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rules of hackmons up to 69

Jul 20th, 2014
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  1. Rule 1: You don't lose to No Guard + OHKO.
  2. Rule 2: You DON'T lose to No Guard + OHKO.
  3. Rule 3: We are Hackmons.
  4. Rule 4: We are god-tier.
  5. Rule 5: We do not let you live, we do not let you win.
  6. Rule 6: Showdown is not your personal army.
  7. Rule 7: No matter how much you love debating about sets, keep in mind that nobody in Hackmons debates. Instead, they will mock your sets relentlessly.
  8. Rule 8: Hackmons can be a horrible, senseless, uncaring monster.
  9. Rule 9: Hackmons is still able to be fun.
  10. Rule 10: There are no real rules about teams
  11. Rule 11: There are no real rules about normal bans either - enjoy your swagplay
  12. Rule 12: Anything you use can and will be turned against you.
  13. Rule 13: Anything you use can be turned into something else.
  14. Rule 14: Do not complain about Endless Battles, that just means the user wins.
  15. Rule 15: The harder you try, the harder you will fail.
  16. Rule 16: If your team sucks in epic proportions, it may just become the new metagame.
  17. Rule 17: Every team loses eventually.
  18. Rule 18: Everything that can be put on a team can be hated.
  19. Rule 19: The more you hate it, the more people will use it.
  20. Rule 20: Nothing is to be taken seriously. Even tournaments or spin-offs.
  21. Rule 21: Logs, or it never happened.
  22. Rule 22: Original sets are original for a few seconds before they get overused.
  23. Rule 23: RMTs are made to ruin every last bit of originality.
  24. Rule 24: RMTs are made to ruin every last bit of originality.
  25. Rule 25: Every team is a remake of a remake.
  26. Rule 26: Relation to the original team decreases with every single change made to it.
  27. Rule 27: Everything that can be used can be abused.
  28. Rule 28: All of your carefully picked sweepers/walls can easily be stopped.
  29. Rule 29: In Hackmons all Pokemon are broken and all not-broken Pokemon are undercover sweepers.
  30. Rule 30: Noobs do not exist in Hackmons.
  31. Rule 31: You must have replays to prove your statements.
  32. Rule 32: Play more, it's never enough.
  33. Rule 33: HAX or GTFO - the choice is yours.
  34. Rule 34: There is a Wonder Guard set for it. No exceptions.
  35. Rule 35: If there is no Wonder Guard set for it, a Wonder Guard set for it will be made.
  36. Rule 36: No matter what it is, it's somebody's main Pokemon.
  37. Rule 37: No matter how messed up it is, there is always crazier teams than what you just saw.
  38. Rule 38: No real limits of any kind apply here - except for levels and moves. You want Custom Game to break those limits.
  39. Rule 39: WONDER GUARD IS CRUISE CONTROL FOR COOL
  40. Rule 40: EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER
  41. Rule 41: Magikarp and Sunkern are not funny. Seriously guys, they don't even win half the time.
  42. Rule 42: Nothing is Perfect.
  43. Rule 43: The more perfect and unbeatable a thing is - the more satisfying it is to Imposter it.
  44. Rule 44: If it exists, there is a version of it in your imagination. Said thing also has a team dedicated around it and its own theme song.
  45. Rule 45: If a Pokemon is not used, it will be.
  46. Rule 46: Hackmons is SERIOUS BUSINESS.
  47. Rule 47: The only good sets are unoriginal, that's how Hackmons works. The only known exception is manu 11's 0-WG team.
  48. Rule 48: The lake is always of rage.
  49. Rule 49: You cannot have an X-0 W/L ratio. You cannot divide by 0.
  50. Rule 50: A team, no matter how terrible, will eventually come into existence.
  51. Rule 51: RMTs are made to ruin every last bit of originality.
  52. Rule 52: Sturdy + Shedinja is a thing. Stop not preparing for it.
  53. Rule 53: That Sturdy Shedinja you see before you is actually Magic Guard + Focus Sash.
  54. Rule 54: If you see a team composing only of joke-mons, you're probably going to lose to it.
  55. Rule 55: You will never know your opponent's sets until you Imposter them.
  56. Rule 56: Deoxys-Attack is outclassed by Mega-Mewtwo-X in every way as a Physical attacker. The only exception to this is manu 11's Deoxys-Attack, because it's manu 11's.
  57. Rule 57: manu 11 jokes never get old.
  58. Rule 58: Upon insulting manu 11 you will get swiftly destroyed by a Surskit. There is no escaping this, and it will happen.
  59. Rule 59: If you're still reading these rules, you have way too much free time.
  60. Rule 60: Shedinja will die eventually to some surprise tactics. There is no escape from this.
  61. Rule 61: RMTs are made to ruin every last bit of originality.
  62. Rule 62: It has been copied and pasted. You can find any team in Hackmons if you look long enough.
  63. Rule 63: For every given Pokemon, said Pokemon is ran the opposite way that it was intended to. And yes, there is a Wonder Guard set for that.
  64. Rule 64: Pikachuun is probably a nub. You'll beat him most likely, so go ahead and let your guard down ;^)
  65. Rule 65: Regi's troll teams never win. It's a proven fact.
  66. Rule 66: There is always one exception.
  67. Rule 67: Mewtwo is invaluble. Until you find a team that does well without it.
  68. Rule 68: Once you lose to said team, you will never use Mewtwo again.
  69. Rule 69: As soon as you see a mono-bellsprout team, the world is over.
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