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WRC 23 engine.ini

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  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../Engine/Plugins/Runtime/OpenXR/Content
  5. Paths=../../../Engine/Plugins/Cm_BonedMesh/Content
  6. Paths=../../../Engine/Plugins/Cm_CrowdMesh/Content
  7. Paths=../../../Engine/Plugins/Cm_MaterialController/Content
  8. Paths=../../../WRC/Plugins/Cm_AchievementService/Content
  9. Paths=../../../Engine/Plugins/CM_ImpostorBaker/Content
  10. Paths=../../../WRC/Plugins/CatalogueExporter/Content
  11. Paths=../../../WRC/Plugins/EditorMenuRegistry/Content
  12. Paths=../../../WRC/Plugins/Skidmarks/Content
  13. Paths=../../../WRC/Plugins/EgoInputSystem/Content
  14. Paths=../../../WRC/Plugins/EgoEngineLight/Content
  15. Paths=../../../WRC/Plugins/LoadStateHelper/Content
  16. Paths=../../../Engine/Plugins/Wwise/Content
  17. Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
  18. Paths=../../../WRC/Plugins/TrackTools/Content
  19. Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
  20. Paths=../../../WRC/Plugins/CM_MaterialLibrary/Content
  21. Paths=../../../WRC/Plugins/EditorGameTools/Content
  22. Paths=../../../Engine/Plugins/FX/Niagara/Content
  23. Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
  24. Paths=../../../WRC/Plugins/CableTech/Content
  25. Paths=../../../Engine/Plugins/MegascansPlugin/Content
  26. Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
  27. Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
  28. Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
  29. Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content
  30. Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
  31. Paths=../../../WRC/Plugins/PhotoMode/Content
  32. Paths=../../../WRC/Plugins/RainModule/Content
  33. Paths=../../../WRC/Plugins/VehicleTools/Content
  34. Paths=../../../WRC/Plugins/VehicleAnimation/Content
  35. Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
  36. Paths=../../../WRC/Plugins/Animation/Content
  37. Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
  38. Paths=../../../WRC/Plugins/ContentObjectManager/Content
  39. Paths=../../../WRC/Plugins/Characters/Content
  40. Paths=../../../WRC/Plugins/RaceCrowd/Content
  41. Paths=../../../WRC/Plugins/ScenarioTools/Content
  42. Paths=../../../WRC/Plugins/SequencerTools/Content
  43. Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
  44. Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
  45. Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content
  46. Paths=../../../WRC/Plugins/FSR2/Content
  47. Paths=../../../WRC/Plugins/FSR2MovieRenderPipeline/Content
  48. Paths=../../../WRC/Plugins/RallySchool/Content
  49. Paths=../../../WRC/Plugins/LargeWorldTools/Content
  50. Paths=../../../WRC/Plugins/QVDebugTools/Content
  51. Paths=../../../WRC/Plugins/Cm_EditorTools/Content
  52. Paths=../../../WRC/Plugins/Cm_PlatformActivityService/Content
  53. Paths=../../../WRC/Plugins/Cm_ThumbnailRendererTool/Content
  54. Paths=../../../WRC/Plugins/DirtRallyTests/Content
  55. Paths=../../../WRC/Plugins/ProfilingSuite/Content
  56. Paths=../../../WRC/Plugins/SOSBudgetTools/Content
  57. Paths=../../../WRC/Plugins/EditorDiskCheck/Content
  58. Paths=../../../WRC/Plugins/EgoSaveSystem/Content
  59. Paths=../../../WRC/Plugins/GroundCover/Content
  60. Paths=../../../WRC/Plugins/PythonEditorExtension/Content
  61. Paths=../../../WRC/Plugins/ScreamCanteen/Content
  62. Paths=../../../WRC/Plugins/SourceContentUtils/Content
  63. Paths=../../../WRC/Plugins/TexArrayTools/Content
  64. Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
  65. Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
  66. Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
  67. Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
  68. Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
  69. Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
  70. Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
  71. Paths=../../../Engine/Plugins/Experimental/MotoSynth/Content
  72. Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
  73. Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
  74.  
  75. [TextureStreaming]
  76. PoolSizeVRAMPercentage=128
  77.  
  78. [/script/engine.renderersettings]
  79. ;r.DefaultFeature.AntiAliasing=2
  80. ;r.FastBlurThreshold=0
  81. ;r.FilmGrain=0
  82. ;r.NGX.DLAA.Enable=true
  83. ;s.LevelStreamingActorsUpdateTimeLimit=4
  84. r.AllowMultiThreadedShaderCreation=1
  85. r.AntialiasingMethod=4
  86. r.AOAsyncBuildQueue=1
  87. r.AsyncCompute.AdaptiveBuffer=1
  88. r.AsyncCompute.ParallelDispatch=1
  89. r.AsyncCompute=1
  90. r.AsyncCreateLightPrimitiveInteractions=1
  91. r.AsyncPipelineCompile=1
  92. r.BasePassOutputsVelocity=1
  93. r.BasePassForceOutputsVelocity=1
  94. r.BloomQuality=3
  95. r.Color.Max=0.94
  96. r.Color.Mid=0.49
  97. r.CompileShadersForDevelopment=0
  98. r.CookOutUnusedDetailModeComponents=1
  99. r.D3D.RemoveUnusedInterpolators=1
  100. r.D3D11.GPUCrashDebuggingMode=0
  101. r.D3D11.GPUTimeout=0
  102. r.D3D12.GPUCrashDebuggingMode=0
  103. r.D3D12.GPUTimeout=0
  104. r.DefaultFeatureMotionBlur=False
  105. r.DontLimitOnBattery=1
  106. r.DumpGPU=0
  107. r.Emitter.FastPoolEnable=1
  108. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  109. r.EnableAsyncComputeVolumetricFog=1
  110. r.EnableMultiThreadedRendering=1
  111. r.EyeAdaptation.LensAttenuation=0.70
  112. r.FinishCurrentFrame=0
  113. r.ForceAllCoresForShaderCompiling=1
  114. r.GeometryCollection.Nanite.AsyncCompute=1
  115. r.GeometryCollection.Nanite=1
  116. r.GPUCrash.Collectionenable=0
  117. r.GPUCrash.DataDepth=0
  118. r.GPUCrashDebugging.Aftermath.Callstack=0
  119. r.GPUCrashDebugging.Aftermath.Markers=0
  120. r.GPUCrashDebugging=0
  121. r.GPUCrashDump=0
  122. r.GPUDefrag.MaxRelocations=0
  123. r.GraphicsThread.EnableBackgroundThreads=1
  124. r.GTSyncType=2
  125. r.IO.UseDirectStorage=1
  126. r.IO.VirtualTextures=1
  127. r.LensFlareQuality=0
  128. r.NGX.DLSS.DilateMotionVectors=1
  129. r.NGX.DLSS.Enable=1
  130. r.NGX.DLSS.EnableAutoExposure=1
  131. r.NGX.DLSS.Preset=10
  132. r.NGX.DLSS.Reflections.TemporalAA=0
  133. r.NGX.DLSS.Sharpness=0.25
  134. r.NGX.DLSS.WaterReflections.TemporalAA=0
  135. r.NGX.Enable=1
  136. r.NGX.LogLevel=0
  137. r.OneFrameThreadLag=1
  138. r.ParallelAnimationCacheConversion=1
  139. r.ParallelAnimationCacheConversionAsync=1
  140. r.ParallelAnimationCacheStreaming=1
  141. r.ParallelAnimationCompression=1
  142. r.ParallelAnimationCompressionAsync=1
  143. r.ParallelAnimationEvaluation=1
  144. r.ParallelAnimationRetargeting=1
  145. r.ParallelAnimationRetargetingAsync=1
  146. r.ParallelAnimationStreaming=1
  147. r.ParallelAnimationStreamingAsync=1
  148. r.ParallelAnimationUpdate=1
  149. r.ParallelAsyncComputeSkinCache=1
  150. r.ParallelAsyncComputeTranslucency=1
  151. r.ParallelBasePass=1
  152. r.ParallelBatchDispatch=1
  153. r.ParallelCulling=1
  154. r.ParallelDestruction=1
  155. r.ParallelDistanceField=1
  156. r.ParallelDistributedScene=1
  157. r.ParallelGraphics=1
  158. r.ParallelInitViews=1
  159. r.ParallelLandscapeLayerUpdate=1
  160. r.ParallelLandscapeSplatAtlas=1
  161. r.ParallelLandscapeSplineSegmentCalc=1
  162. r.ParallelLandscapeSplineUpdate=1
  163. r.ParallelLightingBuild=1
  164. r.ParallelLightingComposition=1
  165. r.ParallelLightingInject=1
  166. r.ParallelLightingPropagation=1
  167. r.ParallelLightingSetup=1
  168. r.ParallelMeshBuildUseJobCulling=1
  169. r.ParallelMeshBuildUseJobMerging=1
  170. r.ParallelMeshDrawCommands=1
  171. r.ParallelMeshMerge=1
  172. r.ParallelMeshProcessing=1
  173. r.ParallelNavBoundsCalc=1
  174. r.ParallelNavBoundsInit=1
  175. r.ParallelNavBoundsUpdate=1
  176. r.ParallelNavOctreeUpdate=1
  177. r.ParallelParticleUpdate=1
  178. r.ParallelPhysicsScene=1
  179. r.ParallelPhysicsStepAsync=1
  180. r.ParallelPostProcessing=1
  181. r.ParallelPrePass=1
  182. r.ParallelReflectionCaptures=1
  183. r.ParallelReflectionEnvironment=1
  184. r.ParallelRendering=1
  185. r.ParallelRenderUploads=1
  186. r.ParallelSceneCapture=1
  187. r.ParallelSceneColorGather=1
  188. r.ParallelShaderCompile=1
  189. r.ParallelSkeletalClothBoundsCalc=1
  190. r.ParallelSkeletalClothGather=1
  191. r.ParallelSkeletalClothPrepareSim=1
  192. r.ParallelSkeletalClothSimulate=1
  193. r.ParallelSkeletalClothSkinning=1
  194. r.ParallelSkeletalClothUpdate=1
  195. r.ParallelSkeletalClothUpdateBounds=1
  196. r.ParallelSkeletalClothUpdateVerts=1
  197. r.ParallelTaskShaderCompilation=1
  198. r.ParallelTonemapping=1
  199. r.ParallelTranslucency=1
  200. r.ParallelVelocity=1
  201. r.ParallelZPrepass=1
  202. r.PipelineStateCache.AsyncCompileAfterTypes=1
  203. r.PreTileTextures=1
  204. r.RDG.AsyncCompute=1
  205. r.RHI.UseParallelDispatch=1
  206. r.RHICmdBuffer.EnableThreadedCompletion=1
  207. r.RHICmdBypass=0
  208. r.RHICmdUseParallelAlgorithms=1
  209. r.RHICmdUseThread=1
  210. r.RHIThread.Priority=2
  211. r.RHIThread=1
  212. r.Shaders.Optimize=1
  213. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  214. r.SSS.Burley.EnableProfileIdCache=1
  215. r.Streaming.DefragDynamicBounds=1
  216. r.Streaming.FullyLoadUsedTextures=1
  217. r.Streaming.FullyLoadUsedTextures=True
  218. r.Streaming.LimitPoolSizeToVRAM=0
  219. r.Streaming.MaxMipLevelReduction=0
  220. r.Streaming.PoolSize=0
  221. r.Streaming.StressTest.ExtraAsyncLatency=0
  222. r.Streaming.UseAsyncRequestsForDDC=1
  223. r.Streaming.UseBackgroundThreadPool=1
  224. r.Streaming.UseNewMetrics=1
  225. r.Streaming.UsePerTextureBias=1
  226. r.SupportAllShaderPermutations=0
  227. r.TemporalAAPauseCorrect=1
  228. r.TemporalAA.Upsampling=1
  229. r.TemporalAACatmullRom=1
  230. r.TemporalAA.Algorithm=1
  231. r.TemporalAA.Upscaler=1
  232. r.TemporalAA.Quality=3
  233. r.TemporalAACurrentFrameWeight=0.15
  234. r.TemporalAAFilterSize=0.15
  235. r.TemporalAASamples=4
  236. r.TextureStreaming.DiscardUnusedMips=1
  237. r.TextureStreaming.UseBackgroundThreadPool=1
  238. r.TextureStreaming.UseDeferredLock=1
  239. r.TextureStreaming=1
  240. r.ThreadedShaderCompilation=1
  241. r.ThreadPool.BackgroundThreadPriority=0
  242. r.ThreadPool.EnableBackgroundThreads=1
  243. r.ThreadPool.EnableHighPriorityThreads=1
  244. r.UseAsyncShaderPrecompilation=1
  245. r.Velocity.EnableVertexDeformation=1
  246. r.Velocity.ForceOutput=1
  247. r.VertexDeformationOutputsVelocity=1
  248. r.VT.ParallelFeedbackTasks=1
  249. RHI.ResourceTableCaching=1
  250. RHI.SyncAllowEarlyKick=1
  251. RHI.SyncThreshold=999
  252. s.AsyncLoadingThreadEnabled=1
  253. s.AsyncLoadingTimeLimit=4
  254. s.AsyncLoadingUseFullTimeLimit=0
  255. s.IoDispatcherCacheSizeMB=1024
  256. s.UnregisterComponentsTimeLimit=4
  257.  
  258. [/Script/Engine.StreamingSettings]
  259. s.AsyncLoadingThreadEnabled=1
  260. s.AsyncLoadingThreadPriority=2
  261. s.MinBulkDataSizeForAsyncLoading=262144
  262. s.ProcessPrestreamingRequests=1
  263.  
  264. [/Script/Engine.GarbageCollectionSettings]
  265. gc.MultithreadedDestructionEnabled=1
  266. gc.AllowParallelGC=1
  267.  
  268. [ShaderCompiler]
  269. bAllowAsynchronousShaderCompiling=1
  270. bAllowCompilingThroughWorkerThreads=1
  271. bAsyncShaderCompileWorkerThreads=1
  272. bEnableOptimizedShaderCompilation=1
  273. MaxShaderJobBatchSize=150
  274. MaxShaderJobs=1000
  275. NumUnusedShaderCompilingThreads=2
  276.  
  277. [ShaderPipelineCache]
  278. r.ShaderPipelineCache.AsyncCompileRate=32
  279. r.ShaderPipelineCache.BackgroundBatchSize=32
  280. r.ShaderPipelineCache.BatchTime=3
  281. r.ShaderPipelineCache.Enabled=1
  282. r.ShaderPipelineCache.PrecompileBatchTime=5
  283. r.ShaderPipelineCache.PrecompileFrameTime=20
  284. r.ShaderPipelineCache.StartupCache=1
  285.  
  286. [/Script/Engine.Engine]
  287. bAllowMultiThreadedShaderCompile=1
  288.  
  289. [DevOptions.Shaders]
  290. bAllowShaderCompilingWorker=1
  291. bOptimizeForLocalShaderBuilds=1
  292. bUseBackgroundCompiling=1
  293. WorkerThreadPriority=0
  294.  
  295. [Engine.InputSettings]
  296. bEnableMouseSmoothing=0
  297. bViewAccelerationEnabled=0
  298. RawMouseInputEnabled=1
  299.  
  300. [RenderingThread]
  301. bAllowAsyncRenderThreadUpdates=1
  302. bAllowThreadedRendering=1
  303.  
  304.  
Tags: Engine.ini
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