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CrustyJ

Homeless Mutant Quest Stats

Sep 5th, 2013
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  1. Name: John James Green (aka JJ Green).
  2.  
  3. Mutant Powers:
  4.  
  5. CORE POWERS
  6. INVISIBILITY (LVL5): Phasic invisibility. This ability obscures JJ Green in both the visual and thermal range, but he will still register to auditory or more exotic means of detection. As light now passes through JJ Green, he has no shadow, and the visible distortions caused by motion while under the effect of this mutation have lessened to a barely-perceptible level. JJ may now take mass equivalent to a bus into the field, and may maintain this effect on objects after they have left contact with him for a few crucial seconds.
  7. ENHANCED SENSES (LVL5): Generally enhanced senses. JJ Green's senses of sight, hearing, touch and smell are all well above human capability, and far beyond those of any animal found in nature. At this level JJ Green has optimal low-light sight, as well as a form of infrared vision capable of identifying heat sources/traces, and a heightened danger sense that will warn him of immanent harm.
  8. SECONDARY/TERTIARY POWERS
  9. HEALING FACTOR (LVL3): JJ can rapidly heal cuts, bruises, and wounds caused by small arms fire. He may concentrate to heal broken or shattered bones quicker. He can regrow lost limbs… over the course of several days. Blood loss is much more tolerable for him and he has a significantly reduced chance of suffering from infection.
  10. ELECTROSTATIC TOUCH (LVL2): JJ Green is able to emit an electrical current from his hands powerful enough to produce visible electrical arcs and short out unarmoured electronics. This current can be conducted through viable materials.
  11. ENHANCED AGILITY (LVL5): JJ Green's agility is high-end superhuman. He receives a +5 bonus to all checks relating to agility, acrobatics, balance and tumbling. Additionally, certain DCs are scaled down. He has a real nice ass.
  12. NATURAL WEAPONRY (LVL2): JJ Green sports a set of retractable claws, fangs, and horns. The claws are roughly three inches long, and allow Green to cut, tear, and rip, dealing a measure of lethal damage with his bare hands. They may be altered in size (growing up to 10”) and may slice through steel. The fangs… are self-explanatory.
  13. ENHANCED STRENGTH (LVL3): JJ Green is capable of comfortably lifting roughly 3.5 tons. He may put great strain on himself to temporarily lift 4 tons, or push himself as far as 6 tons at the risk of serious injury.
  14. ADHESIVE TOUCH (LVL1): JJ's knack for getting into sticky situations probably guaranteed that this would pop up eventually. He may now adhere to solid substances via his hands and feet.
  15. TIER TWO POWERS
  16. [RANGED] OPTICAL FORCE BLASTS (LVL3): JJ has developed the ability to project a beam of intense electromagnetic forces from his eyes! JJ’s force beams can smash reinforced materials and cause significant damage to bones and deep tissue. If shot in standard or lower width, the beams may change direction at one point in their flight. The beam may be widened to a meter or pinpointed to a centimeter.
  17. [MOBILITY] WINGED FLIGHT (LVL3): At this level, JJ may, at will, sprout a pair of powerful, leathery wings. He no longer requires a strong updraft or any measure of height when taking off.
  18. [DEFENSIVE] SUBDERMAL BIOWEAVE (LVL2) JJ has developed a lightweight, biological mesh of tensile armour under his skin, in many ways similar to the biosteel derived from spider-silk. This reinforces his soft tissues and provides a level of damage mitigation without sacrificing stealth or agility. Core and soft tissues are marginally reinforced, making it harder for penetrative wounds to reach JJ’s vital organs. Blades and stabbing implements will often be turned a hairsbreadth away from causing major damage.
  19. [UTILITY 1] PHOTOSYNTHETIC BIOLOGY (LVL4) JJ has mutated a number of plantlike attributes, first and foremost among them the ability to derive sustenance from sunlight. He can build up a small reserve of photonic energy inside himself that acts to mitigate hunger and fatigue. JJ may now metabolize indirect sunlight, though this takes longer. He can choose to temporarily boost one of his attributes to heightened levels by burning through stored solar energy.
  20. [UTILITY 2] ANIMAL AFFINITY (LVL2): JJ has developed the ability to communicate with and command fauna. JJ may entirely understand ‘animal-speak’. He may suggest actions to animals but not yet compel them. Smaller land bound animals almost automatically trust him and are more suggestible.
  21. EXTRAPOLATIVE POWERS
  22. GEOINTUITIVE VISION (Senses, Agility): JJ’s visual perception has become rigorously attuned to geometric patterns, trajectories, and pathways. He can intuitively know how best to aim an object so that it gets from point A to point B, predict the trajectories of moving forces in visual range, and know exactly the angle and velocity required to ‘bounce’ an object along a predetermined pathway.
  23. ENHANCED CONTORTION (Agility):JJ has become superhumanly flexible, able to manipulate his joints and navigate through enclosed spaces in ways that would prove crippling to mundane human beings.
  24. AUTONOMIC SEQUENCING (Senses, Agility): JJ may activate a short term ‘recording mode’, allowing him to repeat any action he observes within this duration down to the finest detail. This does not actually enhance his memory – he may execute the action, but he does not remember anything more than normal. Additionally, he can execute that action and that action alone. For example, he could perfectly copy a man’s signature after ‘storing’ that motion, but he could not write a new sentence in the same handwriting.
  25. ENHANCED MUSCLE MEMORY (Agility, Senses): JJ’s rate of learning when it comes to physical action has skyrocketed. He does not immediately perfect an action after observing it, but his muscles retain certain reflexes far more efficiently and his ability to extrapolate how an action is performed in sequence with others (unlike Autonomic Sequencing, which simply stores and repeats one action) is heightened to superhuman levels.
  26. ECHOLOCATION (Senses): JJ is capable of perceiving blindly through the use of sound waves, building a visual picture of the world around him through auditory means. This ability allows him to ‘see’ in a 360 degree arc, often through intervening materials, so long as there is enough sound to provide the required information.
  27. ENHANCED KINESICS (Agility, Senses): JJ’s senses are attuned to the fine details of human locomotion. He can accurately predict a person’s mood and immediate actions based on the subtle flexes and tensions of their physiology. In some cases this ability can reveal more than just mood, and stops just short of reading another person’s mind.
  28. SOLAR PANELING (Flight, Photosynthetics): The membrane of JJ’s wings may now absorb and process sunlight far faster than the rest of his body, allowing him to sustain himself better by spending periods with his wings spread wide.
  29. HEALING VITAE (Healing Factor): JJ's blood has curative properties. Imbibing his blood cells can temporarily boost the capability for healing in a person up to one level below his current Healing Factor level.
  30. KINETIC MULTIPLICATION MEMBRANE (Winged Flight, Optical Force Blasts): JJ’s wings may draw on an internal battery of kinetic energy, increasing his top flight speed and making it easier to attain.
  31. CHLOROPHYLL (Photosynthetics): JJ’s biology now shares enough in common with flora for his blood to affect plant life, causing it to heal and grow at vastly accelerated rates. JJ has no control over flora affected in this way, but it generally grows to be remarkably healthy and difficult to remove.
  32. FLORAL AFFINITY (Photosynthetics, Animal Affinity): JJ can talk to plants man.
  33. GREEN FINGER (Animal Affinity, Photosynthetics): JJ may coax plants to grow in unnatural ways or with unheard of speed. For example, he could make seeds sprout into fully grown plants in a matter of hours, convince weeds to limit their grown or kill themselves, or redirect and accelerate the growth of a tangle of creepers. With additional practice he could make certain crops exceptionally nourishing or control their exact nutritional contents.
  34. INNER RADIANCE (Photosynthetics): JJ may now choose to, instead of channeling sunlight into one of his powers or attributes, spend charges for a less pronounced power boost to all his natural and unnatural abilities. And, it sort of feels like there's this slight... presence... around him, like... some kind of field that extends his reach slightly, almost like... some kind of telekinesis.
  35.  
  36. Mutant Markings:
  37. UNCANNY EYES: JJ Green's eyes are noticeably inhuman, possessing slit pupils and an obvious corona of blue-to-green discoloration extending throughout the iris. As of Thread #58, his sclera are now inky black.
  38. POINTED EARS: JJ Green possesses pointed ears. These are noticeable at close range but can be hidden (or simply missed by less observant onlookers).
  39. PSEUDOSCALES: JJ Green possesses scaly markings on his hands, his joints, and in the vicinity of his collarbone. He has a number of more protrusive, barbed scales extending along one shoulder and its adjoining arm in disjointed smatterings. These features are easily hidden by basic clothing.
  40. THE M: There is a small M branded into the flesh atop JJ Green's left shoulder blade.
  41.  
  42. Boosted Attributes:
  43. COURAGE (+2)
  44. PERCEPTION (+1)
  45. AGILITY (+1)
  46. PERSUASION (+3)
  47. INTIMIDATION (+1) (+2 via Balefire)
  48. LEADERSHIP (+1)
  49.  
  50. Current Karma Points: 0
  51.  
  52. Current Funds: $1,380
  53. Laura: $120
  54. Noriko:$23
  55. Kevin: $15
  56.  
  57. Phobias: Fire.
  58.  
  59. Banked X-Points: 0
  60.  
  61. Successful Phobia Trials: 4/5
  62.  
  63. Skills:
  64. Advanced Jeet Kune Do.
  65. Basic Tae Kwon Do.
  66. Basic Kali.
  67.  
  68. Hobbies:
  69. Piano.
  70. Swimming (formerly).
  71. Cooking.
  72. Gambling/Magic Tricks.
  73.  
  74. Equipment:
  75. THREE sets of raggedy clothes.
  76. ONE relatively swank jacket.
  77. ONE James Bond communicator watch.
  78. ONE camping stove.
  79. TWO small cans of fuel.
  80. ONE Moon Phone.
  81. SIX boxes of matches.
  82. TWO backpacks.
  83. ONE pocket radio.
  84. ONE Slytherin scarf.
  85. ONE spare pair of socks.
  86. THREE sets of shades.
  87. ONE water heater.
  88. ONE metallic bat
  89. FIVE large ball bearings.
  90. FIVE wrenches of varying size.
  91. ONE pack of assorted vitamins.
  92. ONE rappeling hook.
  93. ONE set of metal kali sticks.
  94. ONE set of armored gear.
  95. ONE totally schway mask.
  96. ONE ancient spearhead.
  97.  
  98. Relationships:
  99.  
  100. Tunnel Snakes Rule:
  101. LAURA KINNEY (X-23): Level 5 [Devoted]
  102. KEVIN FORD (WITHER): Level 3 [Trusted]
  103. NORIKO ASHIDA (SURGE): Level 3 [Trusted]
  104. LAYLA MILLER: Level 4 [Steadfast]
  105. GABRIELLA ALVAREZ: Level 3 [Trusted]
  106. LUCAS BISHOP: Level 3 [Trusted]
  107.  
  108. Misc:
  109. CREEPER (THE CREEPER): Level X [Complicated and Traumatic]
  110. PETER PARKER (BATMAN): Level 3 [Trusted]
  111. VICTORIA BENNET: Level Ex [Weird]
  112. MARIE ANNE (ROGUE): Level 1 [Acquainted]
  113. JOSEPH TYPHON (TYPHON): Level Xtra Power [Genetic Destiny]
  114. SAM GUTHRIE (CANNONBALL): Level 1 [Acquainted]
  115. BARRACUDA (THE CUDDA MAN): Level Hardcore Muthafuckin' Gangsta [Hardcore Muthafuckin' Gangsta]
  116. FELICIA HARDY (BLACK CAT): Level 1 [Acquainted]
  117. KIMURA (KIMURA): Level -5 [This Little Snot Can't Possibly Be More Annoying]
  118.  
  119. The Hellions:
  120. JULIAN KELLER (HELLION): Level 2 [Agreeable]
  121. BRIAN CRUZ (TAG): Level 1 [Acquainted]
  122. TABITHA SMITH (BOOM BOOM): Level 1 [Acquainted]
  123. CESSILY KINCAID (MERCURY): Level 1 [Acquainted]
  124. SANTO VACCARO (ROCKSLIDE): Level 1 [Acquainted]
  125. LANCE ALVERS (AVALANCHE): Level 1 [Acquainted]
  126. SOLANA VELAZQUEZ (SOL): Level 1 [Acquainted]
  127. THE STEPFORD CUCKOOS: Level 1 [Acquainted]
  128.  
  129. The Young X-Men:
  130. HISAKO ICHIKI (ARMOR): Level 2 [Agreeable]
  131. VICTOR BORKOWSKI (ANOLE): Level 1 [Acquainted]
  132. RAHNE SINCLAIR (WOLFSBANE): Level 1 [Acquainted]
  133. DOUGLAS RAMSEY (CYPHER): Level 1 [Acquainted]
  134. SOORAYA QADIR (DUST): Level 1 [Acquainted]
  135. ??? (???): Level ??? [Unknown]
  136. ??? (???): Level ??? [Unknown]
  137. ??? (???): Level ??? [Unknown]
  138.  
  139. The Corsairs:
  140. PAIGE GUTHRIE (HUSK): Level 1 [Acquainted]
  141. SARAH (MARROW): Level -1 [Hopes She Gave You The Shits]
  142. MEGAN GWYNN (PIXIE): Level 2 [Agreeable]
  143. NICHOLAS GLEASON (WOLF CUB): Level 1 [Acquainted]
  144. JUBILATION LEE (JUBILEE): Level 1 [Acquainted]
  145. SUSIE MARKO (???): Level 1 [Acquainted]
  146. KIDEN NIXON (???): Level 1 [Acquainted]
  147. JONOTHAN EVAN STARSMORE (CHAMBER): Level 1 [Acquainted]
  148. ROBERTO DA COSTA (SUNSPOT): Level 1 [Acquainted]
  149. GARABED BASHUR (BLACK BOX): Level 1 [Acquainted]
  150. ??? (???): Level ??? [Unknown]
  151. ??? (???): Level ??? [Unknown]
  152.  
  153. The Blonde Phantom Detective Agency:
  154. LOUISE GRANT MASON (THE BLONDE PHANTOM): Level 2 [Agreeable]
  155. REMY LEBEAU (GAMBIT): Level 2 [Agreeable]
  156. JOHNNY GALLO (RICOCHET): Level 1 [Acquainted]
  157. GERTRUDE YORKES (ARSENIC): Level 1 [Acquainted]
  158. SOPHIA SANDUVAL (CHAT): Level 1 [Acquainted]
  159. NICO MINORU (SISTER GRIMM): Level 2 [Agreeable]
  160. MOLLY HAYES (PRINCESS POWERFUL): Level 1 [Acquainted]
  161. ??? (???): Level ??? [Unknown]
  162. ??? (???): Level ??? [Unknown]
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