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Oct 24th, 2014
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  1. ; Option 0
  2. if player.getequipped Thing_To_Check
  3. set iEnable to 1
  4. else
  5. set iEnable to 0
  6. end if
  7. SetUIFloat "StartMenu/MCM/*:1/*:6/_enable" iEnable
  8. SetUIFloat "StartMenu/MCM/*:1/*:6/_suffix" 0
  9. SetUIString "StartMenu/MCM/*:1/*:6/_title" "Title"
  10. SetUIFloat "StartMenu/MCM/*:1/*:6/_type" 2.5
  11. SetUIFloat "StartMenu/MCM/*:1/*:6/_value/*:1/string" "%.1f" Variable
  12.  
  13. ; Option 1
  14. IF player.geteqipped Thing_To_Check
  15. SetUIFloat "StartMenu/MCM/*:1/*:6/_enable" 1
  16. else
  17. SetUIFloat "StartMenu/MCM/*:1/*:6/_enable" 0
  18. end if
  19. SetUIFloat "StartMenu/MCM/*:1/*:6/_suffix" 0
  20. SetUIString "StartMenu/MCM/*:1/*:6/_title" "Title"
  21. SetUIFloat "StartMenu/MCM/*:1/*:6/_type" 2.5
  22. SetUIFloat "StartMenu/MCM/*:1/*:6/_value/*:1/string" "%.1f" Variable
  23.  
  24. ; Option 2
  25.  
  26. IF player.geteqipped Thing_To_Check
  27. SetUIFloat "StartMenu/MCM/*:1/*:6/_enable" 1
  28. SetUIFloat "StartMenu/MCM/*:1/*:6/_suffix" 0
  29. SetUIString "StartMenu/MCM/*:1/*:6/_title" "Title"
  30. SetUIFloat "StartMenu/MCM/*:1/*:6/_type" 2.5
  31. SetUIFloat "StartMenu/MCM/*:1/*:6/_value/*:1/string" "%.1f" Variable
  32. end if
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