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FE Titan Free Script

Feb 25th, 2023
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  1. --[[
  2. https://www.roblox.com/catalog/10775031176/The-Pogo
  3. https://www.roblox.com/catalog/12103236257/AO-Surfboard
  4. https://www.roblox.com/catalog/9867481700/Le-Rouge-Cross-body-Bag-1-0
  5. https://www.roblox.com/catalog/9867487176/Le-Rouge-Cross-body-Bag-3-0
  6. https://www.roblox.com/catalog/9350274205/Vans-Black-White-Checkerboard-Umbrella
  7. https://www.roblox.com/catalog/2493590711/Knights-of-Redcliff-Paladin-Helmet
  8. https://www.roblox.com/catalog/9661543986/Nike-Shoebox-Costume
  9. https://www.roblox.com/catalog/9402600266/Sketched-white-and-magenta-5G-wings
  10. https://www.roblox.com/catalog/2309346267/Classic-PC-Hat
  11. --]]
  12.  
  13. game.Players.LocalPlayer.Character["PogoStick"].Handle.Mesh:Destroy()
  14. game.Players.LocalPlayer.Character["Lipstick_Bag_1.0"].Handle.Mesh:Destroy()
  15. game.Players.LocalPlayer.Character["Lipstick_Bag_3.0"].Handle.Mesh:Destroy()
  16. game.Players.LocalPlayer.Character["VANS_Umbrella"].Handle.Mesh:Destroy()
  17. game.Players.LocalPlayer.Character["Surfboard"].Handle.Handle:Destroy()
  18. game.Players.LocalPlayer.Character["Nike Shoebox Costume"].Handle.Mesh:Destroy()
  19. game.Players.LocalPlayer.Character["LUAhEAD"].Handle.Mesh:Destroy()
  20. game.Players.LocalPlayer.Character["Wings"].Handle.Mesh:Destroy()
  21. game.Players.LocalPlayer.Character["RedcliffKnight_HelmetAccessory"].Handle.SpecialMesh:Destroy()
  22.  
  23. local c = game.Players.LocalPlayer.Character
  24. for i, v in pairs({"Right Arm", "Left Arm"}) do
  25.     local arm = c[v]
  26.     arm.Parent = nil
  27.     arm.Transparency = 1
  28.     arm.Parent = c
  29. end
  30.  
  31. local c = game.Players.LocalPlayer.Character
  32. for i, v in pairs({"Right Leg", "Left Leg"}) do
  33.     local Leg = c[v]
  34.     Leg.Parent = nil
  35.     Leg.Transparency = 1
  36.     Leg.Parent = c
  37. end
  38.  
  39.  
  40. local v3_net, v3_808 = Vector3.new(20000, 25.1, 0), Vector3.new(8, 0, 8)
  41.     local function getNetlessVelocity(realPartVelocity)
  42.         local mag = realPartVelocity.Magnitude
  43.         if mag > 1 then
  44.             local unit = realPartVelocity.Unit
  45.             if (unit.Y > 0.25) or (unit.Y < -0.75) then
  46.                 return unit * (25.1 / unit.Y)
  47.             end
  48.         end
  49.         return v3_net + realPartVelocity * v3_808
  50.     end
  51. local simradius = "shp" --simulation radius (net bypass) method
  52. --simulation radius (net bypass) method
  53. --"shp" - sethiddenproperty
  54. --"ssr" - setsimulationradius
  55. --false - disable
  56. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
  57. local newanimate = false --disables the animate script and enables after reanimation
  58. local discharscripts = true --disables all localScripts parented to your character before reanimation
  59. local R15toR6 = true --tries to convert your character to r6 if its r15
  60. local hatcollide = true --makes hats cancollide (only method 0)
  61. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
  62. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
  63. local hedafterneck = false --disable aligns for head and enable after neck is removed
  64. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
  65. local method = 0 --reanimation method
  66. --methods:
  67. --0 - breakJoints (takes [loadtime] seconds to laod)
  68. --1 - limbs
  69. --2 - limbs + anti respawn
  70. --3 - limbs + breakJoints after [loadtime] seconds
  71. --4 - remove humanoid + breakJoints
  72. --5 - remove humanoid + limbs
  73. local alignmode = 3 --AlignPosition mode
  74. --modes:
  75. --1 - AlignPosition rigidity enabled true
  76. --2 - 2 AlignPositions rigidity enabled both true and false
  77. --3 - AlignPosition rigidity enabled false
  78.  
  79. healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart")
  80.  
  81. local lp = game:GetService("Players").LocalPlayer
  82. local rs = game:GetService("RunService")
  83. local stepped = rs.Stepped
  84. local heartbeat = rs.Heartbeat
  85. local renderstepped = rs.RenderStepped
  86. local sg = game:GetService("StarterGui")
  87. local ws = game:GetService("Workspace")
  88. local cf = CFrame.new
  89. local v3 = Vector3.new
  90. local v3_0 = v3(0, 0, 0)
  91. local inf = math.huge
  92.  
  93. local c = lp.Character
  94.  
  95. if not (c and c.Parent) then
  96.     return
  97. end
  98.  
  99. c.Destroying:Connect(function()
  100.     c = nil
  101. end)
  102.  
  103. local function gp(parent, name, className)
  104.     if typeof(parent) == "Instance" then
  105.         for i, v in pairs(parent:GetChildren()) do
  106.             if (v.Name == name) and v:IsA(className) then
  107.                 return v
  108.             end
  109.         end
  110.     end
  111.     return nil
  112. end
  113.  
  114. local function align(Part0, Part1)
  115.     Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
  116.  
  117.     local att0 = Instance.new("Attachment", Part0)
  118.     att0.Orientation = v3_0
  119.     att0.Position = v3_0
  120.     att0.Name = "att0_" .. Part0.Name
  121.     local att1 = Instance.new("Attachment", Part1)
  122.     att1.Orientation = v3_0
  123.     att1.Position = v3_0
  124.     att1.Name = "att1_" .. Part1.Name
  125.  
  126.     if (alignmode == 1) or (alignmode == 2) then
  127.         local ape = Instance.new("AlignPosition", att0)
  128.         ape.ApplyAtCenterOfMass = false
  129.         ape.MaxForce = inf
  130.         ape.MaxVelocity = inf
  131.         ape.ReactionForceEnabled = false
  132.         ape.Responsiveness = 200
  133.         ape.Attachment1 = att1
  134.         ape.Attachment0 = att0
  135.         ape.Name = "AlignPositionRtrue"
  136.         ape.RigidityEnabled = true
  137.     end
  138.  
  139.     if (alignmode == 2) or (alignmode == 3) then
  140.         local apd = Instance.new("AlignPosition", att0)
  141.         apd.ApplyAtCenterOfMass = false
  142.         apd.MaxForce = inf
  143.         apd.MaxVelocity = inf
  144.         apd.ReactionForceEnabled = false
  145.         apd.Responsiveness = 200
  146.         apd.Attachment1 = att1
  147.         apd.Attachment0 = att0
  148.         apd.Name = "AlignPositionRfalse"
  149.         apd.RigidityEnabled = false
  150.     end
  151.  
  152.     local ao = Instance.new("AlignOrientation", att0)
  153.     ao.MaxAngularVelocity = inf
  154.     ao.MaxTorque = inf
  155.     ao.PrimaryAxisOnly = false
  156.     ao.ReactionTorqueEnabled = false
  157.     ao.Responsiveness = 200
  158.     ao.Attachment1 = att1
  159.     ao.Attachment0 = att0
  160.     ao.RigidityEnabled = false
  161.  
  162.     if type(getNetlessVelocity) == "function" then
  163.         local realVelocity = v3_0
  164.         local steppedcon = stepped:Connect(function()
  165.             Part0.Velocity = realVelocity
  166.         end)
  167.         local heartbeatcon = heartbeat:Connect(function()
  168.             realVelocity = Part0.Velocity
  169.             Part0.Velocity = getNetlessVelocity(realVelocity)
  170.         end)
  171.         Part0.Destroying:Connect(function()
  172.             Part0 = nil
  173.             steppedcon:Disconnect()
  174.             heartbeatcon:Disconnect()
  175.         end)
  176.     end
  177. end
  178.  
  179. local function respawnrequest()
  180.     local ccfr = ws.CurrentCamera.CFrame
  181.     local c = lp.Character
  182.     lp.Character = nil
  183.     lp.Character = c
  184.     local con = nil
  185.     con = ws.CurrentCamera.Changed:Connect(function(prop)
  186.         if (prop ~= "Parent") and (prop ~= "CFrame") then
  187.             return
  188.         end
  189.         ws.CurrentCamera.CFrame = ccfr
  190.         con:Disconnect()
  191.     end)
  192. end
  193.  
  194. local destroyhum = (method == 4) or (method == 5)
  195. local breakjoints = (method == 0) or (method == 4)
  196. local antirespawn = (method == 0) or (method == 2) or (method == 3)
  197.  
  198. hatcollide = hatcollide and (method == 0)
  199.  
  200. addtools = addtools and gp(lp, "Backpack", "Backpack")
  201.  
  202. local fenv = getfenv()
  203. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
  204. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
  205.  
  206. if shp and (simradius == "shp") then
  207.     spawn(function()
  208.         while c and heartbeat:Wait() do
  209.             shp(lp, "SimulationRadius", inf)
  210.         end
  211.     end)
  212. elseif ssr and (simradius == "ssr") then
  213.     spawn(function()
  214.         while c and heartbeat:Wait() do
  215.             ssr(inf)
  216.         end
  217.     end)
  218. end
  219.  
  220. antiragdoll = antiragdoll and function(v)
  221.     if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
  222.         v.Parent = nil
  223.     end
  224. end
  225.  
  226. if antiragdoll then
  227.     for i, v in pairs(c:GetDescendants()) do
  228.         antiragdoll(v)
  229.     end
  230.     c.DescendantAdded:Connect(antiragdoll)
  231. end
  232.  
  233. if antirespawn then
  234.     respawnrequest()
  235. end
  236.  
  237. if method == 0 then
  238.     wait(loadtime)
  239.     if not c then
  240.         return
  241.     end
  242. end
  243.  
  244. if discharscripts then
  245.     for i, v in pairs(c:GetChildren()) do
  246.         if v:IsA("LocalScript") then
  247.             v.Disabled = true
  248.         end
  249.     end
  250. elseif newanimate then
  251.     local animate = gp(c, "Animate", "LocalScript")
  252.     if animate and (not animate.Disabled) then
  253.         animate.Disabled = true
  254.     else
  255.         newanimate = false
  256.     end
  257. end
  258.  
  259. if addtools then
  260.     for i, v in pairs(addtools:GetChildren()) do
  261.         if v:IsA("Tool") then
  262.             v.Parent = c
  263.         end
  264.     end
  265. end
  266.  
  267. pcall(function()
  268.     settings().Physics.AllowSleep = false
  269.     settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  270. end)
  271.  
  272. local OLDscripts = {}
  273.  
  274. for i, v in pairs(c:GetDescendants()) do
  275.     if v.ClassName == "Script" then
  276.         table.insert(OLDscripts, v)
  277.     end
  278. end
  279.  
  280. local scriptNames = {}
  281.  
  282. for i, v in pairs(c:GetDescendants()) do
  283.     if v:IsA("BasePart") then
  284.         local newName = tostring(i)
  285.         local exists = true
  286.         while exists do
  287.             exists = false
  288.             for i, v in pairs(OLDscripts) do
  289.                 if v.Name == newName then
  290.                     exists = true
  291.                 end
  292.             end
  293.             if exists then
  294.                 newName = newName .. "_"    
  295.             end
  296.         end
  297.         table.insert(scriptNames, newName)
  298.         Instance.new("Script", v).Name = newName
  299.     end
  300. end
  301.  
  302. c.Archivable = true
  303. local hum = c:FindFirstChildOfClass("Humanoid")
  304. if hum then
  305.     for i, v in pairs(hum:GetPlayingAnimationTracks()) do
  306.         v:Stop()
  307.     end
  308. end
  309. local cl = c:Clone()
  310. if hum and humState16 then
  311.     hum:ChangeState(Enum.HumanoidStateType.Physics)
  312.     if destroyhum then
  313.         wait(1.6)
  314.     end
  315. end
  316. if hum and hum.Parent and destroyhum then
  317.     hum:Destroy()
  318. end
  319.  
  320. if not c then
  321.     return
  322. end
  323.  
  324. local head = gp(c, "Head", "BasePart")
  325. local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
  326. local root = gp(c, "HumanoidRootPart", "BasePart")
  327. if hatcollide and c:FindFirstChildOfClass("Accessory") then
  328.     local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
  329.     if not (torso and root and anything) then
  330.         return
  331.     end
  332.     torso:Destroy()
  333.     root:Destroy()
  334.     if shp then
  335.         for i,v in pairs(c:GetChildren()) do
  336.             if v:IsA("Accessory") then
  337.                 shp(v, "BackendAccoutrementState", 0)
  338.             end
  339.         end
  340.     end
  341.     anything:Destroy()
  342.     if head then
  343.        
  344.     end
  345. end
  346.  
  347. for i, v in pairs(cl:GetDescendants()) do
  348.     if v:IsA("BasePart") then
  349.         v.Transparency = 1
  350.         v.Anchored = false
  351.     end
  352. end
  353.  
  354. local model = Instance.new("Model", c)
  355. model.Name = model.ClassName
  356.  
  357. model.Destroying:Connect(function()
  358.     model = nil
  359. end)
  360.  
  361. for i, v in pairs(c:GetChildren()) do
  362.     if v ~= model then
  363.         if addtools and v:IsA("Tool") then
  364.             for i1, v1 in pairs(v:GetDescendants()) do
  365.                 if v1 and v1.Parent and v1:IsA("BasePart") then
  366.                     local bv = Instance.new("BodyVelocity", v1)
  367.                     bv.Velocity = v3_0
  368.                     bv.MaxForce = v3(1000, 1000, 1000)
  369.                     bv.P = 1250
  370.                     bv.Name = "bv_" .. v.Name
  371.                 end
  372.             end
  373.         end
  374.         v.Parent = model
  375.     end
  376. end
  377.  
  378. if breakjoints then
  379.     model:BreakJoints()
  380. else
  381.     if head and torso then
  382.         for i, v in pairs(model:GetDescendants()) do
  383.             if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
  384.                 local save = false
  385.                 if (v.Part0 == torso) and (v.Part1 == head) then
  386.                     save = true
  387.                 end
  388.                 if (v.Part0 == head) and (v.Part1 == torso) then
  389.                     save = true
  390.                 end
  391.                 if save then
  392.                     if hedafterneck then
  393.                         hedafterneck = v
  394.                     end
  395.                 else
  396.                     v:Destroy()
  397.                 end
  398.             end
  399.         end
  400.     end
  401.     if method == 3 then
  402.         spawn(function()
  403.             wait(loadtime)
  404.             if model then
  405.                 model:BreakJoints()
  406.             end
  407.         end)
  408.     end
  409. end
  410.  
  411. cl.Parent = c
  412. for i, v in pairs(cl:GetChildren()) do
  413.     v.Parent = c
  414. end
  415. cl:Destroy()
  416.  
  417. local modelDes = {}
  418. for i, v in pairs(model:GetDescendants()) do
  419.     if v:IsA("BasePart") then
  420.         i = tostring(i)
  421.         v.Destroying:Connect(function()
  422.             modelDes[i] = nil
  423.         end)
  424.         modelDes[i] = v
  425.     end
  426. end
  427. local modelcolcon = nil
  428. local function modelcolf()
  429.     if model then
  430.         for i, v in pairs(modelDes) do
  431.             v.CanCollide = false
  432.         end
  433.     else
  434.         modelcolcon:Disconnect()
  435.     end
  436. end
  437. modelcolcon = stepped:Connect(modelcolf)
  438. modelcolf()
  439.  
  440. for i, scr in pairs(model:GetDescendants()) do
  441.     if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
  442.         local Part0 = scr.Parent
  443.         if Part0:IsA("BasePart") then
  444.             for i1, scr1 in pairs(c:GetDescendants()) do
  445.                 if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
  446.                     local Part1 = scr1.Parent
  447.                     if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
  448.                         align(Part0, Part1)
  449.                         break
  450.                     end
  451.                 end
  452.             end
  453.         end
  454.     end
  455. end
  456.  
  457. if (typeof(hedafterneck) == "Instance") and head then
  458.     local aligns = {}
  459.     local con = nil
  460.     con = hedafterneck.Changed:Connect(function(prop)
  461.         if (prop == "Parent") and not hedafterneck.Parent then
  462.             con:Disconnect()
  463.             for i, v in pairs(aligns) do
  464.                 v.Enabled = true
  465.             end
  466.         end
  467.     end)
  468.     for i, v in pairs(head:GetDescendants()) do
  469.         if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
  470.             i = tostring(i)
  471.             aligns[i] = v
  472.             v.Destroying:Connect(function()
  473.                 aligns[i] = nil
  474.             end)
  475.             v.Enabled = false
  476.         end
  477.     end
  478. end
  479.  
  480. for i, v in pairs(c:GetDescendants()) do
  481.     if v and v.Parent then
  482.         if v.ClassName == "Script" then
  483.             if table.find(scriptNames, v.Name) then
  484.                 v:Destroy()
  485.             end
  486.         elseif not v:IsDescendantOf(model) then
  487.             if v:IsA("Decal") then
  488.                 v.Transparency = 1
  489.             elseif v:IsA("ForceField") then
  490.                 v.Visible = false
  491.             elseif v:IsA("Sound") then
  492.                 v.Playing = false
  493.             elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
  494.                 v.Enabled = false
  495.             end
  496.         end
  497.     end
  498. end
  499.  
  500. if newanimate then
  501.     local animate = gp(c, "Animate", "LocalScript")
  502.     if animate then
  503.         animate.Disabled = false
  504.     end
  505. end
  506.  
  507. if addtools then
  508.     for i, v in pairs(c:GetChildren()) do
  509.         if v:IsA("Tool") then
  510.             v.Parent = addtools
  511.         end
  512.     end
  513. end
  514.  
  515. local hum0 = model:FindFirstChildOfClass("Humanoid")
  516. if hum0 then
  517.     hum0.Destroying:Connect(function()
  518.         hum0 = nil
  519.     end)
  520. end
  521.  
  522. local hum1 = c:FindFirstChildOfClass("Humanoid")
  523. if hum1 then
  524.     hum1.Destroying:Connect(function()
  525.         hum1 = nil
  526.     end)
  527. end
  528.  
  529. if hum1 then
  530.     ws.CurrentCamera.CameraSubject = hum1
  531.     local camSubCon = nil
  532.     local function camSubFunc()
  533.         camSubCon:Disconnect()
  534.         if c and hum1 then
  535.             ws.CurrentCamera.CameraSubject = hum1
  536.         end
  537.     end
  538.     camSubCon = renderstepped:Connect(camSubFunc)
  539.     if hum0 then
  540.         hum0.Changed:Connect(function(prop)
  541.             if hum1 and (prop == "Jump") then
  542.                 hum1.Jump = hum0.Jump
  543.             end
  544.         end)
  545.     else
  546.         respawnrequest()
  547.     end
  548. end
  549.  
  550. local rb = Instance.new("BindableEvent", c)
  551. rb.Event:Connect(function()
  552.     rb:Destroy()
  553.     sg:SetCore("ResetButtonCallback", true)
  554.     if destroyhum then
  555.         c:BreakJoints()
  556.         return
  557.     end
  558.     if hum0 and (hum0.Health > 0) then
  559.         model:BreakJoints()
  560.         hum0.Health = 0
  561.     end
  562.     if antirespawn then
  563.         respawnrequest()
  564.     end
  565. end)
  566. sg:SetCore("ResetButtonCallback", rb)
  567.  
  568. spawn(function()
  569.     while c do
  570.         if hum0 and hum1 then
  571.             hum1.Jump = hum0.Jump
  572.         end
  573.         wait()
  574.     end
  575.     sg:SetCore("ResetButtonCallback", true)
  576. end)
  577.  
  578. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
  579. if R15toR6 then
  580.     local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
  581.     if part then
  582.         local cfr = part.CFrame
  583.         local R6parts = {
  584.             head = {
  585.                 Name = "Head",
  586.                 Size = v3(2, 1, 1),
  587.                 R15 = {
  588.                     Head = 0
  589.                 }
  590.             },
  591.             torso = {
  592.                 Name = "Torso",
  593.                 Size = v3(2, 2, 1),
  594.                 R15 = {
  595.                     UpperTorso = 0.2,
  596.                     LowerTorso = -0.7
  597.                 }
  598.             },
  599.             root = {
  600.                 Name = "HumanoidRootPart",
  601.                 Size = v3(2, 2, 1),
  602.                 R15 = {
  603.                     HumanoidRootPart = 0
  604.                 }
  605.             },
  606.             leftArm = {
  607.                 Name = "Left Arm",
  608.                 Size = v3(1, 2, 1),
  609.                 R15 = {
  610.                     LeftHand = -0.7,
  611.                     LeftLowerArm = -0.2,
  612.                     LeftUpperArm = 0.4
  613.                 }
  614.             },
  615.             rightArm = {
  616.                 Name = "Right Arm",
  617.                 Size = v3(1, 2, 1),
  618.                 R15 = {
  619.                     RightHand = -0.7,
  620.                     RightLowerArm = -0.2,
  621.                     RightUpperArm = 0.4
  622.                 }
  623.             },
  624.             leftLeg = {
  625.                 Name = "Left Leg",
  626.                 Size = v3(1, 2, 1),
  627.                 R15 = {
  628.                     LeftFoot = -0.7,
  629.                     LeftLowerLeg = -0.15,
  630.                     LeftUpperLeg = 0.6
  631.                 }
  632.             },
  633.             rightLeg = {
  634.                 Name = "Right Leg",
  635.                 Size = v3(1, 2, 1),
  636.                 R15 = {
  637.                     RightFoot = -0.7,
  638.                     RightLowerLeg = -0.15,
  639.                     RightUpperLeg = 0.6
  640.                 }
  641.             }
  642.         }
  643.         for i, v in pairs(c:GetChildren()) do
  644.             if v:IsA("BasePart") then
  645.                 for i1, v1 in pairs(v:GetChildren()) do
  646.                     if v1:IsA("Motor6D") then
  647.                         v1.Part0 = nil
  648.                     end
  649.                 end
  650.             end
  651.         end
  652.         part.Archivable = true
  653.         for i, v in pairs(R6parts) do
  654.             local part = part:Clone()
  655.             part.Name = v.Name
  656.             part.Size = v.Size
  657.             part.CFrame = cfr
  658.             part.Anchored = false
  659.             part.Transparency = 1
  660.             part.CanCollide = false
  661.             for i1, v1 in pairs(v.R15) do
  662.                 local R15part = gp(c, i1, "BasePart")
  663.                 local att = gp(R15part, "att1_" .. i1, "Attachment")
  664.                 if R15part then
  665.                     local weld = Instance.new("Weld", R15part)
  666.                     weld.Name = "Weld_" .. i1
  667.                     weld.Part0 = part
  668.                     weld.Part1 = R15part
  669.                     weld.C0 = cf(0, v1, 0)
  670.                     weld.C1 = cf(0, 0, 0)
  671.                     R15part.Massless = true
  672.                     R15part.Name = "R15_" .. i1
  673.                     R15part.Parent = part
  674.                     if att then
  675.                         att.Parent = part
  676.                         att.Position = v3(0, v1, 0)
  677.                     end
  678.                 end
  679.             end
  680.             part.Parent = c
  681.             R6parts[i] = part
  682.         end
  683.         local R6joints = {
  684.             neck = {
  685.                 Parent = R6parts.torso,
  686.                 Name = "Neck",
  687.                 Part0 = R6parts.torso,
  688.                 Part1 = R6parts.head,
  689.                 C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  690.                 C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  691.             },
  692.             rootJoint = {
  693.                 Parent = R6parts.root,
  694.                 Name = "RootJoint" ,
  695.                 Part0 = R6parts.root,
  696.                 Part1 = R6parts.torso,
  697.                 C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  698.                 C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  699.             },
  700.             rightShoulder = {
  701.                 Parent = R6parts.torso,
  702.                 Name = "Right Shoulder",
  703.                 Part0 = R6parts.torso,
  704.                 Part1 = R6parts.rightArm,
  705.                 C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  706.                 C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  707.             },
  708.             leftShoulder = {
  709.                 Parent = R6parts.torso,
  710.                 Name = "Left Shoulder",
  711.                 Part0 = R6parts.torso,
  712.                 Part1 = R6parts.leftArm,
  713.                 C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  714.                 C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  715.             },
  716.             rightHip = {
  717.                 Parent = R6parts.torso,
  718.                 Name = "Right Hip",
  719.                 Part0 = R6parts.torso,
  720.                 Part1 = R6parts.rightLeg,
  721.                 C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  722.                 C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  723.             },
  724.             leftHip = {
  725.                 Parent = R6parts.torso,
  726.                 Name = "Left Hip" ,
  727.                 Part0 = R6parts.torso,
  728.                 Part1 = R6parts.leftLeg,
  729.                 C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  730.                 C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  731.             }
  732.         }
  733.         for i, v in pairs(R6joints) do
  734.             local joint = Instance.new("Motor6D")
  735.             for prop, val in pairs(v) do
  736.                 joint[prop] = val
  737.             end
  738.             R6joints[i] = joint
  739.         end
  740.         hum1.RigType = Enum.HumanoidRigType.R6
  741.         hum1.HipHeight = 0
  742.     end
  743. end
  744.  
  745.  
  746.  
  747. --find rig joints
  748.  
  749. local function fakemotor()
  750.     return {C0=cf(), C1=cf()}
  751. end
  752.  
  753. local torso = gp(c, "Torso", "BasePart")
  754. local root = gp(c, "HumanoidRootPart", "BasePart")
  755.  
  756. local neck = gp(torso, "Neck", "Motor6D")
  757. neck = neck or fakemotor()
  758.  
  759. local rootJoint = gp(root, "RootJoint", "Motor6D")
  760. rootJoint = rootJoint or fakemotor()
  761.  
  762. local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
  763. leftShoulder = leftShoulder or fakemotor()
  764.  
  765. local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
  766. rightShoulder = rightShoulder or fakemotor()
  767.  
  768. local leftHip = gp(torso, "Left Hip", "Motor6D")
  769. leftHip = leftHip or fakemotor()
  770.  
  771. local rightHip = gp(torso, "Right Hip", "Motor6D")
  772. rightHip = rightHip or fakemotor()
  773.  
  774. --120 fps
  775.  
  776. local fps = 40
  777. local event = Instance.new("BindableEvent", c)
  778. event.Name = "120 fps"
  779. local floor = math.floor
  780. fps = 1 / fps
  781. local tf = 0
  782. local con = nil
  783. con = game:GetService("RunService").RenderStepped:Connect(function(s)
  784.     if not c then
  785.         con:Disconnect()
  786.         return
  787.     end
  788.     --tf += s
  789.     if tf >= fps then
  790.         for i=1, floor(tf / fps) do
  791.             event:Fire(c)
  792.         end
  793.         tf = 0
  794.     end
  795. end)
  796. local event = event.Event
  797.  
  798. local hedrot = v3(0, 5, 0)
  799.  
  800. local uis = game:GetService("UserInputService")
  801. local function isPressed(key)
  802.     return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key])
  803. end
  804.  
  805. local biggesthandle = nil
  806. for i, v in pairs(c:GetChildren()) do
  807.     if v:IsA("Accessory") then
  808.         local handle = gp(v, "Handle", "BasePart")
  809.         if biggesthandle then
  810.             if biggesthandle.Size.Magnitude < handle.Size.Magnitude then
  811.                 biggesthandle = handle
  812.             end
  813.         else
  814.             biggesthandle = gp(v, "Handle", "BasePart")
  815.         end
  816.     end
  817. end
  818.  
  819. if not biggesthandle then
  820.     return
  821. end
  822.  
  823. local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart")
  824. if not handle1 then
  825.     return
  826. end
  827.  
  828. handle1.Destroying:Connect(function()
  829.     handle1 = nil
  830. end)
  831. biggesthandle.Destroying:Connect(function()
  832.     biggesthandle = nil
  833. end)
  834.  
  835. biggesthandle:BreakJoints()
  836. biggesthandle.Anchored = true
  837.  
  838. for i, v in pairs(handle1:GetDescendants()) do
  839.     if v:IsA("AlignOrientation") then
  840.         v.Enabled = false
  841.     end
  842. end
  843.  
  844. local mouse = lp:GetMouse()
  845. local fling = false
  846. mouse.Button1Down:Connect(function()
  847.     fling = true
  848. end)
  849. mouse.Button1Up:Connect(function()
  850.     fling = false
  851. end)
  852. local function doForSignal(signal, vel)
  853.     spawn(function()
  854.         while signal:Wait() and c and handle1 and biggesthandle do
  855.             if fling and mouse.Target then
  856.                 biggesthandle.Position = mouse.Hit.Position
  857.             end
  858.             handle1.RotVelocity = vel
  859.         end
  860.     end)
  861. end
  862. doForSignal(stepped, v3(100, 100, 100))
  863. doForSignal(renderstepped, v3(100, 100, 100))
  864. doForSignal(heartbeat, v3(2000000000000, 200000000000, 20000000000))
  865.  
  866.  
  867. _G.loop = true
  868. local player = game.Players.LocalPlayer
  869. local char = player.Character
  870. local Align = function(Part0, Part1,Mesh)
  871.     local Aligns = {
  872.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  873.         AlignPosition = Instance.new("AlignPosition", Part0)
  874.     }
  875.    
  876.     local Attachments = {
  877.         Attach0 = Instance.new("Attachment", Part0),
  878.         Attach1 = Instance.new("Attachment", Part1)
  879.     }
  880.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  881.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  882.         m:Destroy()
  883.     end
  884.     Part0:BreakJoints()
  885.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  886.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  887.     Aligns.AlignOrientation.Responsiveness = math.huge
  888.     Aligns.AlignOrientation.RigidityEnabled = true
  889.    
  890.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  891.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  892.     Aligns.AlignPosition.Responsiveness = math.huge
  893.     Aligns.AlignPosition.RigidityEnabled = true
  894.         Aligns.AlignPosition.MaxForce = 999999999
  895.         spawn(function()
  896.             while _G.loop do
  897.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  898.                 if mag >= 5 then
  899.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  900.                 end
  901.                 Part0.Velocity = Vector3.new(0,35,0)
  902.                 game['Run Service'].Heartbeat:wait()
  903.                 end
  904.         end)
  905.  return {Attachments.Attach0, Attachments, Aligns}
  906.        
  907. end
  908. local hat = Align(char['Lipstick_Bag_1.0'].Handle,char['Right Arm'],false)
  909. local cf = char['Right Arm'].CFrame*CFrame.new(0,-0,-0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  910. hat[1].CFrame = cf:Inverse() * char['Right Arm'].CFrame
  911. spawn(function()
  912.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  913.     _G.loop = false
  914. end)
  915. for i,v in pairs (char:GetChildren()) do
  916.     if v:IsA("Accessory") then
  917.         v.Handle.Massless = true
  918.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  919.     end
  920. end
  921.  
  922.  
  923.  
  924.  
  925.  
  926.  
  927. _G.loop = true
  928. local player = game.Players.LocalPlayer
  929. local char = player.Character
  930. local Align = function(Part0, Part1,Mesh)
  931.     local Aligns = {
  932.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  933.         AlignPosition = Instance.new("AlignPosition", Part0)
  934.     }
  935.    
  936.     local Attachments = {
  937.         Attach0 = Instance.new("Attachment", Part0),
  938.         Attach1 = Instance.new("Attachment", Part1)
  939.     }
  940.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  941.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  942.         m:Destroy()
  943.     end
  944.     Part0:BreakJoints()
  945.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  946.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  947.     Aligns.AlignOrientation.Responsiveness = math.huge
  948.     Aligns.AlignOrientation.RigidityEnabled = true
  949.    
  950.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  951.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  952.     Aligns.AlignPosition.Responsiveness = math.huge
  953.     Aligns.AlignPosition.RigidityEnabled = true
  954.         Aligns.AlignPosition.MaxForce = 999999999
  955.         spawn(function()
  956.             while _G.loop do
  957.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  958.                 if mag >= 5 then
  959.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  960.                 end
  961.                 Part0.Velocity = Vector3.new(0,35,0)
  962.                 game['Run Service'].Heartbeat:wait()
  963.                 end
  964.         end)
  965.  return {Attachments.Attach0, Attachments, Aligns}
  966.        
  967. end
  968. local hat = Align(char['Wings'].Handle,char['Left Arm'],false)
  969. local cf = char['Left Arm'].CFrame*CFrame.new(-0,-1.5,-0)*CFrame.Angles(math.rad(0),math.rad(0),30)
  970. hat[1].CFrame = cf:Inverse() * char['Left Arm'].CFrame
  971. spawn(function()
  972.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  973.     _G.loop = false
  974. end)
  975. for i,v in pairs (char:GetChildren()) do
  976.     if v:IsA("Accessory") then
  977.         v.Handle.Massless = true
  978.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  979.     end
  980. end
  981.  
  982.  
  983.  
  984.  
  985.  
  986.  
  987.  
  988.  
  989. _G.loop = true
  990. local player = game.Players.LocalPlayer
  991. local char = player.Character
  992. local Align = function(Part0, Part1,Mesh)
  993.     local Aligns = {
  994.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  995.         AlignPosition = Instance.new("AlignPosition", Part0)
  996.     }
  997.    
  998.     local Attachments = {
  999.         Attach0 = Instance.new("Attachment", Part0),
  1000.         Attach1 = Instance.new("Attachment", Part1)
  1001.     }
  1002.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1003.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1004.         m:Destroy()
  1005.     end
  1006.     Part0:BreakJoints()
  1007.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1008.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1009.     Aligns.AlignOrientation.Responsiveness = math.huge
  1010.     Aligns.AlignOrientation.RigidityEnabled = true
  1011.    
  1012.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1013.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1014.     Aligns.AlignPosition.Responsiveness = math.huge
  1015.     Aligns.AlignPosition.RigidityEnabled = true
  1016.         Aligns.AlignPosition.MaxForce = 999999999
  1017.         spawn(function()
  1018.             while _G.loop do
  1019.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1020.                 if mag >= 5 then
  1021.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1022.                 end
  1023.                 Part0.Velocity = Vector3.new(0,35,0)
  1024.                 game['Run Service'].Heartbeat:wait()
  1025.                 end
  1026.         end)
  1027.  return {Attachments.Attach0, Attachments, Aligns}
  1028.        
  1029. end
  1030. local hat = Align(char['PogoStick'].Handle,char['Torso'],false)
  1031. local cf = char['Torso'].CFrame*CFrame.new(0,0,-0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  1032. hat[1].CFrame = cf:Inverse() * char['Torso'].CFrame
  1033. spawn(function()
  1034.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1035.     _G.loop = false
  1036. end)
  1037. for i,v in pairs (char:GetChildren()) do
  1038.     if v:IsA("Accessory") then
  1039.         v.Handle.Massless = true
  1040.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1041.     end
  1042. end
  1043.  
  1044.  
  1045.  
  1046.  
  1047.  
  1048.  
  1049.  
  1050. _G.loop = true
  1051. local player = game.Players.LocalPlayer
  1052. local char = player.Character
  1053. local Align = function(Part0, Part1,Mesh)
  1054.     local Aligns = {
  1055.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1056.         AlignPosition = Instance.new("AlignPosition", Part0)
  1057.     }
  1058.    
  1059.     local Attachments = {
  1060.         Attach0 = Instance.new("Attachment", Part0),
  1061.         Attach1 = Instance.new("Attachment", Part1)
  1062.     }
  1063.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1064.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1065.         m:Destroy()
  1066.     end
  1067.     Part0:BreakJoints()
  1068.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1069.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1070.     Aligns.AlignOrientation.Responsiveness = math.huge
  1071.     Aligns.AlignOrientation.RigidityEnabled = true
  1072.    
  1073.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1074.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1075.     Aligns.AlignPosition.Responsiveness = math.huge
  1076.     Aligns.AlignPosition.RigidityEnabled = true
  1077.         Aligns.AlignPosition.MaxForce = 999999999
  1078.         spawn(function()
  1079.             while _G.loop do
  1080.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1081.                 if mag >= 5 then
  1082.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1083.                 end
  1084.                 Part0.Velocity = Vector3.new(0,35,0)
  1085.                 game['Run Service'].Heartbeat:wait()
  1086.                 end
  1087.         end)
  1088.  return {Attachments.Attach0, Attachments, Aligns}
  1089.        
  1090. end
  1091. local hat = Align(char['VANS_Umbrella'].Handle,char['Head'],false)
  1092. local cf = char['Head'].CFrame*CFrame.new(0,1.3,-0)*CFrame.Angles(math.rad(0),math.rad(-0),0)
  1093. hat[1].CFrame = cf:Inverse() * char['Head'].CFrame
  1094. spawn(function()
  1095.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1096.     _G.loop = false
  1097. end)
  1098. for i,v in pairs (char:GetChildren()) do
  1099.     if v:IsA("Accessory") then
  1100.         v.Handle.Massless = true
  1101.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1102.     end
  1103. end
  1104.  
  1105.  
  1106.  
  1107.  
  1108.  
  1109.  
  1110. _G.loop = true
  1111. local player = game.Players.LocalPlayer
  1112. local char = player.Character
  1113. local Align = function(Part0, Part1,Mesh)
  1114.     local Aligns = {
  1115.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1116.         AlignPosition = Instance.new("AlignPosition", Part0)
  1117.     }
  1118.    
  1119.     local Attachments = {
  1120.         Attach0 = Instance.new("Attachment", Part0),
  1121.         Attach1 = Instance.new("Attachment", Part1)
  1122.     }
  1123.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1124.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1125.         m:Destroy()
  1126.     end
  1127.     Part0:BreakJoints()
  1128.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1129.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1130.     Aligns.AlignOrientation.Responsiveness = math.huge
  1131.     Aligns.AlignOrientation.RigidityEnabled = true
  1132.    
  1133.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1134.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1135.     Aligns.AlignPosition.Responsiveness = math.huge
  1136.     Aligns.AlignPosition.RigidityEnabled = true
  1137.         Aligns.AlignPosition.MaxForce = 999999999
  1138.         spawn(function()
  1139.             while _G.loop do
  1140.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1141.                 if mag >= 5 then
  1142.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1143.                 end
  1144.                 Part0.Velocity = Vector3.new(0,35,0)
  1145.                 game['Run Service'].Heartbeat:wait()
  1146.                 end
  1147.         end)
  1148.  return {Attachments.Attach0, Attachments, Aligns}
  1149.        
  1150. end
  1151. local hat = Align(char['Lipstick_Bag_3.0'].Handle,char['Right Leg'],false)
  1152. local cf = char['Right Leg'].CFrame*CFrame.new(0.4,-2.2,-0)*CFrame.Angles(math.rad(0),math.rad(90),0)
  1153. hat[1].CFrame = cf:Inverse() * char['Right Leg'].CFrame
  1154. spawn(function()
  1155.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1156.     _G.loop = false
  1157. end)
  1158. for i,v in pairs (char:GetChildren()) do
  1159.     if v:IsA("Accessory") then
  1160.         v.Handle.Massless = true
  1161.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1162.     end
  1163. end
  1164.  
  1165.  
  1166.  
  1167.  
  1168.  
  1169.  
  1170.  
  1171.  
  1172.  
  1173. _G.loop = true
  1174. local player = game.Players.LocalPlayer
  1175. local char = player.Character
  1176. local Align = function(Part0, Part1,Mesh)
  1177.     local Aligns = {
  1178.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1179.         AlignPosition = Instance.new("AlignPosition", Part0)
  1180.     }
  1181.    
  1182.     local Attachments = {
  1183.         Attach0 = Instance.new("Attachment", Part0),
  1184.         Attach1 = Instance.new("Attachment", Part1)
  1185.     }
  1186.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1187.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1188.         m:Destroy()
  1189.     end
  1190.     Part0:BreakJoints()
  1191.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1192.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1193.     Aligns.AlignOrientation.Responsiveness = math.huge
  1194.     Aligns.AlignOrientation.RigidityEnabled = true
  1195.    
  1196.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1197.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1198.     Aligns.AlignPosition.Responsiveness = math.huge
  1199.     Aligns.AlignPosition.RigidityEnabled = true
  1200.         Aligns.AlignPosition.MaxForce = 999999999
  1201.         spawn(function()
  1202.             while _G.loop do
  1203.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1204.                 if mag >= 5 then
  1205.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1206.                 end
  1207.                 Part0.Velocity = Vector3.new(0,35,0)
  1208.                 game['Run Service'].Heartbeat:wait()
  1209.                 end
  1210.         end)
  1211.  return {Attachments.Attach0, Attachments, Aligns}
  1212.        
  1213. end
  1214. local hat = Align(char['Nike Shoebox Costume'].Handle,char['Left Leg'],false)
  1215. local cf = char['Left Leg'].CFrame*CFrame.new(0,-0.3,0)*CFrame.Angles(math.rad(90),math.rad(-90),0)
  1216. hat[1].CFrame = cf:Inverse() * char['Left Leg'].CFrame
  1217. spawn(function()
  1218.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1219.     _G.loop = false
  1220. end)
  1221. for i,v in pairs (char:GetChildren()) do
  1222.     if v:IsA("Accessory") then
  1223.         v.Handle.Massless = true
  1224.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1225.     end
  1226. end
  1227.  
  1228.  
  1229. _G.loop = true
  1230. local player = game.Players.LocalPlayer
  1231. local char = player.Character
  1232. local Align = function(Part0, Part1,Mesh)
  1233.     local Aligns = {
  1234.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1235.         AlignPosition = Instance.new("AlignPosition", Part0)
  1236.     }
  1237.    
  1238.     local Attachments = {
  1239.         Attach0 = Instance.new("Attachment", Part0),
  1240.         Attach1 = Instance.new("Attachment", Part1)
  1241.     }
  1242.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1243.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1244.         m:Destroy()
  1245.     end
  1246.     Part0:BreakJoints()
  1247.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1248.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1249.     Aligns.AlignOrientation.Responsiveness = math.huge
  1250.     Aligns.AlignOrientation.RigidityEnabled = true
  1251.    
  1252.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1253.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1254.     Aligns.AlignPosition.Responsiveness = math.huge
  1255.     Aligns.AlignPosition.RigidityEnabled = true
  1256.         Aligns.AlignPosition.MaxForce = 999999999
  1257.         spawn(function()
  1258.             while _G.loop do
  1259.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1260.                 if mag >= 5 then
  1261.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1262.                 end
  1263.                 Part0.Velocity = Vector3.new(0,35,0)
  1264.                 game['Run Service'].Heartbeat:wait()
  1265.                 end
  1266.         end)
  1267.  return {Attachments.Attach0, Attachments, Aligns}
  1268.        
  1269. end
  1270. local hat = Align(char['LUAhEAD'].Handle,char['Right Leg'],false)
  1271. local cf = char['Right Leg'].CFrame*CFrame.new(0.4,0.5,-0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  1272. hat[1].CFrame = cf:Inverse() * char['Right Leg'].CFrame
  1273. spawn(function()
  1274.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1275.     _G.loop = false
  1276. end)
  1277. for i,v in pairs (char:GetChildren()) do
  1278.     if v:IsA("Accessory") then
  1279.         v.Handle.Massless = true
  1280.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1281.     end
  1282. end
  1283.  
  1284.  
  1285. _G.loop = true
  1286. local player = game.Players.LocalPlayer
  1287. local char = player.Character
  1288. local Align = function(Part0, Part1,Mesh)
  1289.     local Aligns = {
  1290.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1291.         AlignPosition = Instance.new("AlignPosition", Part0)
  1292.     }
  1293.    
  1294.     local Attachments = {
  1295.         Attach0 = Instance.new("Attachment", Part0),
  1296.         Attach1 = Instance.new("Attachment", Part1)
  1297.     }
  1298.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1299.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1300.         m:Destroy()
  1301.     end
  1302.     Part0:BreakJoints()
  1303.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1304.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1305.     Aligns.AlignOrientation.Responsiveness = math.huge
  1306.     Aligns.AlignOrientation.RigidityEnabled = true
  1307.    
  1308.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1309.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1310.     Aligns.AlignPosition.Responsiveness = math.huge
  1311.     Aligns.AlignPosition.RigidityEnabled = true
  1312.         Aligns.AlignPosition.MaxForce = 999999999
  1313.         spawn(function()
  1314.             while _G.loop do
  1315.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1316.                 if mag >= 5 then
  1317.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1318.                 end
  1319.                 Part0.Velocity = Vector3.new(0,35,0)
  1320.                 game['Run Service'].Heartbeat:wait()
  1321.                 end
  1322.         end)
  1323.  return {Attachments.Attach0, Attachments, Aligns}
  1324.        
  1325. end
  1326. local hat = Align(char['Surfboard'].Handle,char['HumanoidRootPart'],false)
  1327. local cf = char['HumanoidRootPart'].CFrame*CFrame.new(0,2,7)*CFrame.Angles(math.rad(0),math.rad(0),0)
  1328. hat[1].CFrame = cf:Inverse() * char['HumanoidRootPart'].CFrame
  1329. spawn(function()
  1330.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1331.     _G.loop = false
  1332. end)
  1333. for i,v in pairs (char:GetChildren()) do
  1334.     if v:IsA("Accessory") then
  1335.         v.Handle.Massless = true
  1336.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1337.     end
  1338. end
  1339.  
  1340. local lp = game:GetService("Players").LocalPlayer
  1341. local rs = game:GetService("RunService")
  1342. local stepped = rs.Stepped
  1343. local heartbeat = rs.Heartbeat
  1344. local renderstepped = rs.RenderStepped
  1345. local sg = game:GetService("StarterGui")
  1346. local ws = game:GetService("Workspace")
  1347. local cf = CFrame.new
  1348. local v3 = Vector3.new
  1349. local v3_0 = Vector3.zero
  1350. local inf = math.huge
  1351.  
  1352. local cplayer = lp.Character
  1353.  
  1354. local v3 = Vector3.new
  1355.  
  1356. local function gp(parent, name, className)
  1357.     if typeof(parent) == "Instance" then
  1358.         for i, v in pairs(parent:GetChildren()) do
  1359.             if (v.Name == name) and v:IsA(className) then
  1360.                 return v
  1361.             end
  1362.         end
  1363.     end
  1364.     return nil
  1365. end
  1366.  
  1367.  
  1368. local hat2 = gp(cplayer, "RedcliffKnight_HelmetAccessory", "Accessory")
  1369. local handle2 = gp(hat2, "Handle", "BasePart")
  1370. local att2 = gp(handle2, "att1_Handle", "Attachment")
  1371. att2.Parent = cplayer["Right Arm"]
  1372. att2.Position = Vector3.new(0, -1.8, 0)
  1373. att2.Rotation = Vector3.new(-0, 0, 0)
  1374.  
  1375.  
  1376.  
  1377. --//====================================================\\--
  1378. --||               CREATED BY SHACKLUSTER
  1379. --\\====================================================//--
  1380.  
  1381. wait(0.2)
  1382.  
  1383. Player = game:GetService("Players").LocalPlayer
  1384. PlayerGui = Player.PlayerGui
  1385. Cam = workspace.CurrentCamera
  1386. Backpack = Player.Backpack
  1387. Character = Player.Character
  1388. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  1389. Mouse = Player:GetMouse()
  1390. RootPart = Character["HumanoidRootPart"]
  1391. Torso = Character["Torso"]
  1392. Head = Character["Head"]
  1393. RightArm = Character["Right Arm"]
  1394. LeftArm = Character["Left Arm"]
  1395. RightLeg = Character["Right Leg"]
  1396. LeftLeg = Character["Left Leg"]
  1397. RootJoint = RootPart["RootJoint"]
  1398. Neck = Torso["Neck"]
  1399. RightShoulder = Torso["Right Shoulder"]
  1400. LeftShoulder = Torso["Left Shoulder"]
  1401. RightHip = Torso["Right Hip"]
  1402. LeftHip = Torso["Left Hip"]
  1403.  
  1404. IT = Instance.new
  1405. CF = CFrame.new
  1406. VT = Vector3.new
  1407. RAD = math.rad
  1408. C3 = Color3.new
  1409. UD2 = UDim2.new
  1410. BRICKC = BrickColor.new
  1411. ANGLES = CFrame.Angles
  1412. EULER = CFrame.fromEulerAnglesXYZ
  1413. COS = math.cos
  1414. ACOS = math.acos
  1415. SIN = math.sin
  1416. ASIN = math.asin
  1417. ABS = math.abs
  1418. MRANDOM = math.random
  1419. FLOOR = math.floor
  1420.  
  1421. --//=================================\\
  1422. --||          USEFUL VALUES
  1423. --\\=================================//
  1424.  
  1425. Animation_Speed = 3
  1426. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1427. local Speed = 25
  1428. local SIZE = 3
  1429. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1430. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1431. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1432. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1433. local DAMAGEMULTIPLIER = 1
  1434. local ANIM = "Idle"
  1435. local ATTACK = false
  1436. local EQUIPPED = false
  1437. local HOLD = false
  1438. local COMBO = 1
  1439. local Rooted = false
  1440. local SINE = 0
  1441. local KEYHOLD = false
  1442. local CHANGE = 2 / Animation_Speed
  1443. local WALKINGANIM = false
  1444. local VALUE1 = false
  1445. local VALUE2 = false
  1446. local ROBLOXIDLEANIMATION = IT("Animation")
  1447. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1448. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1449. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1450. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1451. WEAPONGUI.Name = "Weapon GUI"
  1452. local Weapon = IT("Folder")
  1453. Weapon.Name = "Adds"
  1454. local Effects = IT("Folder", Weapon)
  1455. Effects.Name = "Effects"
  1456. local ANIMATOR = Humanoid.Animator
  1457. local ANIMATE = Character.Animate
  1458. local UNANCHOR = true
  1459. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  1460. local VOCALS_TAUNT = {468973055,468973159}
  1461. local VOCAL_GROWL = 468971411
  1462. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  1463. local CHARGE = 459523787
  1464. local ROUGHBLAST = 461105534
  1465. local WALLSOUND = 424195952
  1466. local FORCEIDLE = false
  1467. Character.Archivable = true
  1468. script.Parent = WEAPONGUI
  1469. local CLONE = Character:Clone()
  1470. CLONE.Parent = nil
  1471. Character.Archivable = false
  1472. local sick = Instance.new("Sound",Character)
  1473. local XATTACK = false
  1474. Humanoid.JumpPower = 200
  1475.  
  1476. --//=================================\\
  1477. --\\=================================//
  1478.  
  1479.  
  1480. --//=================================\\
  1481. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1482. --\\=================================//
  1483.  
  1484. ArtificialHB = Instance.new("BindableEvent", script)
  1485. ArtificialHB.Name = "ArtificialHB"
  1486.  
  1487. script:WaitForChild("ArtificialHB")
  1488.  
  1489. frame = Frame_Speed
  1490. tf = 0
  1491. allowframeloss = false
  1492. tossremainder = false
  1493. lastframe = tick()
  1494. script.ArtificialHB:Fire()
  1495.  
  1496. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1497.     tf = tf + s
  1498.     if tf >= frame then
  1499.         if allowframeloss then
  1500.             script.ArtificialHB:Fire()
  1501.             lastframe = tick()
  1502.         else
  1503.             for i = 1, math.floor(tf / frame) do
  1504.                 script.ArtificialHB:Fire()
  1505.             end
  1506.         lastframe = tick()
  1507.         end
  1508.         if tossremainder then
  1509.             tf = 0
  1510.         else
  1511.             tf = tf - frame * math.floor(tf / frame)
  1512.         end
  1513.     end
  1514. end)
  1515.  
  1516. --//=================================\\
  1517. --\\=================================//
  1518.  
  1519. --//=================================\\
  1520. --||          SOME FUNCTIONS
  1521. --\\=================================//
  1522.  
  1523. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1524.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1525. end
  1526.  
  1527. function PositiveAngle(NUMBER)
  1528.     if NUMBER >= 0 then
  1529.         NUMBER = 0
  1530.     end
  1531.     return NUMBER
  1532. end
  1533.  
  1534. function NegativeAngle(NUMBER)
  1535.     if NUMBER <= 0 then
  1536.         NUMBER = 0
  1537.     end
  1538.     return NUMBER
  1539. end
  1540.  
  1541. function Swait(NUMBER)
  1542.     if NUMBER == 0 or NUMBER == nil then
  1543.         ArtificialHB.Event:wait()
  1544.     else
  1545.         for i = 1, NUMBER do
  1546.             ArtificialHB.Event:wait()
  1547.         end
  1548.     end
  1549. end
  1550.  
  1551. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1552.     local NEWMESH = IT(MESH)
  1553.     if MESH == "SpecialMesh" then
  1554.         NEWMESH.MeshType = MESHTYPE
  1555.         if MESHID ~= "nil" and MESHID ~= "" then
  1556.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1557.         end
  1558.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1559.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1560.         end
  1561.     end
  1562.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1563.     NEWMESH.Scale = SCALE
  1564.     NEWMESH.Parent = PARENT
  1565.     return NEWMESH
  1566. end
  1567.  
  1568. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1569.     local NEWPART = IT("Part")
  1570.     NEWPART.formFactor = FORMFACTOR
  1571.     NEWPART.Reflectance = REFLECTANCE
  1572.     NEWPART.Transparency = TRANSPARENCY
  1573.     NEWPART.CanCollide = false
  1574.     NEWPART.Locked = true
  1575.     NEWPART.Anchored = true
  1576.     if ANCHOR == false then
  1577.         NEWPART.Anchored = false
  1578.     end
  1579.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1580.     NEWPART.Name = NAME
  1581.     NEWPART.Size = SIZE
  1582.     NEWPART.Position = Torso.Position
  1583.     NEWPART.Material = MATERIAL
  1584.     NEWPART:BreakJoints()
  1585.     NEWPART.Parent = PARENT
  1586.     return NEWPART
  1587. end
  1588.  
  1589.     local function weldBetween(a, b)
  1590.         local weldd = Instance.new("ManualWeld")
  1591.         weldd.Part0 = a
  1592.         weldd.Part1 = b
  1593.         weldd.C0 = CFrame.new()
  1594.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1595.         weldd.Parent = a
  1596.         return weldd
  1597.     end
  1598.  
  1599.  
  1600. function QuaternionFromCFrame(cf)
  1601.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1602.     local trace = m00 + m11 + m22
  1603.     if trace > 0 then
  1604.         local s = math.sqrt(1 + trace)
  1605.         local recip = 0.5 / s
  1606.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1607.     else
  1608.         local i = 0
  1609.         if m11 > m00 then
  1610.             i = 1
  1611.         end
  1612.         if m22 > (i == 0 and m00 or m11) then
  1613.             i = 2
  1614.         end
  1615.         if i == 0 then
  1616.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1617.             local recip = 0.5 / s
  1618.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1619.         elseif i == 1 then
  1620.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1621.             local recip = 0.5 / s
  1622.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1623.         elseif i == 2 then
  1624.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1625.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1626.         end
  1627.     end
  1628. end
  1629.  
  1630. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1631.     local xs, ys, zs = x + x, y + y, z + z
  1632.     local wx, wy, wz = w * xs, w * ys, w * zs
  1633.     local xx = x * xs
  1634.     local xy = x * ys
  1635.     local xz = x * zs
  1636.     local yy = y * ys
  1637.     local yz = y * zs
  1638.     local zz = z * zs
  1639.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1640. end
  1641.  
  1642. function QuaternionSlerp(a, b, t)
  1643.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1644.     local startInterp, finishInterp;
  1645.     if cosTheta >= 0.0001 then
  1646.         if (1 - cosTheta) > 0.0001 then
  1647.             local theta = ACOS(cosTheta)
  1648.             local invSinTheta = 1 / SIN(theta)
  1649.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1650.             finishInterp = SIN(t * theta) * invSinTheta
  1651.         else
  1652.             startInterp = 1 - t
  1653.             finishInterp = t
  1654.         end
  1655.     else
  1656.         if (1 + cosTheta) > 0.0001 then
  1657.             local theta = ACOS(-cosTheta)
  1658.             local invSinTheta = 1 / SIN(theta)
  1659.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1660.             finishInterp = SIN(t * theta) * invSinTheta
  1661.         else
  1662.             startInterp = t - 1
  1663.             finishInterp = t
  1664.         end
  1665.     end
  1666.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1667. end
  1668.  
  1669. function Clerp(a, b, t)
  1670.     local qa = {QuaternionFromCFrame(a)}
  1671.     local qb = {QuaternionFromCFrame(b)}
  1672.     local ax, ay, az = a.x, a.y, a.z
  1673.     local bx, by, bz = b.x, b.y, b.z
  1674.     local _t = 1 - t
  1675.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1676. end
  1677.  
  1678. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1679.     local frame = IT("Frame")
  1680.     frame.BackgroundTransparency = TRANSPARENCY
  1681.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1682.     frame.Position = POSITION
  1683.     frame.Size = SIZE
  1684.     frame.BackgroundColor3 = COLOR
  1685.     frame.BorderColor3 = BORDERCOLOR
  1686.     frame.Name = NAME
  1687.     frame.Parent = PARENT
  1688.     return frame
  1689. end
  1690.  
  1691. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1692.     local label = IT("TextLabel")
  1693.     label.BackgroundTransparency = 1
  1694.     label.Size = UD2(1, 0, 1, 0)
  1695.     label.Position = UD2(0, 0, 0, 0)
  1696.     label.TextColor3 = TEXTCOLOR
  1697.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1698.     label.TextTransparency = TRANSPARENCY
  1699.     label.FontSize = TEXTFONTSIZE
  1700.     label.Font = TEXTFONT
  1701.     label.BorderSizePixel = BORDERSIZEPIXEL
  1702.     label.TextScaled = false
  1703.     label.Text = TEXT
  1704.     label.Name = NAME
  1705.     label.Parent = PARENT
  1706.     return label
  1707. end
  1708.  
  1709. function NoOutlines(PART)
  1710.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1711. end
  1712.  
  1713. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1714.     local NEWWELD = IT(TYPE)
  1715.     NEWWELD.Part0 = PART0
  1716.     NEWWELD.Part1 = PART1
  1717.     NEWWELD.C0 = C0
  1718.     NEWWELD.C1 = C1
  1719.     NEWWELD.Parent = PARENT
  1720.     return NEWWELD
  1721. end
  1722.  
  1723. local S = IT("Sound")
  1724. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1725.     local NEWSOUND = nil
  1726.     coroutine.resume(coroutine.create(function()
  1727.         NEWSOUND = S:Clone()
  1728.         NEWSOUND.Parent = PARENT
  1729.         NEWSOUND.Volume = VOLUME
  1730.         NEWSOUND.Pitch = PITCH
  1731.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1732.         NEWSOUND:play()
  1733.         if DOESLOOP == true then
  1734.             NEWSOUND.Looped = true
  1735.         else
  1736.             repeat wait(1) until NEWSOUND.Playing == false
  1737.             NEWSOUND:remove()
  1738.         end
  1739.     end))
  1740.     return NEWSOUND
  1741. end
  1742.  
  1743. function CFrameFromTopBack(at, top, back)
  1744.     local right = top:Cross(back)
  1745.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1746. end
  1747.  
  1748. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1749. function WACKYEFFECT(Table)
  1750.     local TYPE = (Table.EffectType or "Sphere")
  1751.     local SIZE = (Table.Size or VT(1,1,1))
  1752.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1753.     local TRANSPARENCY = (Table.Transparency or 0)
  1754.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1755.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1756.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1757.     local ROTATION1 = (Table.RotationX or 0)
  1758.     local ROTATION2 = (Table.RotationY or 0)
  1759.     local ROTATION3 = (Table.RotationZ or 0)
  1760.     local MATERIAL = (Table.Material or "Neon")
  1761.     local COLOR = (Table.Color or C3(1,1,1))
  1762.     local TIME = (Table.Time or 45)
  1763.     local SOUNDID = (Table.SoundID or nil)
  1764.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1765.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1766.     coroutine.resume(coroutine.create(function()
  1767.         local PLAYSSOUND = false
  1768.         local SOUND = nil
  1769.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1770.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1771.             PLAYSSOUND = true
  1772.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1773.         end
  1774.         EFFECT.Color = COLOR
  1775.         local MSH = nil
  1776.         if TYPE == "Sphere" then
  1777.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1778.         elseif TYPE == "Block" then
  1779.             MSH = IT("BlockMesh",EFFECT)
  1780.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1781.         elseif TYPE == "Wave" then
  1782.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1783.         elseif TYPE == "Ring" then
  1784.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1785.         elseif TYPE == "Slash" then
  1786.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1787.         elseif TYPE == "Round Slash" then
  1788.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1789.         elseif TYPE == "Swirl" then
  1790.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1791.         elseif TYPE == "Skull" then
  1792.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1793.         elseif TYPE == "Crystal" then
  1794.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1795.         end
  1796.         if MSH ~= nil then
  1797.             local MOVESPEED = nil
  1798.             if MOVEDIRECTION ~= nil then
  1799.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1800.             end
  1801.             local GROWTH = SIZE - ENDSIZE
  1802.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1803.             if TYPE == "Block" then
  1804.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1805.             else
  1806.                 EFFECT.CFrame = CFRAME
  1807.             end
  1808.             for LOOP = 1, TIME+1 do
  1809.                 Swait()
  1810.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1811.                 if TYPE == "Wave" then
  1812.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1813.                 end
  1814.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1815.                 if TYPE == "Block" then
  1816.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1817.                 else
  1818.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1819.                 end
  1820.                 if MOVEDIRECTION ~= nil then
  1821.                     local ORI = EFFECT.Orientation
  1822.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1823.                     EFFECT.Orientation = ORI
  1824.                 end
  1825.             end
  1826.             EFFECT.Transparency = 1
  1827.             if PLAYSSOUND == false then
  1828.                 EFFECT:remove()
  1829.             else
  1830.                 repeat Swait() until SOUND.Playing == false
  1831.                 EFFECT:remove()
  1832.             end
  1833.         else
  1834.             if PLAYSSOUND == false then
  1835.                 EFFECT:remove()
  1836.             else
  1837.                 repeat Swait() until SOUND.Playing == false
  1838.                 EFFECT:remove()
  1839.             end
  1840.         end
  1841.     end))
  1842. end
  1843.  
  1844. function MakeForm(PART,TYPE)
  1845.     if TYPE == "Cyl" then
  1846.         local MSH = IT("CylinderMesh",PART)
  1847.     elseif TYPE == "Ball" then
  1848.         local MSH = IT("SpecialMesh",PART)
  1849.         MSH.MeshType = "Sphere"
  1850.     elseif TYPE == "Wedge" then
  1851.         local MSH = IT("SpecialMesh",PART)
  1852.         MSH.MeshType = "Wedge"
  1853.     end
  1854. end
  1855.  
  1856. Debris = game:GetService("Debris")
  1857.  
  1858. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1859.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1860.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1861. end
  1862.  
  1863. function turnto(position)
  1864.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1865. end
  1866.  
  1867. local Particle = IT("ParticleEmitter",nil)
  1868. Particle.Enabled = false
  1869. Particle.LightEmission = 0.2
  1870. Particle.Rate = 150
  1871. Particle.ZOffset = 1
  1872. Particle.Rotation = NumberRange.new(-180, 180)
  1873.  
  1874. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  1875. function ParticleEmitter(Table)
  1876.     local PRTCL = Particle:Clone()
  1877.     local Color1 = Table.Color1 or C3(1,1,1)
  1878.     local Color2 = Table.Color2 or C3(1,1,1)
  1879.     local Speed = Table.Speed or 5
  1880.     local Drag = Table.Drag or 0
  1881.     local Size1 = Table.Size1 or 1
  1882.     local Size2 = Table.Size2 or 5
  1883.     local Lifetime1 = Table.Lifetime1 or 1
  1884.     local Lifetime2 = Table.Lifetime2 or 1.5
  1885.     local Parent = Table.Parent or Torso
  1886.     local Emit = Table.Emit or 100
  1887.     local Offset = Table.Offset or 360
  1888.     local Acel = Table.Acel or VT(0,0,0)
  1889.     local Enabled = Table.Enabled or false
  1890.     local Texture = Table.Texture or "281983280"
  1891.     local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  1892.     local Trans1 = Table.Transparency1 or 0
  1893.     local Trans2 = Table.Transparency2 or 0
  1894.     PRTCL.Parent = Parent
  1895.     PRTCL.RotSpeed = RotS
  1896.     PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  1897.     PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  1898.     PRTCL.Color = ColorSequence.new(Color1,Color2)
  1899.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1900.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1901.     PRTCL.Speed = NumberRange.new(Speed)
  1902.     PRTCL.VelocitySpread = Offset
  1903.     PRTCL.Drag = Drag
  1904.     PRTCL.Acceleration = Acel
  1905.     if Enabled == false then
  1906.         PRTCL:Emit(Emit)
  1907.         Debris:AddItem(PRTCL,Lifetime2)
  1908.     else
  1909.         PRTCL.Enabled = true
  1910.     end
  1911.     return PRTCL
  1912. end
  1913.  
  1914. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  1915.     for _, c in pairs(PARENT:GetDescendants()) do
  1916.         if c.ClassName == "Model" then
  1917.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1918.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1919.                 local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1920.                 if (TORSO.Position - FROM).Magnitude < DIST then
  1921.                     table.insert(TABLE,c)
  1922.                 end
  1923.             end
  1924.         end
  1925.     end
  1926. end
  1927.  
  1928. --//=================================\\
  1929. --||         WEAPON CREATION
  1930. --\\=================================//
  1931.  
  1932. local DECAL = IT("Decal",nil)
  1933. DECAL.Transparency = 1
  1934. DECAL.Texture = "http://www.roblox.com/asset/?id=0"
  1935. --Head:ClearAllChildren()
  1936.  
  1937. --Humanoid.Parent = nil
  1938. RootPart.Size = RootPart.Size*SIZE
  1939. Torso.Size = Torso.Size*SIZE
  1940. RightArm.Size = RightArm.Size*SIZE
  1941. RightLeg.Size = RightLeg.Size*SIZE
  1942. LeftArm.Size = LeftArm.Size*SIZE
  1943. LeftLeg.Size = LeftLeg.Size*SIZE
  1944. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1945. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1946. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1947. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1948. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1949. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1950. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1951. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1952. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1953. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1954. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  1955. RootJoint.Parent = RootPart
  1956. Neck.Parent = Torso
  1957. RightShoulder.Parent = Torso
  1958. LeftShoulder.Parent = Torso
  1959. RightHip.Parent = Torso
  1960. LeftHip.Parent = Torso
  1961.  
  1962. CreateMesh("SpecialMesh", Head, "FileMesh", "0", "0", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  1963. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  1964. Humanoid.DisplayDistanceType = "None"
  1965. local naeeym = IT("BillboardGui",Character)
  1966. naeeym.AlwaysOnTop = true
  1967. naeeym.Size = UDim2.new(5,35,2,15)
  1968. naeeym.StudsOffset = Vector3.new(0,5,0)
  1969. naeeym.MaxDistance = 75
  1970. naeeym.Adornee = Character.Head
  1971. naeeym.Name = "Name"
  1972. local tecks = IT("TextLabel",naeeym)
  1973. tecks.BackgroundTransparency = 1
  1974. tecks.TextScaled = true
  1975. tecks.BorderSizePixel = 0
  1976. tecks.Text = "///////////////////"
  1977. tecks.Font = "Fantasy"
  1978. tecks.TextSize = 30
  1979. tecks.TextTransparency = 0.5
  1980. tecks.TextStrokeTransparency = 0.5
  1981. tecks.TextColor3 = C3(0,0,0)
  1982. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  1983. tecks.Size = UDim2.new(1,0,0.5,0)
  1984. tecks.Parent = naeeym
  1985. local naeeym2 = IT("BillboardGui",Character)
  1986. naeeym2.AlwaysOnTop = true
  1987. naeeym2.Size = UDim2.new(7,35,3,15)
  1988. naeeym2.StudsOffset = Vector3.new(0,5,0)
  1989. naeeym2.MaxDistance = 75
  1990. naeeym2.Adornee = Character.Head
  1991. naeeym2.Name = "Name2"
  1992. local tecks2 = IT("TextLabel",naeeym2)
  1993. tecks2.BackgroundTransparency = 1
  1994. tecks2.TextScaled = true
  1995. tecks2.BorderSizePixel = 0
  1996. tecks2.Text = "Satan"
  1997. tecks2.Font = "Fantasy"
  1998. tecks2.TextSize = 30
  1999. tecks2.TextStrokeTransparency = 0
  2000. tecks2.TextColor3 = C3(0,0,0)
  2001. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  2002. tecks2.Size = UDim2.new(1,0,0.5,0)
  2003. tecks2.Parent = naeeym2
  2004.  
  2005. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  2006. tecks2.Text = MSG
  2007.  
  2008. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  2009. tecks.Text = MSG
  2010.  
  2011. local RINGFIRE = {}
  2012. local top = Instance.new("Shirt")
  2013. top.ShirtTemplate = "rbxassetid://791994658"
  2014. top.Parent = Character
  2015. top.Name = "Cloth"
  2016. local bottom = Instance.new("Pants")
  2017. bottom.PantsTemplate = "rbxassetid://1029442377"
  2018. bottom.Parent = Character
  2019. bottom.Name = "Cloth"
  2020. local FIRE = IT("Model",Weapon)
  2021. FIRE.Name = "RingOfFire"
  2022. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  2023. FIRE.PrimaryPart = MAIN
  2024. for i = 1, 45 do
  2025.     local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  2026.     PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  2027.     local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2028.     PRTCL.LockedToPart = true
  2029.     PRTCL.Rate = 35
  2030.     table.insert(RINGFIRE,PRTCL)
  2031. end
  2032. local A = IT("Attachment",RightArm)
  2033. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  2034. local B = IT("Attachment",LeftArm)
  2035. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  2036. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2037. PRTCL.LockedToPart = true
  2038. PRTCL.Rate = 85
  2039. table.insert(RINGFIRE,PRTCL)
  2040. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2041. PRTCL.LockedToPart = true
  2042. PRTCL.Rate = 85
  2043. table.insert(RINGFIRE,PRTCL)
  2044.  
  2045.  
  2046. local EYE1 = IT("Attachment",Head)
  2047. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  2048. local EYE2 = IT("Attachment",Head)
  2049. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  2050. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2051. PRTCL.LockedToPart = true
  2052. PRTCL.Rate = 185
  2053. PRTCL.ZOffset = 0.1
  2054. table.insert(RINGFIRE,PRTCL)
  2055. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2056. PRTCL.LockedToPart = true
  2057. PRTCL.Rate = 185
  2058. PRTCL.ZOffset = 0.1
  2059. local BODY = {}
  2060. table.insert(RINGFIRE,PRTCL)
  2061. for _, c in pairs(Character:GetDescendants()) do
  2062.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2063.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2064.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2065.         end
  2066.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  2067.     elseif c:IsA("JointInstance") then
  2068.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  2069.     end
  2070. end
  2071. function refit()
  2072.     Character.Parent = workspace
  2073.     for e = 1, #BODY do
  2074.         if BODY[e] ~= nil then
  2075.             local STUFF = BODY[e]
  2076.             local PART = STUFF[1]
  2077.             local PARENT = STUFF[2]
  2078.             local MATERIAL = STUFF[3]
  2079.             local COLOR = STUFF[4]
  2080.             local TRANSPARENCY = STUFF[5]
  2081.             --local SIZE = STUFF[6]
  2082.             local NAME = STUFF[7]
  2083.             if PART.ClassName == "Part" and PART ~= RootPart then
  2084.                 PART.Material = MATERIAL
  2085.                 PART.Transparency = TRANSPARENCY
  2086.                 PART.Name = NAME
  2087.             end
  2088.             if PART.Parent ~= PARENT then
  2089.                 Humanoid:remove()
  2090.                 PART.Parent = PARENT
  2091.                 Humanoid = IT("Humanoid",Character)
  2092.             end
  2093.         end
  2094.     end
  2095. end
  2096.  
  2097.  
  2098.  
  2099. local SKILLTEXTCOLOR = C3(0,0,0)
  2100. local SKILLFONT = "Fantasy"
  2101. local SKILLTEXTSIZE = 6
  2102.  
  2103. Weapon.Parent = Character
  2104. Humanoid.Parent = Character
  2105.  
  2106. Humanoid.Died:connect(function()
  2107.     refit()
  2108. end)
  2109.  
  2110. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2111. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2112. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2113. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2114. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2115.  
  2116. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  2117. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2118. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2119. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  2120. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  2121.  
  2122. --//=================================\\
  2123. --||            DAMAGING
  2124. --\\=================================//
  2125.  
  2126. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2127.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2128.     defence.Name = ("HitBy"..Player.Name)
  2129.     game:GetService("Debris"):AddItem(defence, 0.001)
  2130.     Damage = Damage * DAMAGEMULTIPLIER
  2131.     if Humanoid.Health ~= 0 then
  2132.         local CritChance = MRANDOM(0,0)
  2133.         if Damage > Humanoid.Health then
  2134.             Damage = math.ceil(Humanoid.Health)
  2135.             if Damage == 0 then
  2136.                 Damage = 0.1
  2137.             end
  2138.         end
  2139.         Humanoid.Health = Humanoid.Health - Damage
  2140.     end
  2141. end
  2142.  
  2143. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2144.     local CHILDREN = workspace:GetDescendants()
  2145.     for index, CHILD in pairs(CHILDREN) do
  2146.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2147.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2148.             if HUM then
  2149.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2150.                 if TORSO then
  2151.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2152.                         if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  2153.                             local BODY = CHILD.RealBody.Value
  2154.                             if BODY then
  2155.                                 local HUM = BODY:FindFirstChildOfClass("Humanoid")
  2156.                                 if HUM then
  2157.                                     if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  2158.                                         BODY:BreakJoints()
  2159.                                     else
  2160.                                         local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  2161.                                         if TORSO then
  2162.                                             local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  2163.                                             local DMG = MRANDOM(MINDMG,MAXDMG)/2
  2164.                                             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2165.                                             ApplyDamage(HUM,DMG,TORSO)
  2166.                                         end
  2167.                                     end
  2168.                                 end
  2169.                             end
  2170.                         else
  2171.                             if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  2172.                                 CHILD:BreakJoints()
  2173.                             else
  2174.                                 local DMG = MRANDOM(MINDMG,MAXDMG)
  2175.                                 ApplyDamage(HUM,DMG,TORSO)
  2176.                             end
  2177.                             if FLING > 0 then
  2178.                                 for _, c in pairs(CHILD:GetChildren()) do
  2179.                                     if c:IsA("BasePart") then
  2180.                                         local bv = Instance.new("BodyVelocity")
  2181.                                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2182.                                         bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2183.                                         bv.Parent = c
  2184.                                         Debris:AddItem(bv,0.05)
  2185.                                     end
  2186.                                 end
  2187.                             end
  2188.                         end
  2189.                     end
  2190.                 end
  2191.             end
  2192.         end
  2193.     end
  2194. end
  2195.  
  2196. --//=================================\\
  2197. --||    ATTACK FUNCTIONS AND STUFF
  2198. --\\=================================//
  2199.  
  2200. function MissilesOfDespair()
  2201.     ATTACK = true
  2202.     Rooted = true
  2203.     local MAKERING = true
  2204.     local RINGGROW = false
  2205.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2206.     coroutine.resume(coroutine.create(function()
  2207.         repeat
  2208.             Swait()
  2209.             if ATTACK == false then
  2210.                 break
  2211.             end
  2212.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2213.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2215.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2216.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2217.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218.         until MAKERING == false
  2219.         repeat
  2220.             Swait()
  2221.             if ATTACK == false then
  2222.                 break
  2223.             end
  2224.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2225.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2226.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2227.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2228.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2229.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2230.         until RINGGROW == true
  2231.     end))
  2232.     local FIRERING = IT("Model",Effects)
  2233.     FIRERING.Name = "RingOfFire"
  2234.     local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  2235.     FIRERING.PrimaryPart = MAIN
  2236.     local RINGS = {}
  2237.     local EMITTERS = {}
  2238.     for i = 1, 45 do
  2239.         local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  2240.         PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  2241.         table.insert(RINGS,PRT)
  2242.         local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2243.         PRTCL.LockedToPart = true
  2244.         PRTCL.Rate = 35
  2245.         table.insert(EMITTERS,PRTCL)
  2246.     end
  2247.     FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  2248.     wait(0.5)
  2249.     MAKERING = false
  2250.     CreateSound(278641993, MAIN, 5, 1.2, false)
  2251.     for e = 1, 45 do
  2252.         Swait()
  2253.         FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  2254.         for i = 1, #RINGS do
  2255.             RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  2256.         end
  2257.     end
  2258.     RINGGROW = true
  2259.     wait(0.2)
  2260.     for i = 1, 15 do
  2261.         wait(0.08)
  2262.         coroutine.resume(coroutine.create(function()
  2263.             local POS = Mouse.Hit.p
  2264.             local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  2265.             MISSILE.Color = C3(0.2,0,0)
  2266.             CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  2267.             MakeForm(MISSILE,"Ball")
  2268.             MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  2269.             for i = 1, 10 do
  2270.                 Swait()
  2271.                 MISSILE.Transparency = MISSILE.Transparency - 1/15
  2272.                 MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  2273.             end
  2274.             for i = 1, 5 do
  2275.                 Swait()
  2276.                 MISSILE.Transparency = MISSILE.Transparency - 1/15
  2277.                 MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  2278.             end
  2279.             MISSILE.Size = VT(0.2,0.2,1.5)
  2280.             MISSILE.CFrame = CF(MISSILE.Position,POS)
  2281.             for i = 1, 150 do
  2282.                 Swait()
  2283.                 MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  2284.                 local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  2285.                 if HIT ~= nil then
  2286.                     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  2287.                     WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  2288.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2289.                     for i = 1, 5 do
  2290.                         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2291.                     end
  2292.                     ApplyAoE(MISSILE.Position,15,15,25,35,false)
  2293.                     break
  2294.                 end
  2295.             end
  2296.             MISSILE:remove()
  2297.         end))
  2298.     end
  2299.     for i = 1, #EMITTERS do
  2300.         EMITTERS[i].Enabled = false
  2301.     end
  2302.     Debris:AddItem(FIRERING,3)
  2303.     ATTACK = false
  2304.     Rooted = false
  2305. end
  2306.  
  2307. function ShadowRoam()
  2308.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2309.     if HITFLOOR then
  2310.         ATTACK = true
  2311.         CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2312.         local BUSY = false
  2313.         Rooted = true
  2314.         local CLOAKING = false
  2315.         local UNCLOAKED = true
  2316.         local LOOP = nil
  2317.         local FAKESHADOW = IT("Model",Effects)
  2318.         FAKESHADOW.Name = "Shadow"
  2319.         local POS = RootPart.Position
  2320.         local MOUSEHIT = nil
  2321.         --
  2322.             local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  2323.             TORS.Color = C3(0,0,0)
  2324.             TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  2325.             local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  2326.             HED.Color = C3(0,0,0)
  2327.             HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  2328.             local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  2329.             RARM.Color = C3(0,0,0)
  2330.             RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2331.             local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  2332.             LARM.Color = C3(0,0,0)
  2333.             LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2334.             local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  2335.             RLEG.Color = C3(0,0,0)
  2336.             RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2337.             local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  2338.             LLEG.Color = C3(0,0,0)
  2339.             LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2340.         --
  2341.         coroutine.resume(coroutine.create(function()
  2342.             coroutine.resume(coroutine.create(function()
  2343.                 while wait() do
  2344.                     if RootPart.Position.Y > POS.Y then
  2345.                         BUSY = true
  2346.                         if MOUSEHIT then
  2347.                             MOUSEHIT:disconnect()
  2348.                         end
  2349.                         for _, c in pairs(Character:GetChildren()) do
  2350.                             if c.ClassName == "Part" and c ~= RootPart then
  2351.                                 c.Transparency = 0
  2352.                                 for _, q in pairs(c:GetChildren()) do
  2353.                                     if q.ClassName == "Decal" then
  2354.                                         q.Transparency = 0
  2355.                                     end
  2356.                                 end
  2357.                             end
  2358.                         end
  2359.                         for i=0, 1.5, 0.1 / Animation_Speed do
  2360.                             Swait()
  2361.                             RootPart.Anchored = true
  2362.                             UNCLOAKED = false
  2363.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2364.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2366.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2367.                             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2369.                         end
  2370.                         coroutine.resume(coroutine.create(function()
  2371.                             for i = 1, 15 do
  2372.                                 Swait()
  2373.                                 if FAKESHADOW then
  2374.                                     for _, q in pairs(FAKESHADOW:GetChildren()) do
  2375.                                         if q.ClassName == "Part" then
  2376.                                             q.Transparency = q.Transparency + 1/15
  2377.                                         end
  2378.                                     end
  2379.                                 end
  2380.                             end
  2381.                             if FAKESHADOW then
  2382.                                 FAKESHADOW:remove()
  2383.                             end
  2384.                             FAKESHADOW = nil
  2385.                         end))
  2386.                         for i=0, 0.5, 0.1 / Animation_Speed do
  2387.                             Swait()
  2388.                             RootPart.Anchored = true
  2389.                             UNCLOAKED = true
  2390.                             if LOOP then
  2391.                                 LOOP.Pitch = LOOP.Pitch - 0.2
  2392.                             end
  2393.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2394.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2395.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2396.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2397.                             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399.                         end
  2400.                         LOOP:remove()
  2401.                         LOOP = nil
  2402.                         for i = 1, 35 do
  2403.                             Swait()
  2404.                             for _, c in pairs(Character:GetChildren()) do
  2405.                                 if c.ClassName == "Part" then
  2406.                                     for _, q in pairs(c:GetChildren()) do
  2407.                                         if q.ClassName == "Decal" then
  2408.                                             q.Transparency = q.Transparency + 1/35
  2409.                                         end
  2410.                                     end
  2411.                                 end
  2412.                             end
  2413.                         end
  2414.                         UNANCHOR = true
  2415.                         ATTACK = false
  2416.                         Rooted = false
  2417.                     end
  2418.                     if FAKESHADOW then
  2419.                         TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  2420.                         HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  2421.                         RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2422.                         LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2423.                         RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2424.                         LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2425.                     end
  2426.                     if LOOP ~= nil then
  2427.                         LOOP.Parent = TORS
  2428.                     end
  2429.                     naeeym.Enabled = UNCLOAKED
  2430.                     naeeym2.Enabled = UNCLOAKED
  2431.                     for c = 1, #RINGFIRE do
  2432.                         RINGFIRE[c].Enabled = UNCLOAKED
  2433.                     end
  2434.                     if ATTACK == false then
  2435.                         break
  2436.                     end
  2437.                 end
  2438.             end))
  2439.             repeat
  2440.                 Swait()
  2441.                 if ATTACK == false then
  2442.                     break
  2443.                 end
  2444.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2447.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2448.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450.             until CLOAKING == true
  2451.         end))
  2452.         wait(0.3)
  2453.         for i = 1, 35 do
  2454.             Swait()
  2455.             for _, c in pairs(Character:GetChildren()) do
  2456.                 if c.ClassName == "Part" then
  2457.                     for _, q in pairs(c:GetChildren()) do
  2458.                         if q.ClassName == "Decal" then
  2459.                             q.Transparency = q.Transparency - 1/35
  2460.                         end
  2461.                     end
  2462.                 end
  2463.             end
  2464.         end
  2465.         UNANCHOR = false
  2466.         RootPart.Anchored = true
  2467.         CLOAKING = true
  2468.         coroutine.resume(coroutine.create(function()
  2469.             for i = 1, 15 do
  2470.                 Swait()
  2471.                 for _, q in pairs(FAKESHADOW:GetChildren()) do
  2472.                     if q.ClassName == "Part" then
  2473.                         q.Transparency = q.Transparency - 1/15
  2474.                     end
  2475.                 end
  2476.             end
  2477.         end))
  2478.         for i=0, 0.2, 0.1 / Animation_Speed do
  2479.             Swait()
  2480.             RootPart.Anchored = true
  2481.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2482.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2484.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2485.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487.         end
  2488.         LOOP = CreateSound(487214658, TORS, 0, 1, true)
  2489.         for i=0, 0.6, 0.1 / Animation_Speed do
  2490.             Swait()
  2491.             RootPart.Anchored = true
  2492.             UNCLOAKED = false
  2493.             if LOOP then
  2494.                 LOOP.Volume = LOOP.Volume + 0.1
  2495.             end
  2496.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2497.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2499.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2500.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502.         end
  2503.         for _, c in pairs(Character:GetChildren()) do
  2504.             if c.ClassName == "Part" then
  2505.                 c.Transparency = 1
  2506.                 for _, q in pairs(c:GetChildren()) do
  2507.                     if q.ClassName == "Decal" then
  2508.                         q.Transparency = 1
  2509.                     end
  2510.                 end
  2511.             end
  2512.         end
  2513.         MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  2514.             local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2515.             if HITFLOOR then
  2516.                 local POS = HITPOS
  2517.                 local WORKING = true
  2518.                 coroutine.resume(coroutine.create(function()
  2519.                     repeat
  2520.                         Swait()
  2521.                         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2522.                     until WORKING == false
  2523.                 end))
  2524.                 wait(0.3)
  2525.                 local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  2526.                 SPIKE.Color = C3(0,0,0)
  2527.                 local MSH = IT("SpecialMesh",SPIKE)
  2528.                 MSH.MeshType = "FileMesh"
  2529.                 MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  2530.                 MSH.Scale = SPIKE.Size/50
  2531.                 SPIKE.CFrame = CF(POS+VT(0,15,0))
  2532.                 ApplyAoE(SPIKE.Position,15,35,55,35,false)
  2533.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2534.                 wait(0.2)
  2535.                 for i = 1, 16 do
  2536.                     Swait()
  2537.                     SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  2538.                 end
  2539.                 SPIKE:remove()
  2540.                 WORKING = false
  2541.             end
  2542.         end)
  2543.         Mouse.KeyDown:connect(function(NEWKEY)
  2544.             if NEWKEY == "b" and BUSY == false then
  2545.                 BUSY = true
  2546.                 if MOUSEHIT then
  2547.                     MOUSEHIT:disconnect()
  2548.                 end
  2549.                 for _, c in pairs(Character:GetChildren()) do
  2550.                     if c.ClassName == "Part" and c ~= RootPart then
  2551.                         c.Transparency = 0
  2552.                         for _, q in pairs(c:GetChildren()) do
  2553.                             if q.ClassName == "Decal" then
  2554.                                 q.Transparency = 0
  2555.                             end
  2556.                         end
  2557.                     end
  2558.                 end
  2559.                 for i=0, 1.5, 0.1 / Animation_Speed do
  2560.                     Swait()
  2561.                     RootPart.Anchored = true
  2562.                     UNCLOAKED = false
  2563.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2564.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2566.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2567.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569.                 end
  2570.                 coroutine.resume(coroutine.create(function()
  2571.                     for i = 1, 15 do
  2572.                         Swait()
  2573.                         for _, q in pairs(FAKESHADOW:GetChildren()) do
  2574.                             if q.ClassName == "Part" then
  2575.                                 q.Transparency = q.Transparency + 1/15
  2576.                             end
  2577.                         end
  2578.                     end
  2579.                     FAKESHADOW:remove()
  2580.                     FAKESHADOW = nil
  2581.                 end))
  2582.                 for i=0, 0.5, 0.1 / Animation_Speed do
  2583.                     Swait()
  2584.                     RootPart.Anchored = true
  2585.                     UNCLOAKED = true
  2586.                     LOOP.Pitch = LOOP.Pitch - 0.2
  2587.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2588.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2589.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2590.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2591.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593.                 end
  2594.                 LOOP:remove()
  2595.                 LOOP = nil
  2596.                 for i = 1, 35 do
  2597.                     Swait()
  2598.                     for _, c in pairs(Character:GetChildren()) do
  2599.                         if c.ClassName == "Part" then
  2600.                             for _, q in pairs(c:GetChildren()) do
  2601.                                 if q.ClassName == "Decal" then
  2602.                                     q.Transparency = q.Transparency + 1/35
  2603.                                 end
  2604.                             end
  2605.                         end
  2606.                     end
  2607.                 end
  2608.                 UNANCHOR = true
  2609.                 ATTACK = false
  2610.                 Rooted = false
  2611.             elseif NEWKEY == "w" and BUSY == false then
  2612.                 repeat
  2613.                     Swait()
  2614.                     local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  2615.                     local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  2616.                     if HITFLOOR then
  2617.                         WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2618.                         RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  2619.                     end
  2620.                 until KEYHOLD == false or BUSY == true
  2621.             end
  2622.         end)
  2623.     end
  2624. end
  2625.  
  2626. function PillarOfDespair()
  2627.     ATTACK = true
  2628.     Rooted = true
  2629.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  2630.     FORCEIDLE = true
  2631.     for i = 1, 5 do
  2632.         Swait()
  2633.         for _, c in pairs(Character:GetChildren()) do
  2634.             if c.ClassName == "Part" then
  2635.                 for _, q in pairs(c:GetChildren()) do
  2636.                     if q.ClassName == "Decal" then
  2637.                         q.Transparency = q.Transparency - 1/5
  2638.                     end
  2639.                 end
  2640.             end
  2641.         end
  2642.     end
  2643.     local ORIGINPOS = RootPart.Position
  2644.     CreateSound(1447872444, Torso, 10, 1.2, false)
  2645.     for c = 1, #RINGFIRE do
  2646.         RINGFIRE[c].Enabled = false
  2647.     end
  2648.     for i = 1, 25 do
  2649.         Swait()
  2650.         coroutine.resume(coroutine.create(function()
  2651.             local POS = RootPart.Position
  2652.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654.             wait(0.3)
  2655.             ApplyAoE(POS,25+i,15,25,25,false)
  2656.         end))
  2657.         RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  2658.     end
  2659.     for c = 1, #RINGFIRE do
  2660.         RINGFIRE[c].Enabled = true
  2661.     end
  2662.     FORCEIDLE = false
  2663.     local BUILDUP = true
  2664.     coroutine.resume(coroutine.create(function()
  2665.         for i = 1, 35 do
  2666.             Swait()
  2667.             for _, c in pairs(Character:GetChildren()) do
  2668.                 if c.ClassName == "Part" then
  2669.                     for _, q in pairs(c:GetChildren()) do
  2670.                         if q.ClassName == "Decal" then
  2671.                             q.Transparency = q.Transparency + 1/35
  2672.                         end
  2673.                     end
  2674.                 end
  2675.             end
  2676.         end
  2677.     end))
  2678.     coroutine.resume(coroutine.create(function()
  2679.         repeat
  2680.             Swait()
  2681.             if ATTACK == false then
  2682.                 break
  2683.             end
  2684.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2685.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2687.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2688.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2689.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2690.         until BUILDUP == false
  2691.         repeat
  2692.             Swait()
  2693.             if ATTACK == false then
  2694.                 break
  2695.             end
  2696.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2697.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2699.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2700.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2701.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702.         until ATTACK == false
  2703.     end))
  2704.     wait(0.5)
  2705.     BUILDUP = false
  2706.     coroutine.resume(coroutine.create(function()
  2707.         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  2708.         for i = 1, 5 do
  2709.             WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2710.         end
  2711.         wait(1.3)
  2712.         for i = 1, 6 do
  2713.             WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2714.         end
  2715.         for i = 1, 25 do
  2716.             WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2717.         end
  2718.         ApplyAoE(ORIGINPOS,85,35,85,125,false)
  2719.     end))
  2720.     wait(0.4)
  2721.     ATTACK = false
  2722.     Rooted = false
  2723. end
  2724.  
  2725. function InfernoWall()
  2726.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2727.     ATTACK = true
  2728.     Rooted = true
  2729.     local BUILDUP = true
  2730.     local WALL = IT("Model",Effects)
  2731.     WALL.Name = "Wall of Fire"
  2732.     local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  2733.     BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  2734.     local FIRES = {}
  2735.     local BODIES = {}
  2736.     local REPEATREMOVE = true
  2737.     WALL.PrimaryPart = BASE
  2738.     coroutine.resume(coroutine.create(function()
  2739.         repeat
  2740.             Swait()
  2741.             if ATTACK == false then
  2742.                 break
  2743.             end
  2744.             turnto(Mouse.Hit.p)
  2745.             WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  2746.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2747.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2749.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2750.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2751.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2752.         until BUILDUP == false
  2753.         repeat
  2754.             Swait()
  2755.             if ATTACK == false then
  2756.                 break
  2757.             end
  2758.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2761.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2762.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2764.         until ATTACK == false
  2765.     end))
  2766.     CreateSound(278641993, BASE, 10, 0.8, false)
  2767.     coroutine.resume(coroutine.create(function()
  2768.         for i = 1, 45 do
  2769.             Swait()
  2770.             local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  2771.             PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  2772.             local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2773.             PRTCL.LockedToPart = true
  2774.             PRTCL.Rate = 35
  2775.             table.insert(FIRES,PRTCL)
  2776.         end
  2777.     end))
  2778.     coroutine.resume(coroutine.create(function()
  2779.         for i = 1, 45 do
  2780.             Swait()
  2781.             local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  2782.             PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  2783.             local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2784.             PRTCL.LockedToPart = true
  2785.             PRTCL.Rate = 35
  2786.             table.insert(FIRES,PRTCL)
  2787.         end
  2788.     end))
  2789.     repeat wait() until #WALL:GetChildren() == 91
  2790.     wait(0.3)
  2791.     BUILDUP = false
  2792.     coroutine.resume(coroutine.create(function()
  2793.         coroutine.resume(coroutine.create(function()
  2794.             repeat
  2795.                 wait(1)
  2796.                 for e = 1, #BODIES do
  2797.                     if BODIES[e] ~= nil and REPEATREMOVE == true then
  2798.                         local BOD = BODIES[e]
  2799.                         local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2800.                         if TORSO then
  2801.                         local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  2802.                             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2803.                         end
  2804.                         for i = 1, 10 do
  2805.                             for i = 1, #BODIES do
  2806.                                 if (BODIES[i] == BOD and i ~= e) then
  2807.                                     table.remove(BODIES,i)
  2808.                                 end
  2809.                             end
  2810.                         end
  2811.                     end
  2812.                 end
  2813.             until REPEATREMOVE == false
  2814.         end))
  2815.         CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  2816.         for i = 1, 70 do
  2817.             Swait()
  2818.             AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  2819.             WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  2820.         end
  2821.         for i = 1, #FIRES do
  2822.             FIRES[i].Enabled = false
  2823.         end
  2824.         Debris:AddItem(WALL,5)
  2825.         wait(1)
  2826.         REPEATREMOVE = false
  2827.         for e = 1, #BODIES do
  2828.             if BODIES[e] ~= nil then
  2829.                 Swait()
  2830.                 local BOD = BODIES[e]
  2831.                 local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2832.                 if TORSO then
  2833.                     local HUM = BOD:FindFirstChildOfClass("Humanoid")
  2834.                     if HUM then
  2835.                         if HUM.Health > 0 then
  2836.                             local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  2837.                             if HITFLOOR then
  2838.                                 ApplyDamage(HUM,MRANDOM(0,0),TORSO)
  2839.                                 CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  2840.                                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2841.                             end
  2842.                         end
  2843.                     end
  2844.                 end
  2845.             end
  2846.         end
  2847.     end))
  2848.     wait(1)
  2849.     ATTACK = false
  2850.     Rooted = false
  2851. end
  2852.  
  2853. function FormerShadow()
  2854.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2855.     XATTACK = true
  2856.     ATTACK = true
  2857.     Rooted = true
  2858.     local BODIES = {}
  2859.     local SHADOWS = {}
  2860.     local BUILDUP = true
  2861.     local DONE = false
  2862.     coroutine.resume(coroutine.create(function()
  2863.         repeat
  2864.             Swait()
  2865.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2866.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2867.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2868.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2869.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2870.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2871.         until DONE == true
  2872.     end))
  2873.     local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  2874.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2875.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2876.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2877.             if TORSO and HUM then
  2878.                 local PASS = true
  2879.                 for e = 1, #BODIES do
  2880.                     if BODIES[e] ~= nil then
  2881.                         if BODIES[e] == Mouse.Target.Parent then
  2882.                             PASS = false
  2883.                         end
  2884.                     end
  2885.                 end
  2886.                 if PASS == true then
  2887.                     table.insert(BODIES,Mouse.Target.Parent)
  2888.                 end
  2889.             end
  2890.         end
  2891.     end)
  2892.     local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  2893.         if NEWKEY == "x" then
  2894.             DONE = true
  2895.         end
  2896.     end)
  2897.     repeat wait() until DONE == true or #BODIES == 3
  2898.     DONE = true
  2899.     MOUSEHIT:disconnect()
  2900.     KEYDOWN:disconnect()
  2901.     if #BODIES > 0 then
  2902.         coroutine.resume(coroutine.create(function()
  2903.             repeat
  2904.                 Swait()
  2905.                 if ATTACK == false then
  2906.                     break
  2907.                 end
  2908.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2909.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2910.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2911.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2912.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2913.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2914.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2915.                 WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2916.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2917.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2918.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2919.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2920.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2921.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2922.             until BUILDUP == false
  2923.         end))
  2924.         CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  2925.         CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  2926.         for i = 1, #BODIES do
  2927.             if BODIES[i] ~= nil then
  2928.                 local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  2929.                 if TORSO then
  2930.                     CreateSound(WALLSOUND, TORSO, 10, 1, false)
  2931.                     ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2932.                 end
  2933.             end
  2934.         end
  2935.         wait(1)
  2936.         local SHADOWFADE = false
  2937.         for i = 1, #BODIES do
  2938.             if BODIES[i] ~= nil then
  2939.                 local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  2940.                 if TORSO then
  2941.                     local SHADOW = CLONE:Clone()
  2942.                     SHADOW.Parent = Effects
  2943.                     SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  2944.                     --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  2945.                     SHADOW.Humanoid.WalkSpeed = 35
  2946.                     SHADOW.Humanoid.Health = 1
  2947.                     SHADOW.Humanoid.MaxHealth = 1
  2948.                     SHADOW.Name = BODIES[i].Name
  2949.                     for i = 1, 3 do
  2950.                         for _, c in pairs(SHADOW:GetChildren()) do
  2951.                             if c.ClassName == "Part" then
  2952.                                 c.Material = "Neon"
  2953.                                 c.Color = C3(0,0,0)
  2954.                                 c.Transparency = 1
  2955.                                 if c.Name == "Head" then
  2956.                                     c:ClearAllChildren()
  2957.                                     local MSH = IT("BlockMesh",c)
  2958.                                     MSH.Scale = VT(0.5,1,1)
  2959.                                 end
  2960.                             elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  2961.                                 c:remove()
  2962.                             end
  2963.                         end
  2964.                     end
  2965.                     local BODY = IT("ObjectValue",SHADOW)
  2966.                     BODY.Name = "RealBody"
  2967.                     BODY.Value = BODIES[i]
  2968.                     table.insert(SHADOWS,SHADOW)
  2969.                 end
  2970.             end
  2971.         end
  2972.         coroutine.resume(coroutine.create(function()
  2973.             local LOOP = 0
  2974.             for i = 1, 25 do
  2975.                 Swait()
  2976.                 for i = 1, #SHADOWS do
  2977.                     if SHADOWS[i] ~= nil then
  2978.                         for _, c in pairs(SHADOWS[i]:GetChildren()) do
  2979.                             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2980.                                 c.Color = C3(0,0,0)
  2981.                                 c.Transparency = c.Transparency - 1/25
  2982.                             end
  2983.                         end
  2984.                     end
  2985.                 end
  2986.             end
  2987.             local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  2988.                 if NEWKEY == "x" then
  2989.                     SHADOWFADE = true
  2990.                 end
  2991.             end)
  2992.             repeat
  2993.                 LOOP = LOOP + 2
  2994.                 local JUMPIES = {}
  2995.                 for i = 1, #SHADOWS do
  2996.                     if SHADOWS[i] ~= nil then
  2997.                         SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  2998.                         local BODY = SHADOWS[i].RealBody.Value
  2999.                         if BODY then
  3000.                             local HUM = BODY:FindFirstChildOfClass("Humanoid")
  3001.                             if HUM then
  3002.                                 local TRIGGER = HUM.Changed:connect(function(Jump)
  3003.                                     if HUM.Jump == true then
  3004.                                         SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  3005.                                         SHADOWS[i].Humanoid.Jump = true
  3006.                                     end
  3007.                                 end)
  3008.                                 table.insert(JUMPIES,TRIGGER)
  3009.                                 if HUM.Health == 0 then
  3010.                                     SHADOWS[i].Humanoid.Health = 0
  3011.                                 end
  3012.                             end
  3013.                         end
  3014.                         if SHADOWS[i].Humanoid.Health == 0 then
  3015.                             if BODY then
  3016.                                 BODY:BreakJoints()
  3017.                             end
  3018.                             SHADOWS[i]:remove()
  3019.                             table.remove(SHADOWS,i)
  3020.                         end
  3021.                     end
  3022.                 end
  3023.                 Swait()
  3024.                 for i = 1, #JUMPIES do
  3025.                     if JUMPIES[i] ~= nil then
  3026.                         JUMPIES[i]:disconnect()
  3027.                     end
  3028.                 end
  3029.             until SHADOWFADE == true or #SHADOWS == 0
  3030.             KEYDOWN:disconnect()
  3031.             if #SHADOWS > 0 then
  3032.                 for i = 1, 45 do
  3033.                     Swait()
  3034.                     for i = 1, #SHADOWS do
  3035.                         if SHADOWS[i] ~= nil then
  3036.                             for _, c in pairs(SHADOWS[i]:GetChildren()) do
  3037.                                 if c.ClassName == "Part" then
  3038.                                     c.Transparency = c.Transparency + 1/45
  3039.                                 end
  3040.                             end
  3041.                             SHADOWS[i].Humanoid.WalkSpeed = 12
  3042.                             SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  3043.                         end
  3044.                     end
  3045.                 end
  3046.                 for i = 1, #SHADOWS do
  3047.                     if SHADOWS[i] ~= nil then
  3048.                         SHADOWS[i]:remove()
  3049.                     end
  3050.                 end
  3051.             end
  3052.             XATTACK = false
  3053.         end))
  3054.     else
  3055.         XATTACK = false
  3056.     end
  3057.     ATTACK = false
  3058.     Rooted = false
  3059. end
  3060.  
  3061. function Taunt()
  3062.     ATTACK = true
  3063.     Rooted = true
  3064.     local VIOLENCE = 1
  3065.     FORCEIDLE = true
  3066.     repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  3067.     FORCEIDLE = false
  3068.     if VIOLENCE <= 10 then
  3069.         for i=0, 0.2, 0.1 / Animation_Speed do
  3070.             Swait()
  3071.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3072.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3073.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3074.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3075.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3076.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3077.         end
  3078.         local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  3079.         repeat
  3080.             Swait()
  3081.             TAUNT.Parent = Head
  3082.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3083.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3084.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3085.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3086.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3087.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3088.         until TAUNT.Playing == false
  3089.     else
  3090.         for i=0, 1, 0.1 / Animation_Speed do
  3091.             Swait()
  3092.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3093.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3094.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3095.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3096.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3097.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3098.         end
  3099.         local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  3100.         repeat Swait() until TAUNT.TimeLength > 0
  3101.         repeat
  3102.             Swait()
  3103.             ApplyAoE(Head.Position,15,0,0,200,false)
  3104.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3105.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  3106.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  3107.             TAUNT.Parent = Head
  3108.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3109.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  3110.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3111.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3112.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3113.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3114.         until TAUNT.TimePosition > TAUNT.TimeLength - 2
  3115.     end
  3116.     ATTACK = false
  3117.     Rooted = false
  3118. end
  3119.  
  3120. --//=================================\\
  3121. --||      ASSIGN THINGS TO KEYS
  3122. --\\=================================//
  3123.  
  3124. function MouseDown(Mouse)
  3125.     if ATTACK == false then
  3126.     end
  3127. end
  3128.  
  3129. function MouseUp(Mouse)
  3130. HOLD = false
  3131. end
  3132.  
  3133. function KeyDown(Key)
  3134.     KEYHOLD = true
  3135.     if Key == "no" and ATTACK == false then
  3136.         Taunt()
  3137.     end
  3138.  
  3139.     if Key == "z" and ATTACK == false then
  3140.         MissilesOfDespair()
  3141.     end
  3142.  
  3143.     if Key == "b" and ATTACK == false and XATTACK == false then
  3144.         ShadowRoam()
  3145.     end
  3146.  
  3147.     if Key == "c" and ATTACK == false then
  3148.         PillarOfDespair()
  3149.     end
  3150.  
  3151.     if Key == "v" and ATTACK == false then
  3152.         InfernoWall()
  3153.     end
  3154.  
  3155.     if Key == "x" and ATTACK == false and XATTACK == false then
  3156.         FormerShadow()
  3157.     end
  3158. end
  3159.  
  3160. function KeyUp(Key)
  3161.     KEYHOLD = false
  3162. end
  3163.  
  3164.     Mouse.Button1Down:connect(function(NEWKEY)
  3165.         MouseDown(NEWKEY)
  3166.     end)
  3167.     Mouse.Button1Up:connect(function(NEWKEY)
  3168.         MouseUp(NEWKEY)
  3169.     end)
  3170.     Mouse.KeyDown:connect(function(NEWKEY)
  3171.         KeyDown(NEWKEY)
  3172.     end)
  3173.     Mouse.KeyUp:connect(function(NEWKEY)
  3174.         KeyUp(NEWKEY)
  3175.     end)
  3176.  
  3177. --//=================================\\
  3178. --\\=================================//
  3179.  
  3180. function unanchor()
  3181.     if UNANCHOR == true then
  3182.         RootPart.Anchored = false
  3183.     end
  3184.     g = Character:GetChildren()
  3185.     for i = 1, #g do
  3186.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  3187.             g[i].Anchored = false
  3188.         end
  3189.     end
  3190.     g = Weapon:GetChildren()
  3191.     for i = 1, #g do
  3192.         if g[i].ClassName == "Part" then
  3193.             g[i].Anchored = false
  3194.         end
  3195.     end
  3196. end
  3197.  
  3198.  
  3199. --//=================================\\
  3200. --||    WRAP THE WHOLE SCRIPT UP
  3201. --\\=================================//
  3202.  
  3203. Humanoid.Changed:connect(function(Jump)
  3204.     if Jump == "Jump" and (Disable_Jump == true) then
  3205.         Humanoid.Jump = false
  3206.     end
  3207. end)
  3208.  
  3209. while true do
  3210.     Swait()
  3211.     script.Parent = WEAPONGUI
  3212.     ANIMATE.Parent = nil
  3213.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3214.         v:Stop();
  3215.     end
  3216.     SINE = SINE + CHANGE
  3217.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3218.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3219.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3220.     local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  3221.     local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  3222.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  3223.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3224.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3225.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3226.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3227.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3228.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3229.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3230.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3231.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3232.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3233.     end
  3234.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  3235.         ANIM = "Jump"
  3236.         if ATTACK == false then
  3237.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3238.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3239.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3240.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3241.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3242.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  3243.         end
  3244.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  3245.         ANIM = "Fall"
  3246.         if ATTACK == false then
  3247.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3248.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3249.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3250.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3251.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3252.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  3253.         end
  3254.     elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  3255.         ANIM = "Idle"
  3256.         if ATTACK == false or FORCEIDLE == true then
  3257.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3258.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3259.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3260.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3261.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3262.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3263.         end
  3264.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  3265.         ANIM = "Walk"
  3266.         if ATTACK == false then
  3267.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  3268.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  3269.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3270.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3271.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3272.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3273.         end
  3274.     end
  3275.     unanchor()
  3276.     Humanoid.MaxHealth = "inf"
  3277.     Humanoid.Health = "inf"
  3278.     if Rooted == false then
  3279.         Disable_Jump = false
  3280.         Humanoid.WalkSpeed = Speed
  3281.     elseif Rooted == true then
  3282.         Disable_Jump = true
  3283.         Humanoid.WalkSpeed = 0
  3284.     end
  3285.     for _, c in pairs(Character:GetChildren()) do
  3286.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  3287.             c.Material = "Granite"
  3288.             if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  3289.                 c.Color = C3(175/575, 148/675, 131/675)
  3290.             else
  3291.                 c.Color = C3(0,0,0)
  3292.             end
  3293.             if c == Head then
  3294.                 if c:FindFirstChild("face") then
  3295.                     c.face:remove()
  3296.                 end
  3297.             end
  3298.         elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  3299.            
  3300.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3301.             c:remove()
  3302.         end
  3303.     end
  3304.     sick.Parent = Character
  3305.     sick.SoundId = "rbxassetid://9048378262"
  3306.     sick.Looped = true
  3307.     sick.Pitch = 0.95
  3308.     sick.Volume = 1
  3309.     sick.Playing = true
  3310.     if FLOOR1 ~= nil then
  3311.         FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  3312.     else
  3313.         FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  3314.     end
  3315.     SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  3316.     SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  3317.     SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  3318.     SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  3319.     SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  3320.     tecks2.Rotation = MRANDOM(-25,25)/8
  3321.     tecks.Rotation = MRANDOM(-25,25)/8
  3322.     Humanoid.Name = MRANDOM(1000000,99999999)
  3323.     FIRE.Parent = Weapon
  3324.     refit()
  3325. end
  3326.  
  3327. --//===============sound 9048378262==================\\
  3328. --\\=================================//
  3329.  
  3330.  
  3331.  
  3332.  
  3333.  
  3334. --//====================================================\\--
  3335. --||                     END OF SCRIPT
  3336. --\\====================================================//--
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