For those who want a clean to read changelog ================ Version 9 - C Hotfix ================ ==GravitySphere -Ammo use 7->2 -Mainfire delay 43->26 -Damage knocks down rather than slamming -Second explosion removed (-8 damage) ==Shadowman -Invis ammo drain rate 7->8 ==Diveman -Tackle knockback 6->15 --Ammo take on tackle hit 0->80 ==Blademan -Team colors fixed ================ Version 9 - C ================ ==Weapon Slots -All multi weapons no longer use slot 0 --Example, Timeman wep slots 0/1->1/2 ==Maestro -Copy Duo Fist charging has team colors --Now also works with RageRune_ST ==Bombman -Bomb height 7->12 --This is for ceiling explosions --Explosion offset 0->12 --Forced explosion uses hyperbomb fx --Timed explosion uses 3D fx spawns ==Elecman -All ammo changes from v9b reverted -Mainfire now only fires the straight shot when out of ammo -ThunderBeam damage 15->14 ==DocRobot -Scanning DocRobot results in error -Rare weapon rates standardized --5% >> GravityHold, PlantBarrier, AstroCrush, LightningBolt, and BHB --10% >> TopSpin, FlashStopper, and DiveMissile ==Drillman -Mainfire ammo use 7->9 -Digging rock trail starts at 88->177 ==Ringman -Sparkle ring first hit damage 20->18 ==Gyroman -Mainfire delay 20->25 ==Aquaman -WaterBalloon direct damage 4->0 --Explosion damage 10->11 --Set explosion size 0->20 ---No direct damage means less hitstun ==Hornetman -Health 100->90 ==Blademan -Basic shots fall after 20 tics --Wallcling shots unchanged ==Mercury -Speed 0.9/0.89->0.88/0.87 -Speed boost during item 40%->20% -Blobs now return with 3 ammo on hit ==Venus -Ticker mine direct damage 3->0