ ][X] 2\n"); | |
2161 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2162 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2163 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2164 | Console.ForegroundColor = ConsoleColor.White; | |
2165 | } | |
2166 | if ((xCoordinate == 100) && (yCoordinate == 103)) | |
2167 | { | |
2168 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2169 | Console.WriteLine("\nThe Mausoleum\n"); | |
2170 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2171 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2172 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2173 | Console.Write("[X][ ][ ][ ][ ] 3\n"); | |
2174 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2175 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2176 | Console.ForegroundColor = ConsoleColor.White; | |
2177 | } | |
2178 | if ((xCoordinate == 101) && (yCoordinate == 103)) | |
2179 | { | |
2180 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2181 | Console.WriteLine("\nThe Mausoleum\n"); | |
2182 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2183 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2184 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2185 | Console.Write("[ ][X][ ][ ][ ] 3\n"); | |
2186 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2187 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2188 | Console.ForegroundColor = ConsoleColor.White; | |
2189 | } | |
2190 | if ((xCoordinate == 102) && (yCoordinate == 103)) | |
2191 | { | |
2192 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2193 | Console.WriteLine("\nThe Mausoleum\n"); | |
2194 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2195 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2196 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2197 | Console.Write("[ ][ ][X][ ][ ] 3\n"); | |
2198 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2199 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2200 | Console.ForegroundColor = ConsoleColor.White; | |
2201 | } | |
2202 | if ((xCoordinate == 103) && (yCoordinate == 103)) | |
2203 | { | |
2204 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2205 | Console.WriteLine("\nThe Mausoleum\n"); | |
2206 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2207 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2208 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2209 | Console.Write("[ ][ ][ ][X][ ] 3\n"); | |
2210 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2211 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2212 | Console.ForegroundColor = ConsoleColor.White; | |
2213 | } | |
2214 | if ((xCoordinate == 104) && (yCoordinate == 103)) | |
2215 | { | |
2216 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2217 | Console.WriteLine("\nThe Mausoleum\n"); | |
2218 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2219 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2220 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2221 | Console.Write("[ ][ ][ ][ ][X] 3\n"); | |
2222 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
2223 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2224 | Console.ForegroundColor = ConsoleColor.White; | |
2225 | } | |
2226 | if ((xCoordinate == 100) && (yCoordinate == 104)) | |
2227 | { | |
2228 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2229 | Console.WriteLine("\nThe Mausoleum\n"); | |
2230 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2231 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2232 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2233 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2234 | Console.Write("[X][ ][ ][ ][ ] 4\n"); | |
2235 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2236 | Console.ForegroundColor = ConsoleColor.White; | |
2237 | } | |
2238 | if ((xCoordinate == 101) && (yCoordinate == 104)) | |
2239 | { | |
2240 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2241 | Console.WriteLine("\nThe Mausoleum\n"); | |
2242 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2243 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2244 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2245 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2246 | Console.Write("[ ][X][ ][ ][ ] 4\n"); | |
2247 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2248 | Console.ForegroundColor = ConsoleColor.White; | |
2249 | } | |
2250 | if ((xCoordinate == 102) && (yCoordinate == 104)) | |
2251 | { | |
2252 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2253 | Console.WriteLine("\nThe Mausoleum\n"); | |
2254 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2255 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2256 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2257 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2258 | Console.Write("[ ][ ][X][ ][ ] 4\n"); | |
2259 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2260 | Console.ForegroundColor = ConsoleColor.White; | |
2261 | } | |
2262 | if ((xCoordinate == 103) && (yCoordinate == 104)) | |
2263 | { | |
2264 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2265 | Console.WriteLine("\nThe Mausoleum\n"); | |
2266 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2267 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2268 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2269 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2270 | Console.Write("[ ][ ][ ][X][ ] 4\n"); | |
2271 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2272 | Console.ForegroundColor = ConsoleColor.White; | |
2273 | } | |
2274 | if ((xCoordinate == 104) && (yCoordinate == 104)) | |
2275 | { | |
2276 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2277 | Console.WriteLine("\nThe Mausoleum\n"); | |
2278 | Console.Write("[E][ ][ ][ ][ ] 0\n"); | |
2279 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
2280 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
2281 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
2282 | Console.Write("[ ][ ][ ][ ][X] 4\n"); | |
2283 | Console.Write(" 0 1 2 3 4 \n\n"); | |
2284 | Console.ForegroundColor = ConsoleColor.White; | |
2285 | } | |
2286 | } | |
2287 | public static void MapDraculasLairL1() | |
2288 | { | |
2289 | if ((xCoordinate == 210) && (yCoordinate == 210)) | |
2290 | { | |
2291 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2292 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2293 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2294 | Console.Write("[X][ ][ ][E] 0\n"); | |
2295 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2296 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2297 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2298 | Console.Write(" 0 1 2 3 \n\n"); | |
2299 | Console.ForegroundColor = ConsoleColor.White; | |
2300 | } | |
2301 | if ((xCoordinate == 211) && (yCoordinate == 210)) | |
2302 | { | |
2303 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2304 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2305 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2306 | Console.Write("[ ][X][ ][E] 0\n"); | |
2307 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2308 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2309 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2310 | Console.Write(" 0 1 2 3 \n\n"); | |
2311 | Console.ForegroundColor = ConsoleColor.White; | |
2312 | } | |
2313 | if ((xCoordinate == 212) && (yCoordinate == 210)) | |
2314 | { | |
2315 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2316 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2317 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2318 | Console.Write("[ ][ ][X][E] 0\n"); | |
2319 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2320 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2321 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2322 | Console.Write(" 0 1 2 3 \n\n"); | |
2323 | Console.ForegroundColor = ConsoleColor.White; | |
2324 | } | |
2325 | if ((xCoordinate == 213) && (yCoordinate == 210)) | |
2326 | { | |
2327 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2328 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2329 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2330 | Console.Write("[ ][ ][ ][X] 0\n"); | |
2331 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2332 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2333 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2334 | Console.Write(" 0 1 2 3 \n\n"); | |
2335 | Console.ForegroundColor = ConsoleColor.White; | |
2336 | } | |
2337 | if ((xCoordinate == 210) && (yCoordinate == 211)) | |
2338 | { | |
2339 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2340 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2341 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2342 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2343 | Console.Write("[X][ ][ ][ ] 1\n"); | |
2344 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2345 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2346 | Console.Write(" 0 1 2 3 \n\n"); | |
2347 | Console.ForegroundColor = ConsoleColor.White; | |
2348 | } | |
2349 | if ((xCoordinate == 211) && (yCoordinate == 211)) | |
2350 | { | |
2351 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2352 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2353 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2354 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2355 | Console.Write("[ ][X][ ][ ] 1\n"); | |
2356 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2357 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2358 | Console.Write(" 0 1 2 3 \n\n"); | |
2359 | Console.ForegroundColor = ConsoleColor.White; | |
2360 | } | |
2361 | if ((xCoordinate == 212) && (yCoordinate == 211)) | |
2362 | { | |
2363 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2364 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2365 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2366 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2367 | Console.Write("[ ][ ][X][ ] 1\n"); | |
2368 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2369 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2370 | Console.Write(" 0 1 2 3 \n\n"); | |
2371 | Console.ForegroundColor = ConsoleColor.White; | |
2372 | } | |
2373 | if ((xCoordinate == 213) && (yCoordinate == 211)) | |
2374 | { | |
2375 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2376 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2377 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2378 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2379 | Console.Write("[ ][ ][ ][X] 1\n"); | |
2380 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2381 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2382 | Console.Write(" 0 1 2 3 \n\n"); | |
2383 | Console.ForegroundColor = ConsoleColor.White; | |
2384 | } | |
2385 | if ((xCoordinate == 210) && (yCoordinate == 212)) | |
2386 | { | |
2387 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2388 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2389 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2390 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2391 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2392 | Console.Write("[X][ ][ ][ ] 2\n"); | |
2393 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2394 | Console.Write(" 0 1 2 3 \n\n"); | |
2395 | Console.ForegroundColor = ConsoleColor.White; | |
2396 | } | |
2397 | if ((xCoordinate == 211) && (yCoordinate == 212)) | |
2398 | { | |
2399 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2400 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2401 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2402 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2403 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2404 | Console.Write("[ ][X][ ][ ] 2\n"); | |
2405 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2406 | Console.Write(" 0 1 2 3 \n\n"); | |
2407 | Console.ForegroundColor = ConsoleColor.White; | |
2408 | } | |
2409 | if ((xCoordinate == 212) && (yCoordinate == 212)) | |
2410 | { | |
2411 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2412 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2413 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2414 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2415 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2416 | Console.Write("[ ][ ][X][ ] 2\n"); | |
2417 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2418 | Console.Write(" 0 1 2 3 \n\n"); | |
2419 | Console.ForegroundColor = ConsoleColor.White; | |
2420 | } | |
2421 | if ((xCoordinate == 213) && (yCoordinate == 212)) | |
2422 | { | |
2423 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2424 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2425 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2426 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2427 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2428 | Console.Write("[ ][ ][ ][X] 2\n"); | |
2429 | Console.Write("[ ][ ][ ][U] 3\n"); | |
2430 | Console.Write(" 0 1 2 3 \n\n"); | |
2431 | Console.ForegroundColor = ConsoleColor.White; | |
2432 | } | |
2433 | if ((xCoordinate == 210) && (yCoordinate == 213)) | |
2434 | { | |
2435 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2436 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2437 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2438 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2439 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2440 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2441 | Console.Write("[X][ ][ ][U] 3\n"); | |
2442 | Console.Write(" 0 1 2 3 \n\n"); | |
2443 | Console.ForegroundColor = ConsoleColor.White; | |
2444 | } | |
2445 | if ((xCoordinate == 211) && (yCoordinate == 213)) | |
2446 | { | |
2447 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2448 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2449 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2450 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2451 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2452 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2453 | Console.Write("[ ][X][ ][U] 3\n"); | |
2454 | Console.Write(" 0 1 2 3 \n\n"); | |
2455 | Console.ForegroundColor = ConsoleColor.White; | |
2456 | } | |
2457 | if ((xCoordinate == 212) && (yCoordinate == 213)) | |
2458 | { | |
2459 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2460 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2461 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2462 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2463 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2464 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2465 | Console.Write("[ ][ ][X][U] 3\n"); | |
2466 | Console.Write(" 0 1 2 3 \n\n"); | |
2467 | Console.ForegroundColor = ConsoleColor.White; | |
2468 | } | |
2469 | if ((xCoordinate == 213) && (yCoordinate == 213)) | |
2470 | { | |
2471 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2472 | Console.WriteLine("\nDracula's Lair Level 1\n"); | |
2473 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2474 | Console.Write("[ ][ ][ ][E] 0\n"); | |
2475 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2476 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2477 | Console.Write("[ ][ ][ ][X] 3\n"); | |
2478 | Console.Write(" 0 1 2 3 \n\n"); | |
2479 | Console.ForegroundColor = ConsoleColor.White; | |
2480 | } | |
2481 | } | |
2482 | public static void MapDraculasLairL2() | |
2483 | { | |
2484 | if ((xCoordinate == 220) && (yCoordinate == 220)) | |
2485 | { | |
2486 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2487 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2488 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2489 | Console.Write("[X][ ][ ][ ] 0\n"); | |
2490 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2491 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2492 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2493 | Console.Write(" 0 1 2 3 \n\n"); | |
2494 | Console.ForegroundColor = ConsoleColor.White; | |
2495 | } | |
2496 | if ((xCoordinate == 221) && (yCoordinate == 220)) | |
2497 | { | |
2498 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2499 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2500 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2501 | Console.Write("[U][X][ ][ ] 0\n"); | |
2502 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2503 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2504 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2505 | Console.Write(" 0 1 2 3 \n\n"); | |
2506 | Console.ForegroundColor = ConsoleColor.White; | |
2507 | } | |
2508 | if ((xCoordinate == 222) && (yCoordinate == 220)) | |
2509 | { | |
2510 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2511 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2512 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2513 | Console.Write("[U][ ][X][ ] 0\n"); | |
2514 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2515 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2516 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2517 | Console.Write(" 0 1 2 3 \n\n"); | |
2518 | Console.ForegroundColor = ConsoleColor.White; | |
2519 | } | |
2520 | if ((xCoordinate == 223) && (yCoordinate == 220)) | |
2521 | { | |
2522 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2523 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2524 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2525 | Console.Write("[U][ ][ ][X] 0\n"); | |
2526 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2527 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2528 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2529 | Console.Write(" 0 1 2 3 \n\n"); | |
2530 | Console.ForegroundColor = ConsoleColor.White; | |
2531 | } | |
2532 | if ((xCoordinate == 220) && (yCoordinate == 221)) | |
2533 | { | |
2534 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2535 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2536 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2537 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2538 | Console.Write("[X][ ][ ][ ] 1\n"); | |
2539 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2540 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2541 | Console.Write(" 0 1 2 3 \n\n"); | |
2542 | Console.ForegroundColor = ConsoleColor.White; | |
2543 | } | |
2544 | if ((xCoordinate == 221) && (yCoordinate == 221)) | |
2545 | { | |
2546 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2547 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2548 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2549 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2550 | Console.Write("[ ][X][ ][ ] 1\n"); | |
2551 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2552 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2553 | Console.Write(" 0 1 2 3 \n\n"); | |
2554 | Console.ForegroundColor = ConsoleColor.White; | |
2555 | } | |
2556 | if ((xCoordinate == 222) && (yCoordinate == 221)) | |
2557 | { | |
2558 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2559 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2560 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2561 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2562 | Console.Write("[ ][ ][X][ ] 1\n"); | |
2563 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2564 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2565 | Console.Write(" 0 1 2 3 \n\n"); | |
2566 | Console.ForegroundColor = ConsoleColor.White; | |
2567 | } | |
2568 | if ((xCoordinate == 223) && (yCoordinate == 221)) | |
2569 | { | |
2570 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2571 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2572 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2573 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2574 | Console.Write("[ ][ ][ ][X] 1\n"); | |
2575 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2576 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2577 | Console.Write(" 0 1 2 3 \n\n"); | |
2578 | Console.ForegroundColor = ConsoleColor.White; | |
2579 | } | |
2580 | if ((xCoordinate == 220) && (yCoordinate == 222)) | |
2581 | { | |
2582 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2583 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2584 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2585 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2586 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2587 | Console.Write("[X][ ][ ][ ] 2\n"); | |
2588 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2589 | Console.Write(" 0 1 2 3 \n\n"); | |
2590 | Console.ForegroundColor = ConsoleColor.White; | |
2591 | } | |
2592 | if ((xCoordinate == 221) && (yCoordinate == 222)) | |
2593 | { | |
2594 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2595 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2596 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2597 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2598 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2599 | Console.Write("[ ][X][ ][ ] 2\n"); | |
2600 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2601 | Console.Write(" 0 1 2 3 \n\n"); | |
2602 | Console.ForegroundColor = ConsoleColor.White; | |
2603 | } | |
2604 | if ((xCoordinate == 222) && (yCoordinate == 222)) | |
2605 | { | |
2606 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2607 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2608 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2609 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2610 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2611 | Console.Write("[ ][ ][X][ ] 2\n"); | |
2612 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2613 | Console.Write(" 0 1 2 3 \n\n"); | |
2614 | Console.ForegroundColor = ConsoleColor.White; | |
2615 | } | |
2616 | if ((xCoordinate == 223) && (yCoordinate == 222)) | |
2617 | { | |
2618 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2619 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2620 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2621 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2622 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2623 | Console.Write("[ ][ ][ ][X] 2\n"); | |
2624 | Console.Write("[ ][ ][ ][D] 3\n"); | |
2625 | Console.Write(" 0 1 2 3 \n\n"); | |
2626 | Console.ForegroundColor = ConsoleColor.White; | |
2627 | } | |
2628 | if ((xCoordinate == 220) && (yCoordinate == 223)) | |
2629 | { | |
2630 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2631 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2632 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2633 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2634 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2635 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2636 | Console.Write("[X][ ][ ][D] 3\n"); | |
2637 | Console.Write(" 0 1 2 3 \n\n"); | |
2638 | Console.ForegroundColor = ConsoleColor.White; | |
2639 | } | |
2640 | if ((xCoordinate == 221) && (yCoordinate == 223)) | |
2641 | { | |
2642 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2643 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2644 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2645 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2646 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2647 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2648 | Console.Write("[ ][X][ ][D] 3\n"); | |
2649 | Console.Write(" 0 1 2 3 \n\n"); | |
2650 | Console.ForegroundColor = ConsoleColor.White; | |
2651 | } | |
2652 | if ((xCoordinate == 222) && (yCoordinate == 223)) | |
2653 | { | |
2654 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2655 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2656 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2657 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2658 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2659 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2660 | Console.Write("[ ][ ][X][D] 3\n"); | |
2661 | Console.Write(" 0 1 2 3 \n\n"); | |
2662 | Console.ForegroundColor = ConsoleColor.White; | |
2663 | } | |
2664 | if ((xCoordinate == 223) && (yCoordinate == 223)) | |
2665 | { | |
2666 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2667 | Console.WriteLine("\nDracula's Lair Level 2\n"); | |
2668 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2669 | Console.Write("[U][ ][ ][ ] 0\n"); | |
2670 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2671 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2672 | Console.Write("[ ][ ][ ][X] 3\n"); | |
2673 | Console.Write(" 0 1 2 3 \n\n"); | |
2674 | Console.ForegroundColor = ConsoleColor.White; | |
2675 | } | |
2676 | } | |
2677 | public static void MapDraculasLairL3() | |
2678 | { | |
2679 | if ((xCoordinate == 230) && (yCoordinate == 230)) | |
2680 | { | |
2681 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2682 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2683 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2684 | Console.Write("[X][ ][ ][ ] 0\n"); | |
2685 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2686 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2687 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2688 | Console.Write(" 0 1 2 3 \n\n"); | |
2689 | Console.ForegroundColor = ConsoleColor.White; | |
2690 | } | |
2691 | if ((xCoordinate == 231) && (yCoordinate == 230)) | |
2692 | { | |
2693 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2694 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2695 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2696 | Console.Write("[D][X][ ][ ] 0\n"); | |
2697 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2698 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2699 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2700 | Console.Write(" 0 1 2 3 \n\n"); | |
2701 | Console.ForegroundColor = ConsoleColor.White; | |
2702 | } | |
2703 | if ((xCoordinate == 232) && (yCoordinate == 230)) | |
2704 | { | |
2705 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2706 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2707 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2708 | Console.Write("[D][ ][X][ ] 0\n"); | |
2709 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2710 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2711 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2712 | Console.Write(" 0 1 2 3 \n\n"); | |
2713 | Console.ForegroundColor = ConsoleColor.White; | |
2714 | } | |
2715 | if ((xCoordinate == 233) && (yCoordinate == 230)) | |
2716 | { | |
2717 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2718 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2719 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2720 | Console.Write("[D][ ][ ][X] 0\n"); | |
2721 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2722 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2723 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2724 | Console.Write(" 0 1 2 3 \n\n"); | |
2725 | Console.ForegroundColor = ConsoleColor.White; | |
2726 | } | |
2727 | if ((xCoordinate == 230) && (yCoordinate == 231)) | |
2728 | { | |
2729 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2730 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2731 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2732 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2733 | Console.Write("[X][ ][ ][ ] 1\n"); | |
2734 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2735 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2736 | Console.Write(" 0 1 2 3 \n\n"); | |
2737 | Console.ForegroundColor = ConsoleColor.White; | |
2738 | } | |
2739 | if ((xCoordinate == 231) && (yCoordinate == 231)) | |
2740 | { | |
2741 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2742 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2743 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2744 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2745 | Console.Write("[ ][X][ ][ ] 1\n"); | |
2746 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2747 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2748 | Console.Write(" 0 1 2 3 \n\n"); | |
2749 | Console.ForegroundColor = ConsoleColor.White; | |
2750 | } | |
2751 | if ((xCoordinate == 232) && (yCoordinate == 231)) | |
2752 | { | |
2753 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2754 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2755 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2756 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2757 | Console.Write("[ ][ ][X][ ] 1\n"); | |
2758 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2759 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2760 | Console.Write(" 0 1 2 3 \n\n"); | |
2761 | Console.ForegroundColor = ConsoleColor.White; | |
2762 | } | |
2763 | if ((xCoordinate == 233) && (yCoordinate == 231)) | |
2764 | { | |
2765 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2766 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2767 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2768 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2769 | Console.Write("[ ][ ][ ][X] 1\n"); | |
2770 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2771 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2772 | Console.Write(" 0 1 2 3 \n\n"); | |
2773 | Console.ForegroundColor = ConsoleColor.White; | |
2774 | } | |
2775 | if ((xCoordinate == 230) && (yCoordinate == 232)) | |
2776 | { | |
2777 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2778 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2779 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2780 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2781 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2782 | Console.Write("[X][ ][ ][ ] 2\n"); | |
2783 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2784 | Console.Write(" 0 1 2 3 \n\n"); | |
2785 | Console.ForegroundColor = ConsoleColor.White; | |
2786 | } | |
2787 | if ((xCoordinate == 231) && (yCoordinate == 232)) | |
2788 | { | |
2789 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2790 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2791 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2792 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2793 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2794 | Console.Write("[ ][X][ ][ ] 2\n"); | |
2795 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2796 | Console.Write(" 0 1 2 3 \n\n"); | |
2797 | Console.ForegroundColor = ConsoleColor.White; | |
2798 | } | |
2799 | if ((xCoordinate == 232) && (yCoordinate == 232)) | |
2800 | { | |
2801 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2802 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2803 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2804 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2805 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2806 | Console.Write("[ ][ ][X][ ] 2\n"); | |
2807 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2808 | Console.Write(" 0 1 2 3 \n\n"); | |
2809 | Console.ForegroundColor = ConsoleColor.White; | |
2810 | } | |
2811 | if ((xCoordinate == 233) && (yCoordinate == 232)) | |
2812 | { | |
2813 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2814 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2815 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2816 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2817 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2818 | Console.Write("[ ][ ][ ][X] 2\n"); | |
2819 | Console.Write("[ ][ ][ ][ ] 3\n"); | |
2820 | Console.Write(" 0 1 2 3 \n\n"); | |
2821 | Console.ForegroundColor = ConsoleColor.White; | |
2822 | } | |
2823 | if ((xCoordinate == 230) && (yCoordinate == 233)) | |
2824 | { | |
2825 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2826 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2827 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2828 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2829 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2830 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2831 | Console.Write("[X][ ][ ][ ] 3\n"); | |
2832 | Console.Write(" 0 1 2 3 \n\n"); | |
2833 | Console.ForegroundColor = ConsoleColor.White; | |
2834 | } | |
2835 | if ((xCoordinate == 231) && (yCoordinate == 233)) | |
2836 | { | |
2837 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2838 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2839 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2840 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2841 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2842 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2843 | Console.Write("[ ][X][ ][ ] 3\n"); | |
2844 | Console.Write(" 0 1 2 3 \n\n"); | |
2845 | Console.ForegroundColor = ConsoleColor.White; | |
2846 | } | |
2847 | if ((xCoordinate == 232) && (yCoordinate == 233)) | |
2848 | { | |
2849 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2850 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2851 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2852 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2853 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2854 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2855 | Console.Write("[ ][ ][X][ ] 3\n"); | |
2856 | Console.Write(" 0 1 2 3 \n\n"); | |
2857 | Console.ForegroundColor = ConsoleColor.White; | |
2858 | } | |
2859 | if ((xCoordinate == 233) && (yCoordinate == 233)) | |
2860 | { | |
2861 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2862 | Console.WriteLine("\nDracula's Lair Level 3\n"); | |
2863 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2864 | Console.Write("[D][ ][ ][ ] 0\n"); | |
2865 | Console.Write("[ ][ ][ ][ ] 1\n"); | |
2866 | Console.Write("[ ][ ][ ][ ] 2\n"); | |
2867 | Console.Write("[ ][ ][ ][X] 3\n"); | |
2868 | Console.Write(" 0 1 2 3 \n\n"); | |
2869 | Console.ForegroundColor = ConsoleColor.White; | |
2870 | } | |
2871 | } | |
2872 | public static void SkyreachTowerL1() | |
2873 | { | |
2874 | if ((xCoordinate == 310) && (yCoordinate == 310)) | |
2875 | { | |
2876 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2877 | Console.WriteLine("\nSkyreach Tower Level 1\n"); | |
2878 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2879 | Console.Write("[X][ ][ ] 0\n"); | |
2880 | Console.Write("[ ][ ][ ] 1\n"); | |
2881 | Console.Write("[ ][E][U] 2\n"); | |
2882 | Console.Write(" 0 1 2 \n\n"); | |
2883 | Console.ForegroundColor = ConsoleColor.White; | |
2884 | } | |
2885 | if ((xCoordinate == 311) && (yCoordinate == 310)) | |
2886 | { | |
2887 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2888 | Console.WriteLine("\nSkyreach Tower Level 1\n"); | |
2889 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2890 | Console.Write("[ ][X][ ] 0\n"); | |
2891 | Console.Write("[ ][ ][ ] 1\n"); | |
2892 | Console.Write("[ ][E][U] 2\n"); | |
2893 | Console.Write(" 0 1 2 \n\n"); | |
2894 | Console.ForegroundColor = ConsoleColor.White; | |
2895 | } | |
2896 | if ((xCoordinate == 312) && (yCoordinate == 310)) | |
2897 | { | |
2898 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2899 | Console.WriteLine("\nSkyreach Tower Level 1\n"); | |
2900 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2901 | Console.Write("[ ][ ][X] 0\n"); | |
2902 | Console.Write("[ ][ ][ ] 1\n"); | |
2903 | Console.Write("[ ][E][U] 2\n"); | |
2904 | Console.Write(" 0 1 2 \n\n"); | |
2905 | Console.ForegroundColor = ConsoleColor.White; | |
2906 | } | |
2907 | if ((xCoordinate == 310) && (yCoordinate == 311)) | |
2908 | { | |
2909 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2910 | Console.WriteLine("\nSkyreach Tower Level 1\n"); | |
2911 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2912 | Console.Write("[ ][ ][ ] 0\n"); | |
2913 | Console.Write("[X][ ][ ] 1\n"); | |
2914 | Console.Write("[ ][E][U] 2\n"); | |
2915 | Console.Write(" 0 1 2 \n\n"); | |
2916 | Console.ForegroundColor = ConsoleColor.White; | |
2917 | } | |
2918 | if ((xCoordinate == 311) && (yCoordinate == 311)) | |
2919 | { | |
2920 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2921 | Console.WriteLine("\nSkyreach Tower Level 1\n"); | |
2922 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2923 | Console.Write("[ ][ ][ ] 0\n"); | |
2924 | Console.Write("[ ][X][ ] 1\n"); | |
2925 | Console.Write("[ ][E][U] 2\n"); | |
2926 | Console.Write(" 0 1 2 \n\n"); | |
2927 | Console.ForegroundColor = ConsoleColor.White; | |
2928 | } | |
2929 | if ((xCoordinate == 312) && (yCoordinate == 311)) | |
2930 | { | |
2931 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2932 | Console.WriteLine("\nSkyreach Tower Level 1\n"); | |
2933 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2934 | Console.Write("[ ][ ][ ] 0\n"); | |
2935 | Console.Write("[ ][ ][X] 1\n"); | |
2936 | Console.Write("[ ][E][U] 2\n"); | |
2937 | Console.Write(" 0 1 2 \n\n"); | |
2938 | Console.ForegroundColor = ConsoleColor.White; | |
2939 | } | |
2940 | if ((xCoordinate == 310) && (yCoordinate == 312)) | |
2941 | { | |
2942 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2943 | Console.WriteLine("\nSkyreach Tower Level 1\n"); | |
2944 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2945 | Console.Write("[ ][ ][ ] 0\n"); | |
2946 | Console.Write("[ ][ ][ ] 1\n"); | |
2947 | Console.Write("[X][E][U] 2\n"); | |
2948 | Console.Write(" 0 1 2 \n\n"); | |
2949 | Console.ForegroundColor = ConsoleColor.White; | |
2950 | } | |
2951 | if ((xCoordinate == 311) && (yCoordinate == 312)) | |
2952 | { | |
2953 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2954 | Console.WriteLine("\nSkyreach Tower Level 1\n"); | |
2955 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2956 | Console.Write("[ ][ ][ ] 0\n"); | |
2957 | Console.Write("[ ][ ][ ] 1\n"); | |
2958 | Console.Write("[ ][X][U] 2\n"); | |
2959 | Console.Write(" 0 1 2 \n\n"); | |
2960 | Console.ForegroundColor = ConsoleColor.White; | |
2961 | } | |
2962 | if ((xCoordinate == 312) && (yCoordinate == 312)) | |
2963 | { | |
2964 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2965 | Console.WriteLine("\nSkyreach Tower Level 1\n"); | |
2966 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2967 | Console.Write("[ ][ ][ ] 0\n"); | |
2968 | Console.Write("[ ][ ][ ] 1\n"); | |
2969 | Console.Write("[ ][E][X] 2\n"); | |
2970 | Console.Write(" 0 1 2 \n\n"); | |
2971 | Console.ForegroundColor = ConsoleColor.White; | |
2972 | } | |
2973 | } | |
2974 | public static void MapSkyreachTowerL2() | |
2975 | { | |
2976 | if ((xCoordinate == 320) && (yCoordinate == 320)) | |
2977 | { | |
2978 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2979 | Console.WriteLine("\nSkyreach Tower Level 2\n"); | |
2980 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2981 | Console.Write("[X][ ][ ] 0\n"); | |
2982 | Console.Write("[ ][ ][ ] 1\n"); | |
2983 | Console.Write("[U][ ][D] 2\n"); | |
2984 | Console.Write(" 0 1 2 \n\n"); | |
2985 | Console.ForegroundColor = ConsoleColor.White; | |
2986 | } | |
2987 | if ((xCoordinate == 321) && (yCoordinate == 320)) | |
2988 | { | |
2989 | Console.ForegroundColor = ConsoleColor.Cyan; | |
2990 | Console.WriteLine("\nSkyreach Tower Level 2\n"); | |
2991 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
2992 | Console.Write("[ ][X][ ] 0\n"); | |
2993 | Console.Write("[ ][ ][ ] 1\n"); | |
2994 | Console.Write("[U][ ][D] 2\n"); | |
2995 | Console.Write(" 0 1 2 \n\n"); | |
2996 | Console.ForegroundColor = ConsoleColor.White; | |
2997 | } | |
2998 | if ((xCoordinate == 322) && (yCoordinate == 320)) | |
2999 | { | |
3000 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3001 | Console.WriteLine("\nSkyreach Tower Level 2\n"); | |
3002 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3003 | Console.Write("[ ][ ][X] 0\n"); | |
3004 | Console.Write("[ ][ ][ ] 1\n"); | |
3005 | Console.Write("[U][ ][D] 2\n"); | |
3006 | Console.Write(" 0 1 2 \n\n"); | |
3007 | Console.ForegroundColor = ConsoleColor.White; | |
3008 | } | |
3009 | if ((xCoordinate == 320) && (yCoordinate == 321)) | |
3010 | { | |
3011 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3012 | Console.WriteLine("\nSkyreach Tower Level 2\n"); | |
3013 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3014 | Console.Write("[ ][ ][ ] 0\n"); | |
3015 | Console.Write("[X][ ][ ] 1\n"); | |
3016 | Console.Write("[U][ ][D] 2\n"); | |
3017 | Console.Write(" 0 1 2 \n\n"); | |
3018 | Console.ForegroundColor = ConsoleColor.White; | |
3019 | } | |
3020 | if ((xCoordinate == 321) && (yCoordinate == 321)) | |
3021 | { | |
3022 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3023 | Console.WriteLine("\nSkyreach Tower Level 2\n"); | |
3024 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3025 | Console.Write("[ ][ ][ ] 0\n"); | |
3026 | Console.Write("[ ][X][ ] 1\n"); | |
3027 | Console.Write("[U][ ][D] 2\n"); | |
3028 | Console.Write(" 0 1 2 \n\n"); | |
3029 | Console.ForegroundColor = ConsoleColor.White; | |
3030 | } | |
3031 | if ((xCoordinate == 322) && (yCoordinate == 321)) | |
3032 | { | |
3033 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3034 | Console.WriteLine("\nSkyreach Tower Level 2\n"); | |
3035 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3036 | Console.Write("[ ][ ][ ] 0\n"); | |
3037 | Console.Write("[ ][ ][X] 1\n"); | |
3038 | Console.Write("[U][ ][D] 2\n"); | |
3039 | Console.Write(" 0 1 2 \n\n"); | |
3040 | Console.ForegroundColor = ConsoleColor.White; | |
3041 | } | |
3042 | if ((xCoordinate == 320) && (yCoordinate == 322)) | |
3043 | { | |
3044 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3045 | Console.WriteLine("\nSkyreach Tower Level 2\n"); | |
3046 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3047 | Console.Write("[ ][ ][ ] 0\n"); | |
3048 | Console.Write("[ ][ ][ ] 1\n"); | |
3049 | Console.Write("[X][ ][D] 2\n"); | |
3050 | Console.Write(" 0 1 2 \n\n"); | |
3051 | Console.ForegroundColor = ConsoleColor.White; | |
3052 | } | |
3053 | if ((xCoordinate == 321) && (yCoordinate == 322)) | |
3054 | { | |
3055 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3056 | Console.WriteLine("\nSkyreach Tower Level 2\n"); | |
3057 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3058 | Console.Write("[ ][ ][ ] 0\n"); | |
3059 | Console.Write("[ ][ ][ ] 1\n"); | |
3060 | Console.Write("[U][X][D] 2\n"); | |
3061 | Console.Write(" 0 1 2 \n\n"); | |
3062 | Console.ForegroundColor = ConsoleColor.White; | |
3063 | } | |
3064 | if ((xCoordinate == 322) && (yCoordinate == 322)) | |
3065 | { | |
3066 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3067 | Console.WriteLine("\nSkyreach Tower Level 2\n"); | |
3068 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3069 | Console.Write("[ ][ ][ ] 0\n"); | |
3070 | Console.Write("[ ][ ][ ] 1\n"); | |
3071 | Console.Write("[U][ ][X] 2\n"); | |
3072 | Console.Write(" 0 1 2 \n\n"); | |
3073 | Console.ForegroundColor = ConsoleColor.White; | |
3074 | } | |
3075 | } | |
3076 | public static void MapSkyreachTowerL3() | |
3077 | { | |
3078 | if ((xCoordinate == 330) && (yCoordinate == 330)) | |
3079 | { | |
3080 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3081 | Console.WriteLine("\nSkyreach Tower Level 3\n"); | |
3082 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3083 | Console.Write("[X][ ][ ] 0\n"); | |
3084 | Console.Write("[ ][ ][ ] 1\n"); | |
3085 | Console.Write("[D][ ][U] 2\n"); | |
3086 | Console.Write(" 0 1 2 \n\n"); | |
3087 | Console.ForegroundColor = ConsoleColor.White; | |
3088 | } | |
3089 | if ((xCoordinate == 331) && (yCoordinate == 330)) | |
3090 | { | |
3091 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3092 | Console.WriteLine("\nSkyreach Tower Level 3\n"); | |
3093 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3094 | Console.Write("[ ][X][ ] 0\n"); | |
3095 | Console.Write("[ ][ ][ ] 1\n"); | |
3096 | Console.Write("[D][ ][U] 2\n"); | |
3097 | Console.Write(" 0 1 2 \n\n"); | |
3098 | Console.ForegroundColor = ConsoleColor.White; | |
3099 | } | |
3100 | if ((xCoordinate == 332) && (yCoordinate == 330)) | |
3101 | { | |
3102 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3103 | Console.WriteLine("\nSkyreach Tower Level 3\n"); | |
3104 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3105 | Console.Write("[ ][ ][X] 0\n"); | |
3106 | Console.Write("[ ][ ][ ] 1\n"); | |
3107 | Console.Write("[D][ ][U] 2\n"); | |
3108 | Console.Write(" 0 1 2 \n\n"); | |
3109 | Console.ForegroundColor = ConsoleColor.White; | |
3110 | } | |
3111 | if ((xCoordinate == 330) && (yCoordinate == 331)) | |
3112 | { | |
3113 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3114 | Console.WriteLine("\nSkyreach Tower Level 3\n"); | |
3115 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3116 | Console.Write("[ ][ ][ ] 0\n"); | |
3117 | Console.Write("[X][ ][ ] 1\n"); | |
3118 | Console.Write("[D][ ][U] 2\n"); | |
3119 | Console.Write(" 0 1 2 \n\n"); | |
3120 | Console.ForegroundColor = ConsoleColor.White; | |
3121 | } | |
3122 | if ((xCoordinate == 331) && (yCoordinate == 331)) | |
3123 | { | |
3124 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3125 | Console.WriteLine("\nSkyreach Tower Level 3\n"); | |
3126 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3127 | Console.Write("[ ][ ][ ] 0\n"); | |
3128 | Console.Write("[ ][X][ ] 1\n"); | |
3129 | Console.Write("[D][ ][U] 2\n"); | |
3130 | Console.Write(" 0 1 2 \n\n"); | |
3131 | Console.ForegroundColor = ConsoleColor.White; | |
3132 | } | |
3133 | if ((xCoordinate == 332) && (yCoordinate == 331)) | |
3134 | { | |
3135 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3136 | Console.WriteLine("\nSkyreach Tower Level 3\n"); | |
3137 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3138 | Console.Write("[ ][ ][ ] 0\n"); | |
3139 | Console.Write("[ ][ ][X] 1\n"); | |
3140 | Console.Write("[D][ ][U] 2\n"); | |
3141 | Console.Write(" 0 1 2 \n\n"); | |
3142 | Console.ForegroundColor = ConsoleColor.White; | |
3143 | } | |
3144 | if ((xCoordinate == 330) && (yCoordinate == 332)) | |
3145 | { | |
3146 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3147 | Console.WriteLine("\nSkyreach Tower Level 3\n"); | |
3148 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3149 | Console.Write("[ ][ ][ ] 0\n"); | |
3150 | Console.Write("[ ][ ][ ] 1\n"); | |
3151 | Console.Write("[X][ ][U] 2\n"); | |
3152 | Console.Write(" 0 1 2 \n\n"); | |
3153 | Console.ForegroundColor = ConsoleColor.White; | |
3154 | } | |
3155 | if ((xCoordinate == 331) && (yCoordinate == 332)) | |
3156 | { | |
3157 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3158 | Console.WriteLine("\nSkyreach Tower Level 3\n"); | |
3159 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3160 | Console.Write("[ ][ ][ ] 0\n"); | |
3161 | Console.Write("[ ][ ][ ] 1\n"); | |
3162 | Console.Write("[D][X][U] 2\n"); | |
3163 | Console.Write(" 0 1 2 \n\n"); | |
3164 | Console.ForegroundColor = ConsoleColor.White; | |
3165 | } | |
3166 | if ((xCoordinate == 332) && (yCoordinate == 332)) | |
3167 | { | |
3168 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3169 | Console.WriteLine("\nSkyreach Tower Level 3\n"); | |
3170 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3171 | Console.Write("[ ][ ][ ] 0\n"); | |
3172 | Console.Write("[ ][ ][ ] 1\n"); | |
3173 | Console.Write("[D][ ][X] 2\n"); | |
3174 | Console.Write(" 0 1 2 \n\n"); | |
3175 | Console.ForegroundColor = ConsoleColor.White; | |
3176 | } | |
3177 | } | |
3178 | public static void MapSkyreachTowerL4() | |
3179 | { | |
3180 | if ((xCoordinate == 340) && (yCoordinate == 340)) | |
3181 | { | |
3182 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3183 | Console.WriteLine("\nSkyreach Tower Level 4\n"); | |
3184 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3185 | Console.Write("[X][ ][ ] 0\n"); | |
3186 | Console.Write("[ ][ ][ ] 1\n"); | |
3187 | Console.Write("[U][ ][D] 2\n"); | |
3188 | Console.Write(" 0 1 2 \n\n"); | |
3189 | Console.ForegroundColor = ConsoleColor.White; | |
3190 | } | |
3191 | if ((xCoordinate == 341) && (yCoordinate == 340)) | |
3192 | { | |
3193 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3194 | Console.WriteLine("\nSkyreach Tower Level 4\n"); | |
3195 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3196 | Console.Write("[ ][X][ ] 0\n"); | |
3197 | Console.Write("[ ][ ][ ] 1\n"); | |
3198 | Console.Write("[U][ ][D] 2\n"); | |
3199 | Console.Write(" 0 1 2 \n\n"); | |
3200 | Console.ForegroundColor = ConsoleColor.White; | |
3201 | } | |
3202 | if ((xCoordinate == 342) && (yCoordinate == 340)) | |
3203 | { | |
3204 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3205 | Console.WriteLine("\nSkyreach Tower Level 4\n"); | |
3206 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3207 | Console.Write("[ ][ ][X] 0\n"); | |
3208 | Console.Write("[ ][ ][ ] 1\n"); | |
3209 | Console.Write("[U][ ][D] 2\n"); | |
3210 | Console.Write(" 0 1 2 \n\n"); | |
3211 | Console.ForegroundColor = ConsoleColor.White; | |
3212 | } | |
3213 | if ((xCoordinate == 340) && (yCoordinate == 341)) | |
3214 | { | |
3215 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3216 | Console.WriteLine("\nSkyreach Tower Level 4\n"); | |
3217 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3218 | Console.Write("[ ][ ][ ] 0\n"); | |
3219 | Console.Write("[X][ ][ ] 1\n"); | |
3220 | Console.Write("[U][ ][D] 2\n"); | |
3221 | Console.Write(" 0 1 2 \n\n"); | |
3222 | Console.ForegroundColor = ConsoleColor.White; | |
3223 | } | |
3224 | if ((xCoordinate == 341) && (yCoordinate == 341)) | |
3225 | { | |
3226 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3227 | Console.WriteLine("\nSkyreach Tower Level 4\n"); | |
3228 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3229 | Console.Write("[ ][ ][ ] 0\n"); | |
3230 | Console.Write("[ ][X][ ] 1\n"); | |
3231 | Console.Write("[U][ ][D] 2\n"); | |
3232 | Console.Write(" 0 1 2 \n\n"); | |
3233 | Console.ForegroundColor = ConsoleColor.White; | |
3234 | } | |
3235 | if ((xCoordinate == 342) && (yCoordinate == 341)) | |
3236 | { | |
3237 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3238 | Console.WriteLine("\nSkyreach Tower Level 4\n"); | |
3239 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3240 | Console.Write("[ ][ ][ ] 0\n"); | |
3241 | Console.Write("[ ][ ][X] 1\n"); | |
3242 | Console.Write("[U][ ][D] 2\n"); | |
3243 | Console.Write(" 0 1 2 \n\n"); | |
3244 | Console.ForegroundColor = ConsoleColor.White; | |
3245 | } | |
3246 | if ((xCoordinate == 340) && (yCoordinate == 342)) | |
3247 | { | |
3248 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3249 | Console.WriteLine("\nSkyreach Tower Level 4\n"); | |
3250 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3251 | Console.Write("[ ][ ][ ] 0\n"); | |
3252 | Console.Write("[ ][ ][ ] 1\n"); | |
3253 | Console.Write("[X][ ][D] 2\n"); | |
3254 | Console.Write(" 0 1 2 \n\n"); | |
3255 | Console.ForegroundColor = ConsoleColor.White; | |
3256 | } | |
3257 | if ((xCoordinate == 341) && (yCoordinate == 342)) | |
3258 | { | |
3259 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3260 | Console.WriteLine("\nSkyreach Tower Level 4\n"); | |
3261 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3262 | Console.Write("[ ][ ][ ] 0\n"); | |
3263 | Console.Write("[ ][ ][ ] 1\n"); | |
3264 | Console.Write("[U][X][D] 2\n"); | |
3265 | Console.Write(" 0 1 2 \n\n"); | |
3266 | Console.ForegroundColor = ConsoleColor.White; | |
3267 | } | |
3268 | if ((xCoordinate == 342) && (yCoordinate == 342)) | |
3269 | { | |
3270 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3271 | Console.WriteLine("\nSkyreach Tower Level 4\n"); | |
3272 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3273 | Console.Write("[ ][ ][ ] 0\n"); | |
3274 | Console.Write("[ ][ ][ ] 1\n"); | |
3275 | Console.Write("[U][ ][X] 2\n"); | |
3276 | Console.Write(" 0 1 2 \n\n"); | |
3277 | Console.ForegroundColor = ConsoleColor.White; | |
3278 | } | |
3279 | } | |
3280 | public static void MapSkyreachTowerL5() | |
3281 | { | |
3282 | if ((xCoordinate == 350) && (yCoordinate == 350)) | |
3283 | { | |
3284 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3285 | Console.WriteLine("\nSkyreach Tower Level 5\n"); | |
3286 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3287 | Console.Write("[X][ ][ ] 0\n"); | |
3288 | Console.Write("[ ][ ][ ] 1\n"); | |
3289 | Console.Write("[U][ ][D] 2\n"); | |
3290 | Console.Write(" 0 1 2 \n\n"); | |
3291 | Console.ForegroundColor = ConsoleColor.White; | |
3292 | } | |
3293 | if ((xCoordinate == 351) && (yCoordinate == 350)) | |
3294 | { | |
3295 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3296 | Console.WriteLine("\nSkyreach Tower Level 5\n"); | |
3297 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3298 | Console.Write("[ ][X][ ] 0\n"); | |
3299 | Console.Write("[ ][ ][ ] 1\n"); | |
3300 | Console.Write("[U][ ][D] 2\n"); | |
3301 | Console.Write(" 0 1 2 \n\n"); | |
3302 | Console.ForegroundColor = ConsoleColor.White; | |
3303 | } | |
3304 | if ((xCoordinate == 352) && (yCoordinate == 350)) | |
3305 | { | |
3306 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3307 | Console.WriteLine("\nSkyreach Tower Level 5\n"); | |
3308 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3309 | Console.Write("[ ][ ][X] 0\n"); | |
3310 | Console.Write("[ ][ ][ ] 1\n"); | |
3311 | Console.Write("[U][ ][D] 2\n"); | |
3312 | Console.Write(" 0 1 2 \n\n"); | |
3313 | Console.ForegroundColor = ConsoleColor.White; | |
3314 | } | |
3315 | if ((xCoordinate == 350) && (yCoordinate == 351)) | |
3316 | { | |
3317 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3318 | Console.WriteLine("\nSkyreach Tower Level 5\n"); | |
3319 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3320 | Console.Write("[ ][ ][ ] 0\n"); | |
3321 | Console.Write("[X][ ][ ] 1\n"); | |
3322 | Console.Write("[U][ ][D] 2\n"); | |
3323 | Console.Write(" 0 1 2 \n\n"); | |
3324 | Console.ForegroundColor = ConsoleColor.White; | |
3325 | } | |
3326 | if ((xCoordinate == 351) && (yCoordinate == 351)) | |
3327 | { | |
3328 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3329 | Console.WriteLine("\nSkyreach Tower Level 5\n"); | |
3330 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3331 | Console.Write("[ ][ ][ ] 0\n"); | |
3332 | Console.Write("[ ][X][ ] 1\n"); | |
3333 | Console.Write("[U][ ][D] 2\n"); | |
3334 | Console.Write(" 0 1 2 \n\n"); | |
3335 | Console.ForegroundColor = ConsoleColor.White; | |
3336 | } | |
3337 | if ((xCoordinate == 352) && (yCoordinate == 351)) | |
3338 | { | |
3339 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3340 | Console.WriteLine("\nSkyreach Tower Level 5\n"); | |
3341 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3342 | Console.Write("[ ][ ][ ] 0\n"); | |
3343 | Console.Write("[ ][ ][X] 1\n"); | |
3344 | Console.Write("[U][ ][D] 2\n"); | |
3345 | Console.Write(" 0 1 2 \n\n"); | |
3346 | Console.ForegroundColor = ConsoleColor.White; | |
3347 | } | |
3348 | if ((xCoordinate == 350) && (yCoordinate == 352)) | |
3349 | { | |
3350 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3351 | Console.WriteLine("\nSkyreach Tower Level 5\n"); | |
3352 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3353 | Console.Write("[ ][ ][ ] 0\n"); | |
3354 | Console.Write("[ ][ ][ ] 1\n"); | |
3355 | Console.Write("[X][ ][D] 2\n"); | |
3356 | Console.Write(" 0 1 2 \n\n"); | |
3357 | Console.ForegroundColor = ConsoleColor.White; | |
3358 | } | |
3359 | if ((xCoordinate == 351) && (yCoordinate == 352)) | |
3360 | { | |
3361 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3362 | Console.WriteLine("\nSkyreach Tower Level 5\n"); | |
3363 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3364 | Console.Write("[ ][ ][ ] 0\n"); | |
3365 | Console.Write("[ ][ ][ ] 1\n"); | |
3366 | Console.Write("[U][X][D] 2\n"); | |
3367 | Console.Write(" 0 1 2 \n\n"); | |
3368 | Console.ForegroundColor = ConsoleColor.White; | |
3369 | } | |
3370 | if ((xCoordinate == 352) && (yCoordinate == 352)) | |
3371 | { | |
3372 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3373 | Console.WriteLine("\nSkyreach Tower Level 5\n"); | |
3374 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3375 | Console.Write("[ ][ ][ ] 0\n"); | |
3376 | Console.Write("[ ][ ][ ] 1\n"); | |
3377 | Console.Write("[U][ ][X] 2\n"); | |
3378 | Console.Write(" 0 1 2 \n\n"); | |
3379 | Console.ForegroundColor = ConsoleColor.White; | |
3380 | } | |
3381 | } | |
3382 | public static void MapHolyLand() | |
3383 | { | |
3384 | if ((xCoordinate >= 400) && (xCoordinate < 500) && (yCoordinate >= 400) && (yCoordinate < 500)) | |
3385 | { | |
3386 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3387 | Console.WriteLine("\nHoly Land\n"); | |
3388 | Console.WriteLine("???\n"); | |
3389 | Console.ForegroundColor = ConsoleColor.White; | |
3390 | } | |
3391 | } | |
3392 | public static void MapFafnirsSpireL1() | |
3393 | { | |
3394 | if ((xCoordinate == 510) && (yCoordinate == 510)) | |
3395 | { | |
3396 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3397 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3398 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3399 | Console.Write("[X][ ][ ][ ][ ] 0\n"); | |
3400 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3401 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3402 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3403 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3404 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3405 | Console.ForegroundColor = ConsoleColor.White; | |
3406 | } | |
3407 | if ((xCoordinate == 511) && (yCoordinate == 510)) | |
3408 | { | |
3409 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3410 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3411 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3412 | Console.Write("[ ][X][ ][ ][ ] 0\n"); | |
3413 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3414 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3415 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3416 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3417 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3418 | Console.ForegroundColor = ConsoleColor.White; | |
3419 | } | |
3420 | if ((xCoordinate == 512) && (yCoordinate == 510)) | |
3421 | { | |
3422 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3423 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3424 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3425 | Console.Write("[ ][ ][X][ ][ ] 0\n"); | |
3426 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3427 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3428 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3429 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3430 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3431 | Console.ForegroundColor = ConsoleColor.White; | |
3432 | } | |
3433 | if ((xCoordinate == 513) && (yCoordinate == 510)) | |
3434 | { | |
3435 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3436 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3437 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3438 | Console.Write("[ ][ ][ ][X][ ] 0\n"); | |
3439 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3440 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3441 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3442 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3443 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3444 | Console.ForegroundColor = ConsoleColor.White; | |
3445 | } | |
3446 | if ((xCoordinate == 514) && (yCoordinate == 510)) | |
3447 | { | |
3448 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3449 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3450 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3451 | Console.Write("[ ][ ][ ][ ][X] 0\n"); | |
3452 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3453 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3454 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3455 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3456 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3457 | Console.ForegroundColor = ConsoleColor.White; | |
3458 | } | |
3459 | if ((xCoordinate == 510) && (yCoordinate == 511)) | |
3460 | { | |
3461 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3462 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3463 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3464 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3465 | Console.Write("[X][ ][ ][ ][ ] 1\n"); | |
3466 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3467 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3468 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3469 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3470 | Console.ForegroundColor = ConsoleColor.White; | |
3471 | } | |
3472 | if ((xCoordinate == 511) && (yCoordinate == 511)) | |
3473 | { | |
3474 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3475 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3476 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3477 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3478 | Console.Write("[ ][X][ ][ ][ ] 1\n"); | |
3479 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3480 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3481 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3482 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3483 | Console.ForegroundColor = ConsoleColor.White; | |
3484 | } | |
3485 | if ((xCoordinate == 512) && (yCoordinate == 511)) | |
3486 | { | |
3487 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3488 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3489 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3490 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3491 | Console.Write("[ ][ ][X][ ][ ] 1\n"); | |
3492 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3493 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3494 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3495 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3496 | Console.ForegroundColor = ConsoleColor.White; | |
3497 | } | |
3498 | if ((xCoordinate == 513) && (yCoordinate == 511)) | |
3499 | { | |
3500 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3501 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3502 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3503 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3504 | Console.Write("[ ][ ][ ][X][ ] 1\n"); | |
3505 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3506 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3507 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3508 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3509 | Console.ForegroundColor = ConsoleColor.White; | |
3510 | } | |
3511 | if ((xCoordinate == 514) && (yCoordinate == 511)) | |
3512 | { | |
3513 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3514 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3515 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3516 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3517 | Console.Write("[ ][ ][ ][ ][X] 1\n"); | |
3518 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3519 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3520 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3521 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3522 | Console.ForegroundColor = ConsoleColor.White; | |
3523 | } | |
3524 | if ((xCoordinate == 510) && (yCoordinate == 512)) | |
3525 | { | |
3526 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3527 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3528 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3529 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3530 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3531 | Console.Write("[X][ ][ ][ ][ ] 2\n"); | |
3532 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3533 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3534 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3535 | Console.ForegroundColor = ConsoleColor.White; | |
3536 | } | |
3537 | if ((xCoordinate == 511) && (yCoordinate == 512)) | |
3538 | { | |
3539 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3540 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3541 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3542 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3543 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3544 | Console.Write("[E][X][ ][ ][ ] 2\n"); | |
3545 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3546 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3547 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3548 | Console.ForegroundColor = ConsoleColor.White; | |
3549 | } | |
3550 | if ((xCoordinate == 512) && (yCoordinate == 512)) | |
3551 | { | |
3552 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3553 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3554 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3555 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3556 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3557 | Console.Write("[E][ ][X][ ][ ] 2\n"); | |
3558 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3559 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3560 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3561 | Console.ForegroundColor = ConsoleColor.White; | |
3562 | } | |
3563 | if ((xCoordinate == 513) && (yCoordinate == 512)) | |
3564 | { | |
3565 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3566 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3567 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3568 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3569 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3570 | Console.Write("[E][ ][ ][X][ ] 2\n"); | |
3571 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3572 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3573 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3574 | Console.ForegroundColor = ConsoleColor.White; | |
3575 | } | |
3576 | if ((xCoordinate == 514) && (yCoordinate == 512)) | |
3577 | { | |
3578 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3579 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3580 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3581 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3582 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3583 | Console.Write("[E][ ][ ][ ][X] 2\n"); | |
3584 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3585 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3586 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3587 | Console.ForegroundColor = ConsoleColor.White; | |
3588 | } | |
3589 | if ((xCoordinate == 510) && (yCoordinate == 513)) | |
3590 | { | |
3591 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3592 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3593 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3594 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3595 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3596 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3597 | Console.Write("[X][ ][ ][ ][ ] 3\n"); | |
3598 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3599 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3600 | Console.ForegroundColor = ConsoleColor.White; | |
3601 | } | |
3602 | if ((xCoordinate == 511) && (yCoordinate == 513)) | |
3603 | { | |
3604 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3605 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3606 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3607 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3608 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3609 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3610 | Console.Write("[ ][X][ ][ ][ ] 3\n"); | |
3611 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3612 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3613 | Console.ForegroundColor = ConsoleColor.White; | |
3614 | } | |
3615 | if ((xCoordinate == 512) && (yCoordinate == 513)) | |
3616 | { | |
3617 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3618 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3619 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3620 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3621 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3622 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3623 | Console.Write("[ ][ ][X][ ][ ] 3\n"); | |
3624 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3625 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3626 | Console.ForegroundColor = ConsoleColor.White; | |
3627 | } | |
3628 | if ((xCoordinate == 513) && (yCoordinate == 513)) | |
3629 | { | |
3630 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3631 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3632 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3633 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3634 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3635 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3636 | Console.Write("[ ][ ][ ][X][ ] 3\n"); | |
3637 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3638 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3639 | Console.ForegroundColor = ConsoleColor.White; | |
3640 | } | |
3641 | if ((xCoordinate == 514) && (yCoordinate == 513)) | |
3642 | { | |
3643 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3644 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3645 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3646 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3647 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3648 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3649 | Console.Write("[ ][ ][ ][ ][X] 3\n"); | |
3650 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
3651 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3652 | Console.ForegroundColor = ConsoleColor.White; | |
3653 | } | |
3654 | if ((xCoordinate == 510) && (yCoordinate == 514)) | |
3655 | { | |
3656 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3657 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3658 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3659 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3660 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3661 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3662 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3663 | Console.Write("[X][ ][ ][ ][U] 4\n"); | |
3664 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3665 | Console.ForegroundColor = ConsoleColor.White; | |
3666 | } | |
3667 | if ((xCoordinate == 511) && (yCoordinate == 514)) | |
3668 | { | |
3669 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3670 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3671 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3672 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3673 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3674 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3675 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3676 | Console.Write("[ ][X][ ][ ][U] 4\n"); | |
3677 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3678 | Console.ForegroundColor = ConsoleColor.White; | |
3679 | } | |
3680 | if ((xCoordinate == 512) && (yCoordinate == 514)) | |
3681 | { | |
3682 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3683 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3684 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3685 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3686 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3687 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3688 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3689 | Console.Write("[ ][ ][X][ ][U] 4\n"); | |
3690 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3691 | Console.ForegroundColor = ConsoleColor.White; | |
3692 | } | |
3693 | if ((xCoordinate == 513) && (yCoordinate == 514)) | |
3694 | { | |
3695 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3696 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3697 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3698 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3699 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3700 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3701 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3702 | Console.Write("[ ][ ][ ][X][U] 4\n"); | |
3703 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3704 | Console.ForegroundColor = ConsoleColor.White; | |
3705 | } | |
3706 | if ((xCoordinate == 514) && (yCoordinate == 514)) | |
3707 | { | |
3708 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3709 | Console.WriteLine("\nFafnir's Spire Level 1\n"); | |
3710 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3711 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3712 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3713 | Console.Write("[E][ ][ ][ ][ ] 2\n"); | |
3714 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3715 | Console.Write("[ ][ ][ ][ ][X] 4\n"); | |
3716 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3717 | Console.ForegroundColor = ConsoleColor.White; | |
3718 | } | |
3719 | } | |
3720 | public static void MapFafnirsSpireL2() | |
3721 | { | |
3722 | if ((xCoordinate == 520) && (yCoordinate == 520)) | |
3723 | { | |
3724 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3725 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3726 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3727 | Console.Write("[X][ ][ ][ ][ ] 0\n"); | |
3728 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3729 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3730 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3731 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3732 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3733 | Console.ForegroundColor = ConsoleColor.White; | |
3734 | } | |
3735 | if ((xCoordinate == 521) && (yCoordinate == 520)) | |
3736 | { | |
3737 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3738 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3739 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3740 | Console.Write("[ ][X][ ][ ][ ] 0\n"); | |
3741 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3742 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3743 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3744 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3745 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3746 | Console.ForegroundColor = ConsoleColor.White; | |
3747 | } | |
3748 | if ((xCoordinate == 522) && (yCoordinate == 520)) | |
3749 | { | |
3750 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3751 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3752 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3753 | Console.Write("[ ][ ][X][ ][ ] 0\n"); | |
3754 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3755 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3756 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3757 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3758 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3759 | Console.ForegroundColor = ConsoleColor.White; | |
3760 | } | |
3761 | if ((xCoordinate == 523) && (yCoordinate == 520)) | |
3762 | { | |
3763 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3764 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3765 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3766 | Console.Write("[ ][ ][ ][X][ ] 0\n"); | |
3767 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3768 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3769 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3770 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3771 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3772 | Console.ForegroundColor = ConsoleColor.White; | |
3773 | } | |
3774 | if ((xCoordinate == 524) && (yCoordinate == 520)) | |
3775 | { | |
3776 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3777 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3778 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3779 | Console.Write("[ ][ ][ ][ ][X] 0\n"); | |
3780 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3781 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3782 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3783 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3784 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3785 | Console.ForegroundColor = ConsoleColor.White; | |
3786 | } | |
3787 | if ((xCoordinate == 520) && (yCoordinate == 521)) | |
3788 | { | |
3789 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3790 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3791 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3792 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3793 | Console.Write("[X][ ][ ][ ][ ] 1\n"); | |
3794 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3795 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3796 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3797 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3798 | Console.ForegroundColor = ConsoleColor.White; | |
3799 | } | |
3800 | if ((xCoordinate == 521) && (yCoordinate == 521)) | |
3801 | { | |
3802 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3803 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3804 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3805 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3806 | Console.Write("[ ][X][ ][ ][ ] 1\n"); | |
3807 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3808 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3809 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3810 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3811 | Console.ForegroundColor = ConsoleColor.White; | |
3812 | } | |
3813 | if ((xCoordinate == 522) && (yCoordinate == 521)) | |
3814 | { | |
3815 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3816 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3817 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3818 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3819 | Console.Write("[ ][ ][X][ ][ ] 1\n"); | |
3820 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3821 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3822 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3823 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3824 | Console.ForegroundColor = ConsoleColor.White; | |
3825 | } | |
3826 | if ((xCoordinate == 523) && (yCoordinate == 521)) | |
3827 | { | |
3828 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3829 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3830 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3831 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3832 | Console.Write("[ ][ ][ ][X][ ] 1\n"); | |
3833 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3834 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3835 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3836 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3837 | Console.ForegroundColor = ConsoleColor.White; | |
3838 | } | |
3839 | if ((xCoordinate == 524) && (yCoordinate == 521)) | |
3840 | { | |
3841 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3842 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3843 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3844 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3845 | Console.Write("[ ][ ][ ][ ][X] 1\n"); | |
3846 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3847 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3848 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3849 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3850 | Console.ForegroundColor = ConsoleColor.White; | |
3851 | } | |
3852 | if ((xCoordinate == 520) && (yCoordinate == 522)) | |
3853 | { | |
3854 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3855 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3856 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3857 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3858 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3859 | Console.Write("[X][ ][ ][ ][ ] 2\n"); | |
3860 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3861 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3862 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3863 | Console.ForegroundColor = ConsoleColor.White; | |
3864 | } | |
3865 | if ((xCoordinate == 521) && (yCoordinate == 522)) | |
3866 | { | |
3867 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3868 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3869 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3870 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3871 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3872 | Console.Write("[ ][X][ ][ ][ ] 2\n"); | |
3873 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3874 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3875 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3876 | Console.ForegroundColor = ConsoleColor.White; | |
3877 | } | |
3878 | if ((xCoordinate == 522) && (yCoordinate == 522)) | |
3879 | { | |
3880 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3881 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3882 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3883 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3884 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3885 | Console.Write("[ ][ ][X][ ][ ] 2\n"); | |
3886 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3887 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3888 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3889 | Console.ForegroundColor = ConsoleColor.White; | |
3890 | } | |
3891 | if ((xCoordinate == 523) && (yCoordinate == 522)) | |
3892 | { | |
3893 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3894 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3895 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3896 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3897 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3898 | Console.Write("[ ][ ][ ][X][ ] 2\n"); | |
3899 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3900 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3901 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3902 | Console.ForegroundColor = ConsoleColor.White; | |
3903 | } | |
3904 | if ((xCoordinate == 524) && (yCoordinate == 522)) | |
3905 | { | |
3906 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3907 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3908 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3909 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3910 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3911 | Console.Write("[ ][ ][ ][ ][X] 2\n"); | |
3912 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3913 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3914 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3915 | Console.ForegroundColor = ConsoleColor.White; | |
3916 | } | |
3917 | if ((xCoordinate == 520) && (yCoordinate == 523)) | |
3918 | { | |
3919 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3920 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3921 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3922 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3923 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3924 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3925 | Console.Write("[X][ ][ ][ ][ ] 3\n"); | |
3926 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3927 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3928 | Console.ForegroundColor = ConsoleColor.White; | |
3929 | } | |
3930 | if ((xCoordinate == 521) && (yCoordinate == 523)) | |
3931 | { | |
3932 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3933 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3934 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3935 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3936 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3937 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3938 | Console.Write("[ ][X][ ][ ][ ] 3\n"); | |
3939 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3940 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3941 | Console.ForegroundColor = ConsoleColor.White; | |
3942 | } | |
3943 | if ((xCoordinate == 522) && (yCoordinate == 523)) | |
3944 | { | |
3945 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3946 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3947 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3948 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3949 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3950 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3951 | Console.Write("[ ][ ][X][ ][ ] 3\n"); | |
3952 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3953 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3954 | Console.ForegroundColor = ConsoleColor.White; | |
3955 | } | |
3956 | if ((xCoordinate == 523) && (yCoordinate == 523)) | |
3957 | { | |
3958 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3959 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3960 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3961 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3962 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3963 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3964 | Console.Write("[ ][ ][ ][X][ ] 3\n"); | |
3965 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3966 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3967 | Console.ForegroundColor = ConsoleColor.White; | |
3968 | } | |
3969 | if ((xCoordinate == 524) && (yCoordinate == 523)) | |
3970 | { | |
3971 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3972 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3973 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3974 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3975 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3976 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3977 | Console.Write("[ ][ ][ ][ ][X] 3\n"); | |
3978 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
3979 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3980 | Console.ForegroundColor = ConsoleColor.White; | |
3981 | } | |
3982 | if ((xCoordinate == 520) && (yCoordinate == 524)) | |
3983 | { | |
3984 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3985 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3986 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
3987 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
3988 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
3989 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
3990 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
3991 | Console.Write("[X][ ][ ][ ][D] 4\n"); | |
3992 | Console.Write(" 0 1 2 3 4 \n\n"); | |
3993 | Console.ForegroundColor = ConsoleColor.White; | |
3994 | } | |
3995 | if ((xCoordinate == 521) && (yCoordinate == 524)) | |
3996 | { | |
3997 | Console.ForegroundColor = ConsoleColor.Cyan; | |
3998 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
3999 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4000 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
4001 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4002 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4003 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4004 | Console.Write("[U][X][ ][ ][D] 4\n"); | |
4005 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4006 | Console.ForegroundColor = ConsoleColor.White; | |
4007 | } | |
4008 | if ((xCoordinate == 522) && (yCoordinate == 524)) | |
4009 | { | |
4010 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4011 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
4012 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4013 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
4014 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4015 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4016 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4017 | Console.Write("[U][ ][X][ ][D] 4\n"); | |
4018 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4019 | Console.ForegroundColor = ConsoleColor.White; | |
4020 | } | |
4021 | if ((xCoordinate == 523) && (yCoordinate == 524)) | |
4022 | { | |
4023 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4024 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
4025 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4026 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
4027 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4028 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4029 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4030 | Console.Write("[U][ ][ ][X][D] 4\n"); | |
4031 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4032 | Console.ForegroundColor = ConsoleColor.White; | |
4033 | } | |
4034 | if ((xCoordinate == 524) && (yCoordinate == 524)) | |
4035 | { | |
4036 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4037 | Console.WriteLine("\nFafnir's Spire Level 2\n"); | |
4038 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4039 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
4040 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4041 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4042 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4043 | Console.Write("[U][ ][ ][ ][X] 4\n"); | |
4044 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4045 | Console.ForegroundColor = ConsoleColor.White; | |
4046 | } | |
4047 | } | |
4048 | public static void MapFafnirsSpireL3() | |
4049 | { | |
4050 | if ((xCoordinate == 530) && (yCoordinate == 530)) | |
4051 | { | |
4052 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4053 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4054 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4055 | Console.Write("[X][ ][ ][ ][ ] 0\n"); | |
4056 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4057 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4058 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4059 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4060 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4061 | Console.ForegroundColor = ConsoleColor.White; | |
4062 | } | |
4063 | if ((xCoordinate == 531) && (yCoordinate == 530)) | |
4064 | { | |
4065 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4066 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4067 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4068 | Console.Write("[U][X][ ][ ][ ] 0\n"); | |
4069 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4070 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4071 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4072 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4073 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4074 | Console.ForegroundColor = ConsoleColor.White; | |
4075 | } | |
4076 | if ((xCoordinate == 532) && (yCoordinate == 530)) | |
4077 | { | |
4078 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4079 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4080 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4081 | Console.Write("[U][ ][X][ ][ ] 0\n"); | |
4082 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4083 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4084 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4085 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4086 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4087 | Console.ForegroundColor = ConsoleColor.White; | |
4088 | } | |
4089 | if ((xCoordinate == 533) && (yCoordinate == 530)) | |
4090 | { | |
4091 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4092 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4093 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4094 | Console.Write("[U][ ][ ][X][ ] 0\n"); | |
4095 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4096 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4097 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4098 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4099 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4100 | Console.ForegroundColor = ConsoleColor.White; | |
4101 | } | |
4102 | if ((xCoordinate == 534) && (yCoordinate == 530)) | |
4103 | { | |
4104 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4105 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4106 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4107 | Console.Write("[U][ ][ ][ ][X] 0\n"); | |
4108 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4109 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4110 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4111 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4112 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4113 | Console.ForegroundColor = ConsoleColor.White; | |
4114 | } | |
4115 | if ((xCoordinate == 530) && (yCoordinate == 531)) | |
4116 | { | |
4117 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4118 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4119 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4120 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4121 | Console.Write("[X][ ][ ][ ][ ] 1\n"); | |
4122 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4123 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4124 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4125 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4126 | Console.ForegroundColor = ConsoleColor.White; | |
4127 | } | |
4128 | if ((xCoordinate == 531) && (yCoordinate == 531)) | |
4129 | { | |
4130 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4131 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4132 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4133 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4134 | Console.Write("[ ][X][ ][ ][ ] 1\n"); | |
4135 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4136 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4137 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4138 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4139 | Console.ForegroundColor = ConsoleColor.White; | |
4140 | } | |
4141 | if ((xCoordinate == 532) && (yCoordinate == 531)) | |
4142 | { | |
4143 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4144 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4145 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4146 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4147 | Console.Write("[ ][ ][X][ ][ ] 1\n"); | |
4148 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4149 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4150 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4151 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4152 | Console.ForegroundColor = ConsoleColor.White; | |
4153 | } | |
4154 | if ((xCoordinate == 533) && (yCoordinate == 531)) | |
4155 | { | |
4156 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4157 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4158 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4159 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4160 | Console.Write("[ ][ ][ ][X][ ] 1\n"); | |
4161 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4162 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4163 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4164 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4165 | Console.ForegroundColor = ConsoleColor.White; | |
4166 | } | |
4167 | if ((xCoordinate == 534) && (yCoordinate == 531)) | |
4168 | { | |
4169 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4170 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4171 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4172 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4173 | Console.Write("[ ][ ][ ][ ][X] 1\n"); | |
4174 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4175 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4176 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4177 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4178 | Console.ForegroundColor = ConsoleColor.White; | |
4179 | } | |
4180 | if ((xCoordinate == 530) && (yCoordinate == 532)) | |
4181 | { | |
4182 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4183 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4184 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4185 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4186 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4187 | Console.Write("[X][ ][ ][ ][ ] 2\n"); | |
4188 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4189 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4190 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4191 | Console.ForegroundColor = ConsoleColor.White; | |
4192 | } | |
4193 | if ((xCoordinate == 531) && (yCoordinate == 532)) | |
4194 | { | |
4195 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4196 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4197 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4198 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4199 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4200 | Console.Write("[ ][X][ ][ ][ ] 2\n"); | |
4201 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4202 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4203 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4204 | Console.ForegroundColor = ConsoleColor.White; | |
4205 | } | |
4206 | if ((xCoordinate == 532) && (yCoordinate == 532)) | |
4207 | { | |
4208 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4209 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4210 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4211 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4212 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4213 | Console.Write("[ ][ ][X][ ][ ] 2\n"); | |
4214 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4215 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4216 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4217 | Console.ForegroundColor = ConsoleColor.White; | |
4218 | } | |
4219 | if ((xCoordinate == 533) && (yCoordinate == 532)) | |
4220 | { | |
4221 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4222 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4223 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4224 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4225 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4226 | Console.Write("[ ][ ][ ][X][ ] 2\n"); | |
4227 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4228 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4229 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4230 | Console.ForegroundColor = ConsoleColor.White; | |
4231 | } | |
4232 | if ((xCoordinate == 534) && (yCoordinate == 532)) | |
4233 | { | |
4234 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4235 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4236 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4237 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4238 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4239 | Console.Write("[ ][ ][ ][ ][X] 2\n"); | |
4240 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4241 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4242 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4243 | Console.ForegroundColor = ConsoleColor.White; | |
4244 | } | |
4245 | if ((xCoordinate == 530) && (yCoordinate == 533)) | |
4246 | { | |
4247 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4248 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4249 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4250 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4251 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4252 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4253 | Console.Write("[X][ ][ ][ ][ ] 3\n"); | |
4254 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4255 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4256 | Console.ForegroundColor = ConsoleColor.White; | |
4257 | } | |
4258 | if ((xCoordinate == 531) && (yCoordinate == 533)) | |
4259 | { | |
4260 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4261 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4262 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4263 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4264 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4265 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4266 | Console.Write("[ ][X][ ][ ][ ] 3\n"); | |
4267 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4268 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4269 | Console.ForegroundColor = ConsoleColor.White; | |
4270 | } | |
4271 | if ((xCoordinate == 532) && (yCoordinate == 533)) | |
4272 | { | |
4273 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4274 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4275 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4276 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4277 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4278 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4279 | Console.Write("[ ][ ][X][ ][ ] 3\n"); | |
4280 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4281 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4282 | Console.ForegroundColor = ConsoleColor.White; | |
4283 | } | |
4284 | if ((xCoordinate == 533) && (yCoordinate == 533)) | |
4285 | { | |
4286 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4287 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4288 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4289 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4290 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4291 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4292 | Console.Write("[ ][ ][ ][X][ ] 3\n"); | |
4293 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4294 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4295 | Console.ForegroundColor = ConsoleColor.White; | |
4296 | } | |
4297 | if ((xCoordinate == 534) && (yCoordinate == 533)) | |
4298 | { | |
4299 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4300 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4301 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4302 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4303 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4304 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4305 | Console.Write("[ ][ ][ ][ ][X] 3\n"); | |
4306 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
4307 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4308 | Console.ForegroundColor = ConsoleColor.White; | |
4309 | } | |
4310 | if ((xCoordinate == 530) && (yCoordinate == 534)) | |
4311 | { | |
4312 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4313 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4314 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4315 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4316 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4317 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4318 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4319 | Console.Write("[X][ ][ ][ ][ ] 4\n"); | |
4320 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4321 | Console.ForegroundColor = ConsoleColor.White; | |
4322 | } | |
4323 | if ((xCoordinate == 531) && (yCoordinate == 534)) | |
4324 | { | |
4325 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4326 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4327 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4328 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4329 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4330 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4331 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4332 | Console.Write("[D][X][ ][ ][ ] 4\n"); | |
4333 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4334 | Console.ForegroundColor = ConsoleColor.White; | |
4335 | } | |
4336 | if ((xCoordinate == 532) && (yCoordinate == 534)) | |
4337 | { | |
4338 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4339 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4340 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4341 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4342 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4343 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4344 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4345 | Console.Write("[D][ ][X][ ][ ] 4\n"); | |
4346 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4347 | Console.ForegroundColor = ConsoleColor.White; | |
4348 | } | |
4349 | if ((xCoordinate == 533) && (yCoordinate == 534)) | |
4350 | { | |
4351 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4352 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4353 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4354 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4355 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4356 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4357 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4358 | Console.Write("[D][ ][ ][X][ ] 4\n"); | |
4359 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4360 | Console.ForegroundColor = ConsoleColor.White; | |
4361 | } | |
4362 | if ((xCoordinate == 534) && (yCoordinate == 534)) | |
4363 | { | |
4364 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4365 | Console.WriteLine("\nFafnir's Spire Level 3\n"); | |
4366 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4367 | Console.Write("[U][ ][ ][ ][ ] 0\n"); | |
4368 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4369 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4370 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4371 | Console.Write("[D][ ][ ][ ][X] 4\n"); | |
4372 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4373 | Console.ForegroundColor = ConsoleColor.White; | |
4374 | } | |
4375 | } | |
4376 | public static void MapFafnirsSpireL4() | |
4377 | { | |
4378 | if ((xCoordinate == 540) && (yCoordinate == 540)) | |
4379 | { | |
4380 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4381 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4382 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4383 | Console.Write("[X][ ][ ][ ][U] 0\n"); | |
4384 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4385 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4386 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4387 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4388 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4389 | Console.ForegroundColor = ConsoleColor.White; | |
4390 | } | |
4391 | if ((xCoordinate == 541) && (yCoordinate == 540)) | |
4392 | { | |
4393 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4394 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4395 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4396 | Console.Write("[D][X][ ][ ][U] 0\n"); | |
4397 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4398 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4399 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4400 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4401 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4402 | Console.ForegroundColor = ConsoleColor.White; | |
4403 | } | |
4404 | if ((xCoordinate == 542) && (yCoordinate == 540)) | |
4405 | { | |
4406 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4407 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4408 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4409 | Console.Write("[D][ ][X][ ][U] 0\n"); | |
4410 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4411 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4412 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4413 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4414 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4415 | Console.ForegroundColor = ConsoleColor.White; | |
4416 | } | |
4417 | if ((xCoordinate == 543) && (yCoordinate == 540)) | |
4418 | { | |
4419 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4420 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4421 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4422 | Console.Write("[D][ ][ ][x][U] 0\n"); | |
4423 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4424 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4425 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4426 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4427 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4428 | Console.ForegroundColor = ConsoleColor.White; | |
4429 | } | |
4430 | if ((xCoordinate == 544) && (yCoordinate == 540)) | |
4431 | { | |
4432 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4433 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4434 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4435 | Console.Write("[D][ ][ ][ ][X] 0\n"); | |
4436 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4437 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4438 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4439 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4440 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4441 | Console.ForegroundColor = ConsoleColor.White; | |
4442 | } | |
4443 | if ((xCoordinate == 540) && (yCoordinate == 541)) | |
4444 | { | |
4445 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4446 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4447 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4448 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4449 | Console.Write("[X][ ][ ][ ][ ] 1\n"); | |
4450 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4451 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4452 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4453 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4454 | Console.ForegroundColor = ConsoleColor.White; | |
4455 | } | |
4456 | if ((xCoordinate == 541) && (yCoordinate == 541)) | |
4457 | { | |
4458 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4459 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4460 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4461 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4462 | Console.Write("[ ][X][ ][ ][ ] 1\n"); | |
4463 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4464 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4465 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4466 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4467 | Console.ForegroundColor = ConsoleColor.White; | |
4468 | } | |
4469 | if ((xCoordinate == 542) && (yCoordinate == 541)) | |
4470 | { | |
4471 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4472 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4473 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4474 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4475 | Console.Write("[ ][ ][X][ ][ ] 1\n"); | |
4476 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4477 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4478 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4479 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4480 | Console.ForegroundColor = ConsoleColor.White; | |
4481 | } | |
4482 | if ((xCoordinate == 543) && (yCoordinate == 541)) | |
4483 | { | |
4484 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4485 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4486 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4487 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4488 | Console.Write("[ ][ ][ ][X][ ] 1\n"); | |
4489 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4490 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4491 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4492 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4493 | Console.ForegroundColor = ConsoleColor.White; | |
4494 | } | |
4495 | if ((xCoordinate == 544) && (yCoordinate == 541)) | |
4496 | { | |
4497 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4498 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4499 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4500 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4501 | Console.Write("[ ][ ][ ][ ][X] 1\n"); | |
4502 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4503 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4504 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4505 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4506 | Console.ForegroundColor = ConsoleColor.White; | |
4507 | } | |
4508 | if ((xCoordinate == 540) && (yCoordinate == 542)) | |
4509 | { | |
4510 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4511 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4512 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4513 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4514 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4515 | Console.Write("[X][ ][ ][ ][ ] 2\n"); | |
4516 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4517 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4518 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4519 | Console.ForegroundColor = ConsoleColor.White; | |
4520 | } | |
4521 | if ((xCoordinate == 541) && (yCoordinate == 542)) | |
4522 | { | |
4523 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4524 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4525 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4526 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4527 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4528 | Console.Write("[ ][X][ ][ ][ ] 2\n"); | |
4529 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4530 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4531 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4532 | Console.ForegroundColor = ConsoleColor.White; | |
4533 | } | |
4534 | if ((xCoordinate == 542) && (yCoordinate == 542)) | |
4535 | { | |
4536 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4537 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4538 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4539 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4540 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4541 | Console.Write("[ ][ ][X][ ][ ] 2\n"); | |
4542 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4543 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4544 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4545 | Console.ForegroundColor = ConsoleColor.White; | |
4546 | } | |
4547 | if ((xCoordinate == 543) && (yCoordinate == 542)) | |
4548 | { | |
4549 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4550 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4551 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4552 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4553 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4554 | Console.Write("[ ][ ][ ][X][ ] 2\n"); | |
4555 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4556 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4557 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4558 | Console.ForegroundColor = ConsoleColor.White; | |
4559 | } | |
4560 | if ((xCoordinate == 544) && (yCoordinate == 542)) | |
4561 | { | |
4562 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4563 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4564 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4565 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4566 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4567 | Console.Write("[ ][ ][ ][ ][X] 2\n"); | |
4568 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4569 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4570 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4571 | Console.ForegroundColor = ConsoleColor.White; | |
4572 | } | |
4573 | if ((xCoordinate == 540) && (yCoordinate == 543)) | |
4574 | { | |
4575 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4576 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4577 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4578 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4579 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4580 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4581 | Console.Write("[X][ ][ ][ ][ ] 3\n"); | |
4582 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4583 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4584 | Console.ForegroundColor = ConsoleColor.White; | |
4585 | } | |
4586 | if ((xCoordinate == 541) && (yCoordinate == 543)) | |
4587 | { | |
4588 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4589 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4590 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4591 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4592 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4593 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4594 | Console.Write("[ ][X][ ][ ][ ] 3\n"); | |
4595 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4596 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4597 | Console.ForegroundColor = ConsoleColor.White; | |
4598 | } | |
4599 | if ((xCoordinate == 542) && (yCoordinate == 543)) | |
4600 | { | |
4601 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4602 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4603 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4604 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4605 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4606 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4607 | Console.Write("[ ][ ][X][ ][ ] 3\n"); | |
4608 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4609 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4610 | Console.ForegroundColor = ConsoleColor.White; | |
4611 | } | |
4612 | if ((xCoordinate == 543) && (yCoordinate == 543)) | |
4613 | { | |
4614 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4615 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4616 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4617 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4618 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4619 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4620 | Console.Write("[ ][ ][ ][X][ ] 3\n"); | |
4621 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4622 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4623 | Console.ForegroundColor = ConsoleColor.White; | |
4624 | } | |
4625 | if ((xCoordinate == 544) && (yCoordinate == 543)) | |
4626 | { | |
4627 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4628 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4629 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4630 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4631 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4632 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4633 | Console.Write("[ ][ ][ ][ ][X] 3\n"); | |
4634 | Console.Write("[ ][ ][ ][ ][ ] 4\n"); | |
4635 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4636 | Console.ForegroundColor = ConsoleColor.White; | |
4637 | } | |
4638 | if ((xCoordinate == 540) && (yCoordinate == 544)) | |
4639 | { | |
4640 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4641 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4642 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4643 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4644 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4645 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4646 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4647 | Console.Write("[X][ ][ ][ ][ ] 4\n"); | |
4648 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4649 | Console.ForegroundColor = ConsoleColor.White; | |
4650 | } | |
4651 | if ((xCoordinate == 541) && (yCoordinate == 544)) | |
4652 | { | |
4653 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4654 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4655 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4656 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4657 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4658 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4659 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4660 | Console.Write("[ ][X][ ][ ][ ] 4\n"); | |
4661 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4662 | Console.ForegroundColor = ConsoleColor.White; | |
4663 | } | |
4664 | if ((xCoordinate == 542) && (yCoordinate == 544)) | |
4665 | { | |
4666 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4667 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4668 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4669 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4670 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4671 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4672 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4673 | Console.Write("[ ][ ][X][ ][ ] 4\n"); | |
4674 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4675 | Console.ForegroundColor = ConsoleColor.White; | |
4676 | } | |
4677 | if ((xCoordinate == 543) && (yCoordinate == 544)) | |
4678 | { | |
4679 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4680 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4681 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4682 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4683 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4684 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4685 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4686 | Console.Write("[ ][ ][ ][X][ ] 4\n"); | |
4687 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4688 | Console.ForegroundColor = ConsoleColor.White; | |
4689 | } | |
4690 | if ((xCoordinate == 544) && (yCoordinate == 544)) | |
4691 | { | |
4692 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4693 | Console.WriteLine("\nFafnir's Spire Level 4\n"); | |
4694 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4695 | Console.Write("[D][ ][ ][ ][U] 0\n"); | |
4696 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4697 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4698 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4699 | Console.Write("[ ][ ][ ][ ][X] 4\n"); | |
4700 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4701 | Console.ForegroundColor = ConsoleColor.White; | |
4702 | } | |
4703 | } | |
4704 | public static void MapFafnirsSpireL5() | |
4705 | { | |
4706 | if ((xCoordinate == 550) && (yCoordinate == 550)) | |
4707 | { | |
4708 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4709 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4710 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4711 | Console.Write("[X][ ][ ][ ][D] 0\n"); | |
4712 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4713 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4714 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4715 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4716 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4717 | Console.ForegroundColor = ConsoleColor.White; | |
4718 | } | |
4719 | if ((xCoordinate == 551) && (yCoordinate == 550)) | |
4720 | { | |
4721 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4722 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4723 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4724 | Console.Write("[ ][X][ ][ ][D] 0\n"); | |
4725 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4726 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4727 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4728 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4729 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4730 | Console.ForegroundColor = ConsoleColor.White; | |
4731 | } | |
4732 | if ((xCoordinate == 552) && (yCoordinate == 550)) | |
4733 | { | |
4734 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4735 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4736 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4737 | Console.Write("[ ][ ][X][ ][D] 0\n"); | |
4738 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4739 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4740 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4741 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4742 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4743 | Console.ForegroundColor = ConsoleColor.White; | |
4744 | } | |
4745 | if ((xCoordinate == 553) && (yCoordinate == 550)) | |
4746 | { | |
4747 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4748 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4749 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4750 | Console.Write("[ ][ ][ ][X][D] 0\n"); | |
4751 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4752 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4753 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4754 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4755 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4756 | Console.ForegroundColor = ConsoleColor.White; | |
4757 | } | |
4758 | if ((xCoordinate == 554) && (yCoordinate == 550)) | |
4759 | { | |
4760 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4761 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4762 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4763 | Console.Write("[ ][ ][ ][ ][X] 0\n"); | |
4764 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4765 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4766 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4767 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4768 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4769 | Console.ForegroundColor = ConsoleColor.White; | |
4770 | } | |
4771 | if ((xCoordinate == 550) && (yCoordinate == 551)) | |
4772 | { | |
4773 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4774 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4775 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4776 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4777 | Console.Write("[X][ ][ ][ ][ ] 1\n"); | |
4778 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4779 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4780 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4781 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4782 | Console.ForegroundColor = ConsoleColor.White; | |
4783 | } | |
4784 | if ((xCoordinate == 551) && (yCoordinate == 551)) | |
4785 | { | |
4786 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4787 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4788 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4789 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4790 | Console.Write("[ ][X][ ][ ][ ] 1\n"); | |
4791 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4792 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4793 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4794 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4795 | Console.ForegroundColor = ConsoleColor.White; | |
4796 | } | |
4797 | if ((xCoordinate == 552) && (yCoordinate == 551)) | |
4798 | { | |
4799 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4800 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4801 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4802 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4803 | Console.Write("[ ][ ][X][ ][ ] 1\n"); | |
4804 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4805 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4806 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4807 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4808 | Console.ForegroundColor = ConsoleColor.White; | |
4809 | } | |
4810 | if ((xCoordinate == 553) && (yCoordinate == 551)) | |
4811 | { | |
4812 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4813 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4814 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4815 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4816 | Console.Write("[ ][ ][ ][X][ ] 1\n"); | |
4817 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4818 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4819 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4820 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4821 | Console.ForegroundColor = ConsoleColor.White; | |
4822 | } | |
4823 | if ((xCoordinate == 554) && (yCoordinate == 551)) | |
4824 | { | |
4825 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4826 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4827 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4828 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4829 | Console.Write("[ ][ ][ ][ ][X] 1\n"); | |
4830 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4831 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4832 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4833 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4834 | Console.ForegroundColor = ConsoleColor.White; | |
4835 | } | |
4836 | if ((xCoordinate == 550) && (yCoordinate == 552)) | |
4837 | { | |
4838 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4839 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4840 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4841 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4842 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4843 | Console.Write("[X][ ][ ][ ][ ] 2\n"); | |
4844 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4845 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4846 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4847 | Console.ForegroundColor = ConsoleColor.White; | |
4848 | } | |
4849 | if ((xCoordinate == 551) && (yCoordinate == 552)) | |
4850 | { | |
4851 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4852 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4853 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4854 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4855 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4856 | Console.Write("[ ][X][ ][ ][ ] 2\n"); | |
4857 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4858 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4859 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4860 | Console.ForegroundColor = ConsoleColor.White; | |
4861 | } | |
4862 | if ((xCoordinate == 552) && (yCoordinate == 552)) | |
4863 | { | |
4864 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4865 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4866 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4867 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4868 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4869 | Console.Write("[ ][ ][X][ ][ ] 2\n"); | |
4870 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4871 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4872 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4873 | Console.ForegroundColor = ConsoleColor.White; | |
4874 | } | |
4875 | if ((xCoordinate == 553) && (yCoordinate == 552)) | |
4876 | { | |
4877 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4878 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4879 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4880 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4881 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4882 | Console.Write("[ ][ ][ ][X][ ] 2\n"); | |
4883 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4884 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4885 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4886 | Console.ForegroundColor = ConsoleColor.White; | |
4887 | } | |
4888 | if ((xCoordinate == 554) && (yCoordinate == 552)) | |
4889 | { | |
4890 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4891 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4892 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4893 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4894 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4895 | Console.Write("[ ][ ][ ][ ][X] 2\n"); | |
4896 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4897 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4898 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4899 | Console.ForegroundColor = ConsoleColor.White; | |
4900 | } | |
4901 | if ((xCoordinate == 550) && (yCoordinate == 553)) | |
4902 | { | |
4903 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4904 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4905 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4906 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4907 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4908 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4909 | Console.Write("[X][ ][ ][ ][ ] 3\n"); | |
4910 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4911 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4912 | Console.ForegroundColor = ConsoleColor.White; | |
4913 | } | |
4914 | if ((xCoordinate == 551) && (yCoordinate == 553)) | |
4915 | { | |
4916 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4917 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4918 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4919 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4920 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4921 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4922 | Console.Write("[ ][X][ ][ ][ ] 3\n"); | |
4923 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4924 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4925 | Console.ForegroundColor = ConsoleColor.White; | |
4926 | } | |
4927 | if ((xCoordinate == 552) && (yCoordinate == 553)) | |
4928 | { | |
4929 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4930 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4931 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4932 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4933 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4934 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4935 | Console.Write("[ ][ ][X][ ][ ] 3\n"); | |
4936 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4937 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4938 | Console.ForegroundColor = ConsoleColor.White; | |
4939 | } | |
4940 | if ((xCoordinate == 553) && (yCoordinate == 553)) | |
4941 | { | |
4942 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4943 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4944 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4945 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4946 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4947 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4948 | Console.Write("[ ][ ][ ][X][ ] 3\n"); | |
4949 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4950 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4951 | Console.ForegroundColor = ConsoleColor.White; | |
4952 | } | |
4953 | if ((xCoordinate == 554) && (yCoordinate == 553)) | |
4954 | { | |
4955 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4956 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4957 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4958 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4959 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4960 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4961 | Console.Write("[ ][ ][ ][ ][X] 3\n"); | |
4962 | Console.Write("[ ][ ][ ][ ][U] 4\n"); | |
4963 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4964 | Console.ForegroundColor = ConsoleColor.White; | |
4965 | } | |
4966 | if ((xCoordinate == 550) && (yCoordinate == 554)) | |
4967 | { | |
4968 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4969 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4970 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4971 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4972 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4973 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4974 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4975 | Console.Write("[X][ ][ ][ ][U] 4\n"); | |
4976 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4977 | Console.ForegroundColor = ConsoleColor.White; | |
4978 | } | |
4979 | if ((xCoordinate == 551) && (yCoordinate == 554)) | |
4980 | { | |
4981 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4982 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4983 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4984 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4985 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4986 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
4987 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
4988 | Console.Write("[ ][X][ ][ ][U] 4\n"); | |
4989 | Console.Write(" 0 1 2 3 4 \n\n"); | |
4990 | Console.ForegroundColor = ConsoleColor.White; | |
4991 | } | |
4992 | if ((xCoordinate == 552) && (yCoordinate == 554)) | |
4993 | { | |
4994 | Console.ForegroundColor = ConsoleColor.Cyan; | |
4995 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
4996 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
4997 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
4998 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
4999 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5000 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5001 | Console.Write("[ ][ ][X][ ][U] 4\n"); | |
5002 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5003 | Console.ForegroundColor = ConsoleColor.White; | |
5004 | } | |
5005 | if ((xCoordinate == 553) && (yCoordinate == 554)) | |
5006 | { | |
5007 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5008 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
5009 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5010 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
5011 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5012 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5013 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5014 | Console.Write("[ ][ ][ ][X][U] 4\n"); | |
5015 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5016 | Console.ForegroundColor = ConsoleColor.White; | |
5017 | } | |
5018 | if ((xCoordinate == 554) && (yCoordinate == 554)) | |
5019 | { | |
5020 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5021 | Console.WriteLine("\nFafnir's Spire Level 5\n"); | |
5022 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5023 | Console.Write("[ ][ ][ ][ ][D] 0\n"); | |
5024 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5025 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5026 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5027 | Console.Write("[ ][ ][ ][ ][X] 4\n"); | |
5028 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5029 | Console.ForegroundColor = ConsoleColor.White; | |
5030 | } | |
5031 | } | |
5032 | public static void MapFafnirsSpireL6() | |
5033 | { | |
5034 | if ((xCoordinate == 560) && (yCoordinate == 560)) | |
5035 | { | |
5036 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5037 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5038 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5039 | Console.Write("[X][ ][ ][ ][ ] 0\n"); | |
5040 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5041 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5042 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5043 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5044 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5045 | Console.ForegroundColor = ConsoleColor.White; | |
5046 | } | |
5047 | if ((xCoordinate == 561) && (yCoordinate == 560)) | |
5048 | { | |
5049 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5050 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5051 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5052 | Console.Write("[ ][X][ ][ ][ ] 0\n"); | |
5053 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5054 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5055 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5056 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5057 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5058 | Console.ForegroundColor = ConsoleColor.White; | |
5059 | } | |
5060 | if ((xCoordinate == 562) && (yCoordinate == 560)) | |
5061 | { | |
5062 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5063 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5064 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5065 | Console.Write("[ ][ ][X][ ][ ] 0\n"); | |
5066 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5067 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5068 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5069 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5070 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5071 | Console.ForegroundColor = ConsoleColor.White; | |
5072 | } | |
5073 | if ((xCoordinate == 563) && (yCoordinate == 560)) | |
5074 | { | |
5075 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5076 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5077 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5078 | Console.Write("[ ][ ][ ][X][ ] 0\n"); | |
5079 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5080 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5081 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5082 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5083 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5084 | Console.ForegroundColor = ConsoleColor.White; | |
5085 | } | |
5086 | if ((xCoordinate == 564) && (yCoordinate == 560)) | |
5087 | { | |
5088 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5089 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5090 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5091 | Console.Write("[ ][ ][ ][ ][X] 0\n"); | |
5092 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5093 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5094 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5095 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5096 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5097 | Console.ForegroundColor = ConsoleColor.White; | |
5098 | } | |
5099 | if ((xCoordinate == 560) && (yCoordinate == 561)) | |
5100 | { | |
5101 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5102 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5103 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5104 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5105 | Console.Write("[X][ ][ ][ ][ ] 1\n"); | |
5106 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5107 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5108 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5109 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5110 | Console.ForegroundColor = ConsoleColor.White; | |
5111 | } | |
5112 | if ((xCoordinate == 561) && (yCoordinate == 561)) | |
5113 | { | |
5114 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5115 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5116 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5117 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5118 | Console.Write("[ ][X][ ][ ][ ] 1\n"); | |
5119 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5120 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5121 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5122 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5123 | Console.ForegroundColor = ConsoleColor.White; | |
5124 | } | |
5125 | if ((xCoordinate == 562) && (yCoordinate == 561)) | |
5126 | { | |
5127 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5128 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5129 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5130 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5131 | Console.Write("[ ][ ][X][ ][ ] 1\n"); | |
5132 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5133 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5134 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5135 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5136 | Console.ForegroundColor = ConsoleColor.White; | |
5137 | } | |
5138 | if ((xCoordinate == 563) && (yCoordinate == 561)) | |
5139 | { | |
5140 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5141 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5142 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5143 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5144 | Console.Write("[ ][ ][ ][X][ ] 1\n"); | |
5145 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5146 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5147 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5148 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5149 | Console.ForegroundColor = ConsoleColor.White; | |
5150 | } | |
5151 | if ((xCoordinate == 564) && (yCoordinate == 561)) | |
5152 | { | |
5153 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5154 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5155 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5156 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5157 | Console.Write("[ ][ ][ ][ ][X] 1\n"); | |
5158 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5159 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5160 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5161 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5162 | Console.ForegroundColor = ConsoleColor.White; | |
5163 | } | |
5164 | if ((xCoordinate == 560) && (yCoordinate == 562)) | |
5165 | { | |
5166 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5167 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5168 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5169 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5170 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5171 | Console.Write("[X][ ][ ][ ][ ] 2\n"); | |
5172 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5173 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5174 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5175 | Console.ForegroundColor = ConsoleColor.White; | |
5176 | } | |
5177 | if ((xCoordinate == 561) && (yCoordinate == 562)) | |
5178 | { | |
5179 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5180 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5181 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5182 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5183 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5184 | Console.Write("[ ][X][ ][ ][ ] 2\n"); | |
5185 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5186 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5187 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5188 | Console.ForegroundColor = ConsoleColor.White; | |
5189 | } | |
5190 | if ((xCoordinate == 562) && (yCoordinate == 562)) | |
5191 | { | |
5192 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5193 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5194 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5195 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5196 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5197 | Console.Write("[ ][ ][X][ ][ ] 2\n"); | |
5198 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5199 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5200 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5201 | Console.ForegroundColor = ConsoleColor.White; | |
5202 | } | |
5203 | if ((xCoordinate == 563) && (yCoordinate == 562)) | |
5204 | { | |
5205 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5206 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5207 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5208 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5209 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5210 | Console.Write("[ ][ ][ ][X][ ] 2\n"); | |
5211 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5212 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5213 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5214 | Console.ForegroundColor = ConsoleColor.White; | |
5215 | } | |
5216 | if ((xCoordinate == 564) && (yCoordinate == 562)) | |
5217 | { | |
5218 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5219 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5220 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5221 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5222 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5223 | Console.Write("[ ][ ][ ][ ][X] 2\n"); | |
5224 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5225 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5226 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5227 | Console.ForegroundColor = ConsoleColor.White; | |
5228 | } | |
5229 | if ((xCoordinate == 560) && (yCoordinate == 563)) | |
5230 | { | |
5231 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5232 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5233 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5234 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5235 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5236 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5237 | Console.Write("[X][ ][ ][ ][ ] 3\n"); | |
5238 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5239 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5240 | Console.ForegroundColor = ConsoleColor.White; | |
5241 | } | |
5242 | if ((xCoordinate == 561) && (yCoordinate == 563)) | |
5243 | { | |
5244 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5245 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5246 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5247 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5248 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5249 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5250 | Console.Write("[ ][X][ ][ ][ ] 3\n"); | |
5251 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5252 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5253 | Console.ForegroundColor = ConsoleColor.White; | |
5254 | } | |
5255 | if ((xCoordinate == 562) && (yCoordinate == 563)) | |
5256 | { | |
5257 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5258 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5259 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5260 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5261 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5262 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5263 | Console.Write("[ ][ ][X][ ][ ] 3\n"); | |
5264 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5265 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5266 | Console.ForegroundColor = ConsoleColor.White; | |
5267 | } | |
5268 | if ((xCoordinate == 563) && (yCoordinate == 563)) | |
5269 | { | |
5270 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5271 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5272 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5273 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5274 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5275 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5276 | Console.Write("[ ][ ][ ][X][ ] 3\n"); | |
5277 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5278 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5279 | Console.ForegroundColor = ConsoleColor.White; | |
5280 | } | |
5281 | if ((xCoordinate == 564) && (yCoordinate == 563)) | |
5282 | { | |
5283 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5284 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5285 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5286 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5287 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5288 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5289 | Console.Write("[ ][ ][ ][ ][X] 3\n"); | |
5290 | Console.Write("[U][ ][ ][ ][D] 4\n"); | |
5291 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5292 | Console.ForegroundColor = ConsoleColor.White; | |
5293 | } | |
5294 | if ((xCoordinate == 560) && (yCoordinate == 564)) | |
5295 | { | |
5296 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5297 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5298 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5299 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5300 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5301 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5302 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5303 | Console.Write("[X][ ][ ][ ][D] 4\n"); | |
5304 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5305 | Console.ForegroundColor = ConsoleColor.White; | |
5306 | } | |
5307 | if ((xCoordinate == 561) && (yCoordinate == 564)) | |
5308 | { | |
5309 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5310 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5311 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5312 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5313 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5314 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5315 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5316 | Console.Write("[U][X][ ][ ][D] 4\n"); | |
5317 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5318 | Console.ForegroundColor = ConsoleColor.White; | |
5319 | } | |
5320 | if ((xCoordinate == 562) && (yCoordinate == 564)) | |
5321 | { | |
5322 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5323 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5324 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5325 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5326 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5327 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5328 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5329 | Console.Write("[U][ ][X][ ][D] 4\n"); | |
5330 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5331 | Console.ForegroundColor = ConsoleColor.White; | |
5332 | } | |
5333 | if ((xCoordinate == 563) && (yCoordinate == 564)) | |
5334 | { | |
5335 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5336 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5337 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5338 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5339 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5340 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5341 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5342 | Console.Write("[U][ ][ ][X][D] 4\n"); | |
5343 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5344 | Console.ForegroundColor = ConsoleColor.White; | |
5345 | } | |
5346 | if ((xCoordinate == 564) && (yCoordinate == 564)) | |
5347 | { | |
5348 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5349 | Console.WriteLine("\nFafnir's Spire Level 6\n"); | |
5350 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5351 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5352 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5353 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5354 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5355 | Console.Write("[U][ ][ ][ ][X] 4\n"); | |
5356 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5357 | Console.ForegroundColor = ConsoleColor.White; | |
5358 | } | |
5359 | } | |
5360 | public static void MapFafnirsSpireL7() | |
5361 | { | |
5362 | if ((xCoordinate == 570) && (yCoordinate == 570)) | |
5363 | { | |
5364 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5365 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5366 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5367 | Console.Write("[X][ ][ ][ ][ ] 0\n"); | |
5368 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5369 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5370 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5371 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5372 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5373 | Console.ForegroundColor = ConsoleColor.White; | |
5374 | } | |
5375 | if ((xCoordinate == 571) && (yCoordinate == 570)) | |
5376 | { | |
5377 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5378 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5379 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5380 | Console.Write("[ ][X][ ][ ][ ] 0\n"); | |
5381 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5382 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5383 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5384 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5385 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5386 | Console.ForegroundColor = ConsoleColor.White; | |
5387 | } | |
5388 | if ((xCoordinate == 572) && (yCoordinate == 570)) | |
5389 | { | |
5390 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5391 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5392 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5393 | Console.Write("[ ][ ][X][ ][ ] 0\n"); | |
5394 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5395 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5396 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5397 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5398 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5399 | Console.ForegroundColor = ConsoleColor.White; | |
5400 | } | |
5401 | if ((xCoordinate == 573) && (yCoordinate == 570)) | |
5402 | { | |
5403 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5404 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5405 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5406 | Console.Write("[ ][ ][ ][X][ ] 0\n"); | |
5407 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5408 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5409 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5410 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5411 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5412 | Console.ForegroundColor = ConsoleColor.White; | |
5413 | } | |
5414 | if ((xCoordinate == 574) && (yCoordinate == 570)) | |
5415 | { | |
5416 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5417 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5418 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5419 | Console.Write("[ ][ ][ ][ ][X] 0\n"); | |
5420 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5421 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5422 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5423 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5424 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5425 | Console.ForegroundColor = ConsoleColor.White; | |
5426 | } | |
5427 | if ((xCoordinate == 570) && (yCoordinate == 571)) | |
5428 | { | |
5429 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5430 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5431 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5432 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5433 | Console.Write("[X][ ][ ][ ][ ] 1\n"); | |
5434 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5435 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5436 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5437 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5438 | Console.ForegroundColor = ConsoleColor.White; | |
5439 | } | |
5440 | if ((xCoordinate == 571) && (yCoordinate == 571)) | |
5441 | { | |
5442 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5443 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5444 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5445 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5446 | Console.Write("[ ][X][ ][ ][ ] 1\n"); | |
5447 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5448 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5449 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5450 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5451 | Console.ForegroundColor = ConsoleColor.White; | |
5452 | } | |
5453 | if ((xCoordinate == 572) && (yCoordinate == 571)) | |
5454 | { | |
5455 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5456 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5457 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5458 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5459 | Console.Write("[ ][ ][X][ ][ ] 1\n"); | |
5460 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5461 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5462 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5463 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5464 | Console.ForegroundColor = ConsoleColor.White; | |
5465 | } | |
5466 | if ((xCoordinate == 573) && (yCoordinate == 571)) | |
5467 | { | |
5468 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5469 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5470 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5471 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5472 | Console.Write("[ ][ ][ ][X][ ] 1\n"); | |
5473 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5474 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5475 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5476 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5477 | Console.ForegroundColor = ConsoleColor.White; | |
5478 | } | |
5479 | if ((xCoordinate == 574) && (yCoordinate == 571)) | |
5480 | { | |
5481 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5482 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5483 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5484 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5485 | Console.Write("[ ][ ][ ][ ][X] 1\n"); | |
5486 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5487 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5488 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5489 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5490 | Console.ForegroundColor = ConsoleColor.White; | |
5491 | } | |
5492 | if ((xCoordinate == 570) && (yCoordinate == 572)) | |
5493 | { | |
5494 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5495 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5496 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5497 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5498 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5499 | Console.Write("[X][ ][ ][ ][ ] 2\n"); | |
5500 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5501 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5502 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5503 | Console.ForegroundColor = ConsoleColor.White; | |
5504 | } | |
5505 | if ((xCoordinate == 571) && (yCoordinate == 572)) | |
5506 | { | |
5507 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5508 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5509 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5510 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5511 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5512 | Console.Write("[ ][X][ ][ ][ ] 2\n"); | |
5513 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5514 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5515 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5516 | Console.ForegroundColor = ConsoleColor.White; | |
5517 | } | |
5518 | if ((xCoordinate == 572) && (yCoordinate == 572)) | |
5519 | { | |
5520 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5521 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5522 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5523 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5524 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5525 | Console.Write("[ ][ ][X][ ][ ] 2\n"); | |
5526 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5527 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5528 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5529 | Console.ForegroundColor = ConsoleColor.White; | |
5530 | } | |
5531 | if ((xCoordinate == 573) && (yCoordinate == 572)) | |
5532 | { | |
5533 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5534 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5535 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5536 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5537 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5538 | Console.Write("[ ][ ][ ][X][ ] 2\n"); | |
5539 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5540 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5541 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5542 | Console.ForegroundColor = ConsoleColor.White; | |
5543 | } | |
5544 | if ((xCoordinate == 574) && (yCoordinate == 572)) | |
5545 | { | |
5546 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5547 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5548 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5549 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5550 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5551 | Console.Write("[ ][ ][ ][ ][X] 2\n"); | |
5552 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5553 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5554 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5555 | Console.ForegroundColor = ConsoleColor.White; | |
5556 | } | |
5557 | if ((xCoordinate == 570) && (yCoordinate == 573)) | |
5558 | { | |
5559 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5560 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5561 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5562 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5563 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5564 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5565 | Console.Write("[X][ ][ ][ ][ ] 3\n"); | |
5566 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5567 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5568 | Console.ForegroundColor = ConsoleColor.White; | |
5569 | } | |
5570 | if ((xCoordinate == 571) && (yCoordinate == 573)) | |
5571 | { | |
5572 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5573 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5574 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5575 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5576 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5577 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5578 | Console.Write("[ ][X][ ][ ][ ] 3\n"); | |
5579 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5580 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5581 | Console.ForegroundColor = ConsoleColor.White; | |
5582 | } | |
5583 | if ((xCoordinate == 572) && (yCoordinate == 573)) | |
5584 | { | |
5585 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5586 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5587 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5588 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5589 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5590 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5591 | Console.Write("[ ][ ][X][ ][ ] 3\n"); | |
5592 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5593 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5594 | Console.ForegroundColor = ConsoleColor.White; | |
5595 | } | |
5596 | if ((xCoordinate == 573) && (yCoordinate == 573)) | |
5597 | { | |
5598 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5599 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5600 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5601 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5602 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5603 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5604 | Console.Write("[ ][ ][ ][X][ ] 3\n"); | |
5605 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5606 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5607 | Console.ForegroundColor = ConsoleColor.White; | |
5608 | } | |
5609 | if ((xCoordinate == 574) && (yCoordinate == 573)) | |
5610 | { | |
5611 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5612 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5613 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5614 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5615 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5616 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5617 | Console.Write("[ ][ ][ ][ ][X] 3\n"); | |
5618 | Console.Write("[D][ ][ ][ ][ ] 4\n"); | |
5619 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5620 | Console.ForegroundColor = ConsoleColor.White; | |
5621 | } | |
5622 | if ((xCoordinate == 570) && (yCoordinate == 574)) | |
5623 | { | |
5624 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5625 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5626 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5627 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5628 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5629 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5630 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5631 | Console.Write("[X][ ][ ][ ][ ] 4\n"); | |
5632 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5633 | Console.ForegroundColor = ConsoleColor.White; | |
5634 | } | |
5635 | if ((xCoordinate == 571) && (yCoordinate == 574)) | |
5636 | { | |
5637 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5638 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5639 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5640 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5641 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5642 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5643 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5644 | Console.Write("[D][X][ ][ ][ ] 4\n"); | |
5645 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5646 | Console.ForegroundColor = ConsoleColor.White; | |
5647 | } | |
5648 | if ((xCoordinate == 572) && (yCoordinate == 574)) | |
5649 | { | |
5650 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5651 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5652 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5653 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5654 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5655 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5656 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5657 | Console.Write("[D][ ][X][ ][ ] 4\n"); | |
5658 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5659 | Console.ForegroundColor = ConsoleColor.White; | |
5660 | } | |
5661 | if ((xCoordinate == 573) && (yCoordinate == 574)) | |
5662 | { | |
5663 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5664 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5665 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5666 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5667 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5668 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5669 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5670 | Console.Write("[D][ ][ ][X][ ] 4\n"); | |
5671 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5672 | Console.ForegroundColor = ConsoleColor.White; | |
5673 | } | |
5674 | if ((xCoordinate == 574) && (yCoordinate == 574)) | |
5675 | { | |
5676 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5677 | Console.WriteLine("\nFafnir's Spire Level 7\n"); | |
5678 | Console.WriteLine("\"U\" indicates stairs that go up, \"D\" indicates stairs that go down\n"); | |
5679 | Console.Write("[ ][ ][ ][ ][ ] 0\n"); | |
5680 | Console.Write("[ ][ ][ ][ ][ ] 1\n"); | |
5681 | Console.Write("[ ][ ][ ][ ][ ] 2\n"); | |
5682 | Console.Write("[ ][ ][ ][ ][ ] 3\n"); | |
5683 | Console.Write("[D][ ][ ][ ][X] 4\n"); | |
5684 | Console.Write(" 0 1 2 3 4 \n\n"); | |
5685 | Console.ForegroundColor = ConsoleColor.White; | |
5686 | } | |
5687 | } | |
5688 | public static void EncounterSystem() | |
5689 | { | |
5690 | if (((xCoordinate == 0) && (yCoordinate == -1)) || ((xCoordinate == -1) && (yCoordinate == 0)) || ((xCoordinate == 0) && (yCoordinate == 1)) | |
5691 | || ((xCoordinate == 1) && (yCoordinate == 0)) || ((xCoordinate == 0) && (yCoordinate == 0)) || ((xCoordinate == -1) && (yCoordinate == 1)) | |
5692 | || ((xCoordinate == 1) && (yCoordinate == 1)) || ((xCoordinate == -1) && (yCoordinate == -1)) || ((xCoordinate == 1) && (yCoordinate == -1)) | |
5693 | || ((xCoordinate == -2) && (yCoordinate == 0)) || ((xCoordinate == 2) && (yCoordinate == 0))) | |
5694 | { | |
5695 | SkeletonEncounter(); | |
5696 | BattleSystem(); | |
5697 | LevelSystem(); | |
5698 | } | |
5699 | ||
5700 | else if (((xCoordinate == -1) && (yCoordinate == -2)) || ((xCoordinate == 0) && (yCoordinate == -2)) || ((xCoordinate == 1) && (yCoordinate == -2)) | |
5701 | || ((xCoordinate == 2) && (yCoordinate == -1)) || ((xCoordinate == 3) && (yCoordinate == 0)) || ((xCoordinate == 2) && (yCoordinate == 1)) | |
5702 | || ((xCoordinate == 1) && (yCoordinate == 2)) || ((xCoordinate == 0) && (yCoordinate == 2)) || ((xCoordinate == -1) && (yCoordinate == 2)) | |
5703 | || ((xCoordinate == -2) && (yCoordinate == 1)) || ((xCoordinate == -3) && (yCoordinate == 0)) || ((xCoordinate == -2) && (yCoordinate == -1))) | |
5704 | { | |
5705 | GiantRatEncounter(); | |
5706 | BattleSystem(); | |
5707 | LevelSystem(); | |
5708 | } | |
5709 | ||
5710 | else if (((xCoordinate == -3) && (yCoordinate == -4)) || ((xCoordinate == -2) && (yCoordinate == -4)) || ((xCoordinate == -1) && (yCoordinate == -4)) | |
5711 | || ((xCoordinate == 0) && (yCoordinate == -4)) || ((xCoordinate == 1) && (yCoordinate == -4)) || ((xCoordinate == 2) && (yCoordinate == -4)) | |
5712 | || ((xCoordinate == -3) && (yCoordinate == -3)) || ((xCoordinate == -2) && (yCoordinate == -3)) || ((xCoordinate == -1) && (yCoordinate == -3)) | |
5713 | || ((xCoordinate == 0) && (yCoordinate == -3)) || ((xCoordinate == 1) && (yCoordinate == -3)) || ((xCoordinate == 2) && (yCoordinate == -3)) | |
5714 | || ((xCoordinate == -2) && (yCoordinate == -2)) || ((xCoordinate == 2) && (yCoordinate == -2))) | |
5715 | { | |
5716 | GoblinEncounter(); | |
5717 | BattleSystem(); | |
5718 | LevelSystem(); | |
5719 | } | |
5720 | } | |
5721 | public static void MusicPrelude() | |
5722 | { | |
5723 | playprelude.settings.volume = 25; | |
5724 | playprelude.URL = prelude; | |
5725 | playprelude.settings.playCount = 99999; | |
5726 | } | |
5727 | ||
5728 | public static void MusicBattle1() | |
5729 | { | |
5730 | playbattle1.settings.volume = 25; | |
5731 | playbattle1.URL = battle1; | |
5732 | playbattle1.settings.playCount = 99999; | |
5733 | } | |
5734 | ||
5735 | public static void MusicBoss1() | |
5736 | { | |
5737 | playboss1.settings.volume = 25; | |
5738 | playboss1.URL = boss1; | |
5739 | playboss1.settings.playCount = 99999; | |
5740 | } | |
5741 | ||
5742 | public static void MusicLavapit() | |
5743 | { | |
5744 | playlavapit.settings.volume = 25; | |
5745 | playlavapit.URL = lavapit; | |
5746 | playlavapit.settings.playCount = 99999; | |
5747 | } | |
5748 | ||
5749 | public static void MusicRoaming1() | |
5750 | { | |
5751 | playroaming1.settings.volume = 25; | |
5752 | playroaming1.URL = roaming1; | |
5753 | playbattle1.settings.playCount = 99999; | |
5754 | } | |
5755 | ||
5756 | public static void MusicRoaming2() | |
5757 | { | |
5758 | playroaming2.settings.volume = 25; | |
5759 | playroaming2.URL = roaming2; | |
5760 | playroaming2.settings.playCount = 99999; | |
5761 | } | |
5762 | ||
5763 | public static void MusicRoaming3() | |
5764 | { | |
5765 | playroaming3.settings.volume = 25; | |
5766 | playroaming3.URL = roaming3; | |
5767 | playroaming3.settings.playCount = 99999; | |
5768 | } | |
5769 | ||
5770 | public static void MusicRoaming4() | |
5771 | { | |
5772 | playroaming4.settings.volume = 25; | |
5773 | playroaming4.URL = roaming4; | |
5774 | playroaming4.settings.playCount = 99999; | |
5775 | } | |
5776 | ||
5777 | public static void MusicRoaming5() | |
5778 | { | |
5779 | playroaming5.settings.volume = 25; | |
5780 | playroaming5.URL = roaming5; | |
5781 | playroaming5.settings.playCount = 99999; | |
5782 | } | |
5783 | ||
5784 | public static void MusicTown1() | |
5785 | { | |
5786 | playtown1.settings.volume = 25; | |
5787 | playtown1.URL = town1; | |
5788 | playtown1.settings.playCount = 99999; | |
5789 | } | |
5790 | ||
5791 | public static void StopMusic() | |
5792 | { | |
5793 | playprelude.close(); | |
5794 | playbattle1.close(); | |
5795 | playboss1.close(); | |
5796 | playlavapit.close(); | |
5797 | playroaming1.close(); | |
5798 | playroaming2.close(); | |
5799 | playroaming3.close(); | |
5800 | playroaming4.close(); | |
5801 | playroaming5.close(); | |
5802 | playtown1.close(); | |
5803 | } | |
5804 | ||
5805 | static void SetConsoleSize() | |
5806 | { | |
5807 | Console.SetBufferSize(200, 300); | |
5808 | Console.SetWindowSize(140, 57); | |
5809 | } | |
5810 | static void HealthFountain() | |
5811 | { | |
5812 | Console.WriteLine("\nYou drink from the fountain. Your health and mana is fully restored.\n"); | |
5813 | Console.ForegroundColor = ConsoleColor.White; | |
5814 | hp = hpmax; | |
5815 | charmana = charmanamax; | |
5816 | } | |
5817 | static void Inn() | |
5818 | { | |
5819 | Console.WriteLine("\nYou enter the inn.\n"); | |
5820 | while (command != "leave inn") | |
5821 | { | |
5822 | Console.ForegroundColor = ConsoleColor.White; | |
5823 | command = Console.ReadLine(); | |
5824 | switch (command.ToLower()) | |
5825 | { | |
5826 | case ("sleep"): | |
5827 | Console.WriteLine("\nYou pay the innkeeper 5 gold and rest for the night. Your health is fully restored.\n"); | |
5828 | Console.ForegroundColor = ConsoleColor.White; | |
5829 | gold = gold - 5; | |
5830 | charmana = charmanamax; | |
5831 | hp = hpmax; | |
5832 | break; | |
5833 | ||
5834 | case ("talk innkeeper"): | |
5835 | Console.ForegroundColor = ConsoleColor.Yellow; | |
5836 | Console.WriteLine("\nInnkeeper"); | |
5837 | Console.WriteLine("Greetings traveler! We have rooms for only 5 gold!\n"); | |
5838 | Console.ForegroundColor = ConsoleColor.White; | |
5839 | break; | |
5840 | ||
5841 | case ("leave inn"): | |
5842 | Console.WriteLine("\nYou leave the inn.\n"); | |
5843 | Console.ForegroundColor = ConsoleColor.White; | |
5844 | break; | |
5845 | ||
5846 | default: | |
5847 | HelpCommand(); | |
5848 | break; | |
5849 | } | |
5850 | } | |
5851 | } | |
5852 | static void Inn1() | |
5853 | { | |
5854 | Console.WriteLine("\nYou enter the inn.\n"); | |
5855 | while (command != "leave inn") | |
5856 | { | |
5857 | Console.ForegroundColor = ConsoleColor.White; | |
5858 | command = Console.ReadLine(); | |
5859 | switch (command.ToLower()) | |
5860 | { | |
5861 | case ("sleep"): | |
5862 | Console.WriteLine("\nYou pay the innkeeper 25 gold and rest for the night. Your health is fully restored.\n"); | |
5863 | Console.ForegroundColor = ConsoleColor.White; | |
5864 | gold = gold - 25; | |
5865 | hp = hpmax; | |
5866 | charmana = charmanamax; | |
5867 | break; | |
5868 | ||
5869 | case ("talk innkeeper"): | |
5870 | Console.ForegroundColor = ConsoleColor.Yellow; | |
5871 | Console.WriteLine("\nInnkeeper:"); | |
5872 | Console.WriteLine("Greetings traveler! We have rooms for only 25 gold!\n"); | |
5873 | Console.ForegroundColor = ConsoleColor.White; | |
5874 | break; | |
5875 | ||
5876 | case ("leave inn"): | |
5877 | Console.WriteLine("\nYou leave the inn.\n"); | |
5878 | break; | |
5879 | ||
5880 | default: | |
5881 | HelpCommand(); | |
5882 | break; | |
5883 | } | |
5884 | } | |
5885 | } | |
5886 | static void Inn2() | |
5887 | { | |
5888 | Console.WriteLine("\nYou enter the inn.\n"); | |
5889 | while (command != "leave inn") | |
5890 | { | |
5891 | command = Console.ReadLine(); | |
5892 | switch (command.ToLower()) | |
5893 | { | |
5894 | case ("sleep"): | |
5895 | Console.WriteLine("\nYou pay the innkeeper 100 gold and rest for the night. Your health is fully restored.\n"); | |
5896 | gold = gold - 100; | |
5897 | hp = hpmax; | |
5898 | charmana = charmanamax; | |
5899 | break; | |
5900 | ||
5901 | case ("talk innkeeper"): | |
5902 | Console.ForegroundColor = ConsoleColor.Yellow; | |
5903 | Console.WriteLine("\nInnkeeper:"); | |
5904 | Console.WriteLine("Greetings traveler! We have rooms for only 100 gold!\n"); | |
5905 | Console.ForegroundColor = ConsoleColor.White; | |
5906 | break; | |
5907 | ||
5908 | case ("leave inn"): | |
5909 | Console.WriteLine("\nYou leave the inn.\n"); | |
5910 | break; | |
5911 | ||
5912 | default: | |
5913 | HelpCommand(); | |
5914 | break; | |
5915 | } | |
5916 | } | |
5917 | } | |
5918 | static void Inn3() | |
5919 | { | |
5920 | Console.WriteLine("\nYou enter the inn.\n"); | |
5921 | while (command != "leave inn") | |
5922 | { | |
5923 | command = Console.ReadLine(); | |
5924 | switch (command.ToLower()) | |
5925 | { | |
5926 | case ("sleep"): | |
5927 | Console.WriteLine("\nYou pay the innkeeper 300 gold and rest for the night. Your health is fully restored.\n"); | |
5928 | gold = gold - 300; | |
5929 | hp = hpmax; | |
5930 | charmana = charmanamax; | |
5931 | break; | |
5932 | ||
5933 | case ("talk innkeeper"): | |
5934 | Console.ForegroundColor = ConsoleColor.Yellow; | |
5935 | Console.WriteLine("\nInnkeeper:"); | |
5936 | Console.WriteLine("Greetings traveler! We have rooms for only 300 gold!\n"); | |
5937 | Console.ForegroundColor = ConsoleColor.White; | |
5938 | break; | |
5939 | ||
5940 | case ("leave inn"): | |
5941 | Console.WriteLine("\nYou leave the inn.\n"); | |
5942 | break; | |
5943 | ||
5944 | default: | |
5945 | HelpCommand(); | |
5946 | break; | |
5947 | } | |
5948 | } | |
5949 | } | |
5950 | static void buylightpotion() | |
5951 | { | |
5952 | if (inventoryPotion1 != "Light Potion") | |
5953 | { | |
5954 | if (gold < 25) | |
5955 | { | |
5956 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
5957 | } | |
5958 | else | |
5959 | { | |
5960 | Console.WriteLine("\nYou give the merchant 25 gold and he gives you a Light Potion\n"); | |
5961 | gold = gold - 25; | |
5962 | inventoryPotion1 = ("Light Potion"); | |
5963 | } | |
5964 | } | |
5965 | else | |
5966 | Console.WriteLine("\nYou already have a Light Potion.\n"); | |
5967 | } | |
5968 | static void buypotion() | |
5969 | { | |
5970 | if (inventoryPotion2 != "Potion") | |
5971 | { | |
5972 | if (gold < 100) | |
5973 | { | |
5974 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
5975 | } | |
5976 | else | |
5977 | { | |
5978 | Console.WriteLine("\nYou give the merchant 100 gold and he gives you a Potion\n"); | |
5979 | gold = gold - 100; | |
5980 | inventoryPotion2 = ("Potion"); | |
5981 | } | |
5982 | } | |
5983 | else | |
5984 | Console.WriteLine("\nYou already have a Potion.\n"); | |
5985 | } | |
5986 | static void shop() | |
5987 | { | |
5988 | Console.WriteLine("\nYou enter the shop.\n"); | |
5989 | Console.ForegroundColor = ConsoleColor.Cyan; | |
5990 | Console.WriteLine("\nItem Price Description"); | |
5991 | Console.WriteLine("======================================="); | |
5992 | Console.WriteLine("Light Potion 25 gold Restores 5 HP\n"); | |
5993 | Console.ForegroundColor = ConsoleColor.White; | |
5994 | while (command != "leave shop") | |
5995 | { | |
5996 | command = Console.ReadLine(); | |
5997 | switch (command.ToLower()) | |
5998 | { | |
5999 | case ("talk merchant"): | |
6000 | Console.ForegroundColor = ConsoleColor.Yellow; | |
6001 | Console.WriteLine("\nMerchant:"); | |
6002 | Console.WriteLine("I got the best deals anywhere!\n"); | |
6003 | Console.ForegroundColor = ConsoleColor.White; | |
6004 | Console.ForegroundColor = ConsoleColor.Cyan; | |
6005 | Console.WriteLine("\nItem Price Description"); | |
6006 | Console.WriteLine("======================================="); | |
6007 | Console.WriteLine("Light Potion 25 gold Restores 5 HP\n"); | |
6008 | Console.ForegroundColor = ConsoleColor.White; | |
6009 | break; | |
6010 | ||
6011 | case ("buy light potion"): | |
6012 | buylightpotion(); | |
6013 | break; | |
6014 | ||
6015 | case ("leave shop"): | |
6016 | Console.ForegroundColor = ConsoleColor.Yellow; | |
6017 | Console.WriteLine("\nMerchant:"); | |
6018 | Console.WriteLine("See ya around!\n"); | |
6019 | Console.ForegroundColor = ConsoleColor.White; | |
6020 | Console.WriteLine("\nYou leave the shop.\n"); | |
6021 | break; | |
6022 | ||
6023 | default: | |
6024 | HelpCommand(); | |
6025 | break; | |
6026 | } | |
6027 | } | |
6028 | } | |
6029 | static void shop1() | |
6030 | { | |
6031 | Console.WriteLine("\nYou enter the shop.\n"); | |
6032 | Console.ForegroundColor = ConsoleColor.Cyan; | |
6033 | Console.WriteLine("\nItem Price Description"); | |
6034 | Console.WriteLine("======================================="); | |
6035 | Console.WriteLine("Light Potion 25 gold Restores 5 HP"); | |
6036 | Console.WriteLine("Potion 100 gold Restores 10 HP"); | |
6037 | Console.WriteLine("Bronze Sword 300 gold Attack + 4"); | |
6038 | Console.WriteLine("Bronze Armor 250 gold Armor + 1"); | |
6039 | Console.WriteLine("Bronze Shield 275 gold Block + 5\n"); | |
6040 | Console.ForegroundColor = ConsoleColor.White; | |
6041 | while (command != "leave shop") | |
6042 | { | |
6043 | CheckInventory(); | |
6044 | command = Console.ReadLine(); | |
6045 | switch (command.ToLower()) | |
6046 | { | |
6047 | case ("talk merchant"): | |
6048 | Console.ForegroundColor = ConsoleColor.Yellow; | |
6049 | Console.WriteLine("\nMerchant:"); | |
6050 | Console.WriteLine("Buy something or get outa here!\n"); | |
6051 | Console.ForegroundColor = ConsoleColor.White; | |
6052 | Console.ForegroundColor = ConsoleColor.Cyan; | |
6053 | Console.WriteLine("\nItem Price Description"); | |
6054 | Console.WriteLine("======================================="); | |
6055 | Console.WriteLine("Light Potion 25 gold Restores 5 HP"); | |
6056 | Console.WriteLine("Potion 100 gold Restores 10 HP"); | |
6057 | Console.WriteLine("Bronze Sword 300 gold Attack + 4"); | |
6058 | Console.WriteLine("Bronze Armor 250 gold Armor + 1"); | |
6059 | Console.WriteLine("Bronze Shield 275 gold Block + 5\n"); | |
6060 | Console.ForegroundColor = ConsoleColor.White; | |
6061 | break; | |
6062 | ||
6063 | case ("buy bronze sword"): | |
6064 | if ((inventoryWeapon != "Bronze Sword") && (inventoryWeapon != "Steel Sword") && (inventoryWeapon != "Silver Sword") && | |
6065 | (inventoryWeapon != "Diamond Sword") && (inventoryWeapon != "Dragon Slayer")) | |
6066 | { | |
6067 | if (gold < 300) | |
6068 | { | |
6069 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
6070 | } | |
6071 | else | |
6072 | { | |
6073 | Console.WriteLine("\nYou give the merchant 300 gold and he gives you a Bronze Sword.\n"); | |
6074 | gold = gold - 300; | |
6075 | inventoryWeapon = ("Bronze Sword"); | |
6076 | } | |
6077 | } | |
6078 | else Console.WriteLine("\nYou already have that weapon or a better weapon.\n"); | |
6079 | break; | |
6080 | ||
6081 | case ("buy bronze armor"): | |
6082 | if ((inventoryArmor != "Bronze Armor") && (inventoryArmor != "Steel Armor") && (inventoryArmor != "Silver Armor") && | |
6083 | (inventoryArmor != "Diamond Armor") && (inventoryArmor != "Dragon Armor")) | |
6084 | { | |
6085 | if (gold < 250) | |
6086 | { | |
6087 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
6088 | } | |
6089 | else | |
6090 | { | |
6091 | Console.WriteLine("\nYou give the merchant 250 gold and he gives you Bronze Armor.\n"); | |
6092 | gold = gold - 250; | |
6093 | inventoryArmor = ("Bronze Armor"); | |
6094 | } | |
6095 | } | |
6096 | else Console.WriteLine("\nYou already have that armor or better armor.\n"); | |
6097 | break; | |
6098 | ||
6099 | case ("buy bronze shield"): | |
6100 | if ((inventoryshield != "Bronze Shield") && (inventoryshield != "Steel Shield") && (inventoryshield != "Silver Shield") && | |
6101 | (inventoryshield != "Diamond Shield") && (inventoryshield != "Dragon Shield")) | |
6102 | { | |
6103 | if (gold < 275) | |
6104 | { | |
6105 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
6106 | } | |
6107 | else | |
6108 | { | |
6109 | Console.WriteLine("\nYou give the merchant 275 gold and he gives you a Bronze Shield.\n"); | |
6110 | gold = gold - 275; | |
6111 | inventoryshield = ("Bronze Shield"); | |
6112 | } | |
6113 | } | |
6114 | else Console.WriteLine("\nYou already have that shield or better shield.\n"); | |
6115 | break; | |
6116 | ||
6117 | case ("buy potion"): | |
6118 | buypotion(); | |
6119 | break; | |
6120 | ||
6121 | case ("buy light potion"): | |
6122 | buylightpotion(); | |
6123 | break; | |
6124 | ||
6125 | case ("leave shop"): | |
6126 | Console.ForegroundColor = ConsoleColor.Yellow; | |
6127 | Console.WriteLine("\nMerchant:"); | |
6128 | Console.WriteLine("I didn't like you anyways!\n"); | |
6129 | Console.ForegroundColor = ConsoleColor.White; | |
6130 | Console.WriteLine("\nYou leave the shop.\n"); | |
6131 | break; | |
6132 | ||
6133 | default: | |
6134 | HelpCommand(); | |
6135 | break; | |
6136 | } | |
6137 | } | |
6138 | } | |
6139 | static void shop2() | |
6140 | { | |
6141 | Console.WriteLine("\nYou enter the shop.\n"); | |
6142 | Console.ForegroundColor = ConsoleColor.Cyan; | |
6143 | Console.WriteLine("\nItem Price Description"); | |
6144 | Console.WriteLine("======================================="); | |
6145 | Console.WriteLine("Light Potion 25 gold Restores 5 HP"); | |
6146 | Console.WriteLine("Potion 100 gold Restores 10 HP"); | |
6147 | Console.WriteLine("Steel Sword 550 gold Attack + 5"); | |
6148 | Console.WriteLine("Steel Armor 450 gold Armor + 2"); | |
6149 | Console.WriteLine("Steel Shield 500 gold Block + 7\n"); | |
6150 | Console.ForegroundColor = ConsoleColor.White; | |
6151 | while (command != "leave shop") | |
6152 | { | |
6153 | CheckInventory(); | |
6154 | command = Console.ReadLine(); | |
6155 | switch (command.ToLower()) | |
6156 | { | |
6157 | case ("talk merchant"): | |
6158 | Console.ForegroundColor = ConsoleColor.Yellow; | |
6159 | Console.WriteLine("\nMerchant:"); | |
6160 | Console.WriteLine("Yeah what do ya want?\n"); | |
6161 | Console.ForegroundColor = ConsoleColor.Cyan; | |
6162 | Console.WriteLine("\nItem Price Description"); | |
6163 | Console.WriteLine("======================================="); | |
6164 | Console.WriteLine("Light Potion 25 gold Restores 5 HP"); | |
6165 | Console.WriteLine("Potion 100 gold Restores 10 HP"); | |
6166 | Console.WriteLine("Steel Sword 550 gold Attack + 5"); | |
6167 | Console.WriteLine("Steel Armor 450 gold Armor + 2"); | |
6168 | Console.WriteLine("Steel Shield 500 gold Block + 7\n"); | |
6169 | Console.ForegroundColor = ConsoleColor.White; | |
6170 | break; | |
6171 | ||
6172 | case ("buy steel sword"): | |
6173 | if ((inventoryWeapon != "Steel Sword") && (inventoryWeapon != "Silver Sword") && | |
6174 | (inventoryWeapon != "Diamond Sword") && (inventoryWeapon != "Dragon Slayer")) | |
6175 | { | |
6176 | if (gold < 550) | |
6177 | { | |
6178 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
6179 | } | |
6180 | else | |
6181 | { | |
6182 | Console.WriteLine("\nYou give the merchant 550 gold and he gives you a Steel Sword.\n"); | |
6183 | gold = gold - 550; | |
6184 | inventoryWeapon = ("Steel Sword"); | |
6185 | } | |
6186 | } | |
6187 | else Console.WriteLine("\nYou already have that weapon or a better weapon.\n"); | |
6188 | break; | |
6189 | ||
6190 | case ("buy steel armor"): | |
6191 | if ((inventoryArmor != "Steel Armor") && (inventoryArmor != "Silver Armor") && | |
6192 | (inventoryArmor != "Diamond Armor") && (inventoryArmor != "Dragon Armor")) | |
6193 | { | |
6194 | if (gold < 450) | |
6195 | { | |
6196 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
6197 | } | |
6198 | else | |
6199 | { | |
6200 | Console.WriteLine("\nYou give the merchant 450 gold and he gives you Steel Armor.\n"); | |
6201 | gold = gold - 450; | |
6202 | inventoryArmor = ("Steel Armor"); | |
6203 | } | |
6204 | } | |
6205 | else Console.WriteLine("\nYou already have that armor or better armor.\n"); | |
6206 | break; | |
6207 | ||
6208 | case ("buy steel shield"): | |
6209 | if ((inventoryshield != "Steel Shield") && (inventoryshield != "Silver Shield") && | |
6210 | (inventoryshield != "Diamond Shield") && (inventoryshield != "Dragon Shield")) | |
6211 | { | |
6212 | if (gold < 500) | |
6213 | { | |
6214 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
6215 | } | |
6216 | else | |
6217 | { | |
6218 | Console.WriteLine("\nYou give the merchant 500 gold and he gives you a Steel Shield.\n"); | |
6219 | gold = gold - 500; | |
6220 | inventoryshield = ("Steel Shield"); | |
6221 | } | |
6222 | } | |
6223 | else Console.WriteLine("\nYou already have that shield or better shield.\n"); | |
6224 | break; | |
6225 | ||
6226 | case ("buy potion"): | |
6227 | buypotion(); | |
6228 | break; | |
6229 | ||
6230 | case ("buy light potion"): | |
6231 | buylightpotion(); | |
6232 | break; | |
6233 | ||
6234 | case ("leave shop"): | |
6235 | Console.ForegroundColor = ConsoleColor.Yellow; | |
6236 | Console.WriteLine("\nMerchant:"); | |
6237 | Console.WriteLine("If I find anything is stolen I'll have your head!\n"); | |
6238 | Console.ForegroundColor = ConsoleColor.White; | |
6239 | Console.WriteLine("\nYou leave the shop.\n"); | |
6240 | break; | |
6241 | ||
6242 | default: | |
6243 | HelpCommand(); | |
6244 | break; | |
6245 | } | |
6246 | } | |
6247 | } | |
6248 | static void shop3() | |
6249 | { | |
6250 | Console.WriteLine("\nYou enter the shop.\n"); | |
6251 | Console.ForegroundColor = ConsoleColor.Cyan; | |
6252 | Console.WriteLine("\nItem Price Description"); | |
6253 | Console.WriteLine("=========================================="); | |
6254 | Console.WriteLine("Light Potion 25 gold Restores 5 HP"); | |
6255 | Console.WriteLine("Potion 100 gold Restores 10 HP"); | |
6256 | Console.WriteLine("Heavy Potion 500 gold Restores 20 HP"); | |
6257 | Console.WriteLine("Silver Sword 1000 gold Attack + 6"); | |
6258 | Console.WriteLine("Silver Armor 950 gold Armor + 3"); | |
6259 | Console.WriteLine("Silver Shield 975 gold Block + 10\n"); | |
6260 | Console.ForegroundColor = ConsoleColor.White; | |
6261 | while (command != "leave shop") | |
6262 | { | |
6263 | CheckInventory(); | |
6264 | command = Console.ReadLine(); | |
6265 | switch (command.ToLower()) | |
6266 | { | |
6267 | case ("talk merchant"): | |
6268 | Console.ForegroundColor = ConsoleColor.Yellow; | |
6269 | Console.WriteLine("\nMerchant:"); | |
6270 | Console.WriteLine("I've got the finest wares in the land!\n"); | |
6271 | Console.ForegroundColor = ConsoleColor.Cyan; | |
6272 | Console.WriteLine("\nItem Price Description"); | |
6273 | Console.WriteLine("=========================================="); | |
6274 | Console.WriteLine("Light Potion 25 gold Restores 5 HP"); | |
6275 | Console.WriteLine("Potion 100 gold Restores 10 HP"); | |
6276 | Console.WriteLine("Heavy Potion 500 gold Restores 20 HP"); | |
6277 | Console.WriteLine("Silver Sword 1000 gold Attack + 6"); | |
6278 | Console.WriteLine("Silver Armor 950 gold Armor + 3"); | |
6279 | Console.WriteLine("Silver Shield 975 gold Block + 10\n"); | |
6280 | Console.ForegroundColor = ConsoleColor.White; | |
6281 | break; | |
6282 | ||
6283 | case ("buy silver sword"): | |
6284 | if ((inventoryWeapon != "Silver Sword") && (inventoryWeapon != "Diamond Sword") && (inventoryWeapon != "Dragon Slayer")) | |
6285 | { | |
6286 | if (gold < 1000) | |
6287 | { | |
6288 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
6289 | } | |
6290 | else | |
6291 | { | |
6292 | Console.WriteLine("\nYou give the merchant 1000 gold and he gives you a Silver Sword.\n"); | |
6293 | gold = gold - 1000; | |
6294 | inventoryWeapon = ("Silver Sword"); | |
6295 | } | |
6296 | } | |
6297 | else Console.WriteLine("\nYou already have that weapon or a better weapon.\n"); | |
6298 | break; | |
6299 | ||
6300 | case ("buy silver armor"): | |
6301 | if ((inventoryArmor != "Silver Armor") && (inventoryArmor != "Diamond Armor") && (inventoryArmor != "Dragon Armor")) | |
6302 | { | |
6303 | if (gold < 950) | |
6304 | { | |
6305 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
6306 | } | |
6307 | else | |
6308 | { | |
6309 | Console.WriteLine("\nYou give the merchant 950 gold and he gives you Silver Armor.\n"); | |
6310 | gold = gold - 950; | |
6311 | inventoryArmor = ("Silver Armor"); | |
6312 | } | |
6313 | } | |
6314 | else Console.WriteLine("\nYou already have that armor or better armor.\n"); | |
6315 | break; | |
6316 | ||
6317 | case ("buy silver shield"): | |
6318 | if ((inventoryshield != "Silver Shield") && (inventoryshield != "Diamond Shield") && (inventoryshield != "Dragon Shield")) | |
6319 | { | |
6320 | if (gold < 975) | |
6321 | { | |
6322 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
6323 | } | |
6324 | else | |
6325 | { | |
6326 | Console.WriteLine("\nYou give the merchant 975 gold and he gives you a Silver Shield.\n"); | |
6327 | gold = gold - 975; | |
6328 | inventoryshield = ("Silver Shield"); | |
6329 | } | |
6330 | } | |
6331 | else Console.WriteLine("\nYou already have that shield or better shield.\n"); | |
6332 | break; | |
6333 | ||
6334 | case ("buy potion"): | |
6335 | buypotion(); | |
6336 | break; | |
6337 | ||
6338 | case ("buy light potion"): | |
6339 | buylightpotion(); | |
6340 | break; | |
6341 | ||
6342 | case ("buy heavy potion"): | |
6343 | if (inventoryPotion3 != "Heavy Potion") | |
6344 | { | |
6345 | if (gold < 500) | |
6346 | { | |
6347 | Console.WriteLine("\nYou do not have enough gold for that.\n"); | |
6348 | } | |
6349 | else | |
6350 | { | |
6351 | Console.WriteLine("\nYou give the merchant 500 gold and he gives you a Heavy Potion.\n"); | |
6352 | gold = gold - 500; | |
6353 | inventoryPotion3 = ("Heavy Potion"); | |
6354 | } | |
6355 | } | |
6356 | else | |
6357 | Console.WriteLine("\nYou already have a light potion.\n"); | |
6358 | break; | |
6359 | ||
6360 | case ("leave shop"): | |
6361 | Console.ForegroundColor = ConsoleColor.Yellow; | |
6362 | Console.WriteLine("\nGood doing business with ya!"); | |
6363 | Console.ForegroundColor = ConsoleColor.White; | |
6364 | Console.WriteLine("\nYou leave the shop.\n"); | |
6365 | break; | |
6366 | ||
6367 | default: | |
6368 | HelpCommand(); | |
6369 | break; | |
6370 | } | |
6371 | } | |
6372 | } | |
6373 | static void CheckInventory() | |
6374 | { | |
6375 | switch (inventoryWeapon) | |
6376 | { | |
6377 | case ("Wooden Sword"): | |
6378 | chardamage = woodensword + charattack; | |
6379 | break; | |
6380 | ||
6381 | case ("Bronze Sword"): | |
6382 | chardamage = bronzesword + charattack; | |
6383 | break; | |
6384 | ||
6385 | case ("Steel Sword"): | |
6386 | chardamage = steelsword + charattack; | |
6387 | break; | |
6388 | ||
6389 | case ("Silver Sword"): | |
6390 | chardamage = silversword + charattack; | |
6391 | break; | |
6392 | ||
6393 | case ("Diamond Sword"): | |
6394 | chardamage = diamondsword + charattack; | |
6395 | break; | |
6396 | ||
6397 | case ("Dragon Slayer"): | |
6398 | chardamage = dragonsword + charattack; | |
6399 | break; | |
6400 | } | |
6401 | switch (inventoryArmor) | |
6402 | { | |
6403 | case ("Tunic"): | |
6404 | chararmor = tunic; | |
6405 | break; | |
6406 | ||
6407 | case ("Bronze Armor"): | |
6408 | chararmor = bronzearmor; | |
6409 | break; | |
6410 | ||
6411 | case ("Steel Armor"): | |
6412 | chararmor = steelarmor; | |
6413 | break; | |
6414 | ||
6415 | case ("Silver Armor"): | |
6416 | chararmor = silverarmor; | |
6417 | break; | |
6418 | ||
6419 | case ("Diamond Armor"): | |
6420 | chararmor = diamondarmor; | |
6421 | break; | |
6422 | ||
6423 | case ("Dragon Armor"): | |
6424 | chararmor = dragonarmor; | |
6425 | break; | |
6426 | } | |
6427 | switch (inventoryshield) | |
6428 | { | |
6429 | case ("Wooden Shield"): | |
6430 | charshield = woodenshield; | |
6431 | break; | |
6432 | ||
6433 | case ("Bronze Shield"): | |
6434 | charshield = bronzeshield; | |
6435 | break; | |
6436 | ||
6437 | case ("Steel Shield"): | |
6438 | charshield = steelshield; | |
6439 | break; | |
6440 | ||
6441 | case ("Silver Shield"): | |
6442 | charshield = silvershield; | |
6443 | break; | |
6444 | ||
6445 | case ("Diamond Shield"): | |
6446 | charshield = diamondshield; | |
6447 | break; | |
6448 | ||
6449 | case ("Dragon Shield"): | |
6450 | charshield = dragonshield; | |
6451 | break; | |
6452 | } | |
6453 | } | |
6454 | static void BattleSystemChar() | |
6455 | { | |
6456 | string battlecommand = null; | |
6457 | while ((battlecommand != "attack") && (battlecommand != "raise shield") && (battlecommand != "end turn")) | |
6458 | { | |
6459 | battlecommand = Console.ReadLine(); | |
6460 | switch (battlecommand) | |
6461 | { | |
6462 | case ("attack"): | |
6463 | Console.ForegroundColor = ConsoleColor.Green; | |
6464 | Console.WriteLine("\nYou swing your sword at the " + monstername + ".\n"); | |
6465 | playcharattack1.settings.volume = 100; | |
6466 | playcharattack1.URL = charattack1; | |
6467 | Thread.Sleep(1500); | |
6468 | Console.WriteLine(monstername + " takes " + chardamage + " damage.\n"); | |
6469 | monsterhp = monsterhp - chardamage; | |
6470 | Console.ForegroundColor = ConsoleColor.White; | |
6471 | break; | |
6472 | ||
6473 | case ("raise shield"): | |
6474 | Console.ForegroundColor = ConsoleColor.Green; | |
6475 | Console.WriteLine("\nYou raise your shield.\n"); | |
6476 | chararmor = chararmor + charshield; | |
6477 | Console.ForegroundColor = ConsoleColor.White; | |
6478 | break; | |
6479 | ||
6480 | case ("cast lesser heal"): | |
6481 | if ((spellsknown >= 1) && (charmana >= 2)) | |
6482 | { | |
6483 | Console.ForegroundColor = ConsoleColor.Green; | |
6484 | Console.WriteLine("\nYou cast Lesser Heal on yourself.\n"); | |
6485 | //needs sound | |
6486 | Thread.Sleep(1500); | |
6487 | Console.WriteLine("\n " + lesserheal + " health is restored.\n"); | |
6488 | hp = hp + lesserheal; | |
6489 | if (hp > hpmax) hp = hpmax; | |
6490 | if (charmana >= 2) charmana = charmana - 2; | |
6491 | battlecommand = ("end turn"); | |
6492 | Console.ForegroundColor = ConsoleColor.White; | |
6493 | } | |
6494 | else | |
6495 | { | |
6496 | if (charmana < 2) | |
6497 | { | |
6498 | Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 2.\n"); | |
6499 | } | |
6500 | else | |
6501 | Console.WriteLine("\nYou do not know that spell.\n"); | |
6502 | } | |
6503 | break; | |
6504 | ||
6505 | case ("cast heal"): | |
6506 | if ((spellsknown >= 3) && (charmana >= 4)) | |
6507 | { | |
6508 | Console.ForegroundColor = ConsoleColor.Green; | |
6509 | Console.WriteLine("\nYou cast Heal on yourself and " + heal + " health is restored.\n"); | |
6510 | hp = hp + heal; | |
6511 | if (hp > hpmax) hp = hpmax; | |
6512 | if (charmana >= 4) charmana = charmana - 4; | |
6513 | battlecommand = ("end turn"); | |
6514 | Console.ForegroundColor = ConsoleColor.White; | |
6515 | } | |
6516 | else | |
6517 | { | |
6518 | if (charmana < 4) | |
6519 | { | |
6520 | Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 4.\n"); | |
6521 | } | |
6522 | else | |
6523 | Console.WriteLine("\nYou do not know that spell.\n"); | |
6524 | } | |
6525 | break; | |
6526 | ||
6527 | case ("cast greater heal"): | |
6528 | if ((greaterhealknown >= 1) && (charmana >= 6)) | |
6529 | { | |
6530 | Console.ForegroundColor = ConsoleColor.Green; | |
6531 | Console.WriteLine("\nYou cast Greater Heal on yourself and " + greaterheal + " health is restored.\n"); | |
6532 | hp = hp + greaterheal; | |
6533 | if (hp > hpmax) hp = hpmax; | |
6534 | if (charmana >= 6) charmana = charmana - 6; | |
6535 | battlecommand = ("end turn"); | |
6536 | Console.ForegroundColor = ConsoleColor.White; | |
6537 | } | |
6538 | else | |
6539 | { | |
6540 | if (charmana < 6) | |
6541 | { | |
6542 | Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 6.\n"); | |
6543 | } | |
6544 | else | |
6545 | Console.WriteLine("\nYou do not know that spell.\n"); | |
6546 | } | |
6547 | break; | |
6548 | ||
6549 | case ("cast smite"): | |
6550 | if ((spellsknown >= 2) && (charmana >= 3)) | |
6551 | { | |
6552 | Console.ForegroundColor = ConsoleColor.Green; | |
6553 | Console.WriteLine("\nYou cast Smite and " + monstername +" takes " + smite + " damage.\n"); | |
6554 | monsterhp = monsterhp - smite; | |
6555 | if (monsterhp < 0) monsterhp = 0; | |
6556 | if (charmana >= 3) charmana = charmana - 3; | |
6557 | battlecommand = ("end turn"); | |
6558 | Console.ForegroundColor = ConsoleColor.White; | |
6559 | } | |
6560 | else | |
6561 | { | |
6562 | if (charmana < 3) | |
6563 | { | |
6564 | Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 3.\n"); | |
6565 | } | |
6566 | else | |
6567 | Console.WriteLine("\nYou do not know that spell.\n"); | |
6568 | } | |
6569 | break; | |
6570 | ||
6571 | case ("cast holy"): | |
6572 | if ((spellsknown >= 4) && (charmana >= 5)) | |
6573 | { | |
6574 | Console.ForegroundColor = ConsoleColor.Green; | |
6575 | Console.WriteLine("\nYou cast Holy and " + monstername + " takes " + holy + " damage.\n"); | |
6576 | monsterhp = monsterhp - holy; | |
6577 | if (monsterhp < 0) monsterhp = 0; | |
6578 | if (charmana >= 5) charmana = charmana - 5; | |
6579 | battlecommand = ("end turn"); | |
6580 | Console.ForegroundColor = ConsoleColor.White; | |
6581 | } | |
6582 | else | |
6583 | { | |
6584 | if (charmana < 5) | |
6585 | { | |
6586 | Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 5.\n"); | |
6587 | } | |
6588 | else | |
6589 | Console.WriteLine("\nYou do not know that spell.\n"); | |
6590 | } | |
6591 | break; | |
6592 | ||
6593 | case ("cast holy blast"): | |
6594 | if ((holyblastknown >= 1) && (charmana >= 7)) | |
6595 | { | |
6596 | Console.ForegroundColor = ConsoleColor.Green; | |
6597 | Console.WriteLine("\nYou cast Holy Blast and " + monstername + " takes " + holyblast + " damage.\n"); | |
6598 | monsterhp = monsterhp - holyblast; | |
6599 | if (monsterhp < 0) monsterhp = 0; | |
6600 | if (charmana >= 7) charmana = charmana - 7; | |
6601 | battlecommand = ("end turn"); | |
6602 | Console.ForegroundColor = ConsoleColor.White; | |
6603 | } | |
6604 | else | |
6605 | { | |
6606 | if (charmana < 7) | |
6607 | { | |
6608 | Console.WriteLine("\nYou don't have enough mana. Mana cost for that spell is 7.\n"); | |
6609 | } | |
6610 | else | |
6611 | Console.WriteLine("\nYou do not know that spell.\n"); | |
6612 | } | |
6613 | break; | |
6614 | ||
6615 | case ("use light potion"): | |
6616 | if (inventoryPotion1 == ("Light Potion")) | |
6617 | { | |
6618 | Console.ForegroundColor = ConsoleColor.Green; | |
6619 | Console.WriteLine("\nYou drink a Light Potion and 5 HP is restored.\n"); | |
6620 | hp = hp + 5; | |
6621 | if (hp > hpmax) hp = hpmax; | |
6622 | inventoryPotion1 = null; | |
6623 | battlecommand = ("end turn"); | |
6624 | Console.ForegroundColor = ConsoleColor.White; | |
6625 | } | |
6626 | else | |
6627 | { | |
6628 | Console.WriteLine("\nYou do not have a Light Potion. Type \"inventory\" to check your inventory.\n"); | |
6629 | } | |
6630 | break; | |
6631 | ||
6632 | case ("use potion"): | |
6633 | if (inventoryPotion2 == ("Potion")) | |
6634 | { | |
6635 | Console.ForegroundColor = ConsoleColor.Green; | |
6636 | Console.WriteLine("\nYou drink a Potion and 10 HP is restored.\n"); | |
6637 | hp = hp + 10; | |
6638 | if (hp > hpmax) hp = hpmax; | |
6639 | inventoryPotion2 = null; | |
6640 | battlecommand = ("end turn"); | |
6641 | Console.ForegroundColor = ConsoleColor.White; | |
6642 | } | |
6643 | else | |
6644 | { | |
6645 | Console.WriteLine("\nYou do not have a Potion. Type \"inventory\" to check your inventory.\n"); | |
6646 | } | |
6647 | break; | |
6648 | ||
6649 | case ("use heavy potion"): | |
6650 | if (inventoryPotion3 == ("Heavy Potion")) | |
6651 | { | |
6652 | Console.ForegroundColor = ConsoleColor.Green; | |
6653 | Console.WriteLine("\nYou drink a Heavy Potion and 20 HP is restored.\n"); | |
6654 | hp = hp + 20; | |
6655 | if (hp > hpmax) hp = hpmax; | |
6656 | inventoryPotion3 = null; | |
6657 | battlecommand = ("end turn"); | |
6658 | Console.ForegroundColor = ConsoleColor.White; | |
6659 | } | |
6660 | else | |
6661 | { | |
6662 | Console.WriteLine("\nYou do not have a Heavy Potion. Type \"inventory\" to check your inventory.\n"); | |
6663 | } | |
6664 | break; | |
6665 | ||
6666 | case ("stats"): | |
6667 | StatsCommand(); | |
6668 | break; | |
6669 | ||
6670 | case ("inventory"): | |
6671 | InventoryCommand(); | |
6672 | break; | |
6673 | ||
6674 | default: | |
6675 | Console.WriteLine("\nBattle commands are \"attack\", \"raise shield\", \"cast (spell)\", and \"use (potion type)\".\n"); | |
6676 | break; | |
6677 | } | |
6678 | } | |
6679 | } | |
6680 | static void BattleSystemMonster() | |
6681 | { | |
6682 | monsterattackalttotal = monsterattackalt - chararmor; | |
6683 | if (monsterattackalttotal < 0) monsterattackalttotal = 0; | |
6684 | ||
6685 | if (monsterhp < 0) monsterhp = 0; | |
6686 | ||
6687 | if (monsterhp == 0) | |
6688 | { | |
6689 | monsterdecision = 1; | |
6690 | Console.WriteLine(monstername + " is dead.\n"); | |
6691 | } | |
6692 | else | |
6693 | { | |
6694 | ||
6695 | if (monsterdecision == 3) | |
6696 | { | |
6697 | Console.ForegroundColor = ConsoleColor.Red; | |
6698 | playpowerattack1.URL = powerattack1; | |
6699 | Thread.Sleep(2500); | |
6700 | Console.WriteLine("\n" + monstername + " performs a powerful attack and deals " + monsterattackalttotal + " damage.\n"); | |
6701 | hp = hp - monsterattackalttotal; | |
6702 | monsterdecision = 0; | |
6703 | Console.ForegroundColor = ConsoleColor.White; | |
6704 | } | |
6705 | else | |
6706 | { | |
6707 | Random randomattack = new Random(); | |
6708 | monsterdecision = (randomattack.Next(1, 3)); | |
6709 | ||
6710 | monsterattacktotal = monsterattack - chararmor; | |
6711 | if (monsterattacktotal < 0) monsterattacktotal = 0; | |
6712 | ||
6713 | if (monsterdecision == 1) | |
6714 | { | |
6715 | Console.ForegroundColor = ConsoleColor.Red; | |
6716 | playmonsterattack1.URL = monsterattack1; | |
6717 | Thread.Sleep(1500); | |
6718 | Console.WriteLine("\n" + monstername + " attacks you and you take " + monsterattacktotal + " damage.\n"); | |
6719 | hp = hp - monsterattacktotal; | |
6720 | Console.ForegroundColor = ConsoleColor.White; | |
6721 | } | |
6722 | ||
6723 | if (monsterdecision == 2) | |
6724 | { | |
6725 | Console.ForegroundColor = ConsoleColor.Red; | |
6726 | Console.WriteLine("\n" + monstername + " raises his weapon.\n"); | |
6727 | monsterdecision = monsterdecision + 1; | |
6728 | Console.ForegroundColor = ConsoleColor.White; | |
6729 | } | |
6730 | } | |
6731 | } | |
6732 | CheckInventory(); | |
6733 | } | |
6734 | static void BattleSystemDragonBoss() | |
6735 | { | |
6736 | monsterattackalttotal = monsterattackalt - chararmor; | |
6737 | if (monsterattackalttotal < 0) monsterattackalttotal = 0; | |
6738 | ||
6739 | monsterattack3total = monsterattack3 - chararmor; | |
6740 | if (monsterattack3total < 0) monsterattack3total = 0; | |
6741 | ||
6742 | if (monsterdecision == 4) | |
6743 | { | |
6744 | Console.ForegroundColor = ConsoleColor.Red; | |
6745 | Console.WriteLine("\n" + monstername + " swings her tail at you and deals " + monsterattackalttotal + " damage.\n"); | |
6746 | hp = hp - monsterattackalttotal; | |
6747 | monsterdecision = 0; | |
6748 | Console.ForegroundColor = ConsoleColor.White; | |
6749 | } | |
6750 | else if (monsterdecision == 5) | |
6751 | { | |
6752 | Console.ForegroundColor = ConsoleColor.Red; | |
6753 | Console.WriteLine("\n" + monstername + " breathes a wall of fire on you and deals " + monsterattack3total + " damage.\n"); | |
6754 | hp = hp - monsterattack3total; | |
6755 | monsterdecision = 0; | |
6756 | Console.ForegroundColor = ConsoleColor.White; | |
6757 | } | |
6758 | else if ((monsterdecision != 4) && (monsterdecision != 5)) | |
6759 | { | |
6760 | Random randomattack = new Random(); | |
6761 | monsterdecision = (randomattack.Next(1, 4)); | |
6762 | ||
6763 | monsterattacktotal = monsterattack - chararmor; | |
6764 | if (monsterattacktotal < 0) monsterattacktotal = 0; | |
6765 | ||
6766 | if (monsterhp < 0) monsterhp = 0; | |
6767 | ||
6768 | if (monsterdecision == 1) | |
6769 | { | |
6770 | Console.ForegroundColor = ConsoleColor.Red; | |
6771 | Console.WriteLine("\n" + monstername + " slashes you with her claw and you take " + monsterattacktotal + " damage.\n"); | |
6772 | hp = hp - monsterattacktotal; | |
6773 | Console.ForegroundColor = ConsoleColor.White; | |
6774 | } | |
6775 | ||
6776 | if (monsterdecision == 2) | |
6777 | { | |
6778 | Console.ForegroundColor = ConsoleColor.Red; | |
6779 | Console.WriteLine("\n" + monstername + " raises her tail high in the air.\n"); | |
6780 | monsterdecision = 4; | |
6781 | Console.ForegroundColor = ConsoleColor.White; | |
6782 | } | |
6783 | if (monsterdecision == 3) | |
6784 | { | |
6785 | Console.ForegroundColor = ConsoleColor.Red; | |
6786 | Console.WriteLine("\n" + monstername + " takes a deep breath.\n"); | |
6787 | monsterdecision = 5; | |
6788 | Console.ForegroundColor = ConsoleColor.White; | |
6789 | } | |
6790 | } | |
6791 | CheckInventory(); | |
6792 | } | |
6793 | public static void Defeat() | |
6794 | { | |
6795 | Console.WriteLine("\nBecause you have failed, monsters take over the land of Dragonville. The towns are pillaged, children eaten, and women raped.\n"); | |
6796 | while (hp == 0) | |
6797 | { | |
6798 | Console.ReadKey(); | |
6799 | Console.WriteLine("\nBecause you have failed, monsters take over the land of Dragonville. The towns are pillaged, children eaten, and women raped.\n"); | |
6800 | } | |
6801 | } | |
6802 | static void BattleSystem() | |
6803 | { | |
6804 | StopMusic(); | |
6805 | Random randomencounter = new Random(); | |
6806 | monsterencounter = (randomencounter.Next(1, 3)); | |
6807 | ||
6808 | if (monsterencounter == 2) | |
6809 | { | |
6810 | MusicBattle1(); | |
6811 | Console.WriteLine("\nYou encounter a " + monstername + ".\n"); | |
6812 | do | |
6813 | { | |
6814 | BattleSystemChar(); | |
6815 | BattleSystemMonster(); | |
6816 | if (hp <= 0) | |
6817 | { | |
6818 | Console.WriteLine("\n" + characterName + " dies a horrible death.\n"); | |
6819 | } | |
6820 | else if (monsterhp <= 0) | |
6821 | { | |
6822 | Console.WriteLine("\nYou have defeated " + monstername + "."); | |
6823 | Console.WriteLine(characterName + " gains " + monsterexp + " experience and " + monstergold + " gold.\n"); | |
6824 | exp = exp + monsterexp; | |
6825 | gold = gold + monstergold; | |
6826 | } | |
6827 | if (hp < 0) hp = 0; | |
6828 | } | |
6829 | while ((monsterhp != 0) && (hp != 0)); | |
6830 | if (hp == 0) | |
6831 | { | |
6832 | Defeat(); | |
6833 | } | |
6834 | if (monsterhp == 0) | |
6835 | { | |
6836 | StopMusic(); | |
6837 | playfanfare2.settings.volume = 25; | |
6838 | playfanfare2.URL = fanfare2; | |
6839 | Thread.Sleep(4500); | |
6840 | } | |
6841 | LevelSystem(); | |
6842 | StopMusic(); | |
6843 | } | |
6844 | } | |
6845 | static void BattleSystemDragon() | |
6846 | { | |
6847 | Console.WriteLine("\nYou encounter a " + monstername + ".\n"); | |
6848 | do | |
6849 | { | |
6850 | BattleSystemChar(); | |
6851 | BattleSystemDragonBoss(); | |
6852 | if (hp <= 0) | |
6853 | { | |
6854 | Console.WriteLine("\n" + characterName + " dies a horrible death.\n"); | |
6855 | } | |
6856 | else if (monsterhp <= 0) | |
6857 | { | |
6858 | Console.WriteLine("\nYou have defeated " + monstername + "."); | |
6859 | Console.WriteLine(characterName + " gains " + monsterexp + " experience and " + monstergold + " gold.\n"); | |
6860 | exp = exp + monsterexp; | |
6861 | gold = gold + monstergold; | |
6862 | } | |
6863 | if (hp < 0) hp = 0; | |
6864 | } | |
6865 | while ((monsterhp != 0) && (hp != 0)); | |
6866 | if (hp == 0) | |
6867 | { | |
6868 | Defeat(); | |
6869 | } | |
6870 | } | |
6871 | static void SkeletonEncounter() | |
6872 | { | |
6873 | monstername = ("Skeleton"); | |
6874 | monsterhp = 10; | |
6875 | monsterattack = 1; | |
6876 | monsterattackalt = 3; | |
6877 | monstergold = 5; | |
6878 | monsterexp = 1; | |
6879 | } | |
6880 | static void GiantRatEncounter() | |
6881 | { | |
6882 | monstername = ("Giant Rat"); | |
6883 | monsterhp = 12; | |
6884 | monsterattack = 2; | |
6885 | monsterattackalt = 4; | |
6886 | monstergold = 10; | |
6887 | monsterexp = 3; | |
6888 | } | |
6889 | static void GoblinEncounter() | |
6890 | { | |
6891 | monstername = ("Goblin"); | |
6892 | monsterhp = 14; | |
6893 | monsterattack = 3; | |
6894 | monsterattackalt = 6; | |
6895 | monstergold = 15; | |
6896 | monsterexp = 7; | |
6897 | } | |
6898 | static void GhoulEncounter() | |
6899 | { | |
6900 | monstername = ("Ghoul"); | |
6901 | monsterhp = 16; | |
6902 | monsterattack = 4; | |
6903 | monsterattackalt = 8; | |
6904 | monstergold = 30; | |
6905 | monsterexp = 20; | |
6906 | } | |
6907 | static void DragonWhelpEncounter() | |
6908 | { | |
6909 | monstername = ("Dragon Whelp"); | |
6910 | monsterhp = 18; | |
6911 | monsterattack = 5; | |
6912 | monsterattackalt = 10; | |
6913 | monstergold = 50; | |
6914 | monsterexp = 60; | |
6915 | } | |
6916 | static void OrcEncounter() | |
6917 | { | |
6918 | monstername = ("Orc"); | |
6919 | monsterhp = 20; | |
6920 | monsterattack = 6; | |
6921 | monsterattackalt = 12; | |
6922 | monstergold = 75; | |
6923 | monsterexp = 150; | |
6924 | } | |
6925 | static void VampireEncounter() | |
6926 | { | |
6927 | monstername = ("Vampire"); | |
6928 | monsterhp = 22; | |
6929 | monsterattack = 7; | |
6930 | monsterattackalt = 14; | |
6931 | monstergold = 100; | |
6932 | monsterexp = 500; | |
6933 | } | |
6934 | static void OgreEncounter() | |
6935 | { | |
6936 | monstername = ("Ogre"); | |
6937 | monsterhp = 24; | |
6938 | monsterattack = 8; | |
6939 | monsterattackalt = 16; | |
6940 | monstergold = 150; | |
6941 | monsterexp = 1500; | |
6942 | } | |
6943 | static void TrollEncounter() | |
6944 | { | |
6945 | monstername = ("Troll"); | |
6946 | monsterhp = 26; | |
6947 | monsterattack = 9; | |
6948 | monsterattackalt = 18; | |
6949 | monstergold = 200; | |
6950 | monsterexp = 4500; | |
6951 | } | |
6952 | static void DragonEncounter() | |
6953 | { | |
6954 | monstername = ("Fafnir"); | |
6955 | monsterhp = 50; | |
6956 | monsterattack = 13; | |
6957 | monsterattackalt = 26; | |
6958 | monsterattack3 = 33; | |
6959 | monstergold = 10000; | |
6960 | monsterexp = 10000; | |
6961 | } | |
6962 | static void CheckSpell() | |
6963 | { | |
6964 | smite = charmanapower + 1; //spell 2 | |
6965 | holy = charmanapower + 7; //spell 3 | |
6966 | holyblast = charmanapower + 12; | |
6967 | lesserheal = charmanapower; //spell 1 | |
6968 | heal = charmanapower + 4; //spell 4 | |
6969 | greaterheal = charmanapower + 11; | |
6970 | } | |
6971 | static void DisplayLevelUp() | |
6972 | { | |
6973 | { | |
6974 | Console.WriteLine("\nYou have reached level " + level + "!\n"); | |
6975 | } | |
6976 | } | |
6977 | static void LevelSystem() | |
6978 | { | |
6979 | if ((4 <= exp) && (exp <= 15)) | |
6980 | { | |
6981 | level = 2; | |
6982 | hpmax = 12; | |
6983 | charattack = 2; | |
6984 | charmanamax = 11; | |
6985 | charmanapower = 5; | |
6986 | spellsknown = 1; | |
6987 | CheckInventory(); | |
6988 | CheckSpell(); | |
6989 | } | |
6990 | ||
6991 | else if ((16 <= exp) && (exp <= 63)) | |
6992 | { | |
6993 | level = 3; | |
6994 | hpmax = 14; | |
6995 | charattack = 3; | |
6996 | charmanamax = 12; | |
6997 | charmanapower = 6; | |
6998 | spellsknown = 1; | |
6999 | CheckInventory(); | |
7000 | CheckSpell(); | |
7001 | } | |
7002 | ||
7003 | else if ((64 <= exp) && (exp <= 255)) | |
7004 | { | |
7005 | level = 4; | |
7006 | hpmax = 16; | |
7007 | charattack = 4; | |
7008 | charmanamax = 13; | |
7009 | charmanapower = 7; | |
7010 | spellsknown = 2; | |
7011 | CheckInventory(); | |
7012 | CheckSpell(); | |
7013 | } | |
7014 | ||
7015 | else if ((256 <= exp) && (exp <= 1023)) | |
7016 | { | |
7017 | level = 5; | |
7018 | hpmax = 18; | |
7019 | charattack = 5; | |
7020 | charmanamax = 14; | |
7021 | charmanapower = 8; | |
7022 | spellsknown = 2; | |
7023 | CheckInventory(); | |
7024 | CheckSpell(); | |
7025 | } | |
7026 | ||
7027 | else if ((1024 <= exp) && (exp <= 4095)) | |
7028 | { | |
7029 | level = 6; | |
7030 | hpmax = 20; | |
7031 | charattack = 6; | |
7032 | charmanamax = 15; | |
7033 | charmanapower = 9; | |
7034 | spellsknown = 3; | |
7035 | CheckInventory(); | |
7036 | CheckSpell(); | |
7037 | } | |
7038 | ||
7039 | else if ((4096 <= exp) && (exp <= 16383)) | |
7040 | { | |
7041 | level = 7; | |
7042 | hpmax = 20; | |
7043 | charattack = 7; | |
7044 | charmanamax = 16; | |
7045 | charmanapower = 10; | |
7046 | spellsknown = 3; | |
7047 | CheckInventory(); | |
7048 | CheckSpell(); | |
7049 | } | |
7050 | ||
7051 | else if ((16384 <= exp) && (exp <= 65535)) | |
7052 | { | |
7053 | level = 8; | |
7054 | hpmax = 22; | |
7055 | charattack = 8; | |
7056 | charmanamax = 17; | |
7057 | charmanapower = 11; | |
7058 | spellsknown = 4; | |
7059 | CheckInventory(); | |
7060 | CheckSpell(); | |
7061 | } | |
7062 | ||
7063 | else if ((65536 <= exp) && (exp <= 262143)) | |
7064 | { | |
7065 | level = 9; | |
7066 | hpmax = 24; | |
7067 | charattack = 9; | |
7068 | charmanamax = 18; | |
7069 | charmanapower = 12; | |
7070 | spellsknown = 4; | |
7071 | CheckInventory(); | |
7072 | CheckSpell(); | |
7073 | } | |
7074 | ||
7075 | else if ((262144 <= exp) && (exp <= 999999998)) | |
7076 | { | |
7077 | level = 10; | |
7078 | hpmax = 26; | |
7079 | charattack = 10; | |
7080 | charmanamax = 19; | |
7081 | charmanapower = 13; | |
7082 | spellsknown = 4; | |
7083 | CheckInventory(); | |
7084 | CheckSpell(); | |
7085 | } | |
7086 | else if (exp >= 999999999) | |
7087 | { | |
7088 | exp = 999999999; | |
7089 | level = 99; | |
7090 | hp = 999999999; | |
7091 | hpmax = 999999999; | |
7092 | charattack = 999; | |
7093 | charmanamax = 99; | |
7094 | charmana = 99; | |
7095 | charmanapower = 999; | |
7096 | spellsknown = 4; | |
7097 | CheckInventory(); | |
7098 | CheckSpell(); | |
7099 | } | |
7100 | } | |
7101 | static void GodMode() | |
7102 | { | |
7103 | switch (command.ToLower()) | |
7104 | { | |
7105 | case ("iddqd"): | |
7106 | exp = exp + 999999999; | |
7107 | break; | |
7108 | } | |
7109 | LevelSystem(); | |
7110 | } | |
7111 | static void Help() | |
7112 | { | |
7113 | Console.ForegroundColor = ConsoleColor.Cyan; | |
7114 | Console.WriteLine("\nCommands include:\n=============================================\ngo (direction)\nvisit (shop, inn, etc...)\nleave (shop, inn, etc...)\nlook\nread (book, sign, etc...)\nopen (chest, door, etc...)\nlisten\ntalk (merchant, villager, innkeeper, etc...)\nmap\nsleep\nbuy (item name)\nuse (item name)\nattack\nraise shield\n"); | |
7115 | Console.ForegroundColor = ConsoleColor.White; | |
7116 | } | |
7117 | static void Default() | |
7118 | { | |
7119 | Console.WriteLine("\nInvalid command or invalid in this instance."); | |
7120 | Console.WriteLine("Please type \"help\" for a list of commands.\n"); | |
7121 | } | |
7122 | static void StatsCommand() | |
7123 | { | |
7124 | Console.ForegroundColor = ConsoleColor.Cyan; | |
7125 | Console.WriteLine("\n" + characterName); | |
7126 | Console.WriteLine("==================="); | |
7127 | Console.WriteLine("\nLevel: " + level); | |
7128 | Console.WriteLine("Experience: " + exp); | |
7129 | Console.WriteLine("Hit Points: " + hp + "/" + hpmax); | |
7130 | Console.WriteLine("Mana Points: " + charmana + "/" + charmanamax); | |
7131 | Console.WriteLine("Damage: " + chardamage); | |
7132 | Console.WriteLine("Mana Power: " + charmanapower); | |
7133 | Console.WriteLine("Armor: " + chararmor); | |
7134 | Console.WriteLine("Block: " + charshield + "\n"); | |
7135 | Console.ForegroundColor = ConsoleColor.White; | |
7136 | } | |
7137 | static void InventoryCommand() | |
7138 | { | |
7139 | Console.ForegroundColor = ConsoleColor.Cyan; | |
7140 | Console.WriteLine("\nGold: " + gold); | |
7141 | Console.WriteLine("Weapon: " + inventoryWeapon); | |
7142 | Console.WriteLine("Armor: " + inventoryArmor); | |
7143 | Console.WriteLine("Shield: " + inventoryshield); | |
7144 | Console.WriteLine("Potions:\n" + inventoryPotion1 + ", " + inventoryPotion2 + ", " + inventoryPotion3); | |
7145 | Console.WriteLine("Keys:\n" + inventoryKey1 + ", " + inventoryKey2 + ", " + inventoryKey3 + ", " + inventoryKey4 + ", " + inventoryKey5 + "\n"); | |
7146 | Console.ForegroundColor = ConsoleColor.White; | |
7147 | } | |
7148 | static void HelpCommand() | |
7149 | { | |
7150 | switch (command.ToLower()) | |
7151 | { | |
7152 | case ("help"): | |
7153 | Help(); | |
7154 | break; | |
7155 | ||
7156 | case ("inventory"): | |
7157 | InventoryCommand(); | |
7158 | break; | |
7159 | ||
7160 | case ("stats"): | |
7161 | StatsCommand(); | |
7162 | break; | |
7163 | ||
7164 | default: | |
7165 | Default(); | |
7166 | break; | |
7167 | } | |
7168 | } | |
7169 | static void GoDirection() | |
7170 | { | |
7171 | switch (command.ToLower()) | |
7172 | { | |
7173 | case ("save game"): | |
7174 | SaveGame(); | |
7175 | break; | |
7176 | ||
7177 | case ("help"): | |
7178 | Help(); | |
7179 | break; | |
7180 | ||
7181 | case ("map"): | |
7182 | Map(); | |
7183 | break; | |
7184 | ||
7185 | case ("inventory"): | |
7186 | InventoryCommand(); | |
7187 | break; | |
7188 | ||
7189 | case ("stats"): | |
7190 | StatsCommand(); | |
7191 | break; | |
7192 | ||
7193 | case ("go north"): | |
7194 | Console.WriteLine("\nYou travel North.\n"); | |
7195 | yCoordinate = yCoordinate + 1; | |
7196 | break; | |
7197 | ||
7198 | case ("go east"): | |
7199 | Console.WriteLine("\nYou travel East.\n"); | |
7200 | xCoordinate = xCoordinate + 1; | |
7201 | break; | |
7202 | ||
7203 | case ("go south"): | |
7204 | Console.WriteLine("\nYou travel South.\n"); | |
7205 | yCoordinate = yCoordinate - 1; | |
7206 | break; | |
7207 | ||
7208 | case ("go west"): | |
7209 | Console.WriteLine("\nYou travel West.\n"); | |
7210 | xCoordinate = xCoordinate - 1; | |
7211 | break; | |
7212 | ||
7213 | default: | |
7214 | Default(); | |
7215 | break; | |
7216 | } | |
7217 | } | |
7218 | static void GoDirectionLower() | |
7219 | { | |
7220 | switch (command.ToLower()) | |
7221 | { | |
7222 | case ("save game"): | |
7223 | SaveGame(); | |
7224 | break; | |
7225 | ||
7226 | case ("help"): | |
7227 | Help(); | |
7228 | break; | |
7229 | ||
7230 | case ("map"): | |
7231 | Map(); | |
7232 | break; | |
7233 | ||
7234 | case ("inventory"): | |
7235 | InventoryCommand(); | |
7236 | break; | |
7237 | ||
7238 | case ("stats"): | |
7239 | StatsCommand(); | |
7240 | break; | |
7241 | ||
7242 | case ("go north"): | |
7243 | Console.WriteLine("\nYou travel North.\n"); | |
7244 | yCoordinate = yCoordinate + 1; | |
7245 | break; | |
7246 | ||
7247 | case ("go east"): | |
7248 | Console.WriteLine("\nYou travel East.\n"); | |
7249 | xCoordinate = xCoordinate + 1; | |
7250 | break; | |
7251 | ||
7252 | case ("go south"): | |
7253 | Console.WriteLine("\nA mountain blocks your path.\n"); | |
7254 | break; | |
7255 | ||
7256 | case ("go west"): | |
7257 | Console.WriteLine("\nYou travel West.\n"); | |
7258 | xCoordinate = xCoordinate - 1; | |
7259 | break; | |
7260 | ||
7261 | default: | |
7262 | Default(); | |
7263 | break; | |
7264 | } | |
7265 | } | |
7266 | static void GoDirectionUpper() | |
7267 | { | |
7268 | switch (command.ToLower()) | |
7269 | { | |
7270 | case ("save game"): | |
7271 | SaveGame(); | |
7272 | break; | |
7273 | ||
7274 | case ("help"): | |
7275 | Help(); | |
7276 | break; | |
7277 | ||
7278 | case ("map"): | |
7279 | Map(); | |
7280 | break; | |
7281 | ||
7282 | case ("inventory"): | |
7283 | InventoryCommand(); | |
7284 | break; | |
7285 | ||
7286 | case ("stats"): | |
7287 | StatsCommand(); | |
7288 | break; | |
7289 | ||
7290 | case ("go north"): | |
7291 | Console.WriteLine("\nAn endless sea lies before you. You cannot swim, and you do not have a boat.\n"); | |
7292 | break; | |
7293 | ||
7294 | case ("go east"): | |
7295 | Console.WriteLine("\nYou travel East.\n"); | |
7296 | xCoordinate = xCoordinate + 1; | |
7297 | break; | |
7298 | ||
7299 | case ("go south"): | |
7300 | Console.WriteLine("\nYou travel South.\n"); | |
7301 | yCoordinate = yCoordinate - 1; | |
7302 | break; | |
7303 | ||
7304 | case ("go west"): | |
7305 | Console.WriteLine("\nYou travel West.\n"); | |
7306 | xCoordinate = xCoordinate - 1; | |
7307 | break; | |
7308 | ||
7309 | default: | |
7310 | Default(); | |
7311 | break; | |
7312 | } | |
7313 | } | |
7314 | static void GoDirectionRight() | |
7315 | { | |
7316 | switch (command.ToLower()) | |
7317 | { | |
7318 | case ("save game"): | |
7319 | SaveGame(); | |
7320 | break; | |
7321 | ||
7322 | case ("help"): | |
7323 | Help(); | |
7324 | break; | |
7325 | ||
7326 | case ("map"): | |
7327 | Map(); | |
7328 | break; | |
7329 | ||
7330 | case ("inventory"): | |
7331 | InventoryCommand(); | |
7332 | break; | |
7333 | ||
7334 | case ("stats"): | |
7335 | StatsCommand(); | |
7336 | break; | |
7337 | ||
7338 | case ("go north"): | |
7339 | Console.WriteLine("\nYou travel North.\n"); | |
7340 | yCoordinate = yCoordinate + 1; | |
7341 | break; | |
7342 | ||
7343 | case ("go east"): | |
7344 | Console.WriteLine("\nThe sea of lava is too close. You cannot go any further.\n"); | |
7345 | break; | |
7346 | ||
7347 | case ("go south"): | |
7348 | Console.WriteLine("\nYou travel South.\n"); | |
7349 | yCoordinate = yCoordinate - 1; | |
7350 | break; | |
7351 | ||
7352 | case ("go west"): | |
7353 | Console.WriteLine("\nYou travel West.\n"); | |
7354 | xCoordinate = xCoordinate - 1; | |
7355 | break; | |
7356 | ||
7357 | default: | |
7358 | Default(); | |
7359 | break; | |
7360 | } | |
7361 | } | |
7362 | static void GoDirectionLeft() | |
7363 | { | |
7364 | switch (command.ToLower()) | |
7365 | { | |
7366 | case ("save game"): | |
7367 | SaveGame(); | |
7368 | break; | |
7369 | ||
7370 | case ("help"): | |
7371 | Help(); | |
7372 | break; | |
7373 | ||
7374 | case ("map"): | |
7375 | Map(); | |
7376 | break; | |
7377 | ||
7378 | case ("inventory"): | |
7379 | InventoryCommand(); | |
7380 | break; | |
7381 | ||
7382 | case ("stats"): | |
7383 | StatsCommand(); | |
7384 | break; | |
7385 | ||
7386 | case ("go north"): | |
7387 | Console.WriteLine("\nYou travel North.\n"); | |
7388 | yCoordinate = yCoordinate + 1; | |
7389 | break; | |
7390 | ||
7391 | case ("go east"): | |
7392 | Console.WriteLine("\nYou travel East.\n"); | |
7393 | xCoordinate = xCoordinate + 1; | |
7394 | break; | |
7395 | ||
7396 | case ("go south"): | |
7397 | Console.WriteLine("\nYou travel South.\n"); | |
7398 | yCoordinate = yCoordinate - 1; | |
7399 | break; | |
7400 | ||
7401 | case ("go west"): | |
7402 | Console.WriteLine("\nAny further and you'll fall off of the edge of the world into an endless abyss.\n"); | |
7403 | break; | |
7404 | ||
7405 | default: | |
7406 | Default(); | |
7407 | break; | |
7408 | } | |
7409 | } | |
7410 | static void GoDirectionLowerRight() | |
7411 | { | |
7412 | switch (command.ToLower()) | |
7413 | { | |
7414 | case ("save game"): | |
7415 | SaveGame(); | |
7416 | break; | |
7417 | ||
7418 | case ("help"): | |
7419 | Help(); | |
7420 | break; | |
7421 | ||
7422 | case ("map"): | |
7423 | Map(); | |
7424 | break; | |
7425 | ||
7426 | case ("inventory"): | |
7427 | InventoryCommand(); | |
7428 | break; | |
7429 | ||
7430 | case ("stats"): | |
7431 | StatsCommand(); | |
7432 | break; | |
7433 | ||
7434 | case ("go north"): | |
7435 | Console.WriteLine("\nYou travel North.\n"); | |
7436 | yCoordinate = yCoordinate + 1; | |
7437 | break; | |
7438 | ||
7439 | case ("go east"): | |
7440 | Console.WriteLine("\nThe sea of lava is too close. You cannot go any further.\n"); | |
7441 | break; | |
7442 | ||
7443 | case ("go south"): | |
7444 | Console.WriteLine("\nA mountain blocks your path.\n"); | |
7445 | break; | |
7446 | ||
7447 | case ("go west"): | |
7448 | Console.WriteLine("\nYou travel West.\n"); | |
7449 | xCoordinate = xCoordinate - 1; | |
7450 | break; | |
7451 | ||
7452 | default: | |
7453 | Default(); | |
7454 | break; | |
7455 | } | |
7456 | } | |
7457 | static void GoDirectionLowerLeft() | |
7458 | { | |
7459 | switch (command.ToLower()) | |
7460 | { | |
7461 | case ("save game"): | |
7462 | SaveGame(); | |
7463 | break; | |
7464 | ||
7465 | case ("help"): | |
7466 | Help(); | |
7467 | break; | |
7468 | ||
7469 | case ("map"): | |
7470 | Map(); | |
7471 | break; | |
7472 | ||
7473 | case ("inventory"): | |
7474 | InventoryCommand(); | |
7475 | break; | |
7476 | ||
7477 | case ("stats"): | |
7478 | StatsCommand(); | |
7479 | break; | |
7480 | ||
7481 | case ("go north"): | |
7482 | Console.WriteLine("\nYou travel North.\n"); | |
7483 | yCoordinate = yCoordinate + 1; | |
7484 | break; | |
7485 | ||
7486 | case ("go east"): | |
7487 | Console.WriteLine("\nYou travel East.\n"); | |
7488 | xCoordinate = xCoordinate + 1; | |
7489 | break; | |
7490 | ||
7491 | case ("go south"): | |
7492 | Console.WriteLine("\nA mountain blocks your path.\n"); | |
7493 | break; | |
7494 | ||
7495 | case ("go west"): | |
7496 | Console.WriteLine("\nAny further and you'll fall of the edge of the world into an endless abyss.\n"); | |
7497 | break; | |
7498 | ||
7499 | default: | |
7500 | Default(); | |
7501 | break; | |
7502 | } | |
7503 | } | |
7504 | static void GoDirectionUpperRight() | |
7505 | { | |
7506 | switch (command.ToLower()) | |
7507 | { | |
7508 | case ("save game"): | |
7509 | SaveGame(); | |
7510 | break; | |
7511 | ||
7512 | case ("help"): | |
7513 | Help(); | |
7514 | break; | |
7515 | ||
7516 | case ("map"): | |
7517 | Map(); | |
7518 | break; | |
7519 | ||
7520 | case ("inventory"): | |
7521 | InventoryCommand(); | |
7522 | break; | |
7523 | ||
7524 | case ("stats"): | |
7525 | StatsCommand(); | |
7526 | break; | |
7527 | ||
7528 | case ("go north"): | |
7529 | Console.WriteLine("\nAn endless sea lies before you. You cannot swim and you do not have a boat.\n"); | |
7530 | break; | |
7531 | ||
7532 | case ("go east"): | |
7533 | Console.WriteLine("\nThe sea of lava is too close. You cannot go any further.\n"); | |
7534 | break; | |
7535 | ||
7536 | case ("go south"): | |
7537 | Console.WriteLine("\nYou travel South.\n"); | |
7538 | yCoordinate = yCoordinate - 1; | |
7539 | break; | |
7540 | ||
7541 | case ("go west"): | |
7542 | Console.WriteLine("\nYou travel West.\n"); | |
7543 | xCoordinate = xCoordinate - 1; | |
7544 | break; | |
7545 | ||
7546 | default: | |
7547 | Default(); | |
7548 | break; | |
7549 | } | |
7550 | } | |
7551 | static void GoDirectionUpperLeft() | |
7552 | { | |
7553 | switch (command.ToLower()) | |
7554 | { | |
7555 | case ("save game"): | |
7556 | SaveGame(); | |
7557 | break; | |
7558 | ||
7559 | case ("help"): | |
7560 | Help(); | |
7561 | break; | |
7562 | ||
7563 | case ("map"): | |
7564 | Map(); | |
7565 | break; | |
7566 | ||
7567 | case ("inventory"): | |
7568 | InventoryCommand(); | |
7569 | break; | |
7570 | ||
7571 | case ("stats"): | |
7572 | StatsCommand(); | |
7573 | break; | |
7574 | ||
7575 | case ("go north"): | |
7576 | Console.WriteLine("\nAn endless sea lies before you. You cannot swim, and you do not have a boat.\n"); | |
7577 | break; | |
7578 | ||
7579 | case ("go east"): | |
7580 | Console.WriteLine("\nYou travel East.\n"); | |
7581 | xCoordinate = xCoordinate + 1; | |
7582 | break; | |
7583 | ||
7584 | case ("go south"): | |
7585 | Console.WriteLine("\nYou travel South.\n"); | |
7586 | yCoordinate = yCoordinate - 1; | |
7587 | break; | |
7588 | ||
7589 | case ("go west"): | |
7590 | Console.WriteLine("\nAny further and you'll fall of the edge of the world into an endless abyss.\n"); | |
7591 | break; | |
7592 | ||
7593 | default: | |
7594 | Default(); | |
7595 | break; | |
7596 | } | |
7597 | } | |
7598 | ||
7599 | //endmethods begin main method | |
7600 | static void Main(string[] args) | |
7601 | { | |
7602 | SetConsoleSize(); | |
7603 | ||
7604 | MusicPrelude(); | |
7605 | ||
7606 | Console.ForegroundColor = ConsoleColor.Red; | |
7607 | Console.WriteLine(" * ) )"); | |
7608 | Console.WriteLine(" ` ) /( ( /( ("); | |
7609 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7610 | Console.WriteLine(" ( )(_)))\\()) ))\\"); | |
7611 | Console.WriteLine(" (_(_())((_)\\ /((_)"); | |
7612 | Console.ForegroundColor = ConsoleColor.Green; | |
7613 | Console.Write(" |_ _|| |"); | |
7614 | Console.ForegroundColor = ConsoleColor.Red; | |
7615 | Console.WriteLine("(_)(_))"); | |
7616 | Console.Write(" ("); | |
7617 | Console.ForegroundColor = ConsoleColor.Green; | |
7618 | Console.Write("| | | "); | |
7619 | Console.WriteLine("' \\ / -_)"); | |
7620 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7621 | Console.Write(" )"); | |
7622 | Console.ForegroundColor = ConsoleColor.Green; | |
7623 | Console.Write("|_| |_||_|\\___|"); | |
7624 | Console.ForegroundColor = ConsoleColor.Red; | |
7625 | Console.WriteLine(" )"); | |
7626 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7627 | Console.WriteLine(" (()/( ) ( /("); | |
7628 | Console.WriteLine(" /(_)) ( /( ( )\\())"); | |
7629 | Console.ForegroundColor = ConsoleColor.Red; | |
7630 | Console.Write(" ("); | |
7631 | Console.ForegroundColor = ConsoleColor.Green; | |
7632 | Console.Write("_"); | |
7633 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7634 | Console.Write(")) )("); | |
7635 | Console.Write("_"); | |
7636 | Console.ForegroundColor = ConsoleColor.Red; | |
7637 | Console.Write(")) )\\ ("); | |
7638 | Console.ForegroundColor = ConsoleColor.Green; | |
7639 | Console.Write("_"); | |
7640 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7641 | Console.WriteLine("))/"); | |
7642 | Console.ForegroundColor = ConsoleColor.Green; | |
7643 | Console.Write(" | | "); | |
7644 | Console.ForegroundColor = ConsoleColor.Red; | |
7645 | Console.Write("(("); | |
7646 | Console.ForegroundColor = ConsoleColor.Green; | |
7647 | Console.Write("_"); | |
7648 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7649 | Console.Write(")"); | |
7650 | Console.ForegroundColor = ConsoleColor.Green; | |
7651 | Console.Write("_"); | |
7652 | Console.ForegroundColor = ConsoleColor.Red; | |
7653 | Console.Write(" (("); | |
7654 | Console.ForegroundColor = ConsoleColor.Green; | |
7655 | Console.Write("_"); | |
7656 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7657 | Console.Write(")"); | |
7658 | Console.ForegroundColor = ConsoleColor.Green; | |
7659 | Console.WriteLine("| |_"); | |
7660 | Console.ForegroundColor = ConsoleColor.Red; | |
7661 | Console.Write(" ( "); | |
7662 | Console.ForegroundColor = ConsoleColor.Green; | |
7663 | Console.Write("| |__ / _` |(_-<| _| "); | |
7664 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7665 | Console.WriteLine("("); | |
7666 | Console.ForegroundColor = ConsoleColor.Red; | |
7667 | Console.Write(" )\\ )"); | |
7668 | Console.ForegroundColor = ConsoleColor.Green; | |
7669 | Console.Write("____|\\__,_|/__/ \\__|"); | |
7670 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7671 | Console.WriteLine(" )\\ ) ("); | |
7672 | Console.WriteLine("(()/( ( ) ( ( (()/( )\\ ) ( ( ("); | |
7673 | Console.WriteLine(" /(_)) )( ( /( )\\))( ( ( /(_))((_)( /( )\\ ) ))\\ )("); | |
7674 | Console.ForegroundColor = ConsoleColor.Red; | |
7675 | Console.Write("("); | |
7676 | Console.ForegroundColor = ConsoleColor.Green; | |
7677 | Console.Write("_"); | |
7678 | Console.ForegroundColor = ConsoleColor.Red; | |
7679 | Console.Write("))"); | |
7680 | Console.ForegroundColor = ConsoleColor.Green; | |
7681 | Console.Write("_"); | |
7682 | Console.ForegroundColor = ConsoleColor.Red; | |
7683 | Console.Write(" (()\\ )("); | |
7684 | Console.Write("_"); | |
7685 | Console.Write("))(("); | |
7686 | Console.Write("_"); | |
7687 | Console.Write("))\\ )\\ )\\ ) ("); | |
7688 | Console.ForegroundColor = ConsoleColor.Green; | |
7689 | Console.Write("_"); | |
7690 | Console.ForegroundColor = ConsoleColor.Red; | |
7691 | Console.Write(")) "); | |
7692 | Console.ForegroundColor = ConsoleColor.Green; | |
7693 | Console.Write("_"); | |
7694 | Console.ForegroundColor = ConsoleColor.Red; | |
7695 | Console.Write(" )("); | |
7696 | Console.Write("_"); | |
7697 | Console.Write("))(()/( /(("); | |
7698 | Console.Write("_"); | |
7699 | Console.WriteLine(")(()\\"); | |
7700 | Console.ForegroundColor = ConsoleColor.Green; | |
7701 | Console.Write(" | \\"); | |
7702 | Console.ForegroundColor = ConsoleColor.Red; | |
7703 | Console.Write(" (("); | |
7704 | Console.ForegroundColor = ConsoleColor.Green; | |
7705 | Console.Write("_"); | |
7706 | Console.ForegroundColor = ConsoleColor.Red; | |
7707 | Console.Write(")(("); | |
7708 | Console.ForegroundColor = ConsoleColor.Green; | |
7709 | Console.Write("_"); | |
7710 | Console.ForegroundColor = ConsoleColor.Red; | |
7711 | Console.Write(")"); | |
7712 | Console.ForegroundColor = ConsoleColor.Green; | |
7713 | Console.Write("_"); | |
7714 | Console.ForegroundColor = ConsoleColor.Red; | |
7715 | Console.Write(" (()("); | |
7716 | Console.ForegroundColor = ConsoleColor.Green; | |
7717 | Console.Write("_"); | |
7718 | Console.ForegroundColor = ConsoleColor.Red; | |
7719 | Console.Write(")(("); | |
7720 | Console.ForegroundColor = ConsoleColor.Green; | |
7721 | Console.Write("_"); | |
7722 | Console.ForegroundColor = ConsoleColor.Red; | |
7723 | Console.Write(") "); | |
7724 | Console.ForegroundColor = ConsoleColor.Green; | |
7725 | Console.Write("_"); | |
7726 | Console.ForegroundColor = ConsoleColor.Red; | |
7727 | Console.Write("("); | |
7728 | Console.ForegroundColor = ConsoleColor.Green; | |
7729 | Console.Write("_"); | |
7730 | Console.ForegroundColor = ConsoleColor.Red; | |
7731 | Console.Write("/( "); | |
7732 | Console.ForegroundColor = ConsoleColor.Green; | |
7733 | Console.Write("/ __| | |"); | |
7734 | Console.ForegroundColor = ConsoleColor.Red; | |
7735 | Console.Write("(("); | |
7736 | Console.ForegroundColor = ConsoleColor.Green; | |
7737 | Console.Write("_"); | |
7738 | Console.ForegroundColor = ConsoleColor.Red; | |
7739 | Console.Write(")"); | |
7740 | Console.ForegroundColor = ConsoleColor.Green; | |
7741 | Console.Write("_"); | |
7742 | Console.ForegroundColor = ConsoleColor.Red; | |
7743 | Console.Write(" )("); | |
7744 | Console.ForegroundColor = ConsoleColor.Green; | |
7745 | Console.Write("_"); | |
7746 | Console.ForegroundColor = ConsoleColor.Red; | |
7747 | Console.Write("))("); | |
7748 | Console.ForegroundColor = ConsoleColor.Green; | |
7749 | Console.Write("_"); | |
7750 | Console.ForegroundColor = ConsoleColor.Red; | |
7751 | Console.Write(")) (("); | |
7752 | Console.ForegroundColor = ConsoleColor.Green; | |
7753 | Console.Write("_"); | |
7754 | Console.ForegroundColor = ConsoleColor.Red; | |
7755 | Console.WriteLine(")"); | |
7756 | Console.ForegroundColor = ConsoleColor.Green; | |
7757 | Console.Write(" | |) || '_|/ _` |/ _` |/ _ \\| ' \\"); | |
7758 | Console.ForegroundColor = ConsoleColor.Red; | |
7759 | Console.Write(")) "); | |
7760 | Console.ForegroundColor = ConsoleColor.Green; | |
7761 | Console.WriteLine("\\__ \\ | |/ _` || || |/ -_) | '_|"); | |
7762 | Console.WriteLine(" |___/ |_| \\__,_|\\__, |\\___/|_||_| |___/ |_|\\__,_| \\_, |\\___| |_|"); | |
7763 | Console.WriteLine(" |___/ |__/"); | |
7764 | ||
7765 | CheckInventory(); | |
7766 | //input character name | |
7767 | ||
7768 | ||
7769 | Console.ForegroundColor = ConsoleColor.White; | |
7770 | Console.WriteLine("\nWelcome to The Last Dragon Slayer! Please enter your characters name.\n"); | |
7771 | characterName = Console.ReadLine(); | |
7772 | ||
7773 | //introduction | |
7774 | Console.WriteLine("\nHello " + characterName); | |
7775 | Console.WriteLine("This is The Last Dragon Slayer. This is a text-based RPG. In this game you must roam around the land of Dragonville. You can level up, find\nequipment, and interact with the world of Dragonville on your adventure.\n"); | |
7776 | Console.WriteLine("Commands are usually verb noun. For example, \"go east\"."); | |
7777 | Console.WriteLine("For a full list of commands type \"help\".\n"); | |
7778 | Console.WriteLine("Type \"start\" to begin your adventure, or \"load game\" to load a saved game.\n"); | |
7779 | ||
7780 | ||
7781 | ||
7782 | //if help display list of commands. if start, begin journey. else display error message. | |
7783 | ||
7784 | //attempt at adding x y coordinates | |
7785 | ||
7786 | while ((command != "start") && (command != "load game")) | |
7787 | { | |
7788 | command = Console.ReadLine(); | |
7789 | if (command == "load game") | |
7790 | { | |
7791 | LoadGame(); | |
7792 | xCoordinate = 0; | |
7793 | yCoordinate = 0; | |
7794 | Console.Clear(); | |
7795 | Console.WriteLine("\nGame loaded. Starting coordinates are 0, 0.\n"); | |
7796 | } | |
7797 | else | |
7798 | { | |
7799 | switch (command.ToLower()) | |
7800 | { | |
7801 | case ("iddqd"): | |
7802 | GodMode(); | |
7803 | break; | |
7804 | ||
7805 | case ("start"): | |
7806 | Console.Clear(); | |
7807 | Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tOne thousand years ago, Fafnir, the evil dragon, began his evil reign over the land of Dragonville."); | |
7808 | Thread.Sleep(6000); | |
7809 | Console.Clear(); | |
7810 | Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tHe was merciless. He slaughtered all who opposed him, and cared only for gold."); | |
7811 | Thread.Sleep(6000); | |
7812 | Console.Clear(); | |
7813 | Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tBut the people still had one thing left to give them hope."); | |
7814 | Thread.Sleep(6000); | |
7815 | Console.Clear(); | |
7816 | Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\t\t\tThe great tree, Yggdrasil."); | |
7817 | Thread.Sleep(5000); | |
7818 | Console.Clear(); | |
7819 | Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tThe people of Dragonville chose Siegfried, their finest Paladin, to journey to Yggdrasil and receive his blessing."); | |
7820 | Thread.Sleep(6000); | |
7821 | Console.Clear(); | |
7822 | Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tYggdrasil blessed Siegfried with the mighty Balmus, a magical blade with the potential to slay the mighty Fafnir."); | |
7823 | Thread.Sleep(6000); | |
7824 | Console.Clear(); | |
7825 | Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tSiegfried travelled to Fafnir's lair, and an epic battle ended with the death of Fafnir."); | |
7826 | Thread.Sleep(6000); | |
7827 | Console.Clear(); | |
7828 | Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tSiegfried vanished shortly after this, and was never heard from again."); | |
7829 | Thread.Sleep(6000); | |
7830 | Console.Clear(); | |
7831 | Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tPeace returned to the land of Dragonville for a thousand years."); | |
7832 | Thread.Sleep(6000); | |
7833 | Console.Clear(); | |
7834 | Console.WriteLine("\n\n\n\n\n\n\n\n\n\n\t\tBut time flows like a river, and history repeats."); | |
7835 | Thread.Sleep(6000); | |
7836 | Console.Clear(); | |
7837 | Console.WriteLine("You wake up and look around you. You see you are in a bed at an Inn. You touch your head and discover a bloody bandage.\n"); | |
7838 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7839 | Console.WriteLine("\nInkeeper:"); | |
7840 | Console.WriteLine("Ahh you're awake! I wasn't sure if you would wake up at all. You're lucky to be alive! Tell me sir, what is your name?\n"); | |
7841 | Console.WriteLine("You can't remember can ya? I'm not surprised. That is quite a bump ya got on your head. For now let's just call you " + characterName + ".\nWell based on your gear, I would say you must be a Paladin of sorts. Why don't you have a look around town? Maybe that will\nhelp you remember why you came here.\n"); | |
7842 | Console.ForegroundColor = ConsoleColor.White; | |
7843 | break; | |
7844 | ||
7845 | default: | |
7846 | HelpCommand(); | |
7847 | break; | |
7848 | } | |
7849 | } | |
7850 | if (command == "load game") | |
7851 | { | |
7852 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7853 | Console.WriteLine("\nInnkeeper:\nGood morning Paladin! May Yggdrasil bless you!\n"); | |
7854 | Console.ForegroundColor = ConsoleColor.White; | |
7855 | } | |
7856 | } | |
7857 | StopMusic(); | |
7858 | //continue after "start" | |
7859 | MusicTown1(); | |
7860 | while (command != "leave inn") | |
7861 | { | |
7862 | command = Console.ReadLine(); | |
7863 | switch (command.ToLower()) | |
7864 | { | |
7865 | case ("leave inn"): | |
7866 | Console.WriteLine("\nYou leave the inn. Outside the inn you see a small village. Parts of the village look as if they were burnt. There is a shop in\nthe village and a few villagers.\n"); | |
7867 | break; | |
7868 | ||
7869 | default: | |
7870 | HelpCommand(); | |
7871 | break; | |
7872 | } | |
7873 | } | |
7874 | ||
7875 | //continue after leaving inn | |
7876 | while ((command != "go east") && (command != "go west") && (command != "go north") && (command != "go south")) | |
7877 | { | |
7878 | command = Console.ReadLine(); | |
7879 | switch (command.ToLower()) | |
7880 | { | |
7881 | case ("visit inn"): | |
7882 | Inn(); | |
7883 | break; | |
7884 | ||
7885 | case ("visit shop"): | |
7886 | shop(); | |
7887 | break; | |
7888 | ||
7889 | case ("talk villager"): | |
7890 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7891 | Console.WriteLine("\nVillager:"); | |
7892 | Console.WriteLine("Hello stranger! It is good to see you are awake. This village was attacked by a dragon. Not many have survived. I wouldn't stay\nhere long if I were you. The dragon could come back at any moment.\n"); | |
7893 | Console.ForegroundColor = ConsoleColor.White; | |
7894 | break; | |
7895 | ||
7896 | default: | |
7897 | GoDirection(); | |
7898 | break; | |
7899 | } | |
7900 | } | |
7901 | while (endgame != 1) | |
7902 | { | |
7903 | while (((xCoordinate >= -6) && (xCoordinate <= 4)) && ((yCoordinate >= -3) && (yCoordinate <= 4))) | |
7904 | { | |
7905 | EncounterSystem(); | |
7906 | while ((xCoordinate == 0) && (yCoordinate == 0)) | |
7907 | { | |
7908 | command = Console.ReadLine(); | |
7909 | switch (command.ToLower()) | |
7910 | { | |
7911 | case ("visit inn"): | |
7912 | Inn(); | |
7913 | break; | |
7914 | ||
7915 | case ("visit shop"): | |
7916 | shop(); | |
7917 | break; | |
7918 | ||
7919 | case ("talk villager"): | |
7920 | Console.ForegroundColor = ConsoleColor.Yellow; | |
7921 | Console.WriteLine("\nVillager:"); | |
7922 | Console.WriteLine("Oh hi there " + characterName + "! It looks like that nasty old dragon didn't come back after all.\n"); | |
7923 | Console.ForegroundColor = ConsoleColor.White; | |
7924 | break; | |
7925 | ||
7926 | default: | |
7927 | GoDirection(); | |
7928 | break; | |
7929 | } | |
7930 | } | |
7931 | while ((xCoordinate == 1) && (yCoordinate == 0)) | |
7932 | { | |
7933 | command = Console.ReadLine(); | |
7934 | switch (command.ToLower()) | |
7935 | { | |
7936 | default: | |
7937 | GoDirection(); | |
7938 | break; | |
7939 | } | |
7940 | } | |
7941 | while ((xCoordinate == 2) && (yCoordinate == 0)) | |
7942 | { | |
7943 | command = Console.ReadLine(); | |
7944 | switch (command.ToLower()) | |
7945 | { | |
7946 | default: | |
7947 | GoDirection(); | |
7948 | break; | |
7949 | } | |
7950 | } | |
7951 | while ((xCoordinate == 3) && (yCoordinate == 0)) | |
7952 | { | |
7953 | command = Console.ReadLine(); | |
7954 | switch (command.ToLower()) | |
7955 | { | |
7956 | default: | |
7957 | GoDirection(); | |
7958 | break; | |
7959 | } | |
7960 | } | |
7961 | while ((xCoordinate == 4) && (yCoordinate == 0)) | |
7962 | { | |
7963 | command = Console.ReadLine(); | |
7964 | switch (command.ToLower()) | |
7965 | { | |
7966 | case ("visit inn"): | |
7967 | Inn1(); | |
7968 | break; | |
7969 | ||
7970 | case ("visit shop"): | |
7971 | shop1(); | |
7972 | break; | |
7973 | ||
7974 | default: | |
7975 | GoDirection(); | |
7976 | break; | |
7977 | } | |
7978 | } | |
7979 | while ((xCoordinate == -6) && (yCoordinate == 0)) | |
7980 | { | |
7981 | command = Console.ReadLine(); | |
7982 | switch (command.ToLower()) | |
7983 | { | |
7984 | default: | |
7985 | GoDirection(); | |
7986 | break; | |
7987 | } | |
7988 | } | |
7989 | while ((xCoordinate == -5) && (yCoordinate == 0)) | |
7990 | { | |
7991 | command = Console.ReadLine(); | |
7992 | switch (command.ToLower()) | |
7993 | { | |
7994 | default: | |
7995 | GoDirection(); | |
7996 | break; | |
7997 | } | |
7998 | } | |
7999 | while ((xCoordinate == -4) && (yCoordinate == 0)) | |
8000 | { | |
8001 | command = Console.ReadLine(); | |
8002 | switch (command.ToLower()) | |
8003 | { | |
8004 | default: | |
8005 | GoDirection(); | |
8006 | break; | |
8007 | } | |
8008 | } | |
8009 | while ((xCoordinate == -3) && (yCoordinate == 0)) | |
8010 | { | |
8011 | command = Console.ReadLine(); | |
8012 | switch (command.ToLower()) | |
8013 | { | |
8014 | default: | |
8015 | GoDirection(); | |
8016 | break; | |
8017 | } | |
8018 | } | |
8019 | while ((xCoordinate == -2) && (yCoordinate == 0)) | |
8020 | { | |
8021 | command = Console.ReadLine(); | |
8022 | switch (command.ToLower()) | |
8023 | { | |
8024 | default: | |
8025 | GoDirection(); | |
8026 | break; | |
8027 | } | |
8028 | } | |
8029 | while ((xCoordinate == -1) && (yCoordinate == 0)) | |
8030 | { | |
8031 | command = Console.ReadLine(); | |
8032 | switch (command.ToLower()) | |
8033 | { | |
8034 | default: | |
8035 | GoDirection(); | |
8036 | break; | |
8037 | } | |
8038 | } | |
8039 | while ((xCoordinate == -6) && (yCoordinate == -3)) | |
8040 | { | |
8041 | command = Console.ReadLine(); | |
8042 | switch (command.ToLower()) | |
8043 | { | |
8044 | default: | |
8045 | GoDirection(); | |
8046 | break; | |
8047 | } | |
8048 | } | |
8049 | while ((xCoordinate == -5) && (yCoordinate == -3)) | |
8050 | { | |
8051 | command = Console.ReadLine(); | |
8052 | switch (command.ToLower()) | |
8053 | { | |
8054 | case ("visit shop"): | |
8055 | shop3(); | |
8056 | break; | |
8057 | ||
8058 | case ("visit inn"): | |
8059 | Inn3(); | |
8060 | break; | |
8061 | ||
8062 | default: | |
8063 | GoDirection(); | |
8064 | break; | |
8065 | } | |
8066 | } | |
8067 | while ((xCoordinate == -4) && (yCoordinate == -3)) | |
8068 | { | |
8069 | command = Console.ReadLine(); | |
8070 | switch (command.ToLower()) | |
8071 | { | |
8072 | default: | |
8073 | GoDirection(); | |
8074 | break; | |
8075 | } | |
8076 | } | |
8077 | while ((xCoordinate == -3) && (yCoordinate == -3)) | |
8078 | { | |
8079 | command = Console.ReadLine(); | |
8080 | switch (command.ToLower()) | |
8081 | { | |
8082 | default: | |
8083 | GoDirection(); | |
8084 | break; | |
8085 | } | |
8086 | } | |
8087 | while ((xCoordinate == -2) && (yCoordinate == -3)) | |
8088 | { | |
8089 | command = Console.ReadLine(); | |
8090 | switch (command.ToLower()) | |
8091 | { | |
8092 | default: | |
8093 | GoDirection(); | |
8094 | break; | |
8095 | } | |
8096 | } | |
8097 | while ((xCoordinate == -1) && (yCoordinate == -3)) | |
8098 | { | |
8099 | command = Console.ReadLine(); | |
8100 | switch (command.ToLower()) | |
8101 | { | |
8102 | case ("visit inn"): | |
8103 | Inn1(); | |
8104 | break; | |
8105 | ||
8106 | case ("visit shop"): | |
8107 | shop1(); | |
8108 | break; | |
8109 | ||
8110 | default: | |
8111 | GoDirection(); | |
8112 | break; | |
8113 | } | |
8114 | } | |
8115 | while ((xCoordinate == 0) && (yCoordinate == -3)) | |
8116 | { | |
8117 | command = Console.ReadLine(); | |
8118 | switch (command.ToLower()) | |
8119 | { | |
8120 | default: | |
8121 | GoDirection(); | |
8122 | break; | |
8123 | } | |
8124 | } | |
8125 | while ((xCoordinate == 1) && (yCoordinate == -3)) | |
8126 | { | |
8127 | command = Console.ReadLine(); | |
8128 | switch (command.ToLower()) | |
8129 | { | |
8130 | default: | |
8131 | GoDirection(); | |
8132 | break; | |
8133 | } | |
8134 | } | |
8135 | while ((xCoordinate == 2) && (yCoordinate == -3)) | |
8136 | { | |
8137 | command = Console.ReadLine(); | |
8138 | switch (command.ToLower()) | |
8139 | { | |
8140 | default: | |
8141 | GoDirection(); | |
8142 | break; | |
8143 | } | |
8144 | } | |
8145 | while ((xCoordinate == 3) && (yCoordinate == -3)) | |
8146 | { | |
8147 | command = Console.ReadLine(); | |
8148 | switch (command.ToLower()) | |
8149 | { | |
8150 | case ("visit inn"): | |
8151 | Inn2(); | |
8152 | break; | |
8153 | ||
8154 | case ("visit shop"): | |
8155 | shop2(); | |
8156 | break; | |
8157 | ||
8158 | default: | |
8159 | GoDirection(); | |
8160 | break; | |
8161 | } | |
8162 | } | |
8163 | while ((xCoordinate == 4) && (yCoordinate == -3)) | |
8164 | { | |
8165 | command = Console.ReadLine(); | |
8166 | switch (command.ToLower()) | |
8167 | { | |
8168 | default: | |
8169 | GoDirection(); | |
8170 | break; | |
8171 | } | |
8172 | } | |
8173 | while ((xCoordinate == -6) && (yCoordinate == -2)) | |
8174 | { | |
8175 | command = Console.ReadLine(); | |
8176 | switch (command.ToLower()) | |
8177 | { | |
8178 | default: | |
8179 | GoDirection(); | |
8180 | break; | |
8181 | } | |
8182 | } | |
8183 | while ((xCoordinate == -5) && (yCoordinate == -2)) | |
8184 | { | |
8185 | command = Console.ReadLine(); | |
8186 | switch (command.ToLower()) | |
8187 | { | |
8188 | default: | |
8189 | GoDirection(); | |
8190 | break; | |
8191 | } | |
8192 | } | |
8193 | while ((xCoordinate == -4) && (yCoordinate == -2)) | |
8194 | { | |
8195 | command = Console.ReadLine(); | |
8196 | switch (command.ToLower()) | |
8197 | { | |
8198 | default: | |
8199 | GoDirection(); | |
8200 | break; | |
8201 | } | |
8202 | } | |
8203 | while ((xCoordinate == -3) && (yCoordinate == -2)) | |
8204 | { | |
8205 | command = Console.ReadLine(); | |
8206 | switch (command.ToLower()) | |
8207 | { | |
8208 | default: | |
8209 | GoDirection(); | |
8210 | break; | |
8211 | } | |
8212 | } | |
8213 | while ((xCoordinate == -2) && (yCoordinate == -2)) | |
8214 | { | |
8215 | command = Console.ReadLine(); | |
8216 | switch (command.ToLower()) | |
8217 | { | |
8218 | default: | |
8219 | GoDirection(); | |
8220 | break; | |
8221 | } | |
8222 | } | |
8223 | while ((xCoordinate == -1) && (yCoordinate == -2)) | |
8224 | { | |
8225 | command = Console.ReadLine(); | |
8226 | switch (command.ToLower()) | |
8227 | { | |
8228 | default: | |
8229 | GoDirection(); | |
8230 | break; | |
8231 | } | |
8232 | } | |
8233 | while ((xCoordinate == 0) && (yCoordinate == -2)) | |
8234 | { | |
8235 | command = Console.ReadLine(); | |
8236 | switch (command.ToLower()) | |
8237 | { | |
8238 | default: | |
8239 | GoDirection(); | |
8240 | break; | |
8241 | } | |
8242 | } | |
8243 | while ((xCoordinate == 1) && (yCoordinate == -2)) | |
8244 | { | |
8245 | command = Console.ReadLine(); | |
8246 | switch (command.ToLower()) | |
8247 | { | |
8248 | default: | |
8249 | GoDirection(); | |
8250 | break; | |
8251 | } | |
8252 | } | |
8253 | while ((xCoordinate == 2) && (yCoordinate == -2)) | |
8254 | { | |
8255 | command = Console.ReadLine(); | |
8256 | switch (command.ToLower()) | |
8257 | { | |
8258 | default: | |
8259 | GoDirection(); | |
8260 | break; | |
8261 | } | |
8262 | } | |
8263 | while ((xCoordinate == 3) && (yCoordinate == -2)) | |
8264 | { | |
8265 | command = Console.ReadLine(); | |
8266 | switch (command.ToLower()) | |
8267 | { | |
8268 | default: | |
8269 | GoDirection(); | |
8270 | break; | |
8271 | } | |
8272 | } | |
8273 | while ((xCoordinate == 4) && (yCoordinate == -2)) | |
8274 | { | |
8275 | command = Console.ReadLine(); | |
8276 | switch (command.ToLower()) | |
8277 | { | |
8278 | default: | |
8279 | GoDirection(); | |
8280 | break; | |
8281 | } | |
8282 | } | |
8283 | while ((xCoordinate == -6) && (yCoordinate == -1)) | |
8284 | { | |
8285 | command = Console.ReadLine(); | |
8286 | switch (command.ToLower()) | |
8287 | { | |
8288 | default: | |
8289 | GoDirection(); | |
8290 | break; | |
8291 | } | |
8292 | } | |
8293 | while ((xCoordinate == -5) && (yCoordinate == -1)) | |
8294 | { | |
8295 | command = Console.ReadLine(); | |
8296 | switch (command.ToLower()) | |
8297 | { | |
8298 | default: | |
8299 | GoDirection(); | |
8300 | break; | |
8301 | } | |
8302 | } | |
8303 | while ((xCoordinate == -4) && (yCoordinate == -1)) | |
8304 | { | |
8305 | command = Console.ReadLine(); | |
8306 | switch (command.ToLower()) | |
8307 | { | |
8308 | default: | |
8309 | GoDirection(); | |
8310 | break; | |
8311 | } | |
8312 | } | |
8313 | while ((xCoordinate == -3) && (yCoordinate == -1)) | |
8314 | { | |
8315 | command = Console.ReadLine(); | |
8316 | switch (command.ToLower()) | |
8317 | { | |
8318 | case ("visit inn"): | |
8319 | Inn1(); | |
8320 | break; | |
8321 | ||
8322 | case ("visit shop"): | |
8323 | shop1(); | |
8324 | break; | |
8325 | ||
8326 | default: | |
8327 | GoDirection(); | |
8328 | break; | |
8329 | } | |
8330 | } | |
8331 | while ((xCoordinate == -2) && (yCoordinate == -1)) | |
8332 | { | |
8333 | command = Console.ReadLine(); | |
8334 | switch (command.ToLower()) | |
8335 | { | |
8336 | default: | |
8337 | GoDirection(); | |
8338 | break; | |
8339 | } | |
8340 | } | |
8341 | while ((xCoordinate == -1) && (yCoordinate == -1)) | |
8342 | { | |
8343 | command = Console.ReadLine(); | |
8344 | switch (command.ToLower()) | |
8345 | { | |
8346 | default: | |
8347 | GoDirection(); | |
8348 | break; | |
8349 | } | |
8350 | } | |
8351 | while ((xCoordinate == 0) && (yCoordinate == -1)) | |
8352 | { | |
8353 | command = Console.ReadLine(); | |
8354 | switch (command.ToLower()) | |
8355 | { | |
8356 | default: | |
8357 | GoDirection(); | |
8358 | break; | |
8359 | } | |
8360 | } | |
8361 | while ((xCoordinate == 1) && (yCoordinate == -1)) | |
8362 | { | |
8363 | command = Console.ReadLine(); | |
8364 | switch (command.ToLower()) | |
8365 | { | |
8366 | default: | |
8367 | GoDirection(); | |
8368 | break; | |
8369 | } | |
8370 | } | |
8371 | while ((xCoordinate == 2) && (yCoordinate == -1)) | |
8372 | { | |
8373 | command = Console.ReadLine(); | |
8374 | switch (command.ToLower()) | |
8375 | { | |
8376 | default: | |
8377 | GoDirection(); | |
8378 | break; | |
8379 | } | |
8380 | } | |
8381 | while ((xCoordinate == 3) && (yCoordinate == -1)) | |
8382 | { | |
8383 | command = Console.ReadLine(); | |
8384 | switch (command.ToLower()) | |
8385 | { | |
8386 | default: | |
8387 | GoDirection(); | |
8388 | break; | |
8389 | } | |
8390 | } | |
8391 | while ((xCoordinate == 4) && (yCoordinate == -1)) | |
8392 | { | |
8393 | command = Console.ReadLine(); | |
8394 | switch (command.ToLower()) | |
8395 | { | |
8396 | default: | |
8397 | GoDirection(); | |
8398 | break; | |
8399 | } | |
8400 | } | |
8401 | while ((xCoordinate == -6) && (yCoordinate == 1)) | |
8402 | { | |
8403 | command = Console.ReadLine(); | |
8404 | switch (command.ToLower()) | |
8405 | { | |
8406 | default: | |
8407 | GoDirection(); | |
8408 | break; | |
8409 | } | |
8410 | } | |
8411 | while ((xCoordinate == -5) && (yCoordinate == 1)) | |
8412 | { | |
8413 | command = Console.ReadLine(); | |
8414 | switch (command.ToLower()) | |
8415 | { | |
8416 | case ("visit inn"): | |
8417 | Inn2(); | |
8418 | break; | |
8419 | ||
8420 | case ("visit shop"): | |
8421 | shop2(); | |
8422 | break; | |
8423 | ||
8424 | default: | |
8425 | GoDirection(); | |
8426 | break; | |
8427 | } | |
8428 | } | |
8429 | while ((xCoordinate == -4) && (yCoordinate == 1)) | |
8430 | { | |
8431 | command = Console.ReadLine(); | |
8432 | switch (command.ToLower()) | |
8433 | { | |
8434 | default: | |
8435 | GoDirection(); | |
8436 | break; | |
8437 | } | |
8438 | } | |
8439 | while ((xCoordinate == -3) && (yCoordinate == 1)) | |
8440 | { | |
8441 | command = Console.ReadLine(); | |
8442 | switch (command.ToLower()) | |
8443 | { | |
8444 | default: | |
8445 | GoDirection(); | |
8446 | break; | |
8447 | } | |
8448 | } | |
8449 | while ((xCoordinate == -2) && (yCoordinate == 1)) | |
8450 | { | |
8451 | command = Console.ReadLine(); | |
8452 | switch (command.ToLower()) | |
8453 | { | |
8454 | default: | |
8455 | GoDirection(); | |
8456 | break; | |
8457 | } | |
8458 | } | |
8459 | while ((xCoordinate == -1) && (yCoordinate == 1)) | |
8460 | { | |
8461 | command = Console.ReadLine(); | |
8462 | switch (command.ToLower()) | |
8463 | { | |
8464 | default: | |
8465 | GoDirection(); | |
8466 | break; | |
8467 | } | |
8468 | } | |
8469 | while ((xCoordinate == 0) && (yCoordinate == 1)) | |
8470 | { | |
8471 | command = Console.ReadLine(); | |
8472 | switch (command.ToLower()) | |
8473 | { | |
8474 | default: | |
8475 | GoDirection(); | |
8476 | break; | |
8477 | } | |
8478 | } | |
8479 | while ((xCoordinate == 1) && (yCoordinate == 1)) | |
8480 | { | |
8481 | command = Console.ReadLine(); | |
8482 | switch (command.ToLower()) | |
8483 | { | |
8484 | default: | |
8485 | GoDirection(); | |
8486 | break; | |
8487 | } | |
8488 | } | |
8489 | while ((xCoordinate == 2) && (yCoordinate == 1)) | |
8490 | { | |
8491 | command = Console.ReadLine(); | |
8492 | switch (command.ToLower()) | |
8493 | { | |
8494 | default: | |
8495 | GoDirection(); | |
8496 | break; | |
8497 | } | |
8498 | } | |
8499 | while ((xCoordinate == 3) && (yCoordinate == 1)) | |
8500 | { | |
8501 | command = Console.ReadLine(); | |
8502 | switch (command.ToLower()) | |
8503 | { | |
8504 | default: | |
8505 | GoDirection(); | |
8506 | break; | |
8507 | } | |
8508 | } | |
8509 | while ((xCoordinate == 4) && (yCoordinate == 1)) | |
8510 | { | |
8511 | command = Console.ReadLine(); | |
8512 | switch (command.ToLower()) | |
8513 | { | |
8514 | default: | |
8515 | GoDirection(); | |
8516 | break; | |
8517 | } | |
8518 | } | |
8519 | while ((xCoordinate == -6) && (yCoordinate == 2)) | |
8520 | { | |
8521 | command = Console.ReadLine(); | |
8522 | switch (command.ToLower()) | |
8523 | { | |
8524 | default: | |
8525 | GoDirection(); | |
8526 | break; | |
8527 | } | |
8528 | } | |
8529 | while ((xCoordinate == -5) && (yCoordinate == 2)) | |
8530 | { | |
8531 | command = Console.ReadLine(); | |
8532 | switch (command.ToLower()) | |
8533 | { | |
8534 | default: | |
8535 | GoDirection(); | |
8536 | break; | |
8537 | } | |
8538 | } | |
8539 | while ((xCoordinate == -4) && (yCoordinate == 2)) | |
8540 | { | |
8541 | command = Console.ReadLine(); | |
8542 | switch (command.ToLower()) | |
8543 | { | |
8544 | default: | |
8545 | GoDirection(); | |
8546 | break; | |
8547 | } | |
8548 | } | |
8549 | while ((xCoordinate == -3) && (yCoordinate == 2)) | |
8550 | { | |
8551 | command = Console.ReadLine(); | |
8552 | switch (command.ToLower()) | |
8553 | { | |
8554 | default: | |
8555 | GoDirection(); | |
8556 | break; | |
8557 | } | |
8558 | } | |
8559 | while ((xCoordinate == -2) && (yCoordinate == 2)) | |
8560 | { | |
8561 | command = Console.ReadLine(); | |
8562 | switch (command.ToLower()) | |
8563 | { | |
8564 | default: | |
8565 | GoDirection(); | |
8566 | break; | |
8567 | } | |
8568 | } | |
8569 | while ((xCoordinate == -1) && (yCoordinate == 2)) | |
8570 | { | |
8571 | command = Console.ReadLine(); | |
8572 | switch (command.ToLower()) | |
8573 | { | |
8574 | default: | |
8575 | GoDirection(); | |
8576 | break; | |
8577 | } | |
8578 | } | |
8579 | while ((xCoordinate == 0) && (yCoordinate == 2)) | |
8580 | { | |
8581 | command = Console.ReadLine(); | |
8582 | switch (command.ToLower()) | |
8583 | { | |
8584 | default: | |
8585 | GoDirection(); | |
8586 | break; | |
8587 | } | |
8588 | } | |
8589 | while ((xCoordinate == 1) && (yCoordinate == 2)) | |
8590 | { | |
8591 | command = Console.ReadLine(); | |
8592 | switch (command.ToLower()) | |
8593 | { | |
8594 | default: | |
8595 | GoDirection(); | |
8596 | break; | |
8597 | } | |
8598 | } | |
8599 | while ((xCoordinate == 2) && (yCoordinate == 2)) | |
8600 | { | |
8601 | command = Console.ReadLine(); | |
8602 | switch (command.ToLower()) | |
8603 | { | |
8604 | default: | |
8605 | GoDirection(); | |
8606 | break; | |
8607 | } | |
8608 | } | |
8609 | while ((xCoordinate == 3) && (yCoordinate == 2)) | |
8610 | { | |
8611 | command = Console.ReadLine(); | |
8612 | switch (command.ToLower()) | |
8613 | { | |
8614 | default: | |
8615 | GoDirection(); | |
8616 | break; | |
8617 | } | |
8618 | } | |
8619 | while ((xCoordinate == 4) && (yCoordinate == 2)) | |
8620 | { | |
8621 | command = Console.ReadLine(); | |
8622 | switch (command.ToLower()) | |
8623 | { | |
8624 | default: | |
8625 | GoDirection(); | |
8626 | break; | |
8627 | } | |
8628 | } | |
8629 | while ((xCoordinate == -6) && (yCoordinate == 3)) | |
8630 | { | |
8631 | command = Console.ReadLine(); | |
8632 | switch (command.ToLower()) | |
8633 | { | |
8634 | default: | |
8635 | GoDirection(); | |
8636 | break; | |
8637 | } | |
8638 | } | |
8639 | while ((xCoordinate == -5) && (yCoordinate == 3)) | |
8640 | { | |
8641 | command = Console.ReadLine(); | |
8642 | switch (command.ToLower()) | |
8643 | { | |
8644 | default: | |
8645 | GoDirection(); | |
8646 | break; | |
8647 | } | |
8648 | } | |
8649 | while ((xCoordinate == -4) && (yCoordinate == 3)) | |
8650 | { | |
8651 | command = Console.ReadLine(); | |
8652 | switch (command.ToLower()) | |
8653 | { | |
8654 | default: | |
8655 | GoDirection(); | |
8656 | break; | |
8657 | } | |
8658 | } | |
8659 | while ((xCoordinate == -3) && (yCoordinate == 3)) | |
8660 | { | |
8661 | command = Console.ReadLine(); | |
8662 | switch (command.ToLower()) | |
8663 | { | |
8664 | case ("visit inn"): | |
8665 | Inn2(); | |
8666 | break; | |
8667 | ||
8668 | case ("visit shop"): | |
8669 | shop2(); | |
8670 | break; | |
8671 | ||
8672 | default: | |
8673 | GoDirection(); | |
8674 | break; | |
8675 | } | |
8676 | } | |
8677 | while ((xCoordinate == -2) && (yCoordinate == 3)) | |
8678 | { | |
8679 | command = Console.ReadLine(); | |
8680 | switch (command.ToLower()) | |
8681 | { | |
8682 | default: | |
8683 | GoDirection(); | |
8684 | break; | |
8685 | } | |
8686 | } | |
8687 | while ((xCoordinate == -1) && (yCoordinate == 3)) | |
8688 | { | |
8689 | command = Console.ReadLine(); | |
8690 | switch (command.ToLower()) | |
8691 | { | |
8692 | default: | |
8693 | GoDirection(); | |
8694 | break; | |
8695 | } | |
8696 | } | |
8697 | while ((xCoordinate == 0) && (yCoordinate == 3)) | |
8698 | { | |
8699 | command = Console.ReadLine(); | |
8700 | switch (command.ToLower()) | |
8701 | { | |
8702 | default: | |
8703 | GoDirection(); | |
8704 | break; | |
8705 | } | |
8706 | } | |
8707 | while ((xCoordinate == 1) && (yCoordinate == 3)) | |
8708 | { | |
8709 | command = Console.ReadLine(); | |
8710 | switch (command.ToLower()) | |
8711 | { | |
8712 | default: | |
8713 | GoDirection(); | |
8714 | break; | |
8715 | } | |
8716 | } | |
8717 | while ((xCoordinate == 2) && (yCoordinate == 3)) | |
8718 | { | |
8719 | command = Console.ReadLine(); | |
8720 | switch (command.ToLower()) | |
8721 | { | |
8722 | case ("visit inn"): | |
8723 | Inn2(); | |
8724 | break; | |
8725 | ||
8726 | case ("visit shop"): | |
8727 | shop2(); | |
8728 | break; | |
8729 | ||
8730 | default: | |
8731 | GoDirection(); | |
8732 | break; | |
8733 | } | |
8734 | } | |
8735 | while ((xCoordinate == 3) && (yCoordinate == 3)) | |
8736 | { | |
8737 | command = Console.ReadLine(); | |
8738 | switch (command.ToLower()) | |
8739 | { | |
8740 | default: | |
8741 | GoDirection(); | |
8742 | break; | |
8743 | } | |
8744 | } | |
8745 | while ((xCoordinate == 4) && (yCoordinate == 3)) | |
8746 | { | |
8747 | command = Console.ReadLine(); | |
8748 | switch (command.ToLower()) | |
8749 | { | |
8750 | default: | |
8751 | GoDirection(); | |
8752 | break; | |
8753 | } | |
8754 | } | |
8755 | while ((xCoordinate == -6) && (yCoordinate == 4)) | |
8756 | { | |
8757 | command = Console.ReadLine(); | |
8758 | switch (command.ToLower()) | |
8759 | { | |
8760 | default: | |
8761 | GoDirection(); | |
8762 | break; | |
8763 | } | |
8764 | } | |
8765 | while ((xCoordinate == -5) && (yCoordinate == 4)) | |
8766 | { | |
8767 | command = Console.ReadLine(); | |
8768 | switch (command.ToLower()) | |
8769 | { | |
8770 | default: | |
8771 | GoDirection(); | |
8772 | break; | |
8773 | } | |
8774 | } | |
8775 | while ((xCoordinate == -4) && (yCoordinate == 4)) | |
8776 | { | |
8777 | command = Console.ReadLine(); | |
8778 | switch (command.ToLower()) | |
8779 | { | |
8780 | default: | |
8781 | GoDirection(); | |
8782 | break; | |
8783 | } | |
8784 | } | |
8785 | while ((xCoordinate == -3) && (yCoordinate == 4)) | |
8786 | { | |
8787 | command = Console.ReadLine(); | |
8788 | switch (command.ToLower()) | |
8789 | { | |
8790 | default: | |
8791 | GoDirection(); | |
8792 | break; | |
8793 | } | |
8794 | } | |
8795 | while ((xCoordinate == -2) && (yCoordinate == 4)) | |
8796 | { | |
8797 | command = Console.ReadLine(); | |
8798 | switch (command.ToLower()) | |
8799 | { | |
8800 | default: | |
8801 | GoDirection(); | |
8802 | break; | |
8803 | } | |
8804 | } | |
8805 | while ((xCoordinate == -1) && (yCoordinate == 4)) | |
8806 | { | |
8807 | command = Console.ReadLine(); | |
8808 | switch (command.ToLower()) | |
8809 | { | |
8810 | default: | |
8811 | GoDirection(); | |
8812 | break; | |
8813 | } | |
8814 | } | |
8815 | while ((xCoordinate == 0) && (yCoordinate == 4)) | |
8816 | { | |
8817 | command = Console.ReadLine(); | |
8818 | switch (command.ToLower()) | |
8819 | { | |
8820 | default: | |
8821 | GoDirection(); | |
8822 | break; | |
8823 | } | |
8824 | } | |
8825 | while ((xCoordinate == 1) && (yCoordinate == 4)) | |
8826 | { | |
8827 | command = Console.ReadLine(); | |
8828 | switch (command.ToLower()) | |
8829 | { | |
8830 | default: | |
8831 | GoDirection(); | |
8832 | break; | |
8833 | } | |
8834 | } | |
8835 | while ((xCoordinate == 2) && (yCoordinate == 4)) | |
8836 | { | |
8837 | command = Console.ReadLine(); | |
8838 | switch (command.ToLower()) | |
8839 | { | |
8840 | default: | |
8841 | GoDirection(); | |
8842 | break; | |
8843 | } | |
8844 | } | |
8845 | while ((xCoordinate == 3) && (yCoordinate == 4)) | |
8846 | { | |
8847 | command = Console.ReadLine(); | |
8848 | switch (command.ToLower()) | |
8849 | { | |
8850 | default: | |
8851 | GoDirection(); | |
8852 | break; | |
8853 | } | |
8854 | } | |
8855 | while ((xCoordinate == 4) && (yCoordinate == 4)) | |
8856 | { | |
8857 | command = Console.ReadLine(); | |
8858 | switch (command.ToLower()) | |
8859 | { | |
8860 | default: | |
8861 | GoDirection(); | |
8862 | break; | |
8863 | } | |
8864 | } | |
8865 | } | |
8866 | ||
8867 | while (((xCoordinate >= -6) && (xCoordinate <= 4)) && (yCoordinate == -4)) | |
8868 | { | |
8869 | EncounterSystem(); | |
8870 | while ((xCoordinate == -6) && (yCoordinate == -4)) | |
8871 | { | |
8872 | command = Console.ReadLine(); | |
8873 | switch (command.ToLower()) | |
8874 | { | |
8875 | default: | |
8876 | GoDirectionLower(); | |
8877 | break; | |
8878 | } | |
8879 | } | |
8880 | while ((xCoordinate == -5) && (yCoordinate == -4)) | |
8881 | { | |
8882 | command = Console.ReadLine(); | |
8883 | switch (command.ToLower()) | |
8884 | { | |
8885 | default: | |
8886 | GoDirectionLower(); | |
8887 | break; | |
8888 | } | |
8889 | } | |
8890 | while ((xCoordinate == -4) && (yCoordinate == -4)) | |
8891 | { | |
8892 | command = Console.ReadLine(); | |
8893 | switch (command.ToLower()) | |
8894 | { | |
8895 | default: | |
8896 | GoDirectionLower(); | |
8897 | break; | |
8898 | } | |
8899 | } | |
8900 | while ((xCoordinate == -3) && (yCoordinate == -4)) | |
8901 | { | |
8902 | command = Console.ReadLine(); | |
8903 | switch (command.ToLower()) | |
8904 | { | |
8905 | default: | |
8906 | GoDirectionLower(); | |
8907 | break; | |
8908 | } | |
8909 | } | |
8910 | while ((xCoordinate == -2) && (yCoordinate == -4)) | |
8911 | { | |
8912 | command = Console.ReadLine(); | |
8913 | switch (command.ToLower()) | |
8914 | { | |
8915 | default: | |
8916 | GoDirectionLower(); | |
8917 | break; | |
8918 | } | |
8919 | } | |
8920 | while ((xCoordinate == -1) && (yCoordinate == -4)) | |
8921 | { | |
8922 | command = Console.ReadLine(); | |
8923 | switch (command.ToLower()) | |
8924 | { | |
8925 | default: | |
8926 | GoDirectionLower(); | |
8927 | break; | |
8928 | } | |
8929 | } | |
8930 | while ((xCoordinate == 0) && (yCoordinate == -4)) | |
8931 | { | |
8932 | command = Console.ReadLine(); | |
8933 | switch (command.ToLower()) | |
8934 | { | |
8935 | default: | |
8936 | GoDirectionLower(); | |
8937 | break; | |
8938 | } | |
8939 | } | |
8940 | while ((xCoordinate == 1) && (yCoordinate == -4)) | |
8941 | { | |
8942 | command = Console.ReadLine(); | |
8943 | switch (command.ToLower()) | |
8944 | { | |
8945 | default: | |
8946 | GoDirectionLower(); | |
8947 | break; | |
8948 | } | |
8949 | } | |
8950 | while ((xCoordinate == 2) && (yCoordinate == -4)) | |
8951 | { | |
8952 | command = Console.ReadLine(); | |
8953 | switch (command.ToLower()) | |
8954 | { | |
8955 | default: | |
8956 | GoDirectionLower(); | |
8957 | break; | |
8958 | } | |
8959 | } | |
8960 | while ((xCoordinate == 3) && (yCoordinate == -4)) | |
8961 | { | |
8962 | command = Console.ReadLine(); | |
8963 | switch (command.ToLower()) | |
8964 | { | |
8965 | default: | |
8966 | GoDirectionLower(); | |
8967 | break; | |
8968 | } | |
8969 | } | |
8970 | while ((xCoordinate == 4) && (yCoordinate == -4)) | |
8971 | { | |
8972 | command = Console.ReadLine(); | |
8973 | switch (command.ToLower()) | |
8974 | { | |
8975 | default: | |
8976 | GoDirectionLower(); | |
8977 | break; | |
8978 | } | |
8979 | } | |
8980 | } | |
8981 | ||
8982 | while (((xCoordinate >= -6) && (xCoordinate <= 4)) && (yCoordinate == 5)) | |
8983 | { | |
8984 | EncounterSystem(); | |
8985 | while ((xCoordinate == -6) && (yCoordinate == 5)) | |
8986 | { | |
8987 | command = Console.ReadLine(); | |
8988 | switch (command.ToLower()) | |
8989 | { | |
8990 | default: | |
8991 | GoDirectionUpper(); | |
8992 | break; | |
8993 | } | |
8994 | } | |
8995 | while ((xCoordinate == -5) && (yCoordinate == 5)) | |
8996 | { | |
8997 | command = Console.ReadLine(); | |
8998 | switch (command.ToLower()) | |
8999 | { | |
9000 | default: | |
9001 | GoDirectionUpper(); | |
9002 | break; | |
9003 | } | |
9004 | } | |
9005 | while ((xCoordinate == -4) && (yCoordinate == 5)) | |
9006 | { | |
9007 | command = Console.ReadLine(); | |
9008 | switch (command.ToLower()) | |
9009 | { | |
9010 | default: | |
9011 | GoDirectionUpper(); | |
9012 | break; | |
9013 | } | |
9014 | } | |
9015 | while ((xCoordinate == -3) && (yCoordinate == 5)) | |
9016 | { | |
9017 | command = Console.ReadLine(); | |
9018 | switch (command.ToLower()) | |
9019 | { | |
9020 | default: | |
9021 | GoDirectionUpper(); | |
9022 | break; | |
9023 | } | |
9024 | } | |
9025 | while ((xCoordinate == -2) && (yCoordinate == 5)) | |
9026 | { | |
9027 | command = Console.ReadLine(); | |
9028 | switch (command.ToLower()) | |
9029 | { | |
9030 | default: | |
9031 | GoDirectionUpper(); | |
9032 | break; | |
9033 | } | |
9034 | } | |
9035 | while ((xCoordinate == -1) && (yCoordinate == 5)) | |
9036 | { | |
9037 | command = Console.ReadLine(); | |
9038 | switch (command.ToLower()) | |
9039 | { | |
9040 | case ("look"): | |
9041 | Console.WriteLine("\nYou see a vast sea before you. The air smells of salt. There is a strange shadow in the sea close to the beach.\n"); | |
9042 | break; | |
9043 | ||
9044 | case ("inspect shadow"): | |
9045 | Console.WriteLine("\nYou approach the shadow. You become more and more uneasy the closer you get. Suddenly an elemental creature emerges from the sea.\n"); | |
9046 | if (level < 10) | |
9047 | Console.ForegroundColor = ConsoleColor.Yellow; | |
9048 | Console.WriteLine("\nWater Elemental:\nBe gone pathetic creature. You do not have the strength to defeat me. Come back when you are worthy.\n"); | |
9049 | Console.ForegroundColor = ConsoleColor.White; | |
9050 | break; | |
9051 | ||
9052 | default: | |
9053 | GoDirectionUpper(); | |
9054 | break; | |
9055 | } | |
9056 | } | |
9057 | while ((xCoordinate == 0) && (yCoordinate == 5)) | |
9058 | { | |
9059 | command = Console.ReadLine(); | |
9060 | switch (command.ToLower()) | |
9061 | { | |
9062 | case ("visit inn"): | |
9063 | Inn3(); | |
9064 | break; | |
9065 | ||
9066 | case ("visit shop"): | |
9067 | shop3(); | |
9068 | break; | |
9069 | ||
9070 | default: | |
9071 | GoDirectionUpper(); | |
9072 | break; | |
9073 | } | |
9074 | } | |
9075 | while ((xCoordinate == 1) && (yCoordinate == 5)) | |
9076 | { | |
9077 | command = Console.ReadLine(); | |
9078 | switch (command.ToLower()) | |
9079 | { | |
9080 | default: | |
9081 | GoDirectionUpper(); | |
9082 | break; | |
9083 | } | |
9084 | } | |
9085 | while ((xCoordinate == 2) && (yCoordinate == 5)) | |
9086 | { | |
9087 | command = Console.ReadLine(); | |
9088 | switch (command.ToLower()) | |
9089 | { | |
9090 | default: | |
9091 | GoDirectionUpper(); | |
9092 | break; | |
9093 | } | |
9094 | } | |
9095 | while ((xCoordinate == 3) && (yCoordinate == 5)) | |
9096 | { | |
9097 | command = Console.ReadLine(); | |
9098 | switch (command.ToLower()) | |
9099 | { | |
9100 | default: | |
9101 | GoDirectionUpper(); | |
9102 | break; | |
9103 | } | |
9104 | } | |
9105 | while ((xCoordinate == 4) && (yCoordinate == 5)) | |
9106 | { | |
9107 | command = Console.ReadLine(); | |
9108 | switch (command.ToLower()) | |
9109 | { | |
9110 | default: | |
9111 | GoDirectionUpper(); | |
9112 | break; | |
9113 | } | |
9114 | } | |
9115 | } | |
9116 | ||
9117 | while ((xCoordinate == 5) && ((yCoordinate >= -3) && (yCoordinate <= 4))) | |
9118 | { | |
9119 | EncounterSystem(); | |
9120 | while ((xCoordinate == 5) && (yCoordinate == -3)) | |
9121 | { | |
9122 | command = Console.ReadLine(); | |
9123 | switch (command.ToLower()) | |
9124 | { | |
9125 | default: | |
9126 | GoDirectionRight(); | |
9127 | break; | |
9128 | } | |
9129 | } | |
9130 | while ((xCoordinate == 5) && (yCoordinate == -2)) | |
9131 | { | |
9132 | command = Console.ReadLine(); | |
9133 | switch (command.ToLower()) | |
9134 | { | |
9135 | default: | |
9136 | GoDirectionRight(); | |
9137 | break; | |
9138 | } | |
9139 | } | |
9140 | while ((xCoordinate == 5) && (yCoordinate == -1)) | |
9141 | { | |
9142 | command = Console.ReadLine(); | |
9143 | switch (command.ToLower()) | |
9144 | { | |
9145 | default: | |
9146 | GoDirectionRight(); | |
9147 | break; | |
9148 | } | |
9149 | } | |
9150 | while ((xCoordinate == 5) && (yCoordinate == 0)) | |
9151 | { | |
9152 | command = Console.ReadLine(); | |
9153 | switch (command.ToLower()) | |
9154 | { | |
9155 | default: | |
9156 | GoDirectionRight(); | |
9157 | break; | |
9158 | } | |
9159 | } | |
9160 | while ((xCoordinate == 5) && (yCoordinate == 1)) | |
9161 | { | |
9162 | command = Console.ReadLine(); | |
9163 | switch (command.ToLower()) | |
9164 | { | |
9165 | default: | |
9166 | GoDirectionRight(); | |
9167 | break; | |
9168 | } | |
9169 | } | |
9170 | while ((xCoordinate == 5) && (yCoordinate == 2)) | |
9171 | { | |
9172 | command = Console.ReadLine(); | |
9173 | switch (command.ToLower()) | |
9174 | { | |
9175 | default: | |
9176 | GoDirectionRight(); | |
9177 | break; | |
9178 | } | |
9179 | } | |
9180 | while ((xCoordinate == 5) && (yCoordinate == 3)) | |
9181 | { | |
9182 | command = Console.ReadLine(); | |
9183 | switch (command.ToLower()) | |
9184 | { | |
9185 | default: | |
9186 | GoDirectionRight(); | |
9187 | break; | |
9188 | } | |
9189 | } | |
9190 | while ((xCoordinate == 5) && (yCoordinate == 4)) | |
9191 | { | |
9192 | command = Console.ReadLine(); | |
9193 | switch (command.ToLower()) | |
9194 | { | |
9195 | default: | |
9196 | GoDirectionRight(); | |
9197 | break; | |
9198 | } | |
9199 | } | |
9200 | } | |
9201 | ||
9202 | while ((xCoordinate == -7) && ((yCoordinate >= -3) && (yCoordinate <= 4))) | |
9203 | { | |
9204 | EncounterSystem(); | |
9205 | while ((xCoordinate == -7) && (yCoordinate == -3)) | |
9206 | { | |
9207 | command = Console.ReadLine(); | |
9208 | switch (command.ToLower()) | |
9209 | { | |
9210 | default: | |
9211 | GoDirectionLeft(); | |
9212 | break; | |
9213 | } | |
9214 | } | |
9215 | while ((xCoordinate == -7) && (yCoordinate == -2)) | |
9216 | { | |
9217 | command = Console.ReadLine(); | |
9218 | switch (command.ToLower()) | |
9219 | { | |
9220 | default: | |
9221 | GoDirectionLeft(); | |
9222 | break; | |
9223 | } | |
9224 | } | |
9225 | while ((xCoordinate == -7) && (yCoordinate == -1)) | |
9226 | { | |
9227 | command = Console.ReadLine(); | |
9228 | switch (command.ToLower()) | |
9229 | { | |
9230 | default: | |
9231 | GoDirectionLeft(); | |
9232 | break; | |
9233 | } | |
9234 | } | |
9235 | while ((xCoordinate == -7) && (yCoordinate == 0)) | |
9236 | { | |
9237 | command = Console.ReadLine(); | |
9238 | switch (command.ToLower()) | |
9239 | { | |
9240 | case ("visit inn"): | |
9241 | Inn3(); | |
9242 | break; | |
9243 | ||
9244 | case ("visit shop"): | |
9245 | shop3(); | |
9246 | break; | |
9247 | ||
9248 | default: | |
9249 | GoDirectionLeft(); | |
9250 | break; | |
9251 | } | |
9252 | } | |
9253 | while ((xCoordinate == -7) && (yCoordinate == 1)) | |
9254 | { | |
9255 | command = Console.ReadLine(); | |
9256 | switch (command.ToLower()) | |
9257 | { | |
9258 | default: | |
9259 | GoDirectionLeft(); | |
9260 | break; | |
9261 | } | |
9262 | } | |
9263 | while ((xCoordinate == -7) && (yCoordinate == 2)) | |
9264 | { | |
9265 | command = Console.ReadLine(); | |
9266 | switch (command.ToLower()) | |
9267 | { | |
9268 | default: | |
9269 | GoDirectionLeft(); | |
9270 | break; | |
9271 | } | |
9272 | } | |
9273 | while ((xCoordinate == -7) && (yCoordinate == 3)) | |
9274 | { | |
9275 | command = Console.ReadLine(); | |
9276 | switch (command.ToLower()) | |
9277 | { | |
9278 | default: | |
9279 | GoDirectionLeft(); | |
9280 | break; | |
9281 | } | |
9282 | } | |
9283 | while ((xCoordinate == -7) && (yCoordinate == 4)) | |
9284 | { | |
9285 | command = Console.ReadLine(); | |
9286 | switch (command.ToLower()) | |
9287 | { | |
9288 | default: | |
9289 | GoDirectionLeft(); | |
9290 | break; | |
9291 | } | |
9292 | } | |
9293 | } | |
9294 | ||
9295 | while ((xCoordinate == 5) && (yCoordinate == -4)) | |
9296 | { | |
9297 | EncounterSystem(); | |
9298 | command = Console.ReadLine(); | |
9299 | switch (command.ToLower()) | |
9300 | { | |
9301 | default: | |
9302 | GoDirectionLowerRight(); | |
9303 | break; | |
9304 | } | |
9305 | } | |
9306 | ||
9307 | while ((xCoordinate == -7) && (yCoordinate == -4)) | |
9308 | { | |
9309 | EncounterSystem(); | |
9310 | command = Console.ReadLine(); | |
9311 | switch (command.ToLower()) | |
9312 | { | |
9313 | default: | |
9314 | GoDirectionLowerLeft(); | |
9315 | break; | |
9316 | } | |
9317 | } | |
9318 | ||
9319 | while ((xCoordinate == -7) && (yCoordinate == 5)) | |
9320 | { | |
9321 | EncounterSystem(); | |
9322 | command = Console.ReadLine(); | |
9323 | switch (command.ToLower()) | |
9324 | { | |
9325 | default: | |
9326 | GoDirectionUpperLeft(); | |
9327 | break; | |
9328 | } | |
9329 | } | |
9330 | ||
9331 | while ((xCoordinate == 5) && (yCoordinate == 5)) | |
9332 | { | |
9333 | EncounterSystem(); | |
9334 | command = Console.ReadLine(); | |
9335 | switch (command.ToLower()) | |
9336 | { | |
9337 | default: | |
9338 | GoDirectionUpperRight(); | |
9339 | break; | |
9340 | } | |
9341 | } | |
9342 | ||
9343 | //start new if and while statements for coordinates just above here | |
9344 | } | |
9345 | } | |
9346 | } | |
9347 | } |