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- For those who want a clean to read changelog
- ================
- Version 9 - C Hotfix
- ================
- ==GravitySphere
- -Ammo use 7->2
- -Mainfire delay 43->26
- -Damage knocks down rather than slamming
- -Second explosion removed (-8 damage)
- ==Shadowman
- -Invis ammo drain rate 7->8
- ==Diveman
- -Tackle knockback 6->15
- --Ammo take on tackle hit 0->80
- ==Blademan
- -Team colors fixed
- ================
- Version 9 - C
- ================
- ==Weapon Slots
- -All multi weapons no longer use slot 0
- --Example, Timeman wep slots 0/1->1/2
- ==Maestro
- -Copy Duo Fist charging has team colors
- --Now also works with RageRune_ST
- ==Bombman
- -Bomb height 7->12
- --This is for ceiling explosions
- --Explosion offset 0->12
- --Forced explosion uses hyperbomb fx
- --Timed explosion uses 3D fx spawns
- ==Elecman
- -All ammo changes from v9b reverted
- -Mainfire now only fires the straight shot when out of ammo
- -ThunderBeam damage 15->14
- ==DocRobot
- -Scanning DocRobot results in error
- -Rare weapon rates standardized
- --5% >> GravityHold, PlantBarrier, AstroCrush, LightningBolt, and BHB
- --10% >> TopSpin, FlashStopper, and DiveMissile
- ==Drillman
- -Mainfire ammo use 7->9
- -Digging rock trail starts at 88->177
- ==Ringman
- -Sparkle ring first hit damage 20->18
- ==Gyroman
- -Mainfire delay 20->25
- ==Aquaman
- -WaterBalloon direct damage 4->0
- --Explosion damage 10->11
- --Set explosion size 0->20
- ---No direct damage means less hitstun
- ==Hornetman
- -Health 100->90
- ==Blademan
- -Basic shots fall after 20 tics
- --Wallcling shots unchanged
- ==Mercury
- -Speed 0.9/0.89->0.88/0.87
- -Speed boost during item 40%->20%
- -Blobs now return with 3 ammo on hit
- ==Venus
- -Ticker mine direct damage 3->0
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